tobito113 wrote...
oh look, more ****ing
Feel free not to read or respond to my topics bro!
tobito113 wrote...
oh look, more ****ing
tobito113 wrote...
oh look, more ****ing
Modifié par brp1410, 27 mars 2012 - 01:30 .
Bishna wrote...
I would be interested to hear you elaborate on the poor characterization, not quite sure what you mean.
CRISIS1717 wrote...
Cody211282 wrote...
CRISIS1717 wrote...
TheBishop_82 wrote...
The twitter stuff was just plain awful. There are many, many people that don't use twitter (like me!) and had no idea about any of that stuff until I got to this forum... After I finished the game.
Yeah without twitter peeps will never know Emily Wong was killed off and pretty much everyone on the Citadel is dead.
Wiat what did they do with people on the citidel?
I don't use twitter and honestly if it's part of the game it should be in the damn game.
Mac Walters confirmed pretty much everyone on the Citadel is dead when the Reapers attacked, very few managed to escape before the arms could close.
Bishna wrote...
CRISIS1717 wrote...
Bishna wrote...
I would be interested to hear you elaborate on the poor characterization, not quite sure what you mean.
*of non-squad NPCs.
Of who specifically and why? The only ones that I personally thought were poor were Zaeed and maybe Udina. Would have like a bit more info on Udina's decision to betray the council than just 'he is a power hungry bastard'.
CRISIS1717 wrote...
Oh I forgot to say the brief ME2 squad member cameos too! sucks if you had an ME2 LI lol...
ahandsomeshark wrote...
Bishna wrote...
CRISIS1717 wrote...
Bishna wrote...
I would be interested to hear you elaborate on the poor characterization, not quite sure what you mean.
*of non-squad NPCs.
Of who specifically and why? The only ones that I personally thought were poor were Zaeed and maybe Udina. Would have like a bit more info on Udina's decision to betray the council than just 'he is a power hungry bastard'.
well you don't really talk to NPC's at all. Compared to ME1 and ME2 it feels like a major step back. Even characters you didn't interact with a whole bunch in ME1 & ME2 (Like Gianna, the consort, the cop from Samara's mission, Gavorn, Aria, Chabon, and others) you really got to know through their side quests or investigating dialogue. Here you barely even talk to any NPC's and when you do it's usually 1-2 lines.
ahandsomeshark wrote...
Bishna wrote...
I would be interested to hear you elaborate on the poor characterization, not quite sure what you mean.
To me it wasn't so much as poor characterization as a lack of it (due to a lack of dialogue) I barely got to talk to Tali and Garrus and hear how things had changed for them since ME2. And you basically learn absolutely nothing about what the VS's did during the 2 years after ME1. And even James, after his first conversation about losing his squad you barely ever get any real investigation options to talk to him.
MattFini wrote...
tobito113 wrote...
oh look, more ****ing
Sorry. Maybe you want to start your own topic where you can talk about how perfect the game is?
Lookout1390 wrote...
Killing off characters through emails
Dumbed down dialogue and conversations
GoW-style combat
Shepard's hands
I turned a blind-eye to all of this, but the ending was just something I couldn't ignore.
ahandsomeshark wrote...
Bishna wrote...
CRISIS1717 wrote...
Bishna wrote...
I would be interested to hear you elaborate on the poor characterization, not quite sure what you mean.
*of non-squad NPCs.
Of who specifically and why? The only ones that I personally thought were poor were Zaeed and maybe Udina. Would have like a bit more info on Udina's decision to betray the council than just 'he is a power hungry bastard'.
well you don't really talk to NPC's at all. Compared to ME1 and ME2 it feels like a major step back. Even characters you didn't interact with a whole bunch in ME1 & ME2 (Like Gianna, the consort, the cop from Samara's mission, Gavorn, Aria, Chabon, and others) you really got to know through their side quests or investigating dialogue. Here you barely even talk to any NPC's and when you do it's usually 1-2 lines.
agreed.Greed1914 wrote...
CRISIS1717 wrote...
Oh I forgot to say the brief ME2 squad member cameos too! sucks if you had an ME2 LI lol...
It would have been really nice if for the missions that involved the ME2 squad they were temporary squadmates like how Liara was in LOTSB. It's not like the resources for them weren't aleady there.
ahandsomeshark wrote...
Bishna wrote...
CRISIS1717 wrote...
Bishna wrote...
I would be interested to hear you elaborate on the poor characterization, not quite sure what you mean.
*of non-squad NPCs.
Of who specifically and why? The only ones that I personally thought were poor were Zaeed and maybe Udina. Would have like a bit more info on Udina's decision to betray the council than just 'he is a power hungry bastard'.
well you don't really talk to NPC's at all. Compared to ME1 and ME2 it feels like a major step back. Even characters you didn't interact with a whole bunch in ME1 & ME2 (Like Gianna, the consort, the cop from Samara's mission, Gavorn, Aria, Chabon, and others) you really got to know through their side quests or investigating dialogue. Here you barely even talk to any NPC's and when you do it's usually 1-2 lines.
ahandsomeshark wrote...
Bishna wrote...
I would be interested to hear you elaborate on the poor characterization, not quite sure what you mean.
To me it wasn't so much as poor characterization as a lack of it (due to a lack of dialogue) I barely got to talk to Tali and Garrus and hear how things had changed for them since ME2. And you basically learn absolutely nothing about what the VS's did during the 2 years after ME1. And even James, after his first conversation about losing his squad you barely ever get any real investigation options to talk to him.
I am KROGAN wrote...
It just feels like they gave up in the process of making this game.
It doesn't feel right, if you understand what I'm trying to say.