It wasn't just the ending which was awful
#101
Posté 27 mars 2012 - 02:47
#102
Posté 27 mars 2012 - 02:49
Slidell505 wrote...
Vhalkyrie wrote...
Putting a storyline in the twitter feed is awful. I hope this is a concept that dies.
[edit] I was one of those that didn't know what happened to Emily Wong. I did not find it cute or clever that she was killed off on Twitter. >.<
They;ve eve done retcons on twitter. Like Mac saying "Oh yeah, some people made it off the citadel.".
Also OP, I agree with you. The lack of sidequest, and side characters is just another indicator that it was rushed. Though not to the extent of DA2.
Oh here is good old Slidell ripping on Mass Effect 3 again and of course took a shot at the DA franchise as well. Why doesn't he spend time on forums for devs he actualy likes?
#103
Posté 27 mars 2012 - 02:49
GreenDragon37 wrote...
I agree. The endings were terrible, but the game had other bad points.
The god-awful journal (how do you mess this up!?!)
Getting rid of Emily Wong over Twitter so we can have Allers! (lazy)
Harbinger being side-lined
The Rachni were wasted
A lot of side quests were done by scanning. ME2 had much better side-quests
The lazyness of detail: Aethyta, Joker's face, Tali's face reveal
Too much auto-dialogue
Less character interaction
I just felt the game wasn't ready. It was rushed. You can't release a game like Mass Effect in two years, games like this need time.
The game wasn't rushed. It feels quite polished. The tech issues aren't there. A lot of the plot nitpicking is just that. Doesn't bother me. Even your points here are hit and miss.
1. The journal is a crime but a fairly minor crime that should be easily fixed.
2. Getting rid of Wong was brilliant. The Wong ANN twitter feed was great stuff. Allers isn't any less work than Wong. She's a nastym ugly skanky looking reporter that can't act but none of that takes less time than Wong.
3. Not interctaing with Harbinger was 100% awful and horrible. The "confrontation" with Sovereign in Me1 was such a highlight I expcted more. I'd rather have faced Harbinger than the Starchild to end ME3.
4. They weren't wasted they were made irrelavant.. If I spaced them that whole quest shouldn't be there. Sorry that Grunt doesn't get his cameo but that's a choice I made.
5. Disagree. I though the side quests in ME3 = anything from ME1/2. 2's side quests were oftn not very good to be honest.
6. Autodialog - no more than before. I think the autodialog issue is overblown. I don't find that in most places there is autodialog there are a lot of other things to say. I don't need to select all the generic type dialogs where there aren't any options.
7. Disagree here to. I had a lot of interctaion with my crew. A lot of it very good. I mean my time with Garrus might have been a highlight of the whole series and really the ineraction with Mordin was gutwrenching for me - since I shot him.
#104
Posté 27 mars 2012 - 02:50
Clone 071 wrote...
Yeah, seriously. Mass Effect 2 took 2 years and 2 months to release after Mass Effect hit stores, but that was just the second game. Mass Effect 3 was to implement all your choices in the first two games and roll out something amazing (or completely devastating if you renegaded your way through the series) so it should taken a hell of a lot longer than just 2 years and 2 months to roll this game out. I would have said 3-4 years, and it would've been damn worth the wait, but this? No, it was rushed and definitely incomplete. Romances were shafted (minus Liara) and besides Liara and Garrus, there was no real dialogue conversations or interactions between crewmates and squaddies, which was more BS. I would've loved to have a friendly chat with other squadmates to catch up with them, especially the VS.GreenDragon37 wrote...
I just felt the game wasn't ready. It was rushed. You can't release a game like Mass Effect in two years, games like this need time.
Bah, no matter what happens, the damage has already been done. Just like what the Reapers did to Earth. You can fix the problem, but the damage is still there.
Amen! You understand, old friend.
#105
Posté 27 mars 2012 - 02:53
The_Crazy_Hand wrote...
Yeah, the lack of a final boss fight also sucked badly. The final area just wasn't "video-gamey" enough if you ask me.
So you WANT something like Bioware's original idea...making TIM a brute.....
Thats worse.
#106
Posté 27 mars 2012 - 02:54
txgoldrush wrote...
So you WANT something like Bioware's original idea...making TIM a brute.....
Thats worse.
LOL no, but I do think Mac's reason for deleting it was a bad line that shouldn't have been crossed. I actually was anticipating a fight with Harbinger..............which didn't come close to happening.
#107
Posté 27 mars 2012 - 02:55
txgoldrush wrote...
The_Crazy_Hand wrote...
Yeah, the lack of a final boss fight also sucked badly. The final area just wasn't "video-gamey" enough if you ask me.
So you WANT something like Bioware's original idea...making TIM a brute.....
Thats worse.
Yeah I actually respect not having a boss fight. The boss fight was the batt;e around the missles. That was a big fight and light years better than Electro-Frog and Terminator Baby. Let me win the game by showing that I mastered the skills of the game. Most boss figths are like taking a class in Chemistry and getting a Lit exam.
#108
Posté 27 mars 2012 - 02:56
#109
Posté 27 mars 2012 - 02:58
Clone 071 wrote...
Yeah, seriously. Mass Effect 2 took 2 years and 2 months to release after Mass Effect hit stores, but that was just the second game. Mass Effect 3 was to implement all your choices in the first two games and roll out something amazing (or completely devastating if you renegaded your way through the series) so it should taken a hell of a lot longer than just 2 years and 2 months to roll this game out. I would have said 3-4 years, and it would've been damn worth the wait, but this? No, it was rushed and definitely incomplete. Romances were shafted (minus Liara) and besides Liara and Garrus, there was no real dialogue conversations or interactions between crewmates and squaddies, which was more BS. I would've loved to have a friendly chat with other squadmates to catch up with them, especially the VS.GreenDragon37 wrote...
I just felt the game wasn't ready. It was rushed. You can't release a game like Mass Effect in two years, games like this need time.
Bah, no matter what happens, the damage has already been done. Just like what the Reapers did to Earth. You can fix the problem, but the damage is still there.
Romances shafted....I don't think so.....hell Miranda's long distance one was well done.....hell look at her romance death scene...
There are MORE romance options than ANY OTHER BIOWARE GAME.
No real dialogue interactions with crew...oh wait, so the conversations about how EDI should interpet her free will don't exist...wow
Your opinion is based on falsehood....
#110
Posté 27 mars 2012 - 02:58
Sidney wrote...
GreenDragon37 wrote...
I agree. The endings were terrible, but the game had other bad points.
The god-awful journal (how do you mess this up!?!)
Getting rid of Emily Wong over Twitter so we can have Allers! (lazy)
Harbinger being side-lined
The Rachni were wasted
A lot of side quests were done by scanning. ME2 had much better side-quests
The lazyness of detail: Aethyta, Joker's face, Tali's face reveal
Too much auto-dialogue
Less character interaction
I just felt the game wasn't ready. It was rushed. You can't release a game like Mass Effect in two years, games like this need time.
The game wasn't rushed. It feels quite polished. The tech issues aren't there. A lot of the plot nitpicking is just that. Doesn't bother me. Even your points here are hit and miss.
1. The journal is a crime but a fairly minor crime that should be easily fixed.
2. Getting rid of Wong was brilliant. The Wong ANN twitter feed was great stuff. Allers isn't any less work than Wong. She's a nastym ugly skanky looking reporter that can't act but none of that takes less time than Wong.
3. Not interctaing with Harbinger was 100% awful and horrible. The "confrontation" with Sovereign in Me1 was such a highlight I expcted more. I'd rather have faced Harbinger than the Starchild to end ME3.
4. They weren't wasted they were made irrelavant.. If I spaced them that whole quest shouldn't be there. Sorry that Grunt doesn't get his cameo but that's a choice I made.
5. Disagree. I though the side quests in ME3 = anything from ME1/2. 2's side quests were oftn not very good to be honest.
6. Autodialog - no more than before. I think the autodialog issue is overblown. I don't find that in most places there is autodialog there are a lot of other things to say. I don't need to select all the generic type dialogs where there aren't any options.
7. Disagree here to. I had a lot of interctaion with my crew. A lot of it very good. I mean my time with Garrus might have been a highlight of the whole series and really the ineraction with Mordin was gutwrenching for me - since I shot him.
This.
#111
Posté 27 mars 2012 - 02:58
Unless they wana do a prequel. Which would make even less sense; no need to destroy everything.
#112
Posté 27 mars 2012 - 03:00
Gr4ntus wrote...
Seriously, was there even a single meaningful interaction with Harbringer?
Nope and you can blame all the "I hate Harbinger's taunts in ME 2" for that one. People that like stuff need to speak up. I liked Harbinger but I got him taken away from me by all those who complained about him in ME 2.
#113
Posté 27 mars 2012 - 03:00
Sidney wrote...
GreenDragon37 wrote...
I agree. The endings were terrible, but the game had other bad points.
The god-awful journal (how do you mess this up!?!)
Getting rid of Emily Wong over Twitter so we can have Allers! (lazy)
Harbinger being side-lined
The Rachni were wasted
A lot of side quests were done by scanning. ME2 had much better side-quests
The lazyness of detail: Aethyta, Joker's face, Tali's face reveal
Too much auto-dialogue
Less character interaction
I just felt the game wasn't ready. It was rushed. You can't release a game like Mass Effect in two years, games like this need time.
The game wasn't rushed. It feels quite polished. The tech issues aren't there. A lot of the plot nitpicking is just that. Doesn't bother me. Even your points here are hit and miss.
1. The journal is a crime but a fairly minor crime that should be easily fixed.
2. Getting rid of Wong was brilliant. The Wong ANN twitter feed was great stuff. Allers isn't any less work than Wong. She's a nastym ugly skanky looking reporter that can't act but none of that takes less time than Wong.
3. Not interctaing with Harbinger was 100% awful and horrible. The "confrontation" with Sovereign in Me1 was such a highlight I expcted more. I'd rather have faced Harbinger than the Starchild to end ME3.
4. They weren't wasted they were made irrelavant.. If I spaced them that whole quest shouldn't be there. Sorry that Grunt doesn't get his cameo but that's a choice I made.
5. Disagree. I though the side quests in ME3 = anything from ME1/2. 2's side quests were oftn not very good to be honest.
6. Autodialog - no more than before. I think the autodialog issue is overblown. I don't find that in most places there is autodialog there are a lot of other things to say. I don't need to select all the generic type dialogs where there aren't any options.
7. Disagree here to. I had a lot of interctaion with my crew. A lot of it very good. I mean my time with Garrus might have been a highlight of the whole series and really the ineraction with Mordin was gutwrenching for me - since I shot him.
Points of contention at the bottom:
ME3 was rushed. It had many good moments, but some points that stick out (besides the endings). The original release date was supposed to be in 2011. You don't find that odd that it was supposed to be released less than two years after ME2?
2. Getting rid of Wong over Twitter and never mentioning in the game was lazy and not brilliant. Not everyone has Twitter, so that was a poor way to handle it. Also, Allers was a waste.
4. Which is exactly the problem. We were promised that the Rachni would play a very important role in the final battle, and they didnt.
5. Disagree. Many of the side quests of ME1 and ME2 had good stories behind them. Some of them were irrelevant, but that's par of the course.
6. There's a lot more auto-dialogue in this game. That is a fact. And I liked having more direct control over my Shepard.
7. Only Liara and Garrus were really handeled well. Everyone else... not as much love. Javik surprisingly got a lot of love though, especially since he is a DLC character. Then again, he was supposed to be in the game.
Modifié par GreenDragon37, 27 mars 2012 - 03:11 .
#114
Posté 27 mars 2012 - 03:07
But 3 would have been a masterpiece on it's own if it wasn't for the ending. It was lazily done, but a good ending easily could have made up for it.
#115
Posté 27 mars 2012 - 03:08
Sidney wrote...
txgoldrush wrote...
The_Crazy_Hand wrote...
Yeah, the lack of a final boss fight also sucked badly. The final area just wasn't "video-gamey" enough if you ask me.
So you WANT something like Bioware's original idea...making TIM a brute.....
Thats worse.
Yeah I actually respect not having a boss fight. The boss fight was the batt;e around the missles. That was a big fight and light years better than Electro-Frog and Terminator Baby. Let me win the game by showing that I mastered the skills of the game. Most boss figths are like taking a class in Chemistry and getting a Lit exam.
Back when I was a kid, I remember Ultima games not having final boss battles from Ultima IV on. Hell some games have no villian.
#116
Posté 27 mars 2012 - 03:09
CRISIS1717 wrote...
I don't know about the rest of you but as this ending thing has dragged on I have come to realise not just the end of the game was the bad part.
Things like wrapping up plot points over twitter, fetch quests, filler quests with a reward of an email, limited personal quests, blatant plotholes, poor characterisation, wasted potential like the Rachni quest, forced decisions again like the Rachni appearing even if you kill them.
The only consistent thing which was good imo was the combat which by the end got old because they threw the same enemies at you in the same way...
Make no mistake though I realise best chance everyone has is getting an ending change but the rest of the game is far from perfect.
exactly my problems with the game as a whole, including dialogue also it was very "restricted" compared to the previous games imo.
#117
Posté 27 mars 2012 - 03:10
TheMerchantMan wrote...
It was disappointing, given the depth and scope of 1 and 2.
But 3 would have been a masterpiece on it's own if it wasn't for the ending. It was lazily done, but a good ending easily could have made up for it.
The first and second parts of trilogies are to flesh things out and add more depth, the third is to resolve the story, depth is les simportant than what you already got.
The depth was laready there, it didn't need much more except for character development and resolution.
#118
Posté 27 mars 2012 - 03:14
The final game in a series that has been leading up to a final battle...that never happens.
And it's replaced by the most poorly implemented deus ex machina I've ever seen.
Wow.
#119
Posté 27 mars 2012 - 03:16
TheMerchantMan wrote...
It was disappointing, given the depth and scope of 1 and 2.
But 3 would have been a masterpiece on it's own if it wasn't for the ending. It was lazily done, but a good ending easily could have made up for it.
Yeah I think people are confusing "this game is disappointing relative to what I expect from Bioware and ME3 " with this game sucks. When I say certain parts are poorly done or terrible I mean they're terrible relative to what I expect from Bioware. If ME3 was just some random game I picked up off a shelf then it would be amazing. But it's not, it's a game I went into with specific expectations based on writer/developer comments and my previous experiences playing bioware games and the mass effect series.
Would Mass Effect 3 be in the top ten of games I've played in the last 5 years? Definitely. Probably in the top 5-7. The problem is, for me at least, it would still be behind ME1 and ME2. Is the gameplay much better than ME1? Yeah worlds better, but I expect a game in 2012 to be worlds better than a brand new IP in 2007. I pay full price for bioware games because I expect above and beyond just being better than a game I played 5 years ago.
#120
Posté 27 mars 2012 - 03:16
#121
Posté 27 mars 2012 - 03:17
Still, it is quite obviously rushed. The Rachni...enough said. Side missions felt pointless and boring (I loved the Mako in ME1, even if many of the side quests were very similar in execution. At least you did something for them, an actual place to go and fights to win, even dialogue and choices to make).
The worst part is, the ending could have made us all overlook many of these things. We could have forgiven having our decisions be represented as numbers if they were shown to matter in the ending and epilogue. We could forgive that some of the ME2 romances were less than optimized if we saw them in the epilogue/ending (the last conversations don't count, those are not conclusions). Had the ending been what was expected, or even the bare minimum of what we were promised, then all the other parts of the game that were held together with rushed tape would be insignificant - even forgettable. It would have cemented the game as what it had the potential to be: truly, mind-blowingly fantastic.
edit: Also, yeah, I disliked the lack of dialogue choices. Sure, the dialogue was still great, but it no longer felt like I was Shepard. Now, I'm watching Shepard do stuff. No longer a part of the ride, but some nameless person in the audience. Again, this would have been easily forgiveable if the endings showed our choices to have mattered - to bring back the sense that we made choices and changed the galaxy.
Modifié par Aduro, 27 mars 2012 - 03:19 .
#122
Posté 27 mars 2012 - 03:19
#123
Posté 27 mars 2012 - 03:23
#124
Guest_The Mad Hanar_*
Posté 27 mars 2012 - 03:27
Guest_The Mad Hanar_*
#125
Posté 27 mars 2012 - 03:29





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