2. Emily Wong would've been a great reporter for the Normandy. I'd accept her in a heartbeat. Allers on the other hand, I'm wary of. I only accepted her for the war assets. Getting rid of Wong over Twitter only was a terrible move and not in game was just stupid. Heck, they mentioned Rana Thanoptis and Kal'Reegar in game through ANN messages, so why not Emily Wong?GreenDragon37 wrote...
Sidney wrote...
GreenDragon37 wrote...
I agree. The endings were terrible, but the game had other bad points.
The god-awful journal (how do you mess this up!?!)
Getting rid of Emily Wong over Twitter so we can have Allers! (lazy)
Harbinger being side-lined
The Rachni were wasted
A lot of side quests were done by scanning. ME2 had much better side-quests
The lazyness of detail: Aethyta, Joker's face, Tali's face reveal
Too much auto-dialogue
Less character interaction
I just felt the game wasn't ready. It was rushed. You can't release a game like Mass Effect in two years, games like this need time.
The game wasn't rushed. It feels quite polished. The tech issues aren't there. A lot of the plot nitpicking is just that. Doesn't bother me. Even your points here are hit and miss.
1. The journal is a crime but a fairly minor crime that should be easily fixed.
2. Getting rid of Wong was brilliant. The Wong ANN twitter feed was great stuff. Allers isn't any less work than Wong. She's a nastym ugly skanky looking reporter that can't act but none of that takes less time than Wong.
3. Not interctaing with Harbinger was 100% awful and horrible. The "confrontation" with Sovereign in Me1 was such a highlight I expcted more. I'd rather have faced Harbinger than the Starchild to end ME3.
4. They weren't wasted they were made irrelavant.. If I spaced them that whole quest shouldn't be there. Sorry that Grunt doesn't get his cameo but that's a choice I made.
5. Disagree. I though the side quests in ME3 = anything from ME1/2. 2's side quests were oftn not very good to be honest.
6. Autodialog - no more than before. I think the autodialog issue is overblown. I don't find that in most places there is autodialog there are a lot of other things to say. I don't need to select all the generic type dialogs where there aren't any options.
7. Disagree here to. I had a lot of interctaion with my crew. A lot of it very good. I mean my time with Garrus might have been a highlight of the whole series and really the ineraction with Mordin was gutwrenching for me - since I shot him.
Points of contention at the bottom:
ME3 was rushed. It had many good moments, but some points that stick out (besides the endings). The original release date was supposed to be in 2011. You don't find that odd that it was supposed to be released less than two years after ME2?
2. Getting rid of Wong over Twitter and never mentioning in the game was lazy and not brilliant. Not everyone has Twitter, so that was a poor way to handle it. Also, Allers was a waste.
4. Which is exactly the problem. We were promised that the Rachni would play a very important role in the final battle, and they didnt.
5. Disagree. Many of the side quests of ME1 and ME2 had good stories behind them. Some of them were irrelevant, but that's par of the course.
6. There's a lot more auto-dialogue in this game. That is a fact. And I liked having more direct control over my Shepard.
7. Only Liara and Garrus were really handeled well. Everyone else... not as much love. Javik surprisingly got a lot of love though, especially since he is a DLC character. Then again, he was supposed to be in the game.
4. That, and the fact if you commited genocide in ME1, they still appear anyway, just a different reaction if you save the false queen. So congrats EAWare on totally ignoring that scenario.
5. True. True. Sure the layouts of the ME1 maps, rooms, and bunkers were the same and just rearranged, but many of the missions had a point to them that would carry over into the next game. ME2... Let's just say that the ones where you fought enemies were worthwhile. I could care less for fixing some random shield generator or finding fuel for a PoS mech that gives me 5000 Platinum in the end. Definitely won't say I liked all assignments where you fight enemies as that assignment campaign with the infected mechs was just stupid.
6. The auto-dialogue... *sigh* Sure, I can understand not every time you go to a squaddie after a random mission, they won't have anything really important to talk about. At the very least, it would have been nice to talk to the squadmates and crew after each major mission (Mars, Palaven moon, Sur'Kesh, Tuchanka: Cure the Genophage, maybe the coup, Rannoch: Reaper Base, Thessia, Sanctuary, and Cerberus HQ) about what their opinions on the said mission was. Maybe even ME1 chat style. I missed that from the first game.
7. Not a whole lot more to comment here as it basically ties in with my auto-dialogue problem.





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