It wasn't just the ending which was awful
#151
Posté 27 mars 2012 - 04:07
#152
Posté 27 mars 2012 - 04:11
Look, we can talk about the freaking ending all day, even though that was never the point here. By the look of your sig, you support a different ending, so why couldn't I? Besides, you have yet to even see a comment by me regarding the endings, so that's out of the picture.dreman9999 wrote...
It doesn't stop it being a great intro element to the universe of ME. BW did a very cool and unique thing with this by making it like the classic radio event "War of the world." And in that site they took it in get stride be roleplaying as people in the ME univers reading this and reacting to it.
And all you guys are doing is whinning because it did not develop the way you wanted it to. The concept of a story is to be along for the ride. This is what it was. And this was well done....And all you guys can dois compain that it did something you did not want.....
And even with those points I made, I'm not demanding anything different from BioWare. Hell, I thought it was a top notch game until the endings. (though I've been over that for some time now) I don't understand how I'm "whining" about stuff I just purely noted as a discrepancy while you're scott clean by complaining about the majority here "complaining" and you using profanity to get your point across. So all in all, you're just as guilty of complaining as we apparently are.
#153
Posté 27 mars 2012 - 04:15
Clone 071 wrote...
Look, we can talk about the freaking ending all day, even though that was never the point here. By the look of your sig, you support a different ending, so why couldn't I? Besides, you have yet to even see a comment by me regarding the endings, so that's out of the picture.dreman9999 wrote...
It doesn't stop it being a great intro element to the universe of ME. BW did a very cool and unique thing with this by making it like the classic radio event "War of the world." And in that site they took it in get stride be roleplaying as people in the ME univers reading this and reacting to it.
And all you guys are doing is whinning because it did not develop the way you wanted it to. The concept of a story is to be along for the ride. This is what it was. And this was well done....And all you guys can dois compain that it did something you did not want.....
And even with those points I made, I'm not demanding anything different from BioWare. Hell, I thought it was a top notch game until the endings. (though I've been over that for some time now) I don't understand how I'm "whining" about stuff I just purely noted as a discrepancy while you're scott clean by complaining about the majority here "complaining" and you using profanity to get your point across. So all in all, you're just as guilty of complaining as we apparently are.
Well done, sir.
Modifié par GreenDragon37, 27 mars 2012 - 04:16 .
#154
Posté 27 mars 2012 - 04:16
Two romantic scenes and barely any sexual banter throughout the game.
In ME2, it's something you built up too and you could have humorous conversations at any time. That, and you had the dialogue wheel for the conversations as well.
Also, it seems as if they screwed over pretty much everyone starting from the default when it comes to LI's
#155
Posté 27 mars 2012 - 04:18
Taritu wrote...
If you kill the Rachni queen in ME1 the Reapers find another one. Sorry. The difference is only that if you didn't save the Queen on Noveria then if you save the Queen in ME3 she betrays you. The difference in EMS is something like 50 points, since Arlakh company gets decimated if you save the Queen.
No, the Alliance Engineers take a BAD hit.....
#156
Posté 27 mars 2012 - 04:20
[quote]Clone 071 wrote...
Yeah, seriously. Mass Effect 2 took 2 years and 2 months to release after Mass Effect hit stores, but that was just the second game. Mass Effect 3 was to implement all your choices in the first two games and roll out something amazing (or completely devastating if you renegaded your way through the series) so it should taken a hell of a lot longer than just 2 years and 2 months to roll this game out. I would have said 3-4 years, and it would've been damn worth the wait, but this? No, it was rushed and definitely incomplete. Romances were shafted (minus Liara) and besides Liara and Garrus, there was no real dialogue conversations or interactions between crewmates and squaddies, which was more BS. I would've loved to have a friendly chat with other squadmates to catch up with them, especially the VS.
Bah, no matter what happens, the damage has already been done. Just like what the Reapers did to Earth. You can fix the problem, but the damage is still there.[/quote]
[/quote]
that right there is the biggest BS I keep hearing, is there less interaction on the Normandy in terms of actual conversations? Yes, but you people seem to convinently forget that you talk to squadmembers on the Citadel, before missions etc. There was not any less interaction with squadmambers than before, anyone who says so is overexagerating like this idiot here ^.
Ad homenim? Your argument is already invalid.
[/quote]
Modifié par GreenDragon37, 27 mars 2012 - 04:21 .
#157
Posté 27 mars 2012 - 04:21
dreman9999 wrote...
1. How can hub worls workif they all are being invades by reapers.ManOfSteeL1618 wrote...
Where were the hub worlds? Where was the exploration and detail? And wtf happened to the puzzles?(like in ME1)
2. How can explration work if every where is being invaded by reapers.
3.You really complaing about the lake of puzzles...the most minor part of the series?
1 and 2, how can you do all that other BS where you are being invaded by reapers?(by that I mean pointless side-missions) and if you count the Citadel missions.
Also I just think puzzles made ME1 stand out. Might seem minor but I realize it was dropped altogether...
#158
Posté 27 mars 2012 - 04:23
ahandsomeshark wrote...
dreman9999 wrote...
1. How can hub worls workif they all are being invades by reapers.ManOfSteeL1618 wrote...
Where were the hub worlds? Where was the exploration and detail? And wtf happened to the puzzles?(like in ME1)
2. How can explration work if every where is being invaded by reapers.
3.You really complaing about the lake of puzzles...the most minor part of the series?
The end of the universe/world is imminent in nearly every video game and most of them still manage to include side quests and hub worlds. There should have at least been the option and the people who wanted to skip it could have skipped it.
Thank you, there seems to not be any rush in the game so why not???
#159
Posté 27 mars 2012 - 04:24
How in dear lord is anything but the endingUrgentArchengel wrote...
DA2=ME3. Both rushed and left sour tastes in people's mouths.
or journal rushed ?
#160
Posté 27 mars 2012 - 04:25
dreman9999 wrote...
I'm sorry...GreenDragon37 wrote...
dreman9999 wrote...
Wow...You people are whinny *****es.
Ad homenim? You've already failed.
Complaining about great story development because did not end the way you wanted it to?(not talking about the ending)
Complaining about improvements to the gameplay that makes it better, because it's too gamey...And it's an action rpg?
Complaing about lack of hub worlds when every world is being invades by reapers?
Complaing about exploration when every were is being invades by reaper?
Complaing about lack of puzzles when it was the most minior part of a 3 games?
Complaining about dialoge...when it has scene like this?
....
Yes...you guys are whinny
*****es .
And now you are being whinny about this...
Seriously if we say nothing than bioware won't see suggestions for improvement.
#161
Posté 27 mars 2012 - 04:30
ME2, felt like a transformers movie with all the cheesy one liners and bombastically ungrounded fights and characters.. let alone that boss... yet they also changed quite a number of things about combat, exploration, engine upgrades, so again, I'll give it a tiny bit of slack, even though it felt rushed out the door as well.
ME3, well, they added some weapon mods and expanded on the combat power trees.. Maybe a few additions to the engine, not too noticeable though.. Aaannnddd they stripped away any semblance of RPG padding, which is good or bad depending on your opinion. Besides that, they pretty much just kept everything the same as ME2 and threw the story down the toilet because they had no idea how to make that many decisions hold any real impact at the end, so it all gets reduced into cameos, emails and UI numbers in your war room.. mmm MOAR NUMBERS!!1!11
There were times in the story I felt it was really solid, the characters all felt good, the atmosphere was right and the game had a sense of urgency.. Other times I nearly vomited because of the dialogue ("Nobody touches my girl!"). Also, there was just a lot of laziness or rushed time constraints that made certain aspects seem laughable. Tali's picture, the entire first Earth mission with all of it's nice 2d sprites in the background, combat animations like running, horrible turret sequences that they throw at you over and over throughout the game.
Overall I'd say the game was a 7.5, fun, but nothing amazing by any means.. until the ending, and that was so over the top, nonsensically, flabergastingly bad that I just couldn't believe it was approved.. Especially after the flak they got for ME2's terrible terminator baby mutant fetus reaper ending. I assumed they'd put some time and thought into it, rather than an unbelievably contrived and hand waved "God did it and we copied BSG" finale.. uhg..
#162
Posté 27 mars 2012 - 04:31
All the side mission in ME3 is about building recourceand serch and rescue. It makes sense...Sure something could of been don better but the side missions made sense. Most side missions you go off and find a ship or a fleet that got seperated from the fight. It's not about rushing to the end becuause ifyou did, you would not have a proper fleet...It's about developing your final fleet.ManOfSteeL1618 wrote...
dreman9999 wrote...
1. How can hub worls workif they all are being invades by reapers.ManOfSteeL1618 wrote...
Where were the hub worlds? Where was the exploration and detail? And wtf happened to the puzzles?(like in ME1)
2. How can explration work if every where is being invaded by reapers.
3.You really complaing about the lake of puzzles...the most minor part of the series?
1 and 2, how can you do all that other BS where you are being invaded by reapers?(by that I mean pointless side-missions) and if you count the Citadel missions.
Also I just think puzzles made ME1 stand out. Might seem minor but I realize it was dropped altogether...
Also, the puzzles in ME1 where not good at all....It was simon says and the tower puzzle...which was in kotor...The puzzles are a minior part.
#163
Posté 27 mars 2012 - 04:32
I guess I could have made myself more clear there. Lack of real conversations on the Normandy with squaddies and crewmates besides Garrus and Liara is what I'm aiming at. And for the most part, there were mainly either one or two conversations with each member. I would've preferred more, especially after post main missions as listed in my post. And there was no real catching up with friends, or at least the majority of them.N7Raider wrote...
that right there is the biggest BS I keep hearing, is there less interaction on the Normandy in terms of actual conversations? Yes, but you people seem to convinently forget that you talk to squadmembers on the Citadel, before missions etc. There was not any less interaction with squadmambers than before, anyone who says so is overexagerating like this idiot here ^.
#164
Posté 27 mars 2012 - 04:34
The only flawed things was the journal and the ending.ManOfSteeL1618 wrote...
dreman9999 wrote...
I'm sorry...GreenDragon37 wrote...
dreman9999 wrote...
Wow...You people are whinny *****es.
Ad homenim? You've already failed.
Complaining about great story development because did not end the way you wanted it to?(not talking about the ending)
Complaining about improvements to the gameplay that makes it better, because it's too gamey...And it's an action rpg?
Complaing about lack of hub worlds when every world is being invades by reapers?
Complaing about exploration when every were is being invades by reaper?
Complaing about lack of puzzles when it was the most minior part of a 3 games?
Complaining about dialoge...when it has scene like this?
....
Yes...you guys are whinny
*****es .
And now you are being whinny about this...
Seriously if we say nothing than bioware won't see suggestions for improvement.
Dialoge was better in ME3 because it was more active and it had you squad interact with other squade mates.
Combat is much more fine tuned.
And I still don't see how multiple hub world would work? We go to illium to buy something and suddenly a reaper falls form the sky and start destory the port?
#165
Posté 27 mars 2012 - 04:34
#166
Posté 27 mars 2012 - 04:37
But you have it at other places. Is it bad that it's not locked in one place? Not even in ME2 did the squad make comment after each mission. Do we have to have a face to face comment when they are just going to make a basic comment?Clone 071 wrote...
I guess I could have made myself more clear there. Lack of real conversations on the Normandy with squaddies and crewmates besides Garrus and Liara is what I'm aiming at. And for the most part, there were mainly either one or two conversations with each member. I would've preferred more, especially after post main missions as listed in my post. And there was no real catching up with friends, or at least the majority of them.N7Raider wrote...
that right there is the biggest BS I keep hearing, is there less interaction on the Normandy in terms of actual conversations? Yes, but you people seem to convinently forget that you talk to squadmembers on the Citadel, before missions etc. There was not any less interaction with squadmambers than before, anyone who says so is overexagerating like this idiot here ^.
#167
Posté 27 mars 2012 - 04:42
#168
Posté 27 mars 2012 - 04:44
dreman9999 wrote...
I'm sorry...GreenDragon37 wrote...
dreman9999 wrote...
Wow...You people are whinny *****es.
Ad homenim? You've already failed.
Complaining about great story development because did not end the way you wanted it to?(not talking about the ending)
Complaining about improvements to the gameplay that makes it better, because it's too gamey...And it's an action rpg?
Complaing about lack of hub worlds when every world is being invades by reapers?
Complaing about exploration when every were is being invades by reaper?
Complaing about lack of puzzles when it was the most minior part of a 3 games?
Complaining about dialoge...when it has scene like this?
....
Yes...you guys are whinny
*****es .
I won't take you seriously, especially sense you keep throwing out ad hominems every few seconds. You'll recieve no respect from me nor my ear, because you refuse to respect others. Consider yourself ignored.
#169
Posté 27 mars 2012 - 04:48
-The side quests were lame and just a ploy for multiplayer maps
-The Journal sucked and so did scanning planets for "quests"
-Going to the Citadel to find the random people you overheard was annoying as well
-Getting rid of the dialouge boxes and just having Shepard speak
-No final Boss
-No use of your war assets at all. They didnt matter
-No Rachni, STG, Batarians, Elcor, Volus, Ex Cerebus etc anywhere in the final push
-The game was incredibly short
-No 3 choices for dialouge
-Opening cutscene was poorly done. Really bad voice acting and leadup to the reapers coming. I was pretty diappointed at it but let it go after stepping outside and being awed by the reapers size.
Reapers trying to kill you in the galaxies when scanning. POINTLESS
I could go on. Thank god the story kept me preoccupied until I got kicked in the nuts during the run for the beam
#170
Posté 27 mars 2012 - 04:49
Tali's reveal is the weakest most phoned in crap I' ve seen -didn't even render her face ingame-
London as a final battle is weak compared to Illos and the collector base
For every Mordin, Jack and Legion-though many will tell you thane is screwed up plot wise-
you have Morinth, Zaeed and Jacob
The fact they offscreen the battle of the citadel
-runs down the list-
#171
Posté 27 mars 2012 - 04:58
No, it's not bad at all, just I'd prefer to talk with them on the Normandy instead of having to run to the Citadel just to talk. ME2 squad had something to say after every mission up until the point where they were given no more dialogue. If ME3 had stuff like that with the squad on the Normandy, I wouldn't be posting this. I'm definitely not suggesting your last question, especially if Shepard's only response is, "I should go". All I'm just saying is that there could have been room for extra squadmate chats after some post-main missions. There could have been such, just asking what their opinions on the mission were, how are they holding up, and maybe some chatting with a crack joke or two.dreman9999 wrote...
But you have it at other places. Is it bad that it's not locked in one place? Not even in ME2 did the squad make comment after each mission. Do we have to have a face to face comment when they are just going to make a basic comment?Clone 071 wrote...
I guess I could have made myself more clear there. Lack of real conversations on the Normandy with squaddies and crewmates besides Garrus and Liara is what I'm aiming at. And for the most part, there were mainly either one or two conversations with each member. I would've preferred more, especially after post main missions as listed in my post. And there was no real catching up with friends, or at least the majority of them.N7Raider wrote...
that right there is the biggest BS I keep hearing, is there less interaction on the Normandy in terms of actual conversations? Yes, but you people seem to convinently forget that you talk to squadmembers on the Citadel, before missions etc. There was not any less interaction with squadmambers than before, anyone who says so is overexagerating like this idiot here ^.
Edit: From a romance standpoint is a main reason this bugged me. For example, I romanced Ash. The dialogue with her was not about catching up with her and knowing what she's been through since the SR1 blew up. No, it was just romance related stuff. Don't get me wrong, I'm not saying the romance stuff is bad (hell, I loved it), but if I didn't want to romance her, then what would be the point of her being there? She's just... there.
Modifié par Clone 071, 27 mars 2012 - 05:04 .
#172
Posté 27 mars 2012 - 04:59
#173
Posté 27 mars 2012 - 05:02
#174
Posté 27 mars 2012 - 05:03
#175
Posté 27 mars 2012 - 05:05
Dawson14 wrote...
Totally agree. I did the same thing after getting over the ending, started thinking about the whole game
-The side quests were lame and just a ploy for multiplayer maps
-The Journal sucked and so did scanning planets for "quests"
-Going to the Citadel to find the random people you overheard was annoying as well
-Getting rid of the dialouge boxes and just having Shepard speak
-No final Boss
-No use of your war assets at all. They didnt matter
-No Rachni, STG, Batarians, Elcor, Volus, Ex Cerebus etc anywhere in the final push
-The game was incredibly short
-No 3 choices for dialouge
-Opening cutscene was poorly done. Really bad voice acting and leadup to the reapers coming. I was pretty diappointed at it but let it go after stepping outside and being awed by the reapers size.
Reapers trying to kill you in the galaxies when scanning. POINTLESS
I could go on. Thank god the story kept me preoccupied until I got kicked in the nuts during the run for the beam
You see? I KNEW this was eventually going to happen.
The newness of ME3 is beginning to wear-off and gamers are starting to take a harder look at the game, not just the endings. When I critcized the game early on I was immediately attacked, but now some people are starting to get it and see all of the things that made ME3 a cheaper experience than the first two games.
The game IS VERY SHORT, the auto-dialoging kills character interaction, the hub quests are utterly mundane, the game destroys the universe's established lore, and I could go on and on as well.
As the new experience of ME3 wears-off a little more, fans are going to see this game for what it really is. Or rather what it isn't.





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