redsox95MB wrote...
I've actually just started replaying ME1. I'm surprised by how much quality content is in that game. More, and better, sidequests than ME2+3, bigger Citadel, more dialogue, the list goes on. What a shame. Honestly the only game series I know that gets progressively more and better content throughout the sequels is the Elder Scrolls series.
Fact: ME3 has more dialogue than ME1...you're wrong right there.
More =/= better...ME1 proves it. Yes there is more "sidequests" but they are all the same....go to random barren planet, drive to the area of the quest, get out shoot everyone outside, than enter the cut and paste buildings, shoot everyone, resolve situation, and leave.
Same damn thing.
Nevermind the character work in ME3 is FAR better, the characters are FAR more MULTIDIMENSIONAL, and FAR more HUMAN. In ME1, they are just Bioware archtypes used as talking codex entries, later in the series, they evolve into more multifaceted characters that shep most of their archtype and are involved more in the plot. And really, all Tali is in ME1 was to give codex entries for a race you NEVER see, except for her.
The old way of Bioware handling characters SUCKS...BAD. It is an AWFUL way to develop characters, forcing development through conversations instead of events or plot progression, except for maybe a small sidequest. ME1 is guilty of this, DAO is really guilty of this, however ME3 breaks this trend. And really ME1 characters do lack development, unlike ME2 and ME3.
The more old Bioware fans scream about character interactivity, the more Bioware is doing the right thing. Really character interactivity only goes so far, character DEVELOPMENT is more important.
Hell, I have had 5 or 6 chats with my crewmates in ME3, unlike ME1's 3 or 4.





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