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It wasn't just the ending which was awful


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#201
Guest_simfamUP_*

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txgoldrush wrote...

simfamSP wrote...

txgoldrush wrote...

simfamSP wrote...

These posts and threads are why the BSN has such a bad rep. Why do we always look for the 'bad' in games? I might as well say PS:T is awful because of the horrible combat system and how hard it was to control my characters during it. Oh! Wait, theres more. The UI for the combat was just a rip of from Fallout and there were to many copy/paste pixel men walking about. Sigil was to small compared to BG2's Akakhla (mispelt I know) and I hate that TNO is male only...

See how much of a dick I sound? xD


oh and did you hear that the ending was always bittersweet despite your choices?

What a horrible game PS;T is....(sarcasm)

I love how selective in their criticism Bioware fans are....ignore the obvious glaring flaws of their past ones and blow minor ones from newer games way out of proportion.


JACOB GOT MARRIED! :crying: THIS GAME SUCKS! :lol:

Ok now we're just being mean.


KOTOR sucks, how can they make the deaths of billions of people so irrelevant.......

This game is fun.


A text epilogue for all my characters in BG2?! NON OF OUR CHOICES MATTERED! :o

Now I have to go... :crying: ... outside!!! :crying:

Modifié par simfamSP, 27 mars 2012 - 06:21 .


#202
Melancholic

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The game is by no means perfect. Neither were the other two. We're being more critical of this one and putting everything under a magnifying glass because we're so bummed out about the ending. This is a natural response, but it's also unfair.

I'll wager the vast majority of you enjoyed the game and easily coped with it's problems before the ending ruined everything. Subsequent playthroughs are overshadowed by the looming ending.

#203
txgoldrush

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DukeOfNukes wrote...

Sorry, how do you figure ME1 was rushed? There's definitely parts that aren't amazing, but rushed? Not really.


I don't know...the texture popping, the uninspired planetary exploration, and the copy and paste dungeons, or the horrendous inventory and gameplay balance kinda give it away.

Hell, its just like DA2......copying dungeons in DA2...BAD.....copying dungeons in ME1....its okay.

#204
txgoldrush

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simfamSP wrote...

txgoldrush wrote...

simfamSP wrote...

txgoldrush wrote...

simfamSP wrote...

These posts and threads are why the BSN has such a bad rep. Why do we always look for the 'bad' in games? I might as well say PS:T is awful because of the horrible combat system and how hard it was to control my characters during it. Oh! Wait, theres more. The UI for the combat was just a rip of from Fallout and there were to many copy/paste pixel men walking about. Sigil was to small compared to BG2's Akakhla (mispelt I know) and I hate that TNO is male only...

See how much of a dick I sound? xD


oh and did you hear that the ending was always bittersweet despite your choices?

What a horrible game PS;T is....(sarcasm)

I love how selective in their criticism Bioware fans are....ignore the obvious glaring flaws of their past ones and blow minor ones from newer games way out of proportion.


JACOB GOT MARRIED! :crying: THIS GAME SUCKS! :lol:

Ok now we're just being mean.


KOTOR sucks, how can they make the deaths of billions of people so irrelevant.......

This game is fun.


A text epilogue for all my characters in BG2?! NON OF OUR CHOICES MATTERED! :o

Now I have to go... :crying: ... outside!!! :crying:


Did you play that Bioware game where only one of your choices mattered and it overridden everything you did before, making that games choices meaningless? Oh wait thats almost all of their games.

#205
the_secondhammer

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I agree to all the points of OP.

#206
Candoo

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txgoldrush wrote...

No, they constantly have done this in ME2 where you walk into a cutscene and are forced to pick dialogue options. And really, why "prepare for a conversation" in the first place? Its kills the momentum.  Not being able to save scum as much is a GOOD thing and makes your decisions matter more.

The cinematic direction also prevents the TALKING CODEX problem I mentioned before, where characters have to explain everything in a very unnatural manner instead of let the storyline organically explain it.


What momentum? Who's momentum? When I play a game like the ME series, I like to move along at MY pace, not a pace that is forced on me. I play games like this to RELAX and "smell the roses", instead of the bad-ass pace of the FPS games that I would normally play. It may sound stupid, but often while playing I would take the time to stop (not during battle), and check out the 360 degree landscapes that the Bioware folks created, like standing in the hospital and staring out the window.

With the dialogues, I don't find it enjoyable having a cinematic carry the dialogue for me. It is a RPG, and "I" more prefer the challenge of drawing the dialogue out by MY choices, and on MY terms. If the dialogue is chosen for me, that is no less evil than getting ending A, B or C.

#207
Tom Lehrer

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After doing two playthroughs it really seems like ME3 while made from the story of the first two games it was built for people who had never played a Mass Effect game before. The multi-player was not for the core fans, the game play was not for the fans who played the first two, and the little impact of our actions from the first two games was so the new guys would not feel left out.

I did the math about even when doing everything right in the first two games the war assets swing up only 1200 points. It is all Paragon too....so much for their warning that being all good could bite you in the ass.

#208
Snake_DoctorM4A1

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Vhalkyrie wrote...

Putting a storyline in the twitter feed is awful. I hope this is a concept that dies.

[edit] I was one of those that didn't know what happened to Emily Wong.  I did not find it cute or clever that she was killed off on Twitter.  >.<


when did she die? was she in me3? wft is going on?

#209
txgoldrush

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Tom Lehrer wrote...

After doing two playthroughs it really seems like ME3 while made from the story of the first two games it was built for people who had never played a Mass Effect game before. The multi-player was not for the core fans, the game play was not for the fans who played the first two, and the little impact of our actions from the first two games was so the new guys would not feel left out.

I did the math about even when doing everything right in the first two games the war assets swing up only 1200 points. It is all Paragon too....so much for their warning that being all good could bite you in the ass.


No, you did not maximize your war assets...actually having Wrex and Eve dead and siding with the Salarians, convincing Mordin to abandon the cure will actually lead to an optimal outcome...all reneagde options there.

Your choice does matter, if Wrex and/or Eve are alive, Mordin will ALWAYS die.

Your choices in ME2 determine basically if peace is achievable with the geth and the quarians....

#210
lyssalu

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the whole game was a massive disappointment

#211
nikki191

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CRISIS1717 wrote...

TheBishop_82 wrote...

The twitter stuff was just plain awful. There are many, many people that don't use twitter (like me!) and had no idea about any of that stuff until I got to this forum... After I finished the game.


Yeah without twitter peeps will never know Emily Wong was killed off and pretty much everyone on the Citadel is dead.


they killed her on twitter? son of a **** thats low. i wondered where she was

#212
txgoldrush

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Candoo wrote...

txgoldrush wrote...

No, they constantly have done this in ME2 where you walk into a cutscene and are forced to pick dialogue options. And really, why "prepare for a conversation" in the first place? Its kills the momentum.  Not being able to save scum as much is a GOOD thing and makes your decisions matter more.

The cinematic direction also prevents the TALKING CODEX problem I mentioned before, where characters have to explain everything in a very unnatural manner instead of let the storyline organically explain it.


What momentum? Who's momentum? When I play a game like the ME series, I like to move along at MY pace, not a pace that is forced on me. I play games like this to RELAX and "smell the roses", instead of the bad-ass pace of the FPS games that I would normally play. It may sound stupid, but often while playing I would take the time to stop (not during battle), and check out the 360 degree landscapes that the Bioware folks created, like standing in the hospital and staring out the window.

With the dialogues, I don't find it enjoyable having a cinematic carry the dialogue for me. It is a RPG, and "I" more prefer the challenge of drawing the dialogue out by MY choices, and on MY terms. If the dialogue is chosen for me, that is no less evil than getting ending A, B or C.


Lets force traditional WRPG features in a game just to do them, even though they may actually hurt the story and its pacing, or even the writing. Good idea......not. Really the traditional WRPG features can hurt the story and the writing....do I have to explain the story problems of using a character as a talking codex entry again, like how they used Tali in the first game?

Face it, the Reaper invasion causes the game to have a much faster pace.

And you are encouraged to look around in the Palaven mission, and really you can do that in almost every mission. Nothing was changed form that standpoint. Another hollow criticism.

#213
alberta

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ME3 on the whole is a very poor game when compared to ME1&2. Lack of dialog, some side quests so short you blink twice and its all over. Ashley had nothing in the way of dialog - and she digressed as a character - a shame really. All the ME2 crew were dumped and they were a damn good crew - and replaced by plastic cutouts with the combined personality of fish. I hated the automatic dialog, the god kid dream sequences - unfortunately BW played their cards all wrong forcing folks to replay this game with a far more critical eye because of the busted ending and the dragging out of any relevant news - in any case ME3 doesn't hold a candle to ME1 or ME2 - too many cut corners, too rushed causing more cut corners - filler side quests that seems really silly, And on and on and on. The lone bright spot in ME3 was the Qurian/Geth segment.

#214
XavierHollywood

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i think we definitely have a case of looking at things through rose tinted glasses here.

Let me first say that I love all the ME games (yes i was disappointed with ME3s ending, but I love the game as a whole).

When ME2 came out a major complaint from many was the episodic nature of the quests and how the bulk of the game was comprised of side quests and loyalty quests (just a face way to say moar side quests), and not enough emphasis on the main plot.

So ME3 goes and gives a much stronger emphasis on the main quest (as many requested) and less on the side quests...and still people complain. In my opinion, the side quests in ME3, while fewer in number, are better then those in ME2. Grissom Academy, the Bomb on Tuchanka, rescuing the Admiral on Rannoch, the N7 missions, Samara's and Jacob's quest etc. Those are all MUCH more fleshed out then the quick 5-10 minute N7 missions in ME2.

The fetch quests, as someone previously pointed out in this thread, are NOT side quests. They are simply filler. They serve the same purpose as mineral scanning in ME2. Only this time its much less tedious time consuming. All of the fetch quests can easily be wrapped up in very little time, so iits not something worth any major criticism in my book. Its just there to break up the combat and story a bit.

Character interactions with the Squad is the best in the series in my opinion. You have a ton of banter, a lot of the traditional dialogue with them but this time both on AND off the ship. Its also more personal and intimate, inviting them up to your room and whatnot. On top of that you have all the moments in which they interact with one another on the ship and the large amount of extra dialogue they share with their one or two liners inbetween their main chats.

Among the squad, ME3 certainly offers the most dialogue of the trilogy, and those are the people that matter most to me. Sure I wouldnt have minded having more indepth convos with NPCs, but those moments like dancing with Jack, and going on a bro date with Garrus more then make up for it.

Combat was the best in the series, customization was the best in the series, weapon choice was the best in the series. Honestly, given what the tech of this current console generation can offer, I think Bioware made the absolute most of it with ME3 (ending notwithstanding).

#215
Tom Lehrer

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txgoldrush wrote...

No, you did not maximize your war assets...actually having Wrex and Eve dead and siding with the Salarians, convincing Mordin to abandon the cure will actually lead to an optimal outcome...all reneagde options there.

Your choice does matter, if Wrex and/or Eve are alive, Mordin will ALWAYS die.

Your choices in ME2 determine basically if peace is achievable with the geth and the quarians....



Having Eve and Wrex dead means you lost 55 points for the Krogen but can gain 175 from the salerians counting Mordain this is a net gain of 125. Not that big a deal with there is a max of almost 7500 points.

As long as Tali is not exiled in 2 what you do in Legions mission does not matter and you can still make peace between them. If you destory the geth fleet goes down 150 points and if you rewrite the Quarian fleet goes down 150 points so no gain or loss. 

Modifié par Tom Lehrer, 27 mars 2012 - 06:52 .


#216
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XavierHollywood wrote...

i think we definitely have a case of looking at things through rose tinted glasses here.

Let me first say that I love all the ME games (yes i was disappointed with ME3s ending, but I love the game as a whole).

When ME2 came out a major complaint from many was the episodic nature of the quests and how the bulk of the game was comprised of side quests and loyalty quests (just a face way to say moar side quests), and not enough emphasis on the main plot.

So ME3 goes and gives a much stronger emphasis on the main quest (as many requested) and less on the side quests...and still people complain. In my opinion, the side quests in ME3, while fewer in number, are better then those in ME2. Grissom Academy, the Bomb on Tuchanka, rescuing the Admiral on Rannoch, the N7 missions, Samara's and Jacob's quest etc. Those are all MUCH more fleshed out then the quick 5-10 minute N7 missions in ME2.

The fetch quests, as someone previously pointed out in this thread, are NOT side quests. They are simply filler. They serve the same purpose as mineral scanning in ME2. Only this time its much less tedious time consuming. All of the fetch quests can easily be wrapped up in very little time, so iits not something worth any major criticism in my book. Its just there to break up the combat and story a bit.

Character interactions with the Squad is the best in the series in my opinion. You have a ton of banter, a lot of the traditional dialogue with them but this time both on AND off the ship. Its also more personal and intimate, inviting them up to your room and whatnot. On top of that you have all the moments in which they interact with one another on the ship and the large amount of extra dialogue they share with their one or two liners inbetween their main chats.

Among the squad, ME3 certainly offers the most dialogue of the trilogy, and those are the people that matter most to me. Sure I wouldnt have minded having more indepth convos with NPCs, but those moments like dancing with Jack, and going on a bro date with Garrus more then make up for it.

Combat was the best in the series, customization was the best in the series, weapon choice was the best in the series. Honestly, given what the tech of this current console generation can offer, I think Bioware made the absolute most of it with ME3 (ending notwithstanding).


Pretty much everything that this guy said. The entire game (minus the last couple minutes) was a phenomenal work of art that has never before pulled me into a more fully realized world with strong characters that evoked a real emotional response from me. Seriously quit complaining about the game! The ending sucked. We get it, but the rest of the game is a masterpiece.

#217
cndman

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XavierHollywood wrote...

i think we definitely have a case of looking at things through rose tinted glasses here.

Let me first say that I love all the ME games (yes i was disappointed with ME3s ending, but I love the game as a whole).

When ME2 came out a major complaint from many was the episodic nature of the quests and how the bulk of the game was comprised of side quests and loyalty quests (just a face way to say moar side quests), and not enough emphasis on the main plot.

So ME3 goes and gives a much stronger emphasis on the main quest (as many requested) and less on the side quests...and still people complain. In my opinion, the side quests in ME3, while fewer in number, are better then those in ME2. Grissom Academy, the Bomb on Tuchanka, rescuing the Admiral on Rannoch, the N7 missions, Samara's and Jacob's quest etc. Those are all MUCH more fleshed out then the quick 5-10 minute N7 missions in ME2.

The fetch quests, as someone previously pointed out in this thread, are NOT side quests. They are simply filler. They serve the same purpose as mineral scanning in ME2. Only this time its much less tedious time consuming. All of the fetch quests can easily be wrapped up in very little time, so iits not something worth any major criticism in my book. Its just there to break up the combat and story a bit.

Character interactions with the Squad is the best in the series in my opinion. You have a ton of banter, a lot of the traditional dialogue with them but this time both on AND off the ship. Its also more personal and intimate, inviting them up to your room and whatnot. On top of that you have all the moments in which they interact with one another on the ship and the large amount of extra dialogue they share with their one or two liners inbetween their main chats.

Among the squad, ME3 certainly offers the most dialogue of the trilogy, and those are the people that matter most to me. Sure I wouldnt have minded having more indepth convos with NPCs, but those moments like dancing with Jack, and going on a bro date with Garrus more then make up for it.

Combat was the best in the series, customization was the best in the series, weapon choice was the best in the series. Honestly, given what the tech of this current console generation can offer, I think Bioware made the absolute most of it with ME3 (ending notwithstanding).


Thank you.

#218
alberta

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LMAO - masterpiece? Yeah, I got the "artistic integrity" thingy. And this certainly wasn't any master piece. And very short. Then again these days even comics are masterpieces I suppose.

#219
Melancholic

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XavierHollywood wrote...

i think we definitely have a case of looking at things through rose tinted glasses here.

Let me first say that I love all the ME games (yes i was disappointed with ME3s ending, but I love the game as a whole).

When ME2 came out a major complaint from many was the episodic nature of the quests and how the bulk of the game was comprised of side quests and loyalty quests (just a face way to say moar side quests), and not enough emphasis on the main plot.

So ME3 goes and gives a much stronger emphasis on the main quest (as many requested) and less on the side quests...and still people complain. In my opinion, the side quests in ME3, while fewer in number, are better then those in ME2. Grissom Academy, the Bomb on Tuchanka, rescuing the Admiral on Rannoch, the N7 missions, Samara's and Jacob's quest etc. Those are all MUCH more fleshed out then the quick 5-10 minute N7 missions in ME2.

The fetch quests, as someone previously pointed out in this thread, are NOT side quests. They are simply filler. They serve the same purpose as mineral scanning in ME2. Only this time its much less tedious time consuming. All of the fetch quests can easily be wrapped up in very little time, so iits not something worth any major criticism in my book. Its just there to break up the combat and story a bit.

Character interactions with the Squad is the best in the series in my opinion. You have a ton of banter, a lot of the traditional dialogue with them but this time both on AND off the ship. Its also more personal and intimate, inviting them up to your room and whatnot. On top of that you have all the moments in which they interact with one another on the ship and the large amount of extra dialogue they share with their one or two liners inbetween their main chats.

Among the squad, ME3 certainly offers the most dialogue of the trilogy, and those are the people that matter most to me. Sure I wouldnt have minded having more indepth convos with NPCs, but those moments like dancing with Jack, and going on a bro date with Garrus more then make up for it.

Combat was the best in the series, customization was the best in the series, weapon choice was the best in the series. Honestly, given what the tech of this current console generation can offer, I think Bioware made the absolute most of it with ME3 (ending notwithstanding).

Thanks for being a voice of reason. So many in this thread are too bitter about the ending to assess the game fairly.

#220
DukeOfNukes

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txgoldrush wrote...

I don't know...the texture popping, the uninspired planetary exploration, and the copy and paste dungeons, or the horrendous inventory and gameplay balance kinda give it away.

Never felt rushed...felt like bad design decisions.

Texture pop-in was a result of the engine, and not really knowing how to use it. A LOT of early Unreal Engine games had Texture pop-in...including the Gears of War series.

Planetary exploration...again...was a bad design decisions. If it were merely "rushed" they could have given 1 person 1 day of going through and throwing trees randomly on the different planets. They made a concious decision to leave the planets the way they were...to put pathways on the planets to the "dungeons", etc. The planets were remarkably well done...if a little dull.

Copy and paste dungeons...you kind of have a point. However, once again, never got the impression it was due to "rushing" the game...as much as keeping costs down. Producing different "dungeons" costs a lot of money on a relatively minor part of the time...Yes, time as well...but MONEY is the end result, not time. The series was unproven...and MS was already spending a fortune on the game. Designing 28+ unique dungeons would have been a huge waste of time.

The inventory system wasn't rushed, once again, just poorly designed.

#221
txgoldrush

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alberta wrote...

ME3 on the whole is a very poor game when compared to ME1&2. Lack of dialog, some side quests so short you blink twice and its all over. Ashley had nothing in the way of dialog - and she digressed as a character - a shame really. All the ME2 crew were dumped and they were a damn good crew - and replaced by plastic cutouts with the combined personality of fish. I hated the automatic dialog, the god kid dream sequences - unfortunately BW played their cards all wrong forcing folks to replay this game with a far more critical eye because of the busted ending and the dragging out of any relevant news - in any case ME3 doesn't hold a candle to ME1 or ME2 - too many cut corners, too rushed causing more cut corners - filler side quests that seems really silly, And on and on and on. The lone bright spot in ME3 was the Qurian/Geth segment.


Wrong, she has TWO hospital conversations, two Citadel conversations, two ship conversations, a final romance conversation, and a endgame conversation.....far more dialogue than the first games three conversations with her in ME1 along with a romance...nevermind all the various thoughts and feelings throught the game.

No, the ME3 crew BLOWS AWAY the ME2 crew. The character cast is far more multifaceted than the second game and shed the archtypes of the first game. Why is making characters MORE HUMAN boring?...its good writing. Liara hitting the wall emotionally after Thessia is an EXCELLENT character moment.

How is auto dialogue bad? Seriosuly, people do not understand tradeoffs, but auto dialogue allows for more natural conversation and better paced conversations. Or do I need to explain the TALKING CODEX problem of Bioware past, where the palyer gets one line while the character gets paragraphs of dialogue explaining things that should come more naturally if the story was told better.

And once again, did ME1 not cut corners in many areas, and ME2 did the same thing with many of its cutscenes and storylines being rushed.

#222
sunnygsm

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ME3 had its issues but you guys are just nitpicking now.

#223
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alberta wrote...

LMAO - masterpiece? Yeah, I got the "artistic integrity" thingy. And this certainly wasn't any master piece. And very short. Then again these days even comics are masterpieces I suppose.


Yeah up until the last five minutes, Mass Effect 3 was my favorite game of all time. Hell it still is very close to being number 1 even with the ending. So now it's just a tie between Mass Effect 2 and 3. Also Mass Effect 3's main story is quite a bit longer than ME1's.

#224
txgoldrush

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DukeOfNukes wrote...

txgoldrush wrote...

I don't know...the texture popping, the uninspired planetary exploration, and the copy and paste dungeons, or the horrendous inventory and gameplay balance kinda give it away.

Never felt rushed...felt like bad design decisions.

Texture pop-in was a result of the engine, and not really knowing how to use it. A LOT of early Unreal Engine games had Texture pop-in...including the Gears of War series.

Planetary exploration...again...was a bad design decisions. If it were merely "rushed" they could have given 1 person 1 day of going through and throwing trees randomly on the different planets. They made a concious decision to leave the planets the way they were...to put pathways on the planets to the "dungeons", etc. The planets were remarkably well done...if a little dull.

Copy and paste dungeons...you kind of have a point. However, once again, never got the impression it was due to "rushing" the game...as much as keeping costs down. Producing different "dungeons" costs a lot of money on a relatively minor part of the time...Yes, time as well...but MONEY is the end result, not time. The series was unproven...and MS was already spending a fortune on the game. Designing 28+ unique dungeons would have been a huge waste of time.

The inventory system wasn't rushed, once again, just poorly designed.


No, it was rushed, they didn't bother to fix it before 360's release, they didn't bother to polish the game, they rushed the game plain and simple. Cut and paste jobs are due to trying to get the game out on time....nevermind the fact that the game was relased in the holiday window of 2007. This suggests a rush job.

#225
txgoldrush

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-REDACTED- wrote...

alberta wrote...

LMAO - masterpiece? Yeah, I got the "artistic integrity" thingy. And this certainly wasn't any master piece. And very short. Then again these days even comics are masterpieces I suppose.


Yeah up until the last five minutes, Mass Effect 3 was my favorite game of all time. Hell it still is very close to being number 1 even with the ending. So now it's just a tie between Mass Effect 2 and 3. Also Mass Effect 3's main story is quite a bit longer than ME1's.


And if they fix the ending?

Hell, the main flaw may actually go away...not many games can do this.