So are you really using the Combat Tactics?
#1
Posté 02 décembre 2009 - 12:23
I used that system back in Baldur's Gate 2 a lot, which made a few things easier. However, personally I disabled _all_ combat tactics in Dragon Age Origins because with the sheer amount of possibilities I am very much overwhelmed and that's why I disabled it. I didn't want to make wrong tactic decisions using that system and end up getting frustrated at the battlefield.
Right now I am controlling each member completly and this way I have 100% overview what happens and what not, although I have to admit that I sometimes notice that Alistair or Sten stand around after slaying a foe.
I was wondering how many people really are using the Combat Tactics System and to what extense? Are there any really important options you should always enable even if you do not wish to use that system?
Share your thoughts please.
#2
Posté 02 décembre 2009 - 12:25
Modifié par Jsmith0730, 02 décembre 2009 - 12:27 .
#3
Posté 02 décembre 2009 - 12:27
#4
Posté 02 décembre 2009 - 12:30
Morrigan:
Ally health
Y allies health down
Self being attacked = paralyze
Self: mana
Tank (Alastair usually)
Self: any = threaten
Self: any = shield wall
Party member: being attacked by melee: Taunt
Self: health
Then the rest would depend on class. etc, etc.
Very, very helpful and convenient.
#5
Posté 02 décembre 2009 - 12:30
#6
Posté 02 décembre 2009 - 12:30
#7
Posté 02 décembre 2009 - 12:37
Thrasher91604 wrote...
No. What's the point of playing a game if the game plays it for you?
Good point actually.
#8
Posté 02 décembre 2009 - 12:38
#9
Posté 02 décembre 2009 - 12:38
#10
Posté 02 décembre 2009 - 12:43
Each character has a few tactics to use abilities in certain situations, but I usually find that I'm there to command them to do that before they fire off.
Modifié par Kepha, 02 décembre 2009 - 12:43 .
#11
Posté 02 décembre 2009 - 12:45
rab****annel wrote...
Yes, because with tactics settings the characters do all your quests and make all your conversation choices don't they? Why even put auto-attack then? I want it so that I have to transfer to each character every single time to command him to poke the bad guy with his sword. Yes?
Apparently you don't know how the game works.
#12
Posté 02 décembre 2009 - 12:49
when things get tough and its going to be a hard fight i will micro manage each character through the fight and make sure we win.
when its some simple little skirmish that you will easily win either way ill generally just control my main character and just select control group to have them focus fire the targets down one after another.
#13
Posté 02 décembre 2009 - 12:55
#14
Posté 02 décembre 2009 - 12:58
Thrasher91604 wrote...
rab****annel wrote...
Yes, because with tactics settings the characters do all your quests and make all your conversation choices don't they? Why even put auto-attack then? I want it so that I have to transfer to each character every single time to command him to poke the bad guy with his sword. Yes?
Apparently you don't know how the game works.
Apparently you don't know how to set up good tactics and shrug it off as "the game playing for you."
#15
Posté 02 décembre 2009 - 12:59
#16
Posté 02 décembre 2009 - 01:01
#17
Posté 02 décembre 2009 - 01:14
marshalleck wrote...
Thrasher91604 wrote...
rab****annel wrote...
Yes, because with tactics settings the characters do all your quests and make all your conversation choices don't they? Why even put auto-attack then? I want it so that I have to transfer to each character every single time to command him to poke the bad guy with his sword. Yes?
Apparently you don't know how the game works.
Apparently you don't know how to set up good tactics and shrug it off as "the game playing for you."
Wrong again. Setting up tactics is like creating a WOW bot to harvest gold for you. FIne whatever floats you're boat. But it's not playing a game. You're programming the computer to play the game for you.
#18
Posté 02 décembre 2009 - 01:18
My take on tactics: Characters moving and attacking on their own create unnecessary friendly fire situations in conjunction with AoE spells. Spells/abilities triggered based on the rather simple rules offered by the tactics system are often triggered superfluously and are subsequently on cooldown when you'd need them. Being able to pause the game after each action and give new commands makes the tactics system moot anyway
#19
Posté 02 décembre 2009 - 01:19
#20
Posté 02 décembre 2009 - 01:24
Thrasher91604 wrote...
marshalleck wrote...
Thrasher91604 wrote...
rab****annel wrote...
Yes, because with tactics settings the characters do all your quests and make all your conversation choices don't they? Why even put auto-attack then? I want it so that I have to transfer to each character every single time to command him to poke the bad guy with his sword. Yes?
Apparently you don't know how the game works.
Apparently you don't know how to set up good tactics and shrug it off as "the game playing for you."
Wrong again. Setting up tactics is like creating a WOW bot to harvest gold for you. FIne whatever floats you're boat. But it's not playing a game. You're programming the computer to play the game for you.
Two completely different things. Hence why the other members of your party are called NPCs.
Were you able to program all four of your characters for tactics and walk away and let the AI complete the entire game, then such would be the case. However since it's not, it's no-where comparable to botting.
Modifié par Jsmith0730, 02 décembre 2009 - 01:24 .
#21
Posté 02 décembre 2009 - 01:29
#22
Posté 02 décembre 2009 - 01:33
Hardin4188 wrote...
Actually you can play as all of your party members, well most of the time. So they aren't npcs. NPCs are the other people who you meet in the game. The people who you cannot have join your party.
But they're still not YOUR character (ie: the PC). You can kick them out, leave them in camp, control them temporarily but everything will always revolve around the character you created.
#23
Guest_Aislin Bow Maiden_*
Posté 02 décembre 2009 - 01:33
Guest_Aislin Bow Maiden_*
#24
Posté 02 décembre 2009 - 01:37
If I play a game I play it becasue I want to experience all of it. Not to see how fast I can get through it.
It isn't a chore to shortcut. It's not an exercise in AI programming. I did that in college.
I prefer self-set challenges of figuring out how to get through an encounter unscathed, or without anyone going unconscious, or without using any potions, etc. That's fun for me. Not programming an expert system.
Modifié par Thrasher91604, 02 décembre 2009 - 01:42 .
#25
Posté 02 décembre 2009 - 01:39
Nontheless you can play as them. They may not be the main character, but they are still your characters.Jsmith0730 wrote...
Hardin4188 wrote...
Actually you can play as all of your party members, well most of the time. So they aren't npcs. NPCs are the other people who you meet in the game. The people who you cannot have join your party.
But they're still not YOUR character (ie: the PC). You can kick them out, leave them in camp, control them temporarily but everything will always revolve around the character you created.





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