So are you really using the Combat Tactics?
#26
Posté 02 décembre 2009 - 01:43
#27
Posté 02 décembre 2009 - 01:44
#28
Posté 02 décembre 2009 - 01:47
Thrasher91604 wrote...
No. What's the point of playing a game if the game plays it for you?
Make your own?
#29
Posté 02 décembre 2009 - 01:48
#30
Posté 02 décembre 2009 - 01:51
Nhumrod wrote...
When set up a tactics slot to activate Berserk on sight of an enemy the character also immediately started running towards the enemy and attacking it - which was nothing I configured or intended!
On the same screen you can also set their behaviour, so on sight of an enemy they can do exactly what you want them to do.
Tactics are great, but they do need a lot of research first otherwise they/you end up sending your characters on suicide missions.
#31
Posté 02 décembre 2009 - 01:59
Nhumrod wrote...
I want control over my characters so I disabled it completely. Even triggering Berserk using tactics didn't work out as I wanted. When set up a tactics slot to activate Berserk on sight of an enemy the character also immediately started running towards the enemy and attacking it - which was nothing I configured or intended!
My take on tactics: Characters moving and attacking on their own create unnecessary friendly fire situations in conjunction with AoE spells. Spells/abilities triggered based on the rather simple rules offered by the tactics system are often triggered superfluously and are subsequently on cooldown when you'd need them. Being able to pause the game after each action and give new commands makes the tactics system moot anyway
That you describ about your zerker is not related to tactics but to Behaviour... prolly set to aggresive or other stance where they run after the first enemy on sight!
I didn't use much of tactics in my first run, Hard diff, 'cept for some auto-party buffs and sustained abilities on sight, including Berserker on my PC. Now, in Nightmare I'm using more of them and it is really working very well.
I like how they can do smart choices for themselves... once I made them smart.. kkk
#32
Posté 02 décembre 2009 - 02:02
Thrasher91604 wrote...
marshalleck wrote...
Thrasher91604 wrote...
rab****annel wrote...
Yes, because with tactics settings the characters do all your quests and make all your conversation choices don't they? Why even put auto-attack then? I want it so that I have to transfer to each character every single time to command him to poke the bad guy with his sword. Yes?
Apparently you don't know how the game works.
Apparently you don't know how to set up good tactics and shrug it off as "the game playing for you."
Wrong again. Setting up tactics is like creating a WOW bot to harvest gold for you. FIne whatever floats you're boat. But it's not playing a game. You're programming the computer to play the game for you.
Sir, this post is fail. You can use the tactics system and still micromanage. It just keeps you from having to micromanage EVERY SINGLE DETAIL. A slightly different (and IMO better) version of the same system was present in the old BG games, and there's a very similar one to DA's in FFXII. It's part of playing the game, not a way out of it.
#33
Posté 02 décembre 2009 - 02:06
Morrigan is great for AOE damage and I will never use tactics for that
#34
Posté 02 décembre 2009 - 02:13
#35
Posté 02 décembre 2009 - 02:13
i don't trust them to certain things however. For example Wynne. With her standard tactics (auto assigned) she burns through her mana like crazy, so I leave things like Group Heal, Revival, Earthquake for me to decide. Minor things like rejuvination or Stonfisting a frozen enemy she can handle on her own.
So a final answer is yes to an extent. I leave the important powers for me to control. At first I got really frustrated when I would switch to a character, say Morrigan, and want to use a spell and discover it was on a timer because she had used it already.
#36
Posté 02 décembre 2009 - 02:46
#37
Posté 02 décembre 2009 - 03:01
Tactics are a very useful tool to help keep game play flowing, but sometimes you gotta do it yourself!
#38
Posté 02 décembre 2009 - 03:20
All previous attempts at them (BG2 and other such games, I know others had this kind of thing) I always turn them off as they cause more problems than they are worth.
And I NEVER before wanted the computer to decide my spell use, but I can spec out tactics in DAO just enough that I feel save letting the computer fire off a select few spells under certain conditions.
#39
Posté 02 décembre 2009 - 03:42
1. get Allister to case holy smite on any enemy mage (since mages are high damage dealers)
2. get other casters in your party to perform spell combos, especially shatter. i always cast Cone of cold myself, and get Wynne or Morrigan to caste Stone fist
3. also, to achieve shatter effect, get Shale to use the killing blow ability
4. use tactical slots to order you healer to heal is also very important
5. when Morrigan is in your party, set her to take bear form when her mana is depleted, this makes her more useful compared to relying on the whimpy echanted staff. (i don't allow any1 else besides me to drink mana potions, cause i play a high damage blood mage)
Thats all i can think of for now, please feel free to add more
#40
Posté 02 décembre 2009 - 03:54
#41
Posté 02 décembre 2009 - 03:55
Forwen wrote...
Um, yes? Have you tried to play the 360 version without them?Thrasher91604 wrote...
No. What's the point of playing a game if the game plays it for you?
Make your own?
Yes I have played the entire campaign as a warrior on normal, never turned on combat tactics.
#42
Posté 02 décembre 2009 - 04:01
Tactics are great for defensive situations (mages/archers being attacked in melee), but not overly useful for offensive. But that's the fun part of the game anyway, isn't it?
#43
Posté 02 décembre 2009 - 04:10
#44
Posté 02 décembre 2009 - 04:14
#45
Posté 02 décembre 2009 - 04:17
They really do keep everyone busy so you don't have to pause round by round.
#46
Posté 02 décembre 2009 - 04:18
Plus I prefer micromanaging my guys...enough said
#47
Posté 02 décembre 2009 - 11:56
I enable tactics. It's, for example, to tell Alastair to Shield Bash whatever might try to melee attack Morrigan. Not for telling my party to shift to ranged weapons, cluster together in direct line of sight of an Emissary amidst a swarm of darkspawn and open fire while the rogue goes into Combat Stealth, then Arrow of Slaying, then Morrigan does Winter's Grasp. Get it?
#48
Posté 02 décembre 2009 - 12:00
#49
Posté 02 décembre 2009 - 01:13
For Alistair its kinda OK. You can do something like:
Self : Any - Threaten
Self : Any - Shield Wall
Self : Attacked by ranged - Shield Block
Self : Stamina > 75% - Taunt
Thats pretty much all you want him to do - Activate all his defense and aggro abilities, but not empty his Stamina pool so you can always have an extra Taunt if new opponents arrive,
For other characters, the usefulness is more limited. The problem is, you might want to use the Stamina or Mana for something else in specific situations, including the simple fact that sometimes you select a character and want him to do something specific - only to find out the AI script made him do something already and you either can lose this action or wont be able to do what you wanted.
Thrasher91604 wrote...
rab****annel wrote...
Yes, because with tactics settings the characters do all your quests and make all your conversation choices don't they? Why even put auto-attack then? I want it so that I have to transfer to each character every single time to command him to poke the bad guy with his sword. Yes?
Apparently you don't know how the game works.
Apparently you have no idea what sarcasm is.
#50
Posté 02 décembre 2009 - 01:28





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