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So are you really using the Combat Tactics?


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#26
thisisme8

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 I use them...  or do they use me?!:blink:

#27
navybrandt

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I use tactics, but I won't spend skill points on combat tactics. Does anybody use auto-levelup?

#28
Forwen

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Um, yes? Have you tried to play the 360 version without them?

Thrasher91604 wrote...

No. What's the point of playing a game if the game plays it for you?


Make your own?

#29
Andraste_Reborn

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I have tactics set up to automate healing and give basic if>then instructions that cover most situations, so that I can focus on controlling a single character (not always my main) in most fights apart from telling them to switch targets when necessary. For boss battles I tend to micro-mange everyone a lot more.

#30
Cream_Poof

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Nhumrod wrote...

When set up a tactics slot to activate Berserk on sight of an enemy the character also immediately started running towards the enemy and attacking it - which was nothing I configured or intended!


On the same screen you can also set their behaviour, so on sight of an enemy they can do exactly what you want them to do.

Tactics are great, but they do need a lot of research first otherwise they/you end up sending your characters on suicide missions.

#31
DragonRageGT

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Nhumrod wrote...

I want control over my characters so I disabled it completely. Even triggering Berserk using tactics didn't work out as I wanted. When set up a tactics slot to activate Berserk on sight of an enemy the character also immediately started running towards the enemy and attacking it - which was nothing I configured or intended!

My take on tactics: Characters moving and attacking on their own create unnecessary friendly fire situations in conjunction with AoE spells. Spells/abilities triggered based on the rather simple rules offered by the tactics system are often triggered superfluously and are subsequently on cooldown when you'd need them. Being able to pause the game after each action and give new commands makes the tactics system moot anyway


That you describ about your zerker is not related to tactics but to Behaviour... prolly set to aggresive or other stance where they run after the first enemy on sight!

I didn't use much of tactics in my first run, Hard diff, 'cept for some auto-party buffs and sustained abilities on sight, including Berserker on my PC. Now, in Nightmare I'm using more of them and it is really working very well.

I like how they can do smart choices for themselves... once I made them smart.. kkk

#32
Bullets McDeath

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Thrasher91604 wrote...

marshalleck wrote...

Thrasher91604 wrote...

rab****annel wrote...

Yes, because with tactics settings the characters do all your quests and make all your conversation choices don't they? Why even put auto-attack then? I want it so that I have to transfer to each character every single time to command him to poke the bad guy with his sword. Yes?


Apparently you don't know how the game works. :)


Apparently you don't know how to set up good tactics and shrug it off as "the game playing for you."


Wrong again. Setting up tactics is like creating a WOW bot to harvest gold for you. FIne whatever floats you're boat. But it's not playing a game. You're programming the computer to play the game for you.


Sir, this post is fail. You can use the tactics system and still micromanage. It just keeps you from having to micromanage EVERY SINGLE DETAIL. A slightly different (and IMO better) version of the same system was present in the old BG games, and there's a very similar one to DA's in FFXII. It's part of playing the game, not a way out of it.

#33
Battl3hamm3r

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I only use them for Wyne to heal tank mainly...



Morrigan is great for AOE damage and I will never use tactics for that

#34
exorzist

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Good to hear that other folks also completly have disabled combat tactics. I thought I was the only once and was misunderstanding something :). Actually, I love to have full control at any time thats why I have disabled them.

#35
I Valente I

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yes I use them, I love them. I spend a lot of time tinkering around with different set ups, and it's really satisfying to see the AI you set up go off at the right times to great effect. Since I'm on the 360, tactics are a necessity.



i don't trust them to certain things however. For example Wynne. With her standard tactics (auto assigned) she burns through her mana like crazy, so I leave things like Group Heal, Revival, Earthquake for me to decide. Minor things like rejuvination or Stonfisting a frozen enemy she can handle on her own.



So a final answer is yes to an extent. I leave the important powers for me to control. At first I got really frustrated when I would switch to a character, say Morrigan, and want to use a spell and discover it was on a timer because she had used it already.

#36
toggled

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I set the warriors and rogues up with combat tactics. Tactics are a little buggy, in my experience, but they really are great once you get used to them. On the other hand, I would never ever ever set up an offensive mage with tactics. A heal-bot mage would be ok to set up on tactics, though.

#37
Miss Trips

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I use some basic tactics such as swigging a pot if health drops too low or firing off a taunt if something is attacking a mage or archer. Enough that when dealing with a standard fight, I can concentrate on one or two characters and not have to pause and issue a lot of commands. When things start getting more complex with multiple enemy types I start getting more handsy with the party.



Tactics are a very useful tool to help keep game play flowing, but sometimes you gotta do it yourself!

#38
MerinTB

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It took a little bit, but I really like them in DAO.



All previous attempts at them (BG2 and other such games, I know others had this kind of thing) I always turn them off as they cause more problems than they are worth.



And I NEVER before wanted the computer to decide my spell use, but I can spec out tactics in DAO just enough that I feel save letting the computer fire off a select few spells under certain conditions.

#39
FuIcrum

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I find setting tactical slots help, but becomes less beneficial in late game cause ur main character will be so overpowered that he/she will simply carry the team (BTW, this is my experience on Hard difficulty). A situations where tactical slots are helpful are:

1. get Allister to case holy smite on any enemy mage (since mages are high damage dealers)

2. get other casters in your party to perform spell combos, especially shatter. i always cast Cone of cold myself, and get Wynne or Morrigan to caste Stone fist

3. also, to achieve shatter effect, get Shale to use the killing blow ability

4. use tactical slots to order you healer to heal is also very important

5. when Morrigan is in your party, set her to take bear form when her mana is depleted, this makes her more useful compared to relying on the whimpy echanted staff. (i don't allow any1 else besides me to drink mana potions, cause i play a high damage blood mage)



Thats all i can think of for now, please feel free to add more

#40
Atmosfear3

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Pft, I find myself needing MORE tactic slots even after putting 4 points into combat tactics (360 user).

#41
DaeFaron

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Forwen wrote...

Um, yes? Have you tried to play the 360 version without them?

Thrasher91604 wrote...

No. What's the point of playing a game if the game plays it for you?


Make your own?


Yes I have played the entire campaign as a warrior on normal, never turned on combat tactics.

#42
brask_me

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If you do use tactics, it's pretty important to periodically review them, as I found out the hard way. My warrior was set to use the lowest health poultice when <25% health, which worked fine early in the game, but ended up signing him up for a drinking contest at around level 8. The amount that he was healed was about the amount of damage he kept getting, so he stood there doing pretty much nothing but reducing my inventory of poultices down to zero. I had forgotten about it and was busy managing another part of the battle.



Tactics are great for defensive situations (mages/archers being attacked in melee), but not overly useful for offensive. But that's the fun part of the game anyway, isn't it?

#43
Vaylor66

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I use them quite a bit. Wynn is pretty easy to set up as a very good healer. I just turn off all her damage spells so she has more mana for it. I usually set Morrigan up as a single target damage dealer on auto. Auto-casting 4 different single target nukes, and auto vulnerability hex on elites or higher. Works really well, I just manually do her cc or aoe spells at the start of a fight if I want to bother. Melee and rogues are pretty easy to just set up and let them run loose. Only really need to pay attention to a backstab rogue.

#44
0mar

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Tactics is garbage. I'd rather pause every 5 seconds than trust it to do anything right, especially on Nightmare. It's an inefficient buggy mess. In the time it takes to shoot off one spell, I can empty my entire mana supply, drop a pot, and empty it again.

#45
Ghandorian

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I find them great the second time around. too much for me in my first play-though to have really gotten the hang of.



They really do keep everyone busy so you don't have to pause round by round.

#46
Blakes 7

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I disabled the tactics as I couldn't be bothered with it; I mean why should I put points into it anyhow?



Plus I prefer micromanaging my guys...enough said

#47
rabbitchannel

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If your strategies can be replaced by something like the tactics systems, you must be the poorest strategist ever. The notion that the tactics system can even begin to replace strategies is laughable, to be honest. It doesn't even factor in to mine. It's merely a convenience. If you can say that, you must play on easy. Nightmare encounters just letting your party run on tactics? That's ridiculous.



I enable tactics. It's, for example, to tell Alastair to Shield Bash whatever might try to melee attack Morrigan. Not for telling my party to shift to ranged weapons, cluster together in direct line of sight of an Emissary amidst a swarm of darkspawn and open fire while the rogue goes into Combat Stealth, then Arrow of Slaying, then Morrigan does Winter's Grasp. Get it?

#48
Big Mabels Diet-Plan

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I think it's a great idea and all power to those who use it, but the AI can be kind of screwy at times, I dont really trust it and as I'm playing on nightmare on the 360 with no isometrics and a radial menu, I think i'll leave it well alone.

#49
Gecon

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The tactics arent very useful really.

For Alistair its kinda OK. You can do something like:

Self : Any - Threaten
Self : Any - Shield Wall
Self : Attacked by ranged - Shield Block
Self : Stamina > 75% - Taunt

Thats pretty much all you want him to do - Activate all his defense and aggro abilities, but not empty his Stamina pool so you can always have an extra Taunt if new opponents arrive,

For other characters, the usefulness is more limited. The problem is, you might want to use the Stamina or Mana for something else in specific situations, including the simple fact that sometimes you select a character and want him to do something specific - only to find out the AI script made him do something already and you either can lose this action or wont be able to do what you wanted.


Thrasher91604 wrote...

rab****annel wrote...

Yes, because with tactics settings the characters do all your quests and make all your conversation choices don't they? Why even put auto-attack then? I want it so that I have to transfer to each character every single time to command him to poke the bad guy with his sword. Yes?


Apparently you don't know how the game works. :)


Apparently you have no idea what sarcasm is.

#50
Chezdon

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No I never did. I might have left a few as they were but I didn't touch them. For example, Wynne would heal automatically so I left her to it. Otherwise I micromanaged it all.