Bear in mind that these changes are likely to be adjustments to values, not bug fixes, so things like the Vanguard glitch fix won't be here.
What I think might happen:
Geth adjustments: Right now the Geth feels a little on the strong side. The adjustments 2 weeks back are necessary but I feel may have been a bit high. 10% reduction in both shields and HP for Pyros and Hunters should work out. Troopers I think no adjustments. Geth Prime seriously needs an upgrade.
Cerberus adjustments: Possible Atlas upgrade for Bronze. In Bronze it's getting a bit monotonous to see Atlas blowing up. Phantom might get a tweak, it's a source of common complaints. But not likely to be huge, maybe just a slight down tweak of ranged attack. Guardians might get a up in HP to lower AP sniper kills, but then again they aren't that good to begin with...
Reapers upgrade: They just lost 3 million Brutes. Expect tweaks. Ravagers might be next but I think Ravagers are about right. Banshee might get a downturn -- I think in speed. It's quite fast to close currently. Slowing its closure actually makes it a bit harder, since it'll hit together with the Brute. Of course a Cobra will solve that problem...
Weapons tweaks: I suspect some ARs will get yet another adjustment upwards, but also likely to be the last one. ARs feel about right for what they are supposed to do, especially the top end models. A slight tweak IMO is possible.
Possible Cobra reduction. At least, I've seen way too many Cobra-happy teams.
I suspect Pistols might get a look at this week. Carnifex feels a wee bit overpowered but might just pass under the cut.
Power tweaks: Soldier's AR might get a review. Soldiers are generally seen as underpowered, and 3 weeks ago there was an AR tweak. Potentially another upgrade.
Stasis Cooldown: I hope there's a tweak. 12s is a bit long.. 10s should be about right.
That about what I can think of. Some things like Tech Armour I'm not too sure as I don't play the class, but from description the power's fairly.. powerless. So might get a tweak too.





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