Let's Speculate! 27 March 2012 MP Balance Changes
#26
Posté 27 mars 2012 - 04:33
#27
Posté 27 mars 2012 - 04:34
Sure Banshees can insta-kill, good get it over with.
But Hunters can stun you for 30 seconds as you constantly try to use survival packs only to be downed because they seem to never need a reload.
#28
Posté 27 mars 2012 - 04:48
I doubt it'll change though. :C
I'm also fearful of a decoy nerf. That thing is EVERYTHING to my salarian engy. Only topped by ED vs. Geth, and even then only barely. Speaking of, I kinda fear an ED nerf too...
Lastly, I'm hopeful geth get a slight nerf as well. Mostly pyros and hunters. Just a little tweak is all they need, but still.
#29
Posté 27 mars 2012 - 04:49
#30
Posté 27 mars 2012 - 04:51
#31
Posté 27 mars 2012 - 04:52
#32
Posté 27 mars 2012 - 04:54
#33
Posté 27 mars 2012 - 05:00
Viquey wrote...
I'm hoping stasis' cooldown is reduced juuuust a touch. Even with 200% cooldown bonus and all cooldown bonus evolutions taken, I still have to absolutely mash warp/throw keys to have any hope of firing it for an explosion before things just fall out of stasis. If they've been stasis'd before and thus are even slightly resistant, then no explosion for me! I hardly ever use stasis anymore 'cause of that. Just warp/throw all day erry day.
I doubt it'll change though. :C
I'm also fearful of a decoy nerf. That thing is EVERYTHING to my salarian engy. Only topped by ED vs. Geth, and even then only barely. Speaking of, I kinda fear an ED nerf too...
Lastly, I'm hopeful geth get a slight nerf as well. Mostly pyros and hunters. Just a little tweak is all they need, but still.
Stasis is meant more as a CC that just happens to be able to produce a BE, it's not supposed to be better damage than warp->throw.
#34
Posté 27 mars 2012 - 05:01
#35
Posté 27 mars 2012 - 05:02
Like what they did last week. Phaeston buff: Are you kidding me? That is still garbage. I have Phaeston x and it can't even tickle the enemies on gold.A Wild Snorlax wrote...
Some major nerfs that will suck and some useless buffs to weapons no one uses.
#36
Posté 27 mars 2012 - 05:08
#37
Posté 27 mars 2012 - 05:09
#38
Posté 27 mars 2012 - 05:10
It's a finite item that you can only bring so much of to a mission, if a team wants to be cobra happy who the **** cares good for them, let them waste their missiles if they have the money and luck to do so I tip my hat to them.
#39
Posté 27 mars 2012 - 05:12
TheProfessor234 wrote...
Curious what Operation Raptor is going to be about. They want you to use your maxed level characters so it's either going to be only gold inclusive or maybe it's about promoting one of each class.
If you mean next weekend's event, they already said it's something to do with promoting classes. I have every class at 20 in preparation for it.
#40
Posté 27 mars 2012 - 05:15
To rectify this all cloaking powers have a mandatory 20 second timer that can't be diminished and cloak only lasts for 1.2 seconds.
Asari adepts are found to be able to kill Phantoms as well, so this needs to be rectified. Stasis no longer halts Phantoms, it gives them armor as well. And biotic explosions? Why would Asari need that anymore? They're already epic, let's give the players a challenge.
And of course all Vanguards will get their charge power with quadrupled damage because we need to see more of them soloing Gold.
#41
Posté 27 mars 2012 - 05:16
Doing that myself half way to that goal got 3 classes at 20 and 3 at 11Cyonan wrote...
TheProfessor234 wrote...
Curious what Operation Raptor is going to be about. They want you to use your maxed level characters so it's either going to be only gold inclusive or maybe it's about promoting one of each class.
If you mean next weekend's event, they already said it's something to do with promoting classes. I have every class at 20 in preparation for it.
#42
Posté 27 mars 2012 - 05:16
Jake Boone wrote...
You never played SWtOR. Every patch was nerf, nerf, nerf. Bioware prefers nerfs. Which is a pity. But maybe they learned
Who knows. Maybe it'll get to a point where we're all flinging oatmeal at each other.
But honestly, if they WANT to kill their MP community, they can just keep nerfing away.
#43
Posté 27 mars 2012 - 05:19
More nerfs= players spending more real money on spectre packs.Kittstalkur wrote...
Jake Boone wrote...
You never played SWtOR. Every patch was nerf, nerf, nerf. Bioware prefers nerfs. Which is a pity. But maybe they learned
Who knows. Maybe it'll get to a point where we're all flinging oatmeal at each other.
But honestly, if they WANT to kill their MP community, they can just keep nerfing away.
#44
Posté 27 mars 2012 - 05:19
Cyonan wrote...
I would say they should be careful about BEs since they aren't OP vs Cerberus/Geth(and some people would argue they aren't OP vs Reapers), but yeah, Sabotage =P
I would rather see a change to reapers to make BEs less effective against them rather than a straight up nerf to BEs
The only reason they're really powerful is because Husks, Cannibals, Ravagers, and Brutes don't dodge. Banshees semi-dodge between their jumps and their absorb ability.
That is IT. None of Cerberus's kit dodges except Turrets and Atlases, and only Primes don't dodge.
Modifié par Kittstalkur, 27 mars 2012 - 05:24 .
#45
Posté 27 mars 2012 - 05:24
Cloak, Decoy, and Biotic explosions are getting a NERF! Run for the hills!
Modifié par ajburges, 27 mars 2012 - 05:26 .
#46
Posté 27 mars 2012 - 05:25
samb wrote...
More nerfs= players spending more real money on spectre packs.
More nerfs = more players quitting because there's only three viable weapons and they can only get the one that doesn't work with their playstyle.
#47
Posté 27 mars 2012 - 05:28
Kittstalkur wrote...
Cyonan wrote...
I would say they should be careful about BEs since they aren't OP vs Cerberus/Geth(and some people would argue they aren't OP vs Reapers), but yeah, Sabotage =P
I would rather see a change to reapers to make BEs less effective against them rather than a straight up nerf to BEs
The only reason they're really powerful is because Husks, Cannibals, Ravagers, and Brutes don't dodge. Banshees semi-dodge between their jumps and their absorb ability.
That is IT. of Cerberus's kit dodges except Turrets and Atlases, and only Primes don't dodge.
Which is why I said change the Reapers since only 1 of their units can perform a true dodge.
I also have yet to see anything capable of doing damage anywhere close to that of a BE on a Banshee other than a Cobra. Even my Widow can't come close. They also tear apart Ravagers and Brutes like they're made out of tissue paper, but so can Sniper Rifles to an extent.
#48
Posté 27 mars 2012 - 05:31
#49
Posté 27 mars 2012 - 05:33
Complicated Stares wrote...
I personally think that they should upgrade the damage to the geth pulse rifle, reduce the recharge time to charge for human vanguards, reduce the stun chance on krogan, undo the nerf on the falcon, undo the nerf to sabotage, fix the glitches to both the scorpion and the falcon, bring back the equipment packs, decide what situations a phantom can auto kill you in because that ****s ridiculous, nerf exactly nothing at all because this is a coop only game at the moment so anybody who whines about stuff being OP needs to shut the **** up and play better if they want some ****ing kills, power up tech explosions cause right now they suck, buy some better ****ing servers, make the at-12 raider available to people who didn't buy the game for the pc, and release another dlc weapon for multiplayer.
There still needs to be a challenge on gold. If they undo the Sabotage nerf they might as well just remove credits and let us buy unlimited Spectre packs because it was honestly that easy to farm gold.
The people wanting nerfs to OP things don't want their teammates getting less kills, they want gold's challenge not trivialized. A lot of people find challenge to be fun.
#50
Posté 27 mars 2012 - 05:37
I think the Geth need a fix, rather than a balance. They do acceptable damage, and they're not overly difficult to kill, it's mainly just annoying stuff. Hunters seem to be un-hittable with melee as soon as they use cloak, regardless of whether you were locked on them or not. Also, I really wish the damn rocket-troopers would stop using their rocket launchers at point-blank range, it's retarded.
The Reapers are about to get all their Brutes back, I wouldn't expect too many changes to them otherwise, they feel pretty balanced to me.
Cerberus would need a buff BADLY if they didn't have phantoms, but since they do... could go either way. EVERY other Cerberus unit is barely dangerous. Only the turrets bother me, and they don't take a lot to kill if you actually shoot them. Phantoms on the other hand violate me daily.
Much as it pains me to say it, the Valiant may need a nerf. Its N7 status affords it an edge over other weapons, but it outstrips a Viper X at level I and is comparable to Black Widow. I have so much fun with it, it probably should be against the rules.
Buff Assault Rifles pleeeeeeeaase. They don't need a damage upgrade as such, I just think they should be MUCH more effective against shields and barriers, since that's what they're for. According to most of the lore and in-game hints, automatic weapons should be able to stip a barrier or shield faster than a comparable weapon of a different type.
SMGs suffer from much the same issue
I reckon Soldiers need a re-think, they're the weakest of the classes by far thanks to low damage dealt and no extra HP and shields to compensate. They've changed the most from their single-player counterparts and none of the changes improve them in any way.
Other than that, I think Bioware's doing a pretty good job of keeping all the classes and weapons equally viable.





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