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Let's Speculate! 27 March 2012 MP Balance Changes


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#76
4ut0b4hn5child27

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@adom

the beeping sound still not big as gun or power attack sound. And some people find hard to realize

#77
darkelf02

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Soldier gets passive damage increase of 10 to 15 percent to all weapons.
Soldier gets passive 25 weight capacity boost
Soldier Powers all get broken by Biowares patch
Soldier remains least usefull class until Biowares next patch
Soldiers around the world go back in corner,put on dunce hat and hide until next patch

#78
KiraTsukasa

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All weapons get damage reduced to 1.
All weapons get max weight and 1 ammo.
All powers get damage reduced to 1.
All powers get 1 hour cooldowns.
All enemies carry Cains.

Modifié par KiraTsukasa, 27 mars 2012 - 12:50 .


#79
HippyGiJoe

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Please no more nerfs, hopefully assault rifles get some more love, smgs need a massive boost and hunters need a slight nerf, seriously its easier to kill a prime then a group of 3 hunters on gold, there is something wrong right there.

#80
Yaevinn

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Would be nice to introduce weapon based damage modifiers, like in ME2. SMG and AR working against shields/barriers, hard hitting weapons ripping through armor.

#81
ol MISAKA lo

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Khaydarin135 wrote...

-N7 Valiant will be nerfed. This SR is too godly.

+Decent damage
+Fast firing rate 
+High reload speed
= High DPS sniper rifle

Lighter
No recoil
Decent amount of ammo

Having
both Black Widow I and N7 Valiant, I still wonder which sniper is
better. What I like about the Valiant is that it's a forgiving weapon.
It's not a big deal when you miss your target. Very powerfull weapons in
the hands of a noob.


After finally getting to play with the Valiant and using a level 20 infiltraitior, I have to say hands-down, in present state, the Valiant is superior.  Unfortunatally, since only a portion of the community has them, I personally doubt they will do anything about it at the present moment.
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Lynx7725 wrote...

Hmm seems like a lot of concern about Cloak and ED.. I'm not sure how far they go. For one, BW doesn't (just) listen to commentary on the forums, they actually pull telemetry from games. I don't think ED features that prominently; if it did it would have shown up within these 3 weeks and would probably have met the nerf bat already.

Cloak however is a (slight) problem, since if intelligently used can make objective cap very simple. Doesn't help jack in hacking though, and ambiguous for assassinations. Many people may not know that when cloak, health and shields are not regenerated, so using Cloak is not as safe as it sounds (especially since cloaking near enemies usually results in said enemy spraying the area anyway). Despite this, yeah, I think there might be a tweak down forthcoming. And I say this as an Infiltrator player.

One thing about balance... we have to remember that the balance tweaks are meant for all levels. Bronze, Silver and Gold all will have separate tweaks; however these tweaks would be with regards to enemy behaviour/ stats. Weapons stats and player class abilities appears to be constant across all levels, at least from the balance notes that is pinned.

So any changes to player class abilities, powers and stats will likely have to be balanced across all levels. BW can't just balance for Gold because that would make Bronze ridiculously easy, and that would just in the mid-term cut off the flow of players progressing to Gold. End of day, Bronze remains the most sizable portion of the online community and BW has to cater to/ keep in mind that to some degree.


I will have to argue the logic of nerfing the cloak by bringing up gold difficulty.  From what I've played personallt, as well as from what games I've witnessed my rommate play, I can honestly say that having 1 infiltrator is vital to a competent gold squad.  When a upload objective pops up, hes the one to run to each of the objectives - by himself.  Meanwhile, the other three people (typically for us, 2 Asari Adept, and 1 salarian Engineer) hold a fortifiable location somewhere on the map.  Taking away valuable time for him / her to remain undercover will make their already difficult job, even more harder.


Side Note: I personally find it funny every time I hear the "makes it less trivial" card getting played in concern to gold runs.  I'm pretty sure from the word go, you didn't think that.  but the moment you were able to beat it multiple times, made it seem easy. This is an incorrect statement.  It's only easy for you because you have a method down, while many, many, many others do not.  It just seems unjustafiable that other players should be punished because a small portion of the community can beat gold.

#82
Yaevinn

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ol MISAKA lo wrote...

After finally getting to play with the Valiant and using a level 20 infiltraitior, I have to say hands-down, in present state, the Valiant is superior.  Unfortunatally, since only a portion of the community has them, I personally doubt they will do anything about it at the present moment.


Please keep in mind that Valiant stays on level I, while You can level up BW with a lot of grind.

Modifié par Yaevinn, 27 mars 2012 - 01:03 .


#83
VirtualAlex

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You guys QQing abut weapons being weak on gold... You need to realize something. Less than 2% of all games played are gold. Any weapons that you think is "decent" in gold is a complete chainsaw in lower difficulties which is the VAST majority of gameplay. The Falcon nerf for example wasn't because they wanted to take a tool away from gold player. It was to make bronze and silver fun.

Many players can easily fall into a spot where silver is too easy but gold is too hard because they are carried by Black Widow, Carnifex, Falcon but aren't skillfull enough to hack it. For those people the best guns need a nerf to make silver have a greater variety and challenge rating.

You gold people SHOULD be able to handle it. I also love how people are clamoring for a higher difficulty than Gold. I have a higher difficulty than gold, it's called play gold with worse guns.

#84
Guest_Lathrim_*

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VirtualAlex wrote...

You guys QQing abut weapons being weak on gold... You need to realize something. Less than 2% of all games played are gold. Any weapons that you think is "decent" in gold is a complete chainsaw in lower difficulties which is the VAST majority of gameplay. The Falcon nerf for example wasn't because they wanted to take a tool away from gold player. It was to make bronze and silver fun.

Many players can easily fall into a spot where silver is too easy but gold is too hard because they are carried by Black Widow, Carnifex, Falcon but aren't skillfull enough to hack it. For those people the best guns need a nerf to make silver have a greater variety and challenge rating.

You gold people SHOULD be able to handle it. I also love how people are clamoring for a higher difficulty than Gold. I have a higher difficulty than gold, it's called play gold with worse guns.


Thing is, by playing Gold with worse guns we're essentially restricting our potential, and making an false sense of difficulty. What I want is an difficulty that is very hard even with the best guns in the game, and I imagine most people that want "Platinum Difficulty" want the same thing.

#85
jimmyw404

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as an infiltrator I think they'll nerf cloak damage.

#86
Lars10178

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Phantoms should be set to move away once you are downed, instead of being spawn killed

#87
Serkevan

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Rather than cloak damage, I would like to see a (slight) decrease in cloak time. 13 seconds is twice what you had in ME2, and those 6 seconds were more than enough. Also, buffs to SMGs pl0x. And nerf the goddamn pistols, a pistol should be a sidearm, not have MORE damage than a sniper rifle! (yes, I'm looking at you, Carnifex, a.k.a. best freaking weapon in the game .At level 10 it has about the same damage as a BW 1, and... well, it's a pistol.)

EDIT: don't touch the phantoms, please. Cerberus is a joke right now. I would love to see the "I pulls you from 15 meters away and kills you" that Banshees do gone. And don't you dare say being pulled from the LZ to the top of the stairs in Firebase White is due to lag.

Modifié par Serkevan, 27 mars 2012 - 01:38 .


#88
SKiLLYWiLLY2

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I'll be annoyed if any of the enemies get nerfed. Too many people crying for nerfs because they don't play as a team and get punished for their poor play. Gold is already pretty easy, if you work as a team. I'd hate to see it get any easier.

They should be "buffing" some of the enemies to be honest.

-Guardians could see a movement speed increase and possible HP increase.
-Nemesis should take shots more often. Perhaps make them more aggressive the higher the difficulty.
-Assault rifles are still meh. They could definitely still see improvement.
-Soldier still feels weak/redundant
-Brutes could do with a slight HP/armour buff.
-Atlas is still not much of a threat. Movement increase perhaps? It's too easy to just leave them be while you deal with the rest of the enemies.

Phantoms are fine. Geth hunters could do with a slight tweak. Stasis doesn't need a buff.

#89
golyoscsapagy

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Kittstalkur wrote...

Cyonan wrote...

If there's a nerf I would bet it's to Biotic Explosions.

Tech Armor might see another buff since most people except Krogan are ignoring it currently.

A few ARs like the GPR could also see some buffs.

Wouldn't be surprised if Salarian anything got a nerf, or even Tactical Cloak.


BEs are fine right now. Banshees share the 'absorb' mechanic Phantoms have (to some extent), and pretty much everything has stepped up its dodging game.


And that's why you do throw-warp-throw combinations instead of the usual warp-throw. Throw *dodge* - warp - throw compared to warp *dodge* - warp - throw *dodge* - throw.

#90
Guest_Lathrim_*

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SKiLLYWiLLY2 wrote...

I'll be annoyed if any of the enemies get nerfed. Too many people crying for nerfs because they don't play as a team and get punished for their poor play. Gold is already pretty easy, if you work as a team. I'd hate to see it get any easier.

They should be "buffing" some of the enemies to be honest.

-Guardians could see a movement speed increase and possible HP increase.
-Nemesis should take shots more often. Perhaps make them more aggressive the higher the difficulty.
-Assault rifles are still meh. They could definitely still see improvement.
-Soldier still feels weak/redundant
-Brutes could do with a slight HP/armour buff.
-Atlas is still not much of a threat. Movement increase perhaps? It's too easy to just leave them be while you deal with the rest of the enemies.

Phantoms are fine. Geth hunters could do with a slight tweak. Stasis doesn't need a buff.


I agree with all your points, especially increasing the Atlas's movement speed. You can run circles around them so easily it's not even funny. A question though, what did you mean by "slight tweak" on Geth Hunters, nerf or buff?

#91
january42

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Sanctioned Psyker wrote...

Falcon receives a small buff. I'd figure the ROF tuned up slightly (Not to where it was pre-nerf).


What was the point of that exactly? It was the first "rare" weapon I got, so I used it for a while(wouldn't say it was that great even then, just better than the defaults), decided to try it again and wow did it suck.



Hope they don't nerf anything if they are gonna do it like the Falcon. I mean, part of the fun is figuring out what works and what doesn't.

Edit:  Not to mention that rare weapons should be better. Which is why they are rare.

Modifié par january42, 27 mars 2012 - 02:01 .


#92
SgtGrumbles

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Bye bye aoe biotic explosions.

#93
SKiLLYWiLLY2

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Chriss5688 wrote...

SKiLLYWiLLY2 wrote...

I'll be annoyed if any of the enemies get nerfed. Too many people crying for nerfs because they don't play as a team and get punished for their poor play. Gold is already pretty easy, if you work as a team. I'd hate to see it get any easier.

They should be "buffing" some of the enemies to be honest.

-Guardians could see a movement speed increase and possible HP increase.
-Nemesis should take shots more often. Perhaps make them more aggressive the higher the difficulty.
-Assault rifles are still meh. They could definitely still see improvement.
-Soldier still feels weak/redundant
-Brutes could do with a slight HP/armour buff.
-Atlas is still not much of a threat. Movement increase perhaps? It's too easy to just leave them be while you deal with the rest of the enemies.

Phantoms are fine. Geth hunters could do with a slight tweak. Stasis doesn't need a buff.


I agree with all your points, especially increasing the Atlas's movement speed. You can run circles around them so easily it's not even funny. A question though, what did you mean by "slight tweak" on Geth Hunters, nerf or buff?


I'm thinking a slight nerf. They're movement speed increase was a nice buff but there's a few times where they get up close and cause serious problems. I personally find them more dangerous than phantoms and yet they have no audio cues and are cloaked on their approach to you.

Also, I'm not sure if this is correct but I could have sworn there are times where you "stun" them by shooting them in the head but they just shoot immediately after anyway. I'm not sure on this because I haven't really faced the Geth faction all that much and haven't really payed enough attention to the hunters. The melee lock is also an issue. Either way, It just seems that once they get up close, there's not that much you can do.

#94
january42

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I will have to argue the logic of nerfing the cloak by bringing up gold difficulty.  From what I've played personallt, as well as from what games I've witnessed my rommate play, I can honestly say that having 1 infiltrator is vital to a competent gold squad.  When a upload objective pops up, hes the one to run to each of the objectives - by himself.  Meanwhile, the other three people (typically for us, 2 Asari Adept, and 1 salarian Engineer) hold a fortifiable location somewhere on the map.  Taking away valuable time for him / her to remain undercover will make their already difficult job, even more harder.


Side Note: I personally find it funny every time I hear the "makes it less trivial" card getting played in concern to gold runs.  I'm pretty sure from the word go, you didn't think that.  but the moment you were able to beat it multiple times, made it seem easy. This is an incorrect statement.  It's only easy for you because you have a method down, while many, many, many others do not.  It just seems unjustafiable that other players should be punished because a small portion of the community can beat gold.



Alot of it is, there is a big differene between playing fixed map, opponent, friend group vs a quck game.  I Being able to tailor your loadout and what everyone has is big.  I try to change my class to something that fits with a given group, but many people don't do that. Improve team play is way different from planned team play, and I think the former is more common.


You know what I would like to see.....a friggen radar that can always  stay on the screen.

#95
Core_Commander

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raident30 wrote...

next patch we'll be just using sticks and stones because of all these nerfs..

"All these nerfs"? "Sticks and stones"? What game are you playing again?

Here's what has been nerfed so far:

- stasis CD
- carnifex/paladin weight
- proxy mine debuff (5%!)
- vindicator damage and weight
- sabotage gold farming (still dominates the geth)
- falcon winbombs

...and that's it. Everything else so far has been BUFFS. If anything, Bioware seems to be taking their adjustments slowly and not handing them out in bulk. Where is all the whining and nerfo-phobia coming from again? Is that some sort of trauma from other games? Or is complaining about ME3/BW/EA just "in" nowadays, regardless of having a valid reason or not?

Modifié par Core_Commander, 27 mars 2012 - 02:01 .


#96
Mixon

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Lets speculate... http://a5.sphotos.ak...109454319_n.jpg

#97
Klokos

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[quote]Core_Commander wrote...

- stasis CD
[/quote]
 OMG twelve second unusable, ruined forever.

[quote]Core_Commander wrote...
- proxy mine debuff (5%!)
[/quote]
OMG proxy mine is now worthless junk, never use again.

[quote]Core_Commander wrote...
- vindicator damage and weight
[/quote]
OMG vindicator was already bad, now no point using it at all, it weight more than the widow and does less damage than the Locust.

[quote]Core_Commander wrote...
- sabotage gold farming (still dominates the geth)
[/quote]
BAAAW sabotage is the worst skill ever, nobody plays QE anymore.

[quote]Core_Commander wrote...
- falcon winbombs
[/quote]
Baaaaw It damage myself when I fire it.


[/quote]

 So, my prediction is : tears .

Modifié par Klokos, 27 mars 2012 - 02:07 .


#98
Guest_Lathrim_*

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SKiLLYWiLLY2 wrote...

I'm thinking a slight nerf. They're movement speed increase was a nice buff but there's a few times where they get up close and cause serious problems. I personally find them more dangerous than phantoms and yet they have no audio cues and are cloaked on their approach to you.

Also, I'm not sure if this is correct but I could have sworn there are times where you "stun" them by shooting them in the head but they just shoot immediately after anyway. I'm not sure on this because I haven't really faced the Geth faction all that much and haven't really payed enough attention to the hunters. The melee lock is also an issue. Either way, It just seems that once they get up close, there's not that much you can do.


They are, indeed, more dangerous than Phantoms. I'd agree with the nerf because of the sheer numbers of Geth Hunters on the last few waves coupled with the difficulty to notice they're coming makes it a little unfair. Not to mention that their shotgun staggers you when they're close, essentially killing you if there's one more enemy targeting you.

I did get that impression sometimes, it seems their shooting animation overrrides the stagger, never seen that happen on any other enemy though.

#99
twister87

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Mixon wrote...

Lets speculate... http://a5.sphotos.ak...109454319_n.jpg

wat

#100
IcaroSR92

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if i may, i ask just one thing: please don't forget the quarians again. They need buff