Let's Speculate! 27 March 2012 MP Balance Changes
#101
Posté 27 mars 2012 - 03:00
#102
Posté 27 mars 2012 - 03:08
#103
Posté 27 mars 2012 - 03:19
I think we'll see a buff to SMGs (although just fixing the ULM mod would probably be enough), and either a small decrease in Hunter health/shields or nerfing their stagger somehow. Otherwise, I'm not sure. I'd really like to see them buff the QE in one of two ways- either making cryo explosions happen when you kill an armored target, or change cryo ammo on the turret to disruptor ammo. I don't think either one will happen, though; at least, not in a weekly balance change.
Speaking of which, isn't it overdue?
#104
Posté 27 mars 2012 - 03:20
#105
Posté 27 mars 2012 - 03:21
veramis wrote...
I just played a game where someone was using falcon. He used all his ammo on a group of pyros and they were still at high health. Okay, bioware.
Pyros have high shields and armor. Assault Rifles suck extremely hard against both of those things, despite what the tooltips say about shields being weak against fast firing weapons.
#106
Posté 27 mars 2012 - 03:23
#107
Posté 27 mars 2012 - 03:29
#108
Posté 27 mars 2012 - 03:31
i am a sentinel purely because techarmor looks awesome, but hate having to take a infiltrator whenever i know i got to carry my newbs around (dont like being a papertarget)
And if the geth would get a nerf, please take something from the rocket troopers, hate these guys since me1 for blowing up my ride
#109
Posté 27 mars 2012 - 03:35
#110
Posté 27 mars 2012 - 03:35
Johnny B. Goode wrote...
Atlas able stomp, stunning the whole map....able to boost charge for a short distant. Brutes able to run all the time instead of just charge, able to throw cannibal at you. Geth prime able to deploy drone or turret right at your team and fire rocket or flamethrower. Enemy down but not out, to kill them, you have to walk near it's body in order to execute it.
Add to this list an elite engineer with cloak ability that can backstab you with turret.
#111
Posté 27 mars 2012 - 03:39
#112
Posté 27 mars 2012 - 03:43
#113
Posté 27 mars 2012 - 03:46
Chriss5688 wrote...
VirtualAlex wrote...
You guys QQing abut weapons being weak on gold... You need to realize something. Less than 2% of all games played are gold. Any weapons that you think is "decent" in gold is a complete chainsaw in lower difficulties which is the VAST majority of gameplay. The Falcon nerf for example wasn't because they wanted to take a tool away from gold player. It was to make bronze and silver fun.
Many players can easily fall into a spot where silver is too easy but gold is too hard because they are carried by Black Widow, Carnifex, Falcon but aren't skillfull enough to hack it. For those people the best guns need a nerf to make silver have a greater variety and challenge rating.
You gold people SHOULD be able to handle it. I also love how people are clamoring for a higher difficulty than Gold. I have a higher difficulty than gold, it's called play gold with worse guns.
Thing is, by playing Gold with worse guns we're essentially restricting our potential, and making an false sense of difficulty. What I want is an difficulty that is very hard even with the best guns in the game, and I imagine most people that want "Platinum Difficulty" want the same thing.
Yeah what about the 99% of players who fall in between and either cake-walk with a falcon, or barely extract with anything else? That is who the balance is for.
#114
Posté 27 mars 2012 - 03:50
FollowMeClosely wrote...
I swear if the Carnifex gets docked, I will do something to someone.
The Carnifex needs to be hit not with a nerf, but with a nuke. Broken as hell. In any case, I would rather see bugfixes than a lot of nerfs/buffs.
Also, give the poor turian at least a small sidestep, quarian style. It is literally impossible to escape a Banshee if the lady decides to warp through a wall and put herself right on the face of the unfornate. And no, it has not happened to me, I hardly ever play turian.
#115
Posté 27 mars 2012 - 04:33
#116
Posté 27 mars 2012 - 04:44
I'm hoping for a Krogan health regeneration buff. Give us ME2 style regen on Krogan and a constant regen when in rage mode.
#117
Posté 27 mars 2012 - 04:47
Viscereality wrote...
Buff shields for Vanguard and Soldier, Buff AR damage, Buff SMG damage, Nerf SMG ammo pool, Nerf Pistol accuracy, Nerf Biotic explosions (One per 3-6 seconds).
Wait, what?
Pistols are already inaccurate as hell at range without a stupid scope.
Biotic Explosions don't need nerfed.
Why nerf SMG ammo pool?
Modifié par TexasToast712, 27 mars 2012 - 04:48 .
#118
Posté 27 mars 2012 - 04:47
#119
Posté 27 mars 2012 - 04:49
Hippee9211 wrote...
No pistol should be stronger then an AR. Unless it is very slow firing and small mag size. With SMG's somewhere in the middle. BE's do need a bit turned down not much just a little OR make a ability for Infiltrators using single shot snipers the ability to drain shilds and HP in the same shot. Im sorry but if i shoot you in the face with a sniper rifle shields or not your ass should be on the ground.
Says who? The only pistols that are stronger are the hand cannons. (Phalanx, Carnifex, and Paladin.) This is how it should be.
#120
Posté 27 mars 2012 - 04:52
#121
Posté 27 mars 2012 - 04:53
Also we need a New DPS sheet \\ Char Calculator...someone needs to make one.
#122
Posté 27 mars 2012 - 04:54
They already fire slower. If you can't keep up with a AR then it is you, not the gun.Hippee9211 wrote...
Did you not see what i said afterward?.. Slow firing and small mag size...Right now the Pistols are Stronger and a better choice for most chars. the AR's should at least be able to keep up with them.
Also we need a New DPS sheet Char Calculator...someone needs to make one.
#123
Posté 27 mars 2012 - 04:55
#124
Posté 27 mars 2012 - 04:55
No.Hippee9211 wrote...
ok well how about making the Pistols have like a knockback effect rather then DPS"?
#125
Posté 27 mars 2012 - 04:59
Drummernate wrote...
Nerfs
Nerfs
Nerfs
Nerfs
Nerfs
Nerfs
What's that you say?
Modifié par Spaceguy5, 27 mars 2012 - 04:59 .





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