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Quest Solutions! *Updated Frequently*


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331 réponses à ce sujet

#201
Shipwr3K

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after you find enough the quest ends, and there will be no more nugs. Finishing the quest will trigger lelianas nug dialogue.

#202
Maxmush

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This avatar is the picture of my first character. He didn't take Morrigan up on her offer and died in the end. Lesson learned...always take Morrigan's offer

#203
Pyroch

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Maxmush wrote...

This avatar is the picture of my first character. He didn't take Morrigan up on her offer and died in the end. Lesson learned...always take Morrigan's offer


Ending spoilers:
Actually if you don't mind Allistair saccrificing himself or losing him to recruit Logain as a gray warden you can survive the ending, so you don't have to take Morrigans offer. If you choose Alistair to be king he will offer to sacrifice himself during the final battle.

Modifié par Pyroch, 05 mars 2010 - 11:30 .


#204
SMDKeef

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Fantastic reference - thanks Ninja!

#205
AnniLau

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Shadowflame87 wrote...

I wanna give Leliana a nug but I cant seem to talk to her about them and the dwarf always says there is more to find...how do I do this? I had Leliana with me when I first talked to the dwarf...

She does need to talk to you about it but, once she does, the NPC that gives it to you is actually in Dust Town, not the merchant on the Commons.

#206
UpiH

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No worries. If you return to Orz at later stages, if her approval is high enough, she will talk about the bunnies.

#207
sb.seed

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need update for thief/robbery quests from market square guy....for the bann mansion you rob (stuck at the stinking lever).

#208
jns21

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This post is a life-saver, kept me from wasting alot of time.

#209
AnniLau

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sb.seed wrote...

need update for thief/robbery quests from market square guy....for the bann mansion you rob (stuck at the stinking lever).


I don't believe that lever actually does anything. Just leave the room and go find the vault.

#210
Louis deGuerre

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Yeah, it's kinda stupid. Ignore the lever and the obvious secret door behind the bookcase.

After the landsmeet Slim will return and give you a quest and you go back there (lever has disappeared and now you can open the secret door).



P.S. Great thread, helped me out.

#211
slayerbp

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hi i need help with the dead castle in origins if you can please reply at my e mail   slayer_wraith@yahoo.com

#212
Bryy_Miller

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We need one of these for DA:A.

#213
Nirvana_Dest

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Anyone have a hint or outright answer to the 6 runes in a room in the Kal'Hirol Trade Quarter? This is in "The Awakening" There are 6 rune pads on the floor, three on either end of a room with a larger square stone suspended by chains in the middle. If you touch a rune pad on the floor and the symbol changes. A short time later the rune on the statue in front of the pad you touched also changes. I am guessing I have to get the runes on the floor to match the ones on the statues, but after over an hour, no luck.

#214
Thor Rand Al

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Awakenings:

Nirvana_Dest wrote...

Anyone have a hint or outright answer to the 6 runes in a room in the Kal'Hirol Trade Quarter? This is in "The Awakening" There are 6 rune pads on the floor, three on either end of a room with a larger square stone suspended by chains in the middle. If you touch a rune pad on the floor and the symbol changes. A short time later the rune on the statue in front of the pad you touched also changes. I am guessing I have to get the runes on the floor to match the ones on the statues, but after over an hour, no luck.



Just match symbol for symbol and there's no particular order.

#215
Nirvana_Dest

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Thor Rand Al wrote...

Awakenings:

Nirvana_Dest wrote...

Anyone have a hint or outright answer to the 6 runes in a room in the Kal'Hirol Trade Quarter? This is in "The Awakening" There are 6 rune pads on the floor, three on either end of a room with a larger square stone suspended by chains in the middle. If you touch a rune pad on the floor and the symbol changes. A short time later the rune on the statue in front of the pad you touched also changes. I am guessing I have to get the runes on the floor to match the ones on the statues, but after over an hour, no luck.



Just match symbol for symbol and there's no particular order.


Hmmmm, thats what I was doing and it seemed to never happen.  Have to go back and try again.  Thank you :)

ND

#216
Gold Dragon

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I wasn't even able to get that, even after an HOUR's time trying (real-time)...



Thou it took me only 10 minutes to figure out the fire puzzle in Wending Woods....

#217
Addai

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I'm not getting a marker in Amaranthine for Justice's personal quest. Where do you find Aura?

#218
UnAffectedFiddle

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Anyone found all the traders to add to your keep? Without spoiling it I only have two,



1. Random encounter

2. Qunari.

#219
Thor Rand Al

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Addai67 wrote...

I'm not getting a marker in Amaranthine for Justice's personal quest. Where do you find Aura?




She's in the Chantry.  Facing the alter she's in the room on your left.

#220
Thor Rand Al

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UnAffectedFiddle wrote...

Anyone found all the traders to add to your keep? Without spoiling it I only have two,

1. Random encounter
2. Qunari.



Only 2 I know of, even though I forgot the Qunari myself until too late lol

#221
UnAffectedFiddle

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Ah I see, the journal says find more, when you just need to go back to mistress Woolsey. Now if only my companion quests for Sigrun and Vel werent fubared/sigh.




#222
Addai

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Thor Rand Al wrote...

Addai67 wrote...

I'm not getting a marker in Amaranthine for Justice's personal quest. Where do you find Aura?




She's in the Chantry.  Facing the alter she's in the room on your left.

Ta.

#223
SheilaD67

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I do have a question: I've been playing with a human noble; she has mentioned finding her brother Fergus a few times. Does this ever go anywhere?

#224
Thomas Andresen

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Eva Galana wrote...

I do have a question: I've been playing with a human noble; she has mentioned finding her brother Fergus a few times. Does this ever go anywhere?

It does. To say more would be spoilerific.

On another matter: in Wending Wood (DA:A), there is a circle of stones, obviously serving some kind of function, and you're able to interact with the circle somehow, in order to form some kind of pattern, without having any quests relating to it. Anyone found the solution for it?

EDIT: I've double checked my codex, and there doesn't appear to be any codex entries related to it.

When you activate a stone, all stones connected to it can be activated, and the previously activated stone becomes connected to it (high-lit by a trail of fire), or you can activate the previous stone to undo the last move. One stone can only by connected to two others, even though they have three potential connections. It is possible to activate all the stones, however that is apparently not the correct solution.

EDIT 2: I figured it out. You need to activate the all the stones in such an order that you'd be able to return to the first stone. Remember, the pattern can neither cross or touch a stone that's already been activated.

Modifié par Thomas Andresen, 20 mars 2010 - 05:04 .


#225
SheilaD67

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Thomas Andresen wrote...

Eva Galana wrote...

I do have a question: I've been playing with a human noble; she has mentioned finding her brother Fergus a few times. Does this ever go anywhere?

It does. To say more would be spoilerific.


Fine with me. It IS a spoiler forum, after all.

But, I am happy that this does come to something.  I've been worrying that perhaps it won't.