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What's the best build for a Spirit/Creation Mage?


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#1
ChaosAgentLoki

ChaosAgentLoki
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Hello again people of this section of the forum. I just today completed DA:O for the very first time with my warrior and before jumping into Awakening wanted to replay the main game as a mage. Having started that up, I decided I was going to make a spirit/creation mage and was wondering what is the best method of building such a character?

So far I am only at level 4 and have been building up my willpower and magic exclusively. I have also, of the 5 spells so far, Arcane Shield, Arcane Bolt, Heal, Mind Blast, Walking Bomb and Death Syphon. Where should I be taking my character from there? Also, I plan on giving the specializations of Spirit Healer and Shapeshifter to this character.

These are his current stats

Strength


11




Dexterity


11




Willpower


19



Magic


25 




Cunning


12




Constitution


10


If anyone could give me some tips, that'd be great.

#2
dainbramage

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To start with, for mages you typically want just about everything in magic, with a few in willpower if you find yourself short on mana. So stats are pretty easy. You also get quite a lot of stats (between +2 and +5 for each stat) during one of the quests if you're considering on investing in cunning for skill pre-requisites.

Skill-wise, you definitely want mana clash, virulent walking bomb and crushing prison from the spirit tree. The top line is made redundant by mana clash though - there's no need to negate enemy magic when you can instantly kill any mage in its (rather large) aoe.

From creation, glyphs up to repulsion are the first thing to go for. When combined, paralysis and repulsion glyphs form the spell combo "paralysis explosion" which paralyzes everything nearby for 20 seconds, and is the arguably the best crowd control skill in the game (certainly top 2; it vies with blood wound for the #1). You also may as well get the bottom line up to stinging swarm since it fits your theme and is quite powerful, though underrated by a lot of people. Combine the grease spell with any fire one to get a grease fire - it's incredibly damaging, equivalent to a 100 spellpower inferno. The other 3 are, in order, a spellpower boost, mana regen for your party, and a powerful offensive spell.

The other two lines are pure support. If you want your mage to be a supporter, go for them. If not, you'd be better off spending them somewhere else like primal and let morrigan or wynne handling support.

#3
ChaosAgentLoki

ChaosAgentLoki
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dainbramage wrote...

To start with, for mages you typically want just about everything in magic, with a few in willpower if you find yourself short on mana. So stats are pretty easy. You also get quite a lot of stats (between +2 and +5 for each stat) during one of the quests if you're considering on investing in cunning for skill pre-requisites.

Skill-wise, you definitely want mana clash, virulent walking bomb and crushing prison from the spirit tree. The top line is made redundant by mana clash though - there's no need to negate enemy magic when you can instantly kill any mage in its (rather large) aoe.

From creation, glyphs up to repulsion are the first thing to go for. When combined, paralysis and repulsion glyphs form the spell combo "paralysis explosion" which paralyzes everything nearby for 20 seconds, and is the arguably the best crowd control skill in the game (certainly top 2; it vies with blood wound for the #1). You also may as well get the bottom line up to stinging swarm since it fits your theme and is quite powerful, though underrated by a lot of people. Combine the grease spell with any fire one to get a grease fire - it's incredibly damaging, equivalent to a 100 spellpower inferno. The other 3 are, in order, a spellpower boost, mana regen for your party, and a powerful offensive spell.

The other two lines are pure support. If you want your mage to be a supporter, go for them. If not, you'd be better off spending them somewhere else like primal and let morrigan or wynne handling support.


Thanks for the input. Using the DA wiki while reading this helped put many of your comments into perspective and this sounds exactly like what I was looking for when I posted this topic. Cannot wait to go and get this mage put together now.