SwobyJ wrote...
DraCZeQQ wrote...
SwobyJ wrote...
DraCZeQQ wrote...
GME_ThorianCreeper wrote...
I would love to see all the evidence of the indoc theory be disproved, go ahead, give it a shot.DraCZeQQ wrote...
Ofc Indoc. theory is false ... every single point can be explained ... there is no evidence, just a lot of speculation that has been twisted to fit its needs ...
There is no evidence ... why do you people still use this word ...
There is a TON of evidence. But it can be all circumstantial, etc. There is no PROOF, until Bioware states something, and/or there is a major leak confirming things. Otherwise, we're stuck with inconclusive EVIDENCE.
Well there is a WORD OF GOD at the end of the game, cleary stating this was the real thing (also asking you to buy more DLC) ... but hey, lets ignore it ...
"Shepard has become a legend by ending the Reaper threat.." can mean a hell of a lot more things than what it seems.
It can also just be a stock message for the ending of current content no matter what, in which case...whatever.
It never said the 'real thing'. Just that the Reaper threat was ended. And Shepard has become a legend. That's about... 90% conclusive, but not 100%
Ok let me get it straight ... I don't mind IT per say, its nicely constructed fanfic ... but I strongly oppose the fact that its what Bioware intended or even went for ... and if Bioware says I ended the threat, I'm gonna believe them because they are the word of god ...
Its pretty obvious that the dream sequences with dead child are supposed to show that Sheppard is tormented by the death around him/her ... thats why he/she sees dead kid, shadows of dead PEOPLE, hears DEAD squad mates ... thats it, thats what Bioware intended ... to shove emotions down our throats (as they did with kid getting shot down scene), its nothing more then setting the THEME for "DEATH IS ALL AROUND US" and DEATH weights heavily on Sheppard ... here Bioware just sidetrack Renegade personality for showing emotions ... even the after dreams dialogues confirm this when Sheppard talks about loosing people
Hearing voices? Well Sheppard hears voices FROM THIS CYCLE therefor she doesnt hear Reaper voices ...
Unlimited ammo in last scene? Oh cool, there is unlimited ammo in the first scene.
Sheppard using gun he didnt have? In half cinematics Sheppard OR other squadmember is using weapon they didnt have ...
TIM assuming control? Whole Horizon / Cerberus stage is about TIM researching indoctrination and how to use it, he modified husk creation for his needs, why couldnt he modified indoctrination for his needs to help him control severaly wounded / weakened Sheppard for a very brief moment? (Thats the scene Bioware set, thats how Bioware used that set on that scene, if it was poorly executed, well thats called rushed ending)
etc. as I said EVERYTHING can be explained or written of bad writing, rule of cool, lazy designers, reusing textures, models and of course rushed endings ...
So yea, we could sit here and argue what makes more sense ... but the point is, Bioware did it THIS way, not the Indoc. way ...
EDIT:
SwobyJ wrote...
Blackguard82 wrote...
I am guessing nobody noticed that the starchild is the kid that shepard fails to save and sees in his dreams?
I think everyone noticed that. Some possibilities:
a) Kid was real in the beginning, same as the farm girl was real in trailers, using kids is great for emotions and Bioware reused model to shove more emotions down our throats
How could Catalyst be in Vancouver? Why would he be there, if Sheppard didn't have - at that time - even clue about Crucible or Catalyst
Modifié par DraCZeQQ, 27 mars 2012 - 09:57 .





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