Aller au contenu

Photo

Indoc Theory is False


  • Veuillez vous connecter pour répondre
244 réponses à ce sujet

#151
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages
It basicly comes to this

Posted Image

Indoc theory = Rabbit
Ending was real = Duck

and the author says it might be duck but he though about drawing rabbit too ...he might even used some rabbit parts as well ...

Modifié par DraCZeQQ, 27 mars 2012 - 11:06 .


#152
Va1us

Va1us
  • Members
  • 39 messages
You IT doubters are gonna eat a whoooooooooooooooole lot of crow come April... and I can't wait...it's just around the corner too. :-) It's time to read up http://uninhibitedan.../mind-holy-fuck

#153
Va1us

Va1us
  • Members
  • 39 messages
Better yet, just watch this....   

Modifié par Va1us, 27 mars 2012 - 11:16 .


#154
I Soya I

I Soya I
  • Members
  • 130 messages
Two words. "Wake up"

#155
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages

Va1us wrote...

You IT doubters are gonna eat a whoooooooooooooooole lot of crow come April... and I can't wait...it's just around the corner too. :-) It's time to read up http://uninhibitedan.../mind-holy-fuck


Everything easily explaiable as and now i repeat myself: Rule of Cool, Plot Armor, Bad Writting, Reused Textures and Rushed endings

- Why Star kid is Start kid? reused texture, kids gets more emotional response

- Why you cant kill Keeper? You could never ever killed Keeper in the whole serie, why would they bother with making extra death/getting hit/bleeding/headstot/attacking animations for one? Keeper is prop in the scene

- Why didnt they turn off the beam? Why didnt they shoot down Normandy in Vancouver, Why didnt they turn off Mass Relays, Why didnt they seized Citadel to start with? Its somewhere between Plot Armor/Rule of Cool/Bad Wrtting/Plot Hole and basicly making sure, there is actually something you can play ... if they would do any of this things, there would be NO ME3

- Why are the ending choices built into Citadel / Crucible? Because rushed ending, Rule of Cool, Bad writting, Lazy Designers wanted easy way out? They simply reused Deus Ex: HR, just not so good ... Bioware is famous for reusing ideas from other games ... no suprise here ...

etc.

The main premise of IT is that Bioware are some kinds of Gods of storytelling ... which they clearly are not ...

Modifié par DraCZeQQ, 27 mars 2012 - 11:17 .


#156
Va1us

Va1us
  • Members
  • 39 messages
Their intention was never to kill Shepard. Watch the video. :-)

Modifié par Va1us, 27 mars 2012 - 11:18 .


#157
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages

Va1us wrote...

Their intention was never to kill Shepard. Watch the video. :-)


Well Reapers are incredibly dumb in this cycle, because their logic fall into plot hole, somewhere between ME1 and ME2 ... but the common sense says: Dead Sheppard = No Game (unless he dies in cutscene to be immidiately resurected)

#158
OMEGAlomaniac

OMEGAlomaniac
  • Members
  • 204 messages

CombustiblePanda wrote...

Apparently if you don't believe in the theory then you're either stupid or a troll.

That's not a good message to be spreading.


This. I'm actualy seriously starting to hope it's complete BS, beacause any time I point out a weakness, I'm either "a f*****g idiot", "not a true fan" or some other random insult.

#159
Cazlee

Cazlee
  • Members
  • 1 898 messages

Turkeysock wrote...

Cazlee wrote...

Turkeysock wrote...

Cazlee wrote...

Turkeysock wrote...

Cazlee wrote...

Turkeysock wrote...
Why would TIM want to open the arms for the Crucible. He thinks the Crucible will destroy the Reapers, hence he doesn't open the arms to the Citadel.

Because he knows the crucible is the way to control the reapers.


TIM doesn't appear to know much then. Why then run to the Citadel and inform the Reapers? Why not just take a small task force (there are obviously many Cerberus cells still around even after the fall of his main base) and just lie in wait? Plus, he obviously tried to control the Reapers before the Crucible docked, because the Crucible didn't dock until AFTER Shepard opened the arms of the Citadel, which was either after TIM commited suicide or you shot him.

TIM was already indoctrinated. The prothean VI says as much. TIM still wanted to control the reapers, but he could not because he was already indoctrinated.  We both see this in game, and it is stated by the child.

That doesn't actually counter what I said. The only way for TIM to have tried to take control would have been AFTER the Crucible docked. Because the Starchild stated that the Crucible added three new choices that Shepard must choose. TIM stopped the crucible from docking because he, nor anyone else, knew what would happen.

TIM does not stop the crucible from docking. He tries to get it to happen, but fails.  There are specific dialogues from TIM that show he is aware that the crucible is needed to control the reapers.  It just takes too long to get to the end scene or else I would quote them.


Again, why would TIM run to the Reapers and stop the Crucible from docking in the first place? He obviously figured out that the Crucible was required AFTER he tried to take control and failed.

It's not possible that TIM ran to the reapers because at that point he doesn't know he's indoctrinated. He just wants to complete the crucible and use it before Shepard can because he knows that Shepard will use it to destroy the reapers that he desperately wants to save so that he can control.  The reapers find out about the catalyst because TIM is indoctrinated, so as soon as he found out what the catalyst was, they did too.
Posted Image

Illusive Man: I've dedicated my life to understanding the Reapers, and I know with certainty: the Crucible will allow me to control them.
(A great picture of his eyes too!)

Modifié par Cazlee, 27 mars 2012 - 11:27 .


#160
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages
Little OT:

Posted Image

:wizard: YAY :wub:
 

#161
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages

OMEGAlomaniac wrote...

CombustiblePanda wrote...

Apparently if you don't believe in the theory then you're either stupid or a troll.

That's not a good message to be spreading.


This. I'm actualy seriously starting to hope it's complete BS, beacause any time I point out a weakness, I'm either "a f*****g idiot", "not a true fan" or some other random insult.


thats the problem with bandwagoning :wizard: they support the idea because its popular and feel threatened by someone rendering it less popular

#162
Cazlee

Cazlee
  • Members
  • 1 898 messages
I finished playing the green ending and Shepard has the exact same eyes and skin texture as the blue ending. You can only see her eyes for a few seconds though and have to zoom in.
I'm def seeing that they reused the illusive man's robot texture and eyes on her, but they modified the eyes to be less like his.

#163
Bombe

Bombe
  • Members
  • 155 messages
I just don't buy the IT. Seems like a lot of grasping at straws and reading in to things. I'll gladly eat my hat if it turns out to be true. Even if it was always the intention, though, it was still very poorly carried out.

#164
Va1us

Va1us
  • Members
  • 39 messages

DraCZeQQ wrote...

OMEGAlomaniac wrote...

CombustiblePanda wrote...

Apparently if you don't believe in the theory then you're either stupid or a troll.

That's not a good message to be spreading.


This. I'm actualy seriously starting to hope it's complete BS, beacause any time I point out a weakness, I'm either "a f*****g idiot", "not a true fan" or some other random insult.


thats the problem with bandwagoning :wizard: they support the idea because its popular and feel threatened by someone rendering it less popular


I don't know about other's but I'm not threatened.  I am however bored and should be asleep, but I'm not lol.  You are an intelligent person, I know you are, you play Mass Effect.  I believe in the IT because it is simply the only that makes sense.  To me at least.  Without it the ensuing cutscenes don't even begin to make any sort of logical (key word there) sense.  Only Indoctrination.  Or more specifically the Reaper VI's attempt to indoctrinate you.  It's all right there, just as the codex describes, as the Rachni Queen describes, as Saren describes.  

Load up a save before you started running to the beam.  Do you notice trees.... no.  But as you "come to"  there's shadowing trees there.  You don't wonder about that?  Do  you not wonder why Anderson is unscathed, and arrives to the console before, even when he mentions he jumped in.... after you did.  There is only one clear path to the console, how did he pass you up?....  Finally in that room, a room that looks similar to TIM's room on his former base.  A room with only clear exit/entrance to, Where did he come from?  He described moving through a hall similar to the hall you were wading through.  You never stopped and thought about that?  And many other clues?

#165
Va1us

Va1us
  • Members
  • 39 messages

Cherie Bombe wrote...

I just don't buy the IT. Seems like a lot of grasping at straws and reading in to things. I'll gladly eat my hat if it turns out to be true. Even if it was always the intention, though, it was still very poorly carried out.


Be careful.  I might hold you to that :-)

#166
Paragon Soldier

Paragon Soldier
  • Members
  • 674 messages
Ah yes "Indoctrination Theory", we have dismissed that claim.

But seriously I do support this theory I put it off as someone complaining at first but then I watched the video and it makes sense in most cases. Hell Shepards been inside a reaper and got blasted by that wave from object rho.

#167
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages

Va1us wrote...

I believe in the IT because it is simply the only that makes sense.  To me at least.  Without it the ensuing cutscenes don't even begin to make any sort of logical (key word there) sense.  Only Indoctrination.  Or more specifically the Reaper VI's attempt to indoctrinate you.  It's all right there, just as the codex describes, as the Rachni Queen describes, as Saren describes.  


So you base your premise on the fact that you believe that everything Bioware does ro creates makes sense, even if it clearly show in DA2 that it's not true ...

I can only guess that you are hinting on "hearing alien voices? Halucinations?" well nothing of that Sheppard experience ... there are no halucination (go check SWTOR's IA class story to see, how Bioware makes hallucinations) and the voices Bioware hears are not alien resp. they are not from Reaper aliens they are from dead people, Sheppard lost ...


Va1us wrote...

Load up a save before you started running to the beam.  Do you notice trees.... no.  But as you "come to"  there's shadowing trees there.  You don't wonder about that?  Do  you not wonder why Anderson is unscathed, and arrives to the console before, even when he mentions he jumped in.... after you did.  There is only one clear path to the console, how did he pass you up?....  Finally in that room, a room that looks similar to TIM's room on his former base.  A room with only clear exit/entrance to, Where did he come from?  He described moving through a hall similar to the hall you were wading through.  You never stopped and thought about that?  And many other clues?


There are trees on Earth? nowai ... and please consider that from game design perspective the RUN to the beam and LIMP tot the beam are two completly different scenes, hell they could be even made by two different people for all I know ...

Anderson is unscathed because Bioware rushed ending, there was no indication why he would be scathed, so they could not justify him being scathed in next scene (or did you saw him getting hit by the beam?)

Anderson clearly said that the whole area is realignig self ... he ported to other room, wasnt as beadly beaten as Sheppard went to console, room realigned ...

If something looks similar in a video game, its very often reused model with different reused texture, very common in rushed parts of game

Clear visible exit: there is this realigning that was mentioned, there is this models reuse, there is this rushing part and also there is the rule that says dont add unecessary distracting details to very emotional scenes ...

I stopped to though about it, but I easily explained it as Bioware being Bioware ...
TIM showing up out of nowhere? He was on the Citadel the whole time and he fall under the Rule of Cool ... or maybe he just fell though one of the many many plotholes out there ...

#168
Va1us

Va1us
  • Members
  • 39 messages

DraCZeQQ wrote...

Va1us wrote...

I believe in the IT because it is simply the only that makes sense.  To me at least.  Without it the ensuing cutscenes don't even begin to make any sort of logical (key word there) sense.  Only Indoctrination.  Or more specifically the Reaper VI's attempt to indoctrinate you.  It's all right there, just as the codex describes, as the Rachni Queen describes, as Saren describes.  


So you base your premise on the fact that you believe that everything Bioware does ro creates makes sense, even if it clearly show in DA2 that it's not true ...

I can only guess that you are hinting on "hearing alien voices? Halucinations?" well nothing of that Sheppard experience ... there are no halucination (go check SWTOR's IA class story to see, how Bioware makes hallucinations) and the voices Bioware hears are not alien resp. they are not from Reaper aliens they are from dead people, Sheppard lost ...


Va1us wrote...

Load up a save before you started running to the beam.  Do you notice trees.... no.  But as you "come to"  there's shadowing trees there.  You don't wonder about that?  Do  you not wonder why Anderson is unscathed, and arrives to the console before, even when he mentions he jumped in.... after you did.  There is only one clear path to the console, how did he pass you up?....  Finally in that room, a room that looks similar to TIM's room on his former base.  A room with only clear exit/entrance to, Where did he come from?  He described moving through a hall similar to the hall you were wading through.  You never stopped and thought about that?  And many other clues?


There are trees on Earth? nowai ... and please consider that from game design perspective the RUN to the beam and LIMP tot the beam are two completly different scenes, hell they could be even made by two different people for all I know ...

Anderson is unscathed because Bioware rushed ending, there was no indication why he would be scathed, so they could not justify him being scathed in next scene (or did you saw him getting hit by the beam?)

Anderson clearly said that the whole area is realignig self ... he ported to other room, wasnt as beadly beaten as Sheppard went to console, room realigned ...

If something looks similar in a video game, its very often reused model with different reused texture, very common in rushed parts of game

Clear visible exit: there is this realigning that was mentioned, there is this models reuse, there is this rushing part and also there is the rule that says dont add unecessary distracting details to very emotional scenes ...

I stopped to though about it, but I easily explained it as Bioware being Bioware ...
TIM showing up out of nowhere? He was on the Citadel the whole time and he fall under the Rule of Cool ... or maybe he just fell though one of the many many plotholes out there ...


You haven't watched the vid or read the blog haven't you? :-)  These developers are professionals in their craft, given years to fine tune this game.  It was even pushed back.  It seems too polished to be rushed.  Every thing points to the contrary of that belief really.  The ending is amazing because the game has been used to trick us.  The system we have relied upon throught out the series has been used against the player.  And we didn't know until it was too late.  I'm surprise, truly surprised you don't see that.  

#169
Va1us

Va1us
  • Members
  • 39 messages
You are right about one thing though... the running to the beam and limping to the beam...are definitely two different scenes :-)

Modifié par Va1us, 27 mars 2012 - 12:17 .


#170
Holoe4

Holoe4
  • Members
  • 613 messages
it's just a theory, nothing is written in stone...

#171
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages

Va1us wrote...

You haven't watched the vid or read the blog haven't you? :-)  These developers are professionals in their craft, given years to fine tune this game.  It was even pushed back.  It seems too polished to be rushed.  Every thing points to the contrary of that belief really.  The ending is amazing because the game has been used to trick us.  The system we have relied upon throught out the series has been used against the player.  And we didn't know until it was too late.  I'm surprise, truly surprised you don't see that.  


No they are not, at least not anymore (in my eyes) they are above average thats it ... (*they are proffesionals as they do it for money, but they are not God's of story telling ... )
The games was aimed for CoD crowd, they would never try to trick them ...
It doesnt seem polished ... there is so many plot holes and plot armor used to keep the story and logic so so together ...

Modifié par DraCZeQQ, 27 mars 2012 - 12:25 .


#172
MadRabbit999

MadRabbit999
  • Members
  • 1 067 messages

Va1us wrote...

You IT doubters are gonna eat a whoooooooooooooooole lot of crow come April... and I can't wait...it's just around the corner too. :-) It's time to read up http://uninhibitedan.../mind-holy-fuck


I will make sure to save your comment so I can create a whole thread about it and we can all laugh at you (Just in case you know ;))

#173
Va1us

Va1us
  • Members
  • 39 messages

DraCZeQQ wrote...

Va1us wrote...

You haven't watched the vid or read the blog haven't you? :-)  These developers are professionals in their craft, given years to fine tune this game.  It was even pushed back.  It seems too polished to be rushed.  Every thing points to the contrary of that belief really.  The ending is amazing because the game has been used to trick us.  The system we have relied upon throught out the series has been used against the player.  And we didn't know until it was too late.  I'm surprise, truly surprised you don't see that.  


No they are not, at least not anymore (in my eyes) they are above average thats it ... (*they are proffesionals as they do it for money, but they are not God's of story telling ... )
The games was aimed for CoD crowd, they would never try to trick them ...
It doesnt seem polished ... there is so many plot holes and plot armor used to keep the story and logic so so together ...


When the DLC arrives, and you've experience it, I hope you are willing to revisit this discussion again B)  I know I wil be.  I am incredibly interested on what your opinion will be.  I wonder if you will still doubt the obvious.

#174
Va1us

Va1us
  • Members
  • 39 messages

MadRabbit999 wrote...

Va1us wrote...

You IT doubters are gonna eat a whoooooooooooooooole lot of crow come April... and I can't wait...it's just around the corner too. :-) It's time to read up http://uninhibitedan.../mind-holy-fuck


I will make sure to save your comment so I can create a whole thread about it and we can all laugh at you (Just in case you know ;))


I hope you do :-) I would welcome it.  However that scenario is highly unlikely.

#175
DraCZeQQ

DraCZeQQ
  • Members
  • 1 075 messages

Va1us wrote...

DraCZeQQ wrote...

Va1us wrote...

You haven't watched the vid or read the blog haven't you? :-)  These developers are professionals in their craft, given years to fine tune this game.  It was even pushed back.  It seems too polished to be rushed.  Every thing points to the contrary of that belief really.  The ending is amazing because the game has been used to trick us.  The system we have relied upon throught out the series has been used against the player.  And we didn't know until it was too late.  I'm surprise, truly surprised you don't see that.  


No they are not, at least not anymore (in my eyes) they are above average thats it ... (*they are proffesionals as they do it for money, but they are not God's of story telling ... )
The games was aimed for CoD crowd, they would never try to trick them ...
It doesnt seem polished ... there is so many plot holes and plot armor used to keep the story and logic so so together ...


When the DLC arrives, and you've experience it, I hope you are willing to revisit this discussion again B)  I know I wil be.  I am incredibly interested on what your opinion will be.  I wonder if you will still doubt the obvious.


Sure if you will be able to prove that Bioware intended the IT from the beginning and not just used it as a damage control / simple, community approved, fanfic solution ... :wizard:

Modifié par DraCZeQQ, 27 mars 2012 - 12:39 .