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Release Date:
Alright, this is the biggest thing. Remember when the game was supposed to come out LAST YEAR? Holiday 2011? That gave BioWare less than two years to make the whole game. Of course, we know how they had to push it back and all, but that didn't seem to help much. If so much was undone, why didn't they ask for a whole year?
Simple: have you ever procrastinated on an essay or paper for school? When you come up to your teacher, you don't say "Hey I totally have nothing done, can I have a week to do it?" No. You say "Hey, something came up and I'm not quite finished, can I have one more day?" You say this because you don't want to come off as a total failure, so you just push for as little and believable time as you can to hastily put together whatever possible. So, they asked for three months, which did not provide ample time to fix what I have below.
The Beginning:
When I first imagined the beginning to the game, I imagined Shepard being on trial, and you getting to control what he/she says and such. However, the beginning feels terribly rushed. There's very little exposition and in minutes the Reapers are there, and minutes later you're gone. Basically, all that happens is you get a brief combat drill and see that stupid little kid. It doesn't feel at all like Mass Effect.
Remember ME1's opening? It was incredibly slow, but it made sense for a game with a narrative like Mass Effect. ME2's was good as well, giving you a nice big intro with the Normandy getting blown up, then the Lazarus Station, and then Freedom's Progress. It all flowed very nicely. ME3's, however, gives you very little and before you know it you're on Mars. It's an incredibly sad thing.
The Citadel:
Remember in ME1, where the Citadel was HUGE? In ME2, the Citadel wasn't as large, but the game made up for it by providing you with Omega and Illium, and perhaps Tuchanka as well. However, here you only get one area, in very small pieces. One little Presidium Commons, a tiny embassy, these Docks, and then a pointless bar and the Normandy docking area. There's just so little there compared to the other two games.
Lack of a Squad:
In ME1, you had six people. Five after Virmire. In ME2, you had double that at 12, but of course that made sense because that was the whole objective of the game. But then come ME3, without Javik, you only have a possible six, two of whom could have died on the Suicide Mission in ME2, bringing you down to four. Ever wonder why they gave EDI a body? Well, considering how absolutely pointless it was, I think it's just because they wanted to find some way to get you another squad member. Quite desperate, but I guess it works. And the only new character to that mix is James.
Only Two Main Planets:
Alright, so this is full on galactic war, right? Then why are there only two planets? Really, there's four segments to the game. The initial Earth-Mars-Palaven moon, and then there's Tuchanka and the half-dozen missions surrounding it, and then Rannoch and the half-dozen missions surrounding it, and then Thessia-Cerberus-Earth. The homeworld of the Asari and Salarians are just sorta tacked on there, but with the Asari it's semi-acceptable because they're the most prominent race in the galactic community at that time (as stated by Javik), so when the Reapers get there they just go crazy, as we see. With Sur'Kesh, it's just come and go, but it makes good material for a demo, I guess. This game should have been twice as long as it is, with Thessia and Sur'Kesh playing bigger roles.
From Ashes:
Day 1 DLC? That screams rushed desparation to me. However, not in the way you may think. An extra character and mission were always a part of the N7 Edition, but just look at the Eden Prime mission. It's so come-and-go that I barely notice it. It just seems like they just cranked out some tiny mission that can be completed in just 20 minutes. There's no civilans or anything, there's no... anything. Just the videos (which are cool, by the way) and of course Javik (and more importantly, his gun). Javik is really cool, and his unique dialogue wasn't rushed at all, but his mission sure was. I think he may have actually been intended to be part of the main game, no DLC, but they didn't have enough time to make another character. Who knows.
Lack of Side Quests:
This is probably the best evidence. There's only two side quests off the top of my head that are NOT just multiplayer levels repurposed for a mission (the Rachni one, the Samara one, and the Jacob one). Also, there's a million quests on the Citadel where you eavesdrop on someone, and then you just go and scan a planet and come back. Does that not seem tacked on and rushed? All it requires is getting the voices and putting the stuff on planets--all the coding and everything is already there. Also, the N7 missions are just MP maps (which were obviously designed for MP before being put into the SP) with objectives. Also, the Journal is not updated for Side Quests accordingly, which is a real, real pain. If there's any evidence that the game was rushed, this is it.
Lack of Acknowledgement for Past Side Quests:
In ME2, there were plenty of acknowledgements for your past side quests. Certain people showed up on Omega, certain people reappear and are remembered, sometimes you hear things on the news, but mostly you just got an email. However it was there. In this game, I imported a save where I did almost every side quest in ME1 and EVERY side quest in ME2. I hardly got acknowledgement for any of it. Not even an email. Apparently someone forgot to remember all that.
Choices Don't Matter:
Another compelling piece of evidence. If you killed the Rachni Queen in ME1 (which I didn't, but from my knowledge) you still get the Rachni in ME3. I do know why this is; so that they could fit Ravages into MP, but still, there should be some difference in ME3. Also, if you chose to destroy or keep the Collector Base, very, very little difference is made in ME3. Another thing is that if you chose Anderson as the councilor in ME1, he steps down (without it being explained except for Codex entries, but who reads those) and Udina succeeds him. They should have really given two different branches for what happened depending on which choice you made, but whatever.
Space Hamster:
THE SPACE HAMSTER DOES THE EXACT SAME THING AS IN ME2. NO DIFFERENCE WHATSOEVER. RAAAGE.
Where'd all my guns and armor go?:
Apparently all your guns and armor were sold off to random shops by some jackass working on the Normandy. I mean, what use would the Alliance have for all that equipment? Why would Anderson possibly want to have all this weaponry and protection for a war? Why didn't this import from my ME2? Why not reward the people who went all 100% and got everything? Whatever.
Lack of Armor:
The majority of armor here is from ME2. Well, all of the full-body armor, anyways. As stated above, you must buy them, but why would a Citadel shop have a Cerberus armor suit? Or a Collector one? The Blood Dragon? None of it makes sense. The N7 armor has more variety, but most of the helmets for it are returning from ME2, as well. Thankfully, the same is not true with the guns.
Lack of Love Interests:
Here's another good one. While this may have something to do with the Lack of Squadmates issue, it is really apparent when you think of it this way. There's only two romance options for MShep only: Ashley and Cortez. There's only two for Femshep only, Traynor and Garrus. However, Garrus can only be continued from ME2, as with three others. Also, if Kaiden died at Virmire, there is no heterosexual romance for Femshep. And just take Allers off of the roster, because no one likes her anyways. Kelly Chambers might not have survived the Collector Base, so your options are really narrow. It's absolutely ridiculous.
The Ending:
Ah yes, the ending. I refuse to believe that BioWare made an ending THAT BAD just to pull off some move for the Indoctrination Theory. The ending to ME1 and ME2 were too good for that. The ending was clearly rushed, as seen in how all the endings are 98% the same, and with all the plotholes and such. It's just a mess, as we all know. So now we're stuck with a rushed and messy ending, but BioWare can't confess that they rushed it. Why? Because if they said "Yeah, we know the ending sucked, but EA pushed us to release it sooner, so we had to rush one together," then they'd get fired by EA and left in the dust. They just can't do that.
Now why would EA cause this?
Think about it. What other game came out last year that was a big seller? Battlefield 3. If EA had Mass Effect 3 and Battlefield 3 both released in close proximity to each other like that, their profits would go through the roof, as would their stocks, and they'd be rolling in money. BioWare is lucky to have gotten the delay they got. It's sad to see that the entire franchise just got ruined because of release dates, but that's what BioWare gets for working with EA.
Broken Promises:
This is the same as above, essentially. BioWare made so many promises for what they wanted to do with the game, and all their statements of the said 16 endings and such were probably something they had on a list of things to accomplish, but were ultimately slashed out as a result of the narrowing timeframe. They promised large, lively cities, but as we can see with the presented Citadel issue, that's not present. Everything that is wrong with this game is a result of rushed and sloppy work, which is sad.
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Edit 3/27 12:06 EST:
EMS:
One thing that is odd is the EMS system. Basically it puts all of your relevant choices from the games into a numbered statistic. As we know, these choices don't really matter, though. Instead, depending on the value of this number, little things differ, like whether or not your squadmates die at the rush to the beam, whether or not you have access to the synthesis ending, or whether or not you get the "good" ending or the "bad" ending. If they really had time to flesh out these choices, we wouldn't have the EMS system.
Lack of Dialogue:
This is one that's personally my pet peeve. You can only choose your dialogue 1/4 of the time, and have 1/2 the option. I think only ONCE did I ever have a middle/gray option. One might say that this was to cater to "casual" players and to make it less complicated, but they have an option for choice or no choice, right? Why does the option for choice have such little difference than the other? Now, if this dialouge is influenced by your reputation/Paragon/Renegade bar, then that can be acceptable. In fact, that'd be better than the other two games, where you can't make sharp U-turns in morality all the time. Still, there should have been an OPTION. However, it takes a lot less time to script, voice act, and program different responses, so doing all of that would probably have added another month onto development time.
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Edited 3/30 12:22 EST (Sorry for lack of any updates. I've been busy and have had writer's block)
The Catalyst:
Ah yes, him. Well, he was actually a rush job. I mean, we meet him in the last five minutes, there's only 14 lines of dialogue for him, and he's just the same kid as before (that I really didn't grieve for, even though I'm Paragon). His logic is also incredibly flawed, i.e. the "I made some synthetics to kill you, so you don't get killed by synthetics" thing. That would be fine... if you could argue against it. I mean, who knows, maybe whatever species this person is really from is like the Protheans, selfish and prideful and believing that they are the only capable people to exist, so they must lay down the law. That would actually be great to argue against that... but you can't. Why? That'd require more lines of dialogue, more scenes to be rendered, and... an epilogue.
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Edited 4/12 3:27 EST (
I apologize for the lack of updates. Been quite busy lately, but that doesn't mean I don't have more evidence.)
The Soundtrack:
I don't know if anyone noticed, but half the soundtrack is recycled from ME1 and ME2. Now that's fine, especially since ME2's soundtrack was so amazing, but still. Another thing is that they advertised Clint Mansell as the soundtrack artist, but it turns out he only did two tracks, both of which were very similar. Strangely, this isn't the first time an EA game has advertised a famous composer for one of their games and only did two similar tracks. Crysis 2, released in March of 2011, did the same thing with Hans Zimmer. He did two tracks, both of which were very similar, and were placed at the beginning and the end of the game. Fastforward one year later and the same thing happens with ME3. Coincidence, or deceiving marketing and/or rushing?
Extended Cut DLC:
This really doesn't need to be explained, but I'll do it anyways. This basically says in big bold letters that we were sold an unfinished game. This can be reconciled by the fact that it is being done, however, and that it will be free. I do eagerly await this, as do most of us, but this is the last nail in the coffin for proving that this was a sadly rushed game.
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I hope that now everyone can see why the game's problems are the way they are.
This is no conspiracy, or Indoctrination Theory, just plain time constraints. Nothing more.
If you have anything to add, or want to correct me on something, go ahead. But be civil, please. I'll also be adding more things as I think of them.
Thanks.
Modifié par Terminus Echoes, 12 avril 2012 - 07:28 .




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