Evidence that ME3 was Incredibly Rushed (Updated: 3/30 12:22 EST)
#226
Posté 27 mars 2012 - 06:18
From second game onwards it feels like im stuck in a giant building, rather than a galaxy
#227
Posté 27 mars 2012 - 06:19
Cut to DA2. The game was horribly rushed, it had time gaps that were not necessary. The story did not flow well. Choices didn't matter just like in ME3. Texture issues abounded in DA2 just like they are in ME3.
Cut to ME3. Texture issues, load and lag times. Lip syncing to audio files not working properly. Combat still dumbed down and linear. Open world Exploration still gone like it was from ME2. Trying to get more of the shooter crowd to buy their games. FemShep still runs like a man with her legs spread apart like she has male genitalia between her legs. Even though her walk is a bit more feminine in the game her toes point out to the side and thus she still has somewhat of a male gait when walking. Romance scenes for f/f for femshep were just immersion breaking and were not realistic. I could go on and on and on.
Ever since EA came into the picture the game quality has gone down. The games are rushed and not even fully polished. Females don't walk as females anymore or run as females anymore. The games they produce lack quality and overall love and care.
Letting EA buy them out was a bad business move over all.
Modifié par Heather Cline, 27 mars 2012 - 06:22 .
#228
Posté 27 mars 2012 - 06:22
#229
Posté 27 mars 2012 - 06:27
The dialog implies two things, one EMS had a much bigger effect, even determining how many Reapers broke off. Two, Joker and, by extension, the Normandy was clearly meant to take part in the battle at earth (the CGI trailer supports this as well), but this was cut, for what ever reason. He would have provided air support at some point, and it seemed to have a different level of effectiveness, as Anderson has two different comments on it.
Just gonna repost this considering it was lost at the last post on the last page.
Also adding in video evidence.
#230
Posté 27 mars 2012 - 06:34
Sadly, I see no "evidence" here that ME3 was rushed... just speculation and conjecture, which boils down to "I think it was rushed. Here's why.".
I think it was rushed, too... but your title is incredibly misleading.
#231
Posté 27 mars 2012 - 06:42
Heather Cline wrote...
DA:O and ME1 were great.
ME1 had character recruitment interwoven with the game that it wasn't forced on you. The story flowed well and was presented well. Cut to ME2. The story was non-existent. The plot non-existent. Character recruitment was forced on you, not interwoven with the story.
Texture issues, load and lag times. Lip syncing to audio files not working properly.
Texture pop-in and resolution issues, loading and lag times, and lip synching problems have plagued ME since the first game. That's absolutely nothing new.
Inventory management in ME1 was an unforgiving, abominable nightmare. Especially in light of the fact a good 80% or so of the equipment you got was statistically worthless and otherwise served only as omni-gel fodder or vendor bait so you can save up for master spectre weapons and colossus/predator armor later. Which, interestingly enough, was the only use you had for credits other than grenades and medi-gel upgrades thanks to the occasional bone you get tossed through the RNG avalanche of equipment.
Only Garrus and Wrex were optional squaddies in ME1. Ash and Kaiden you had no choice until Virmire, and you are forced to take Tali and Liara. Hell, Therum is a recruitment mission!
You had a lot more latitude to not recruit in ME2. Grunt could stay in his tank, and you could sell Legion to Cerberus or just leave it rot in the AI core. If you're savvy, you can move onto the Collector ship phase of "Stop the Collectors" without having recruited Tali, Thane or Samara. Which means the only squadmates you're forced to recruit are Jacob, Miranda, Garrus, Jack, and Mordin. Other than that, the entire game's plot is recruiting a team to do the suicide mission, what do you expect here, the Wrath of Khan?
#232
Posté 27 mars 2012 - 06:58
zeypher wrote...
hate me if you want. but i miss landing on planets me1 style. They made me feel like yes im in a galaxy, hell when i did the lunar mission and looking at earth. they all added a feeling of vastness.
From second game onwards it feels like im stuck in a giant building, rather than a galaxy
I can't hate someone I agree with.
Landing on a planet and having open terrain to explore was one thing I truly love about the first game. Sure it was a brief square of land out of an entire planet, but they were all so diverse. And the interiors felt more open and engaging.
Oh to game in a world where ME2 and ME3 were as vast as ME1.
#233
Posté 27 mars 2012 - 07:05
JakeMacDon wrote...
[/i]Y'know, I've been trying to defend this game. I really do like it. I've gone on long speeches elsewhere full of benefit of doubt for BW, but every playthrough I attempt just spells out everything that's missing. I should not dread wanting to play any Mass Effect, and then I hit the Citadel and think of those five million fetch quests for arbitrary and far-too-necessary "war assets". But dread it I do. There's too much of it that could have been woven through story, through some other LI series of quests that filled out the main story, gathered our assets as we went and let us have closure with the kids we'd recruited for Collector-killing. Nope. We get tedious back and forth, back and forth.
Someone somewhere seriously dropped the ball. There were big ol' fibs with fecking bright ribbons on 'em told over and over. I'm not angry at the creators of this game. They did a helluva job. I've had fun and don't regret the money.
But I'm not impressed. I am put-out, and just out-and-out disappointed. Some money-grubbing bottom-liner slapped his d!ck all over this pretty lady called ME3 and left her bruised and half-naked, then he shoved her into the street and demanded she make him some money with a monkey and a cup. Boils the blood. He needs to be strapped in a chair in the middle of a large mall and people should be allowed to come up and slap him upside his head, so he can think about what he's done.
My problem is that I expected more - not a whole lot more, not anyone kissing my butt, or stuffing the game full of trivia or pointless nonsense like Tali painting her chicken-feeted toenails after a good slammin', just... more.
A nuance or two. I would have waited until the end of the summer or Xmas, no problem. I'm old, but I would have given you the time. I would have paid for another DVD full of deeper content, cheerfully. We were waiting for an UP or a Wall-E (which we were kinda promised) and we got Cars instead. It wasn't "close enough", guys. Not even remotely.
Oh, and speaking of which, one piece of advice for EA - do think of Disney, and how they handle Pixar.
They don't.
...and the money rolls in....
Jus' sayin.
Head of the nail = hit
I couldn't agree more, it wasn't a bad game by any stretch of the imagination but it could have been so MUCH MORE. I think all the controversy about the end is, at least in some way, people venting about their overall dissappointment of the game. It truly did fail to live up to expectations (mine anyway).
#234
Posté 27 mars 2012 - 07:29
However, there are definitely other aspects that seem very rushed, the buggy-ass cutscene animations and broken quest logs being prime examples. It also feels much more slimed down to appear to casual FPS players (I consider anyone who doesn't get even a little emotionally invested in the storylines of games a casual gamer), which makes me sad as I'm a traditional rpg girl to the core
I also definitely think Javik was intended to be in the main game, as his dialogues explain so much that would've been very confusing without him. The reapers' motives even kind of make sense if you spoke to him enough. The final cutscenes are where it all falls apart for me.
Modifié par Liraelx, 27 mars 2012 - 07:29 .
#235
Posté 27 mars 2012 - 07:37
Janus382 wrote...
Wow, long post.
Sadly, I see no "evidence" here that ME3 was rushed... just speculation and conjecture, which boils down to "I think it was rushed. Here's why.".
I think it was rushed, too... but your title is incredibly misleading.
It's not conjecture to point to things that were cut, but proved to exist from audio bits and code scraps mined frorm the game.
The journal system being fundatmentally broken is evidence. No conjecture there.
The animation shows lack of polish. It's pretty terrible in most minor cut scenes. This would also be evidence and not conjecture.
Conjecture would be saying that it looked like they finished more cut scene animations for BroShep than FemShep...for example, you can see this in the paragon cut when talking to Khalisah. FemShep is stabbing her fingers through the reporter's shoulder, while BroShep is actually touching her.
It IS conjecture that the scan/fetch quests are due to the game being rushed. It certainly feels like a way to add more "content" in a quick amount of time. Besides VA, everything involved with it is resused from ME2 or is text. Still, it's only circumstantial.
#236
Posté 27 mars 2012 - 07:52
Ex- squadmates quests r OK. My main concern is with "Hi i overheard ur conversation" type sidequests. What is more annoying is that these meserable quests appear in one journal with the main quests so it makes u believe that those sidequests r important. Have u played the witcher? The game (actually both its parts) shows how sidequests should be handled. Ironically, cdprojects (developer of witcher) were highly inspired by Bioware...
#237
Posté 27 mars 2012 - 07:58
#238
Posté 27 mars 2012 - 08:01
#239
Posté 27 mars 2012 - 08:18
#240
Posté 27 mars 2012 - 08:20
#241
Posté 27 mars 2012 - 08:28
I heard multiplayer was developed by an another group. No?
Malenek999,
Psychologically I cannot accept automatic dialogs in ME3 after it was the main feature of dlc characters in ME2.
Modifié par Merzavets, 27 mars 2012 - 08:36 .
#242
Posté 27 mars 2012 - 08:32
Psychologicaly i can't accept automatic dialogs after it was invented into ME2 as dlc (Zaed and Kasumi).
Modifié par Merzavets, 27 mars 2012 - 08:36 .
#243
Posté 27 mars 2012 - 08:33
#244
Posté 27 mars 2012 - 08:40
#245
Posté 27 mars 2012 - 08:43
#246
Posté 27 mars 2012 - 08:46
Catroi wrote..
I hate EA so much, why did you sell your souls to these devils bioware? why??
I guess they saw it as an level up
#247
Posté 27 mars 2012 - 09:21
Evidence and proof are two different things.Janus382 wrote...
Sadly, I see no "evidence" here that ME3 was rushed... just speculation and conjecture, which boils down to "I think it was rushed. Here's why.".
Proof proves a theory.
Evidence supports a theory.
The title is fine.
#248
Posté 27 mars 2012 - 09:25
#249
Posté 27 mars 2012 - 10:04
Cant Planet wrote...
Evidence and proof are two different things.Janus382 wrote...
Sadly, I see no "evidence" here that ME3 was rushed... just speculation and conjecture, which boils down to "I think it was rushed. Here's why.".
Proof proves a theory.
Evidence supports a theory.
The title is fine.
Exactly. What I did here is no different than what the Indoctrination Theory posts present. I noticed some things, connected the dots, and presented them here, not claiming them to be factual, but claiming to be possible reasons for a certain outcome.
Who knows. Maybe the game wasn't rushed. Maybe this was the intended product from when it was first conceived. I doubt that, however, but feel free to believe otherwise.
===
Also I apologize if I didn't address much that was said in the last ten or so pages. I'm glad this thread is getting a lot of attention, so that people will see just how much was affected by EA's pressure. I would love to address every point brought up, but I'm quite busy and can't always do so. I do appreciate everyone's calm responses, and hope that this has been an enlightening experience.
#250
Posté 28 mars 2012 - 12:00




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