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Evidence that ME3 was Incredibly Rushed (Updated: 3/30 12:22 EST)


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#251
fgabales

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Chaota Vos wrote...

Question; what else could a Space Hamster do?


maybe BW could add a ball so the hamster can play with it...
or maybe put another hamster so they can play together :devil:

#252
thepimpto

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 social.bioware.com/forum/1/topic/355/index/9983258#9983258

I agree OP. The severely linear gameplay left me feeling there was a lot "missing" from ME3

#253
Malsumis

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Terminus Echoes wrote...
Lack of Love Interests:

Here's another good one. While this may have something to do with the Lack of Squadmates issue, it is really apparent when you think of it this way. There's only two romance options for MShep only: Ashley and Cortez. There's only two for Femshep only, Traynor and Garrus. However, Garrus can only be continued from ME2, as with three others. Also, if Kaiden died at Virmire, there is no heterosexual romance for Femshep. And just take Allers off of the roster, because no one likes her anyways. Kelly Chambers might not have survived the Collector Base, so your options are really narrow. It's absolutely ridiculous.


Pfffffft.

What a joke, there are too many romances/love interests in ME3. 

#254
OblivionDawn

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Yep, OP.

This is the realistic alternative to the Indoctrination theory.

#255
RedShft

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Terminus Echoes wrote...

Alright, so yesterday I did some thinking. There's so much in this game that is way underdone, that it hardly feels like Mass Effect. Here's what I came up with. I'll try to start from beginning to end.

=======

Release Date:

Alright, this is the biggest thing. Remember when the game was supposed to come out LAST YEAR? Holiday 2011? That gave BioWare less than two years to make the whole game. Of course, we know how they had to push it back and all, but that didn't seem to help much. If so much was undone, why didn't they ask for a whole year?

Simple: have you ever procrastinated on an essay or paper for school? When you come up to your teacher, you don't say "Hey I totally have nothing done, can I have a week to do it?" No. You say "Hey, something came up and I'm not quite finished, can I have one more day?" You say this because you don't want to come off as a total failure, so you just push for as little and believable time as you can to hastily put together whatever possible. So, they asked for three months, which did not provide ample time to fix what I have below.


This point isn't valid. Bioware has been working with this same engine for over 5-6 years. Probably longer, I don't know when the began development modifying the unreal engine 3.  With that much time and two full games already completed, Two years is a fine time schedule. 

Some Bioware employees, if they've been working on ME since the first game have probably been working with this same engine for around 8 years. They have loads of experience with this engine, the game itself, the asset pipeline, tools among other things. They've become experts on this game and all of the support structure around it. 

ME3 was NOT rushed, and any argument against this is laughable. This game is of extremely high quality and it shows.

#256
Mr_Glasses

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RedShft wrote...
ME3 was NOT rushed, and any argument against this is laughable. This game is of extremely high quality and it shows.

Hahaha... Ha.... heh..

Anyways. If you guys read Final Hours then ya all know that it was mentioned Bioware team were in a hurry.

#257
RedShft

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Mr_Glasses wrote...

RedShft wrote...
ME3 was NOT rushed, and any argument against this is laughable. This game is of extremely high quality and it shows.

Hahaha... Ha.... heh..

Anyways. If you guys read Final Hours then ya all know that it was mentioned Bioware team were in a hurry.


Yup, sure shows, the game sure is buggy.

#258
humes spork

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RedShft wrote...

Yup, sure shows, the game sure is buggy.


No more or less buggy than other triple-A releases on average. The entire industry is slacking on QA, and has been and in increasing levels for years.

#259
RedShft

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humes spork wrote...

RedShft wrote...

Yup, sure shows, the game sure is buggy.


No more or less buggy than other triple-A releases on average. The entire industry is slacking on QA, and has been and in increasing levels for years.

I was being sarcastic, I'm not sure if you noticed, it's hard to tell. In my personal experience with ME3 I have not experienced the amount of bugs I have in other games recently. 

I really don't care what anyone else thinks, especially on these boards lately, since most people here just act angry, cynical and whiny but ME3 was not rushed. Nor was it a bad game. 

There are plenty of bad, buggy and rushed games out there, some people on these forums need to gain a sense of perspective instead of nit picking and proclaiming that the game is "rushed" and "bad".

#260
Xandurpein

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Terminus Echoes wrote...
Lack of Love Interests:

Here's another good one. While this may have something to do with the Lack of Squadmates issue, it is really apparent when you think of it this way. There's only two romance options for MShep only: Ashley and Cortez. There's only two for Femshep only, Traynor and Garrus. However, Garrus can only be continued from ME2, as with three others. Also, if Kaiden died at Virmire, there is no heterosexual romance for Femshep. And just take Allers off of the roster, because no one likes her anyways. Kelly Chambers might not have survived the Collector Base, so your options are really narrow. It's absolutely ridiculous.


I agree with a lot of the critizism at Mass Effect 3, but this really isn't a valid point in my opinion. It's true that the quality in the continuation of the romances from Mass Effect 2 varied a bit, but on the whole you had more than enough options. You could romance Ashley/Kaidan, depending on who survived Virmire. You could continue the romance from ME2, you could have a few non-squadmates like Cortez, Traynor or Allers and you could romance Liara. All in all, I think they provided more than enough, so I'm certainly not going to fault Bioware for lack of choice there.

Modifié par Xandurpein, 28 mars 2012 - 08:06 .


#261
SaladinDheonqar

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I agree with the updated points as well. EMS could've been such an awesome mechanic. Instead of higher values just opening up slightly different variations of one ending, they could've made cinematics, not unlike the suicide mission ones, showing how the notable war assets you acquired participated in the battle & the consequences it might've had. You spend your whole game collecting this thing, and then you find out it just sort of doesn't matter. What a let down. And the dialogue was just a hollowed out version of the previous games. They trimmed everything down to just paragon & renegade options with the respective interrupts. And the two options at times didn't even vary much. A sign of a rushed game? I believe so, partly because the alternative is worse.

#262
humes spork

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RedShft wrote...

I was being sarcastic, I'm not sure if you noticed, it's hard to tell. In my personal experience with ME3 I have not experienced the amount of bugs I have in other games recently. 

I really don't care what anyone else thinks, especially on these boards lately, since most people here just act angry, cynical and whiny but ME3 was not rushed. Nor was it a bad game. 

There are plenty of bad, buggy and rushed games out there, some people on these forums need to gain a sense of perspective instead of nit picking and proclaiming that the game is "rushed" and "bad".


Just making a generalized comment, yours was a good place to start.

ME3 is fairly buggy, but they're mostly minor bugs with the exception of one or two. It surely didn't ship with showstoppers like some other triple A releases of the last few years (RDR and Skyrim spring immediately to mind).

Screaming immersion-breaking horror as if the apocalypse has personally visited your console and/or PC because Shepard goes all Exorcist on Liara during a bit of dialogue, or because a background sprite hundreds of meters away isn't animated, is a little extreme.

#263
Virgil0211

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Part of the problem is just what constitutes a "rushed" product. You're not talking about some objective yes/no status, like whether or not a game has puzzle or shooter elements. Any product subject to a budget and/or a schedule will have ideas that are promoted, supported, even developed, and ultimately cut from the final product due to the above. ALL games have this (and movies, television shows, etc). There are also artistic reasons for doing so. If time/money are already at a premium, then something with a possible artistic reason in addition may get the axe first. In a game about a galaxy-ending war, would it make sense for all of your companions to be looking to get into the main characters' pants (Insert your own Dragon Age 2 joke there, and feel free to point out the irony of mentioning DAII in this comment.)? Even so, would including this possibly take away focus from the galactic conflict? How long would it take to code that? Is it something that could possibly be left for DLC later, after sales of the main game have already recouped the development costs and left a bit of surplus to be applied to later DLC development? (By the way, the longer the game spends in development, the longer the company goes without recovering the spent assets. This directly affects the value of their shares of stock. That affects the market value of their stock, particularly if the shares develop a pattern of going down in value until a release, at which point they go up in value. This can have adverse effects on EA's ability to raise money for developing games, which would mean lower budgets for future games. It's a bit of a balancing act between the amount spent on development and the ability to recover development costs to continue increasing the value of their shares. I'm not saying this to justify everything EA does, but more to try and get some people to consider their perspective when they make these decisions. In the end, EA's job is to coordinate the money. They give Bioware the resources, the timetables, maybe a few requirements (we would like to produce a sequel to property A to take advantage of its recent spike in popularity), and Bioware does the rest.)

In the end, the list looks more like a list of things that some people wish were more developed about the game. It doesn't necessarily indicate that the game was 'rushed'. To determine that, even to a point, you'd probably have to have access to internal memos/documents concerning the game's development, particularly whether or not the development schedule was cut short in order to take advantage of a short-term increase in popularity of a given IP. There's probably more evidence that something like Dragon Age II (though I seem to be the only person who actually enjoyed that game in spite of its flaws, judging by these forums) was rushed rather than ME3.

Anyway, rant over. Flame away.

#264
Solmanian

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garf wrote...

Here's another point ... There are many empty rooms on the well realized Normandy. Were they there because they were in too much of a hurry to change the map? or were the intended to house people who they didn't have time to write/import?

or a little from both columns?

DLC comps, like kasume and Zaeed. Also the only places that I remeber being empty are the life support (than's place) and jack hidey hole under engineering which to be frank it's not exactly living quarters. Mordin's lab and jacob armory were replaced with war room. Another empty place is the AI room, which again you cant exactly stuff people in.

#265
thinicer

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I would have allowed six more months development time to get the ending right, ANYTHING that rids us of the horrid star child.

#266
Terminus Echoes

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Updated again with two more things. Sorry for being so quiet. Been a busy bee as of late.

#267
jinxter69

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Another bump for this worthy thread...

#268
SolidisusSnake1

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OP you make me cry because it is all true.

#269
bobafett007

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LOCKDOWN!




:devil:

#270
robertm2

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This thread needs to come back to life in case anyone missed it. People deserve to know that the ending was the least of me3's problems.

#271
Grub Killer8016

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I like this OP, he makes sense!

#272
Tipsyfresh

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Just seeing this thread, good points OP. I'd like to add that if you go inside purgatory and look at the inaccessible levels below, you can clearly see unfinished models. And I don't mean the static figures that are fully colored and costumed, I mean 3d models that lack color and any detail - check out the hanar shapes and others. This kinda upset me because now we can really see, in-game, how bioware missed details and took shortcuts and basically ruined my experience. Kinda upsetting for the dlc coming up to.

#273
corkey sweet

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i could tell after i finished my 1 and only play through. It was rushed

#274
WindfishDude

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ME3 desperately needs an Enchanced Edition.

I would even pay for it.

#275
Epsilon330

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Isn't it simple?
EA blatantly corrupts every franchise and company they take over. Bioware is just another reminder of that now. EA forced them to cut corners to meet a deadline.
Hopefully the fall of Bioware will make more "neutral" game companies realize that EA is nothing more than a money-obsessed tumor.