5083100 wrote...
Space Hamster:
THE SPACE HAMSTER DOES THE EXACT SAME THING AS IN ME2. NO DIFFERENCE WHATSOEVER. RAAAGE.
RAAAAAAAAAAAAAAAGE
...signature... is... amazing... ASSUMING DIRECT CONTROL.
5083100 wrote...
Space Hamster:
THE SPACE HAMSTER DOES THE EXACT SAME THING AS IN ME2. NO DIFFERENCE WHATSOEVER. RAAAGE.
RAAAAAAAAAAAAAAAGE
Modifié par FemmeShep, 27 mars 2012 - 08:08 .
FemmeShep wrote...
I mean it makes sense guys. Just look at EA and their history. Almost every company to be bought from EA has shifted their style.
It's like any company that is bought out. Their new owners/boss's have a big influence on the company. So at least to me, it seems obvious that BioWare is shifting their development style to fit their deadlines/limitations.
GBGriffin wrote...
FemmeShep wrote...
I mean it makes sense guys. Just look at EA and their history. Almost every company to be bought from EA has shifted their style.
It's like any company that is bought out. Their new owners/boss's have a big influence on the company. So at least to me, it seems obvious that BioWare is shifting their development style to fit their deadlines/limitations.
I agree, but honestly, it also makes sense to people that BioWare is planning the "greatest troll ever" with some sort of planned ending conspiracy...thing.
I think more and more people (well, I would hope) are starting to stray away from the...theory...and realize it was just rushed, but some people still cling to their belief that BiOWare wouldn't do "this".
Modifié par FemmeShep, 27 mars 2012 - 08:15 .
Thornne wrote...
What I find interesting is that all these things were pretty obvious during my playthrough. The broken quest journal was really annoying.
BUT, I did not care. I was really enjoying the game, for all it's flaws. I could excuse (or at least mostly ignore) the problems because it was ME3, and I was finally going to get a showdown with the Reapers and put the whole series to bed.
Then I hit the ending.
eshilia wrote...
Personally I had no problem with the beginning. Actually I don't even understand why do you say the ME2's opening was so much more detailed. What did you miss here? The long cinematics? The Shepard-praises by other characters? I really enjoyed it this way, and actually, it makes you feel there is no time. Which is actually very true.
For mentioning the lack of squad: it all made sense in the ME2 since in the very end they all raided a Collector base with you. I think I don't need twenty people to choose those two I have to grab with me, do I?
If you killed the Rachni Queen in ME1, she returns as a raging monster in ME3 (in fact, she's patched together from pieces by the Reapers), so I wouldn't say it didn't matter. Okay, either way you can _meet_ something you can call a Rachni queen, but really, at EMS it does matter.
On the other hand I believe you feel disappointed and I can see the reasons in your other statements, but meh, most of them are stated as facts. The question about the beginning of the story and the size of your squad is really a matter of personal taste and I think ours didn't exactly match there. But I have to agree regarding the quests and the Citadel, unfortunately
.
Modifié par Avatar231278, 27 mars 2012 - 08:21 .
Modifié par wtbusername, 27 mars 2012 - 08:22 .
FemmeShep wrote...
Even the ending aside though, the game feels lacking in a lot of areas. It's heavily focused on the main plot. Which is fine, Mass Effect has always been driven by this main story. But ME3 by far has the most chipped away world/depth of side missions and other stories to flesh it out. It's mostly just the main plot.
So even if they are trolling with the ending, or there is a twist, it still doesn't really change the fact that ME3 is very stripped down/streamlined/ and feels on the rails.
You forgot Tali. Also, haven't checked yet, but didn't they promise Vega to be romanceable?Here's another good one. While this may have something to do with the Lack of Squadmates issue, it is really apparent when you think of it this way. There's only two romance options for MShep only: Ashley and Cortez. There's only two for Femshep only, Traynor and Garrus. However, Garrus can only be continued from ME2, as with three others. Also, if Kaiden died at Virmire, there is no heterosexual romance for Femshep. And just take Allers off of the roster, because no one likes her anyways. Kelly Chambers might not have survived the Collector Base, so your options are really narrow. It's absolutely ridiculous.
The shops with the ME2 armour has a simple justification. IT'S YOUR ARMOUR YOU'RE BUYING BACK FROM WHOEVER IT WAS SOLD TO.The majority of armor here is from ME2. Well, all of the full-body armor, anyways. As stated above, you must buy them, but why would a Citadel shop have a Cerberus armor suit? Or a Collector one? The Blood Dragon? None of it makes sense. The N7 armor has more variety, but most of the helmets for it are returning from ME2, as well. Thankfully, the same is not true with the guns.
You obviously haven't played Pinnacle Station. That was a whole DLC's worth of obviously MP maps in a game without MP. I'm still iffed that NONE of those maps made it to ME3's MP despite being well-suited for them. Well, except the Therum-inspired one, it was a tad small. The Virmire and Feros ones, however, would've worked magically in ME3.Also, the N7 missions are just MP maps (which were obviously designed for MP before being put into the SP) with objectives.
Modifié par Noelemahc, 27 mars 2012 - 08:30 .
Guest_forsaken gamer_*
Looking at their release schedule, it looks like DA2 was pushed out early in anticipation for upcoming KOTOR, and then KOTOR's release was pushed out earlier, maybe (?), which actually gave ME3 more time. I can't remember KOTOR's original tentative release date, though.Terminus Echoes wrote...
Release Date:
Alright, this is the biggest thing. Remember when the game was supposed to come out LAST YEAR? Holiday 2011? That gave BioWare less than two years to make the whole game. Of course, we know how they had to push it back and all, but that didn't seem to help much. If so much was undone, why didn't they ask for a whole year?
Simple: have you ever procrastinated on an essay or paper for school? When you come up to your teacher, you don't say "Hey I totally have nothing done, can I have a week to do it?" No. You say "Hey, something came up and I'm not quite finished, can I have one more day?" You say this because you don't want to come off as a total failure, so you just push for as little and believable time as you can to hastily put together whatever possible. So, they asked for three months, which did not provide ample time to fix what I have below.
huntsman2310 wrote...
To be honest, the reason that ME3 is more streamlined, is simply because of the plot.
You are in a war.
You will only be going to places that are vitally important to the cause. ME1 was about a hunt for Saren, so that meant you would run all about the place gathering clues as to what he was planning.
And also since it was the first game in a new franchise, it needed to have all those neat little sidequests that show off the galaxy and the races in it.
In actual fact, the area's of the Citadel you could go to in ME1 were smaller then in ME3. Most of the stuff in the Presidium, barring the embassy's, Citadel tower, and Shaira's chambers, was for show.
ME3's areas actually had a purpose to them.
The commons, docks and Purgatory were there to show you just how the war was affecting everyone.
ME3's Citadel was designed to show you the full effect of the war on everyone, and to also provide a lot more variety then just the Presidium, C-Sec and the Wards.
Sorry but I have to say this, ME3 is a streamlined hybrid of ME1 and ME2, like the last game in a trilogy should be.