Mvin wrote...
I have my own list of ME3 flaws that coincide with many of your points:
- The journal is absolutely useless now.
- There is now only one Hub - the Citadel - which sharply contrasts ME2's locations Omega, Tuchanka, Illium AND the citadel with their respective diversified quests.
- New companions are basically non-existent, fewer companions overall, less ship dialogue, no loyalty missions. Meh. Made the game far less interesting to me. So much potential wasted...
- Side quests are a joke, worse than in ME1. I really did enjoy the recruitment and loyalty missions that led me all around the galaxy, freeing prisoners, fighting my way up skyscrapers or infiltrating night clubs. All that is left in ME3 are the main missions. And while they sort of replace all of the old crew missions, they simply do not live up to their sheer number and quality.
- Dialogue and humor is inferior to ME2. There are no "Reach and flexibilty"- or "This is my favorite store on the citadel"-lines anymore. ME3 simply lacks the many notable, small Mass Effect moments that can be found in every corner of the game.
- No more neutral dialogue options. Instead, lots of autotalking.
- Paragon/renegade interventions have been reduced and are not nearly as funny anymore (Renegade in ME2: Han Solo, Renegade in ME3: An evil, cruel ****).
- Less enemy variety (reaper ground forces, geth and cerberus vs. batarians, krogans, humans, turians, asari, salarians, vorcha, varren, mechs, husks and geth)
- ME 3 rehashes too many familiar characters, jokes and concepts and does not bring anything new and interesting to the table.
- ME2 crew members have almost no screen time (and are often implemented without care - see Morinth)
- Many decisions from ME1 and ME2 only have minimal or no ramifications at all for ME3. (Councillor Udina, Rachni, Collector Base).
- Many elements are recycled from ME1+2: Music, Animations, models, clothing (most old squadmates). Not gamebreaking, but it seems they wouldn't want to bother creating new stuff.
- You can't holster your weapon. OK, this may be more of a personal issue, but for me, it ruins the immersion and symbolizes the overall lack of polish in Mass Effect 3, as the stated reason was that consoles did not posess the necessary hardware requirements. I doubt it would have been to hard to correct that with some proper programming. The thing is, ME3 just didn't get this kind of polish.
Thus, overall Mass Effect 3 was a rushed and rather disappointing game. It's shocking how almost nobody notices...
Less enemy variety (reaper ground forces, geth and cerberus vs. batarians, krogans, humans, turians, asari, salarians, vorcha, varren, mechs, husks and geth)
Are you ******* kid me???????????
Salarians, Humans, Turians, Geths, Vorcha and Asari enemies in ME2 are different only in appearance, because the mechanics are absolutely equal.
In ME3 each type of enemy has a different mechanic, and you have to adapt to it