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Evidence that ME3 was Incredibly Rushed (Updated: 3/30 12:22 EST)


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#201
Terminus Echoes

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Updated the OP with two more things.

Mixxer5 wrote...

I've question to everyone here: Do You find ME3 satisfying (not asking about ending)?
I'm asking because most of people here write: ME3 without ending is perfect. And for me it's worst part of trilogy, scraped of most story, few side missions, talking with characters reduced to minimum etc, etc...


And yes, I did enjoy the game very much. However, I didn't enjoy it as much as I could have, because of the issues I address. It was satisfying, but just barely.

#202
Guest_forsaken gamer_*

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Mixxer5 wrote...
I've question to everyone here: Do You find ME3 satisfying (not asking about ending)? I'm asking because most of people here write: ME3 without ending is perfect. And for me it's worst part of trilogy, scraped of most story,
few side missions, talking with characters reduced to minimum etc, etc...

With the exception of the ending, yeah, I suppose that I find it mostly satisfying.  The auto dialog didn't really bother me.  I like how the squad mates mingle and communicate with one another aboard ship.  That was taken directly from fan input on the forums, I think.  I think that added to immersion.  There's a crewman that walks around on a couple of the decks.  Not much, but a nice touch.

I like the wide selection of weapons, which help accomodate various different play styles.  I like the weapons mods and the armor.  I thought they struck a good balance there between ME1 and 2.  I like the shooting range and the ability to reset talent points.

I felt more emotion while playing ME3 than I had the previous two.  I do have criticisms, but those are some of the positives that I like.

Modifié par forsaken gamer, 27 mars 2012 - 04:13 .


#203
Merzavets

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Yeah, I thought they would not do the same mistake again (DA2)... I actually was sure that DA2 sucked hard cuz the company was mainly concerned with ME3. Well, it was not :)

#204
Spaceguy5

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Terminus Echoes wrote...


Only Two Main Planets:

Alright, so this is full on galactic war, right? Then why are there only two planets? Really, there's four segments to the game. The initial Earth-Mars-Palaven moon, and then there's Tuchanka and the half-dozen missions surrounding it, and then Rannoch and the half-dozen missions surrounding it, and then Thessia-Cerberus-Earth. The homeworld of the Asari and Salarians are just sorta tacked on there, but with the Asari it's semi-acceptable because they're the most prominent race in the galactic community at that time (as stated by Javik), so when the Reapers get there they just go crazy, as we see. With Sur'Kesh, it's just come and go, but it makes good material for a demo, I guess. This game should have been twice as long as it is, with Thessia and Sur'Kesh playing bigger roles.


Thanks.


Actually, since all of this sort of happens in one big semi-linear segment, I think it's safe to say that there's only 1 planet in all of Mass Effect 3. Heck, dare I even say there's only one planet in the whole game! ALL OF MASS EFFECT TAKES PLACE ON ONE PLANET, UNACCEPTABLE!

I DEMAND THAT EA GAMES BUY ME A TICKET ON A SOYUZ ROCKET SO I CAN PLAY THE SECOND HALF OF MASS EFFECT ON THE INTERNATIONAL SPACE STATION--AWAY FROM EARTH!....

....(seriously though, you're silly for saying there's only 2 or 4 or whatever planets. You're really pushing it. I don't think the quantity of missions is disappointing either. As much as I'd looove more missions, it would have taken muuuch more writing and resources to accomplish. ME1 may have had a lot of planets you could land on, but they were all generic, probably almost auto generated, and very low quality).

#205
Jackal7713

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OP I agree. The more I look at it the more ME 3 feels rushed. It's really sad.

#206
Lawliet89

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To be fair, I'm sure the developers would have loved to have expanded on what you said. I feel that the op is just nitpicking.

#207
Merzavets

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Mixxer5,
At some point of the game I got the feeling that quests are pointless and not interesting compare to me2. I even stopped playing for a bit and run ME2 but couldn't play it ethier because I like combat mechanics in ME3 way more. So I came back to ME3 :D Forcing myslef through stupid missions I eventually started enjoying the game :) And then I faced this ending...

#208
ed87

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They delayed it to add multiplayer and kinect apparently

#209
alberta

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I'm a Canadian - BW resides here in my home province, Alberta. I really, really wanted BW to have the largest blockbuster ever produced in a video game - perhaps even outsell Hollywood movies. It's natural to want your countrymen and women to succeed - especially my home province companies - but I'm so sorry to say the ME3 galaxy felt tiny, lacking any depth or expanse. I recall driving in the Mako looking up at the cosmos and its magnificent views that took your breath away. Those views alone were priceless and definite works of pure art. Granted the Mako was tedious but one couldn't help but feel the vastness of the planet you were on and gazing up you got the sense of how small you were in the vastness of space. Here BW brought me on a journey of the mind as much as a journey unlike any I have ever experienced. Stunning scope and vistas. Somehow it made you even closer to your team-mates because these scenes touched the isolation such enormous vistas does to a mind. And sometimes I yearned to see a planet with green living things on it again. Even other living species were a blessing. Somehow it really made you appreciate Earth, and all the other living planets all the more. You couldn't help but get the feeling - the universe can be a very harsh place to live without technology to assist.

None of that ever entered the Mass Effect universe again - with ME3 for all intents and purposes making the universe I described above the size of one segment of the citadel, one tiny area you were dumped in, side quests so quick if you blinked twice that was a very long trip there indeed.

Now the action itself was decent as were the Qurian/Geth segment - more like a BW style game. The Krogan were okay - but it just seemed cooked up - Wrex never did acknowledge anything his people did in the slightest - he merely blamed everyone else for a war they started. That seemed completely out of touch with the reality of that situation and when the Primarch explained the cruelty of the Krogan using asteroids at the Turian colonies and making their last stand - then you can why things played out as they did. Despite those shortcomings EDI has the best line on the Reapers vulnerabilities - she needed to re-evaluate the Reapers who just got beaten by a worm.

Sorry for so long a ramble - I won't even touch the ending - but this game seemed so rushed the entire universe felt small and confining. The crew interactions with Sheppard were poorly done and my entire ME2 crew dumped and they were a far better team that this lot in ME3. I think I should have had the option to rehire any of the ME2 crew I desired. After all this is supposed to be the final battle and I never had any right to pick and choose the very best crew I thought would do the job the very best I could. I'll stop there -

#210
OchreJelly

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bboynexus wrote...

Then it's fundamentally the wrong game for you to play in context. Why on Earth should you be allowed to do 'extra nonsense' given the state of the Galaxy and the Reaper's arrival?

You really should get over these strict expectations you're setting yourself.


Not that I disagree on the principle of your statement, but players still find time to do fetch quests in obscure systems and go on Citadel dates, and dance and drink and pass out, despite things seeming desperate.

I think with enough finesse they could have managed a few extra bits of nonsense.

#211
Terminus Echoes

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Spaceguy5 wrote...

Terminus Echoes wrote...


Only Two Main Planets:

Alright, so this is full on galactic war, right? Then why are there only two planets? Really, there's four segments to the game. The initial Earth-Mars-Palaven moon, and then there's Tuchanka and the half-dozen missions surrounding it, and then Rannoch and the half-dozen missions surrounding it, and then Thessia-Cerberus-Earth. The homeworld of the Asari and Salarians are just sorta tacked on there, but with the Asari it's semi-acceptable because they're the most prominent race in the galactic community at that time (as stated by Javik), so when the Reapers get there they just go crazy, as we see. With Sur'Kesh, it's just come and go, but it makes good material for a demo, I guess. This game should have been twice as long as it is, with Thessia and Sur'Kesh playing bigger roles.


Thanks.


Actually, since all of this sort of happens in one big semi-linear segment, I think it's safe to say that there's only 1 planet in all of Mass Effect 3. Heck, dare I even say there's only one planet in the whole game! ALL OF MASS EFFECT TAKES PLACE ON ONE PLANET, UNACCEPTABLE!

I DEMAND THAT EA GAMES BUY ME A TICKET ON A SOYUZ ROCKET SO I CAN PLAY THE SECOND HALF OF MASS EFFECT ON THE INTERNATIONAL SPACE STATION--AWAY FROM EARTH!....

....(seriously though, you're silly for saying there's only 2 or 4 or whatever planets. You're really pushing it. I don't think the quantity of missions is disappointing either. As much as I'd looove more missions, it would have taken muuuch more writing and resources to accomplish. ME1 may have had a lot of planets you could land on, but they were all generic, probably almost auto generated, and very low quality).


Well really, there are. There's the necessary missions on Tuchunka and the several missions surrounding it, and same for Rannoch. Everything else is just a come-and-go deal. Heck, the Sur'Kesh mission is just one of the missions revolving around Tuchunka. It just doesn't feel like a galactic war. Granted, they did a great job with what they did, but for what it could have been, it's disappointing.

#212
Mixxer5

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Double post- sorry

Modifié par Mixxer5, 27 mars 2012 - 05:13 .


#213
Mixxer5

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Merzavets wrote...

Mixxer5,
At some point of the game I got the feeling that quests are pointless and not interesting compare to me2. I even stopped playing for a bit and run ME2 but couldn't play it ethier because I like combat mechanics in ME3 way more. So I came back to ME3 :D Forcing myslef through stupid missions I eventually started enjoying the game :) And then I faced this ending...


You've hit a bullseye with "pointless quests"! I'm playing ME2 onve more now and I had mission to save Cerberus agent. Mission is 5 minutes long but: there are records from interrogation, there is (minor) boss to fight with, area look really good- it fits bandits base. And most important- I can choose: send data to Alliance, Cerberus or on Normandy for decryption- this choice could have some impact on ME3- even minor- and it's not even mentioned... Other missions are linear of course- but I can spare/kill some characters, make my mission easier an so on. In ME3 I can do mission in one way with obe result. Not very satysfying...

#214
Mitra

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FemmeShep wrote...

Blackmind1 wrote...

FemmeShep wrote...

Maybe OP, maybe.

Or maybe BioWare is moving in a new direction with developing their games, where they are more focused on telling the main plot, and less concerned with world/story immersion. We saw a similar style for DA2.

Sadly, I think this is something that we will continue to see. I think EA buying them out, is certainly an influence. There is a lot about ME3 that comes off as surface, lacking depth.


DAII was an Origins expansion pack that EA made them rush/pad out a bit and put out as DAII. The original logo was found in its game files. You don't think it weird that it only took a year to make? It was originally known as DA: Exodus. It seems like it was supposed to set the tone for the world war of DAII, which is now known as DAIII.


To be clear, 

I'm not saying it's all BioWare fault. I'm just saying, this new style of designing their games could also be a reflection of their ownership from EA. Which could be attributed to being rushed. 

This. I agree.

#215
Terminus Echoes

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Lawliet89 wrote...

To be fair, I'm sure the developers would have loved to have expanded on what you said. I feel that the op is just nitpicking.


Well I am nitpicking, yes. And I do believe that the devs would have loved to make a huge, epic game free of the problems I present, but as I said, it all comes down to time cronstraints and release dates. I'm just listing a number of problems that were caused by this because EA wanted the game to be released ASAP.

#216
FemmeShep

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All I know is, if you step back and look at ME3 (after playing it multiple times), you start to realize how thin the game actually is. The world is more linear. Less planets/places to explore. Less side missions that add to the overall world/story. Less choice when it comes to doing missions. Less squad interaction. Less squad choice. Less dialogue. Less everything.

And this is important, because all of these things are what made the Mass Effect world feel alive. They immersed you, and made you feel apart of the universe. They fleshed out the universe, and made it feel..well like a universe. 

Everything about ME3 is focused on the main plot, and pushing you along the path. It feels like a summer blockbuster movie. I again point to DA2. It had a similar forumla. Don't get me wrong, ME3 nailed the story portions (prior to the ending) extremely well. They were emotional, and incredibly touching. But it still doesn't change the fact that the entire game feels like you are riding a theme park ride. That you are on the tracks, and more of a audience member than a participant.

Modifié par FemmeShep, 27 mars 2012 - 05:19 .


#217
ahandsomeshark

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Mixxer5 wrote...

Merzavets wrote...

Mixxer5,
At some point of the game I got the feeling that quests are pointless and not interesting compare to me2. I even stopped playing for a bit and run ME2 but couldn't play it ethier because I like combat mechanics in ME3 way more. So I came back to ME3 :D Forcing myslef through stupid missions I eventually started enjoying the game :) And then I faced this ending...


You've hit a bullseye with "pointless quests"! I'm playing ME2 onve more now and I had mission to save Cerberus agent. Mission is 5 minutes long but: there are records from interrogation, there is (minor) boss to fight with, area look really good- it fits bandits base. And most important- I can choose: send data to Alliance, Cerberus or on Normandy for decryption- this choice could have some impact on ME3- even minor- and it's not even mentioned... Other missions are linear of course- but I can spare/kill some characters, make my mission easier an so on. In ME3 I can do mission in one way with obe result. Not very satysfying...


I was actually about to make a post to see if that mission data ever showed up in ME3 and I just missed it. What happened there.

#218
Mixxer5

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ME3 don't have so many things... Am I wrong or during game there are almost no audio records/texts to read? Some was on Mars and later nothing...

#219
Plakmasta

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There is a reason for the lack of dialogue choices and possibly lack of sidequests, and that is the amount of variables that have to be accounted for. There are many possible cutscenes for each situation depending on the choices you make. Even with the lack of side quests the actual game files are quite large. This is due to the incredible amount of varied cutscenes. Think about it. Here's an example, When getting on the elevator on mars, right before seeing liara for the first time, there are a lot of cutscenes. There are the ashley cutscenes, ash romanced, kaiden cutscene, kaiden romanced, and then for both male and femshep. There just isn't room in the game for all these things. A problem with the system of player choice.
To be clear I'm not justifying it just saying a possible reason.

#220
Virgil0211

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Can I play devil's advocate for a minute here?

Keep in mind one thing that EA does well- raise money and apply resources. Look at the development budget for Bioware games since EA bought them. They've increased several times over what they used to work with. All of the fancy things about the games that we love require time to program and bug test, which costs money. Hate a few of the things they do, criticize their priorities if you like, but keep in mind that they're technically the heart of what Bioware does right now (Making an analogy to actual biology. If you like, think of Bioware as the brain.). They're the reason SWtOR had such a huge development budget, the reason why we got all of those cool trailers leading up to the release, and the reason Bioware had as much money to throw at the Mass Effect games in the first place.

Now, before I get flamed, I'm certainly not saying EA is perfect. They're a bit on the opposite side of the spectrum from Activision-Blizzard for my tastes (How long did it take for them to make Starcraft II and Diablo III? There is such a thing as taking too much time to develop a game.). But don't focus so much on the negatives that you forget the positives. Like it or not, things require resources and money. It's EA's job to coordinate these resources, and all else aside, they seem to be pretty damned good at that.

*commence flaming*

#221
leeboi2

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Militarized wrote...

I think the lack of sidequests and such is mostly due to how it's done in this game. You had to find them yourself, explore, in ME1 and ME2... in ME3 their simply handed to you. They seem like less because you burn through them so quickly. I believe they think the side missions that go along with the priority missions count as "side missions".

Add them together and it isn't too bad.. to be honest. It's all just very... nonexploratory is the issue.


Just saw your sig...What's wrong with Mordin's ending? It's one of the most epic parts of the series...

#222
Heather Cline

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OP you make very valid points. I would also like to point out the entire auto-dialogue system in RPG and Story mode that were promised to not appear in those modes. I would also like to point out that femshep and maleshep also have Liara as a possible LI not just the two for each you pointed out. So that makes 3 for each not including Kelly Chambers. Also you forgot Miranda if you were maleshep and romanced her in the previous ME2 game or Jack from ME2 if you romanced her as well.

Tali is also a romance option for maleshep too and I believe you can only romance her if you romanced her in ME2 as well. The maleshep got more LI's than femshep overall.

#223
FedericoV

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Virgil0211 wrote...

Can I play devil's advocate for a minute here?

Keep in mind one thing that EA does well- raise money and apply resources. Look at the development budget for Bioware games since EA bought them. They've increased several times over what they used to work with.

*commence flaming*


Can I start? I don't know if Bioware is having more resources since EA bought it. What I know for sure is that since it came in to the picutre, we are having less on any levels and being asked for more. We are having worst and rushed games on a consistent basis. Marketing drives their design choices and it's becoming so viral and omnipresent to annoy anyone who do not consider himself a stupid and compulsive money-bag. Their pre-release promises do not mean anything anymore, they're just spin for pre-sales. Their humility and communication are just fake PR positions. Maybe they are better founded but the devs are forced to use their assets for stupid and unnecessary things like Kinect or Multyplayer or to meet unrealistic deadlines. 

So, maybe they are in a stronger position on a finantial level, but I've completely lost trust of Bioware and I've been a diehard fan since BG 1. Sorry, but I believe it's EA's fault.

#224
Lambda Diamond

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I stopped reading after you bashed the Space Hamster.
How dare you! Meep.

#225
Chuvvy

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There's a substantial amount of cut dialog from London. Hinting that the ending was rushed, as if there wasn't enough evidence already.

The dialog implies two things, one EMS had a much bigger effect, even determining how many Reapers broke off. Two, Joker and, by extension, the Normandy was clearly meant to take part in the battle at earth (the CGI trailer supports this as well), but this was cut, for what ever reason. He would have provided air support at some point, and it seemed to have a different level of effectiveness, as Anderson has two different comments on it.