Are we moving from hating the endings to hating the whole game already?
#26
Posté 27 mars 2012 - 08:22
#27
Posté 27 mars 2012 - 08:23
A bad ending can really screw things up.
#28
Posté 27 mars 2012 - 08:35
- Team-mates become utterly unresponsive in combat
- The 'awesome button' leading to you getting killed as often as it helps
- Wave combat - hmm, i wonder what contrivance will mean when I push this button I'll have to fend off lots of troops
- Auto-dialogue, rendering 'your' Shep almost meaningless
- Dialogue decisions stripped down, and have little difference
- Animation and lipsyncing varies from acceptable to atrocious
- Your decisions from previous games having almost zero consequences (Rachni Queen/council etc
- Side quests define the term 'token gesture.'
- No hub worlds
- Waxwork dummies on the Citadel
- Journal
#29
Posté 27 mars 2012 - 08:35
So to answer your question, not me, I really like the game(s), but hate(may not be a strong enough word) the ending.
(I simply expected multiple distinct endings coherently tied to the rest of the story, not *happy* or all the other or generalizations thrown around.)
#30
Posté 27 mars 2012 - 08:36
now that the pain has eased people are realizing that the rest of the game only looked good in comparison to the sheer badness of the endings
#31
Posté 27 mars 2012 - 08:37
Now, what you have is a bunch of unhappy gamers that are fighting a company that is stubbornly committed to the vestige of artistic integrity, even though there is no place for it on such a media platform. And as time goes on what you'll see is that more and more of the gamers are finding other faults regarding the product, faults they likely could or would have overlooked had the ending been not so horrendously pitiable.
Modifié par Lancane, 27 mars 2012 - 08:38 .
#32
Posté 27 mars 2012 - 08:39
and it shows... ME3 was so rushed compared to ME1/2. There are sooo many things you could do in ME2. It was funny to buy Mass Effect novells at the citadell store for no reason or get some tasty food for the crew. there are so many sidequests, squadmates and stories.
in ME3 the focus was clearly to please the CoD / GoW crowd. action, more action, even more action (and explosions!) give them a little story (not too much, they don't like storytelling), give them sex and the jersey shore feeling and they will be happy
#33
Posté 27 mars 2012 - 08:40
DarkSpiral wrote...
People, when placed in a situation where their passion is left impotent, start looking for other thing sto vent on.
That and some people (or a lot of people) just aren't happy unless they're complaining about something relatively unimportant as if it were the end of the world.
The has been quite a few comments the last few days along the lines of "Bioware didn't do (X, Y, Z), so they dropped the ball! Another missed opportunity!"
Myself, I find those comments to be a waste of time to look over. These people are now complaining about something that didn't get added to the game, rather than about something that ACTUALLY happened in the game, and simply didn't measure up to the quality of the rest of ME3. Which is by far the best game in the series, up until I met the Catalyst.
Dude, you basically took the words right out of my mouth. Seriously, this is pretty much exactly what I've been thinking since finishing ME3.
Remember: you can't spell 'Fanatic' without 'Fan'
#34
Posté 27 mars 2012 - 08:41
#35
Posté 27 mars 2012 - 08:41
#36
Posté 27 mars 2012 - 08:42
#37
Posté 27 mars 2012 - 08:42
TabooTattoo wrote...
The lack of havens(ports to dock at other than the Citadel) did bug me. That shrunk the universe more for me than running into a characters you knew on every mission. Even with that slight minus for me, it is a wonderful game experience, especially if you include ME1 and ME2, which only makes the ending stand out more.
So to answer your question, not me, I really like the game(s), but hate(may not be a strong enough word) the ending.
(I simply expected multiple distinct endings coherently tied to the rest of the story, not *happy* or all the other or generalizations thrown around.)
Agree wholeheartedly, the lack of places to bearth the Normandy was somewhat irritating. Even when the Reapers hadn't invaded every star system, I was left wondering why I couldn't travel to places that owed me a favour.
Omega? Cerberus owns it. Ok, Illium? No, fell to the Reapers. Feros then? No, them too. Noveria? Also taken. You're joshing me, everyone?!
Apart from that, my only complaint is the last ten minutes, the rest of the game simply was fantastic.
#38
Posté 27 mars 2012 - 08:44
Lol what? Really?Nataladass wrote...
just finished ME1 (again^^) and about to take the reaper IFF in ME2 (again^^)
and it shows... ME3 was so rushed compared to ME1/2. There are sooo many things you could do in ME2. It was funny to buy Mass Effect novells at the citadell store for no reason or get some tasty food for the crew. there are so many sidequests, squadmates and stories.
in ME3 the focus was clearly to please the CoD / GoW crowd. action, more action, even more action (and explosions!) give them a little story (not too much, they don't like storytelling), give them sex and the jersey shore feeling and they will be happy
I felt this was the best game in the series until the ending. If you didn't get much story out of this then nothing I say here is going to convince you, but really?
#39
Posté 27 mars 2012 - 08:48
Regardless, as I said before, I think that "ending" (events past "for teh emprah" rush toward beam, just before Marauder Shields) is not worst problem of ME3, just one of many, and ending itself looks like it was done on purpose, as red (no pun intended) herring, chaff&flares to draw our attention away, or as "artistical nod to Cross of Iron movie" aka "we require more minerals".
Moreover, given those things I've seen in ME3 before "ending", I don't think that 10 minutes plus some DAO-style text epilogues of any length could do something to fix any of problems - to "better ending" DLC, and "better beginning" DLC we need "better ME3" DLC. Because whole ME3 is the ending. And that ending is sucks. Not only because of strange pace, storyline and decisions, enforced moments, uneven, mostly mediocre writing (though with some epic moments, really), chopped dialogues and teh moar akschn, but because they don't give us a lot of info, closure, whatever else you expect from ending. Especially if they really wanted to kill Shepard, I mean really - it feels unhonest at best to send man to die without answering all question. And, like it's not enough - not letting that man to die with dignity? I'd say that's capital offence to that man and all gamers.
And that's not to mention visual nightmare - second game in row looks progressively worse than previous part.
#40
Posté 27 mars 2012 - 08:50
Till the ending game was awesome and I couldn't wait to start to see how it would all work out for my Fem Shep and then... ending happened. I haven't been able to put disc back into computer since then, as there is no closure. No nothing what happened to everybody except for same animation.
So now as people are mad, they see all the bugs the game has and are pointing them out and are just generally mad. Think that even that helps them to get over the ending, calling entire game bad would make "hurt" of really bad endings be smaller.
Truth is, game is awesome no matter the bugs. Ending choices ain't bad, but how they were implemented and all the final plot holes which players need to fill are just stupid.
#41
Posté 27 mars 2012 - 08:50
#42
Posté 27 mars 2012 - 08:52
-People Play game. First play magic is upon them, they find it perfect.
-People get to ending, find it crap, and full of rage go to Bioware asking nicely for something they really want.
-People are told the endings will be 'Clarified' through paid DLC. Not improved, no extra options, nothing different, just 'Clarified'. As such, they begin demanding for even more, pushing for more and more of their wants since Bioware seems to want to do the minimum work possible.
-As los of motivation over the ending situation settles in, 'First Play Magic' fades away, and playes think about the game and go 'Wait! This and that really was crap, not just the ending. Wow, there is so much that went wrong with this game'.
#43
Posté 27 mars 2012 - 08:54
#44
Posté 27 mars 2012 - 08:56
#45
Posté 27 mars 2012 - 08:58
#46
Posté 27 mars 2012 - 08:59
People won't stop until they see 'blood'.
#47
Posté 27 mars 2012 - 08:59
-People Play game. First play magic is upon them, they find it perfect.
-People get to ending, find it crap, and full of rage go to Bioware asking nicely for something they really want.
-People are told the endings will be 'Clarified' through paid DLC. Not improved, no extra options, nothing different, just 'Clarified'. As such, they begin demanding for even more, pushing for more and more of their wants since Bioware seems to want to do the minimum work possible.
-As los of motivation over the ending situation settles in, 'First Play Magic' fades away, and playes think about the game and go 'Wait! This and that really was crap, not just the ending. Wow, there is so much that went wrong with this game'.
#48
Posté 27 mars 2012 - 09:01
#49
Posté 27 mars 2012 - 09:01
#50
Posté 27 mars 2012 - 09:05
ME3 was the Chessboard. Bioware flipped it.





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