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Are we moving from hating the endings to hating the whole game already?


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#26
wright1978

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No. I regularly say i enjoyed large parts of it prior to the ending. Were there things i'd nitpick yeah but my focus is very much on the truly appalling ending.

#27
dallicant

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Another poster in a different thread said that because the ending broke the immersion, it made it harder to accept the rest of the game. Which is to say, plot holes that people previously didn't notice or were willing to ignore now seem much more glaring because the entire work's value seems lesser.

A bad ending can really screw things up.

#28
Rickin10

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There were a lot of things wrong besides the ending.

- Team-mates become utterly unresponsive in combat
- The 'awesome button' leading to you getting killed as often as it helps
- Wave combat - hmm, i wonder what contrivance will mean when I push this button I'll have to fend off lots of troops
- Auto-dialogue, rendering 'your' Shep almost meaningless
- Dialogue decisions stripped down, and have little difference
- Animation and lipsyncing varies from acceptable to atrocious
- Your decisions from previous games having almost zero consequences (Rachni Queen/council etc
- Side quests define the term 'token gesture.'
- No hub worlds
- Waxwork dummies on the Citadel
- Journal

#29
TabooTattoo

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The lack of havens(ports to dock at other than the Citadel) did bug me. That shrunk the universe more for me than running into a characters you knew on every mission. Even with that slight minus for me, it is a wonderful game experience, especially if you include ME1 and ME2, which only makes the ending stand out more.

So to answer your question, not me, I really like the game(s), but hate(may not be a strong enough word) the ending.

(I simply expected multiple distinct endings coherently tied to the rest of the story, not *happy* or all the other or generalizations thrown around.)

#30
lyssalu

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they were all just distracted by the endings before

now that the pain has eased people are realizing that the rest of the game only looked good in comparison to the sheer badness of the endings

#31
Lancane

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I believe it's an abhorrent effect, when something becomes so repulsive on so many levels that all things associated with that are indeed abominable, nauseating or even offensive. It's like getting food poisoning at your favorite restaurant, you'll be apprehensive to eat there again and a lot of times even the mere odor or aroma of their food will make your stomach churn. Reading a novel which ends a series, cycle or trilogy that is so dismally and poorly written that it deviates the value of the other books altogether and makes them far less valuable to collectors or personal libraries.

Now, what you have is a bunch of unhappy gamers that are fighting a company that is stubbornly committed to the vestige of artistic integrity, even though there is no place for it on such a media platform. And as time goes on what you'll see is that more and more of the gamers are finding other faults regarding the product, faults they likely could or would have overlooked had the ending been not so horrendously pitiable.

Modifié par Lancane, 27 mars 2012 - 08:38 .


#32
Nataladass

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just finished ME1 (again^^) and about to take the reaper IFF in ME2 (again^^)

and it shows... ME3 was so rushed compared to ME1/2. There are sooo many things you could do in ME2. It was funny to buy Mass Effect novells at the citadell store for no reason or get some tasty food for the crew. there are so many sidequests, squadmates and stories.

in ME3 the focus was clearly to please the CoD / GoW crowd. action, more action, even more action (and explosions!) give them a little story (not too much, they don't like storytelling), give them sex and the jersey shore feeling and they will be happy

#33
Phobius9

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DarkSpiral wrote...

People, when placed in a situation where their passion is left impotent, start looking for other thing sto vent on.

That and some people (or a lot of people) just aren't happy unless they're complaining about something relatively unimportant as if it were the end of the world.

The has been quite a few comments the last few days along the lines of "Bioware didn't do (X, Y, Z), so they dropped the ball! Another missed opportunity!"

Myself, I find those comments to be a waste of time to look over. These people are now complaining about something that didn't get added to the game, rather than about something that ACTUALLY happened in the game, and simply didn't measure up to the quality of the rest of ME3. Which is by far the best game in the series, up until I met the Catalyst.


Dude, you basically took the words right out of my mouth. Seriously, this is pretty much exactly what I've been thinking since finishing ME3. 

Remember: you can't spell 'Fanatic' without 'Fan'

#34
Direwolf0294

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Apart from the ending the game was great and was probably the best of the series. It's a shame the whole ending thing is causing people to hate everything else about the game.

#35
EmGo

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 Nope.

#36
AlexXIV

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The endings weren't the only thing that was wrong. People already complained about other things from day 1 after release on. They just drowned in the 'ending debacle threads' like everything else. ME2 improved ME1 imo and is the best of the trilogy. ME3 is probably between ME1 and ME2 or maybe even below ME1 in terms of writing and RPG. The gameplay is the best, meaning combat mostly. But that's never been my biggest point about RPGs or ME. It just doesn't make up for story, dialogues, choices, etc.

#37
Sifr

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TabooTattoo wrote...

The lack of havens(ports to dock at other than the Citadel) did bug me. That shrunk the universe more for me than running into a characters you knew on every mission. Even with that slight minus for me, it is a wonderful game experience, especially if you include ME1 and ME2, which only makes the ending stand out more.

So to answer your question, not me, I really like the game(s), but hate(may not be a strong enough word) the ending.

(I simply expected multiple distinct endings coherently tied to the rest of the story, not *happy* or all the other or generalizations thrown around.)


Agree wholeheartedly, the lack of places to bearth the Normandy was somewhat irritating. Even when the Reapers hadn't invaded every star system, I was left wondering why I couldn't travel to places that owed me a favour.

Omega? Cerberus owns it. Ok, Illium? No, fell to the Reapers. Feros then? No, them too. Noveria? Also taken. You're joshing me, everyone?!

Apart from that, my only complaint is the last ten minutes, the rest of the game simply was fantastic.

#38
AttaBoyTroy

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Nataladass wrote...

just finished ME1 (again^^) and about to take the reaper IFF in ME2 (again^^)

and it shows... ME3 was so rushed compared to ME1/2. There are sooo many things you could do in ME2. It was funny to buy Mass Effect novells at the citadell store for no reason or get some tasty food for the crew. there are so many sidequests, squadmates and stories.

in ME3 the focus was clearly to please the CoD / GoW crowd. action, more action, even more action (and explosions!) give them a little story (not too much, they don't like storytelling), give them sex and the jersey shore feeling and they will be happy

Lol what? Really?
I felt this was the best game in the series until the ending.  If you didn't get much story out of this then nothing I say here is going to convince you, but really?

#39
Rudy Lis

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What you mean "already"? I disliked game since demo, and, as I said in Trial thread, shoudn't I preorder game, basing my opinion on ME1 and ME2, but on Demo only - I'd never purchased it in first place. Seems I had to trust my guts more. Because unlike, say, ME2 demo, ME3 demo didn't encouraged me to buy game, like any demo should - it just repels me. Yet, I fell for ME1&2 quality, hoping that it's just demo, they just crop every story-related plot. As it turns on release day, they really cropped it, unfortunately in full game too.

Regardless, as I said before, I think that "ending" (events past "for teh emprah" rush toward beam, just before Marauder Shields) is not worst problem of ME3, just one of many, and ending itself looks like it was done on purpose, as red (no pun intended) herring, chaff&flares to draw our attention away, or as "artistical nod to Cross of Iron movie" aka "we require more minerals".

Moreover, given those things I've seen in ME3 before "ending", I don't think that 10 minutes plus some DAO-style text epilogues of any length could do something to fix any of problems - to "better ending" DLC, and "better beginning" DLC we need "better ME3" DLC. Because whole ME3 is the ending. And that ending is sucks. Not only because of strange pace, storyline and decisions, enforced moments, uneven, mostly mediocre writing (though with some epic moments, really), chopped dialogues and teh moar akschn, but because they don't give us a lot of info, closure, whatever else you expect from ending. Especially if they really wanted to kill Shepard, I mean really - it feels unhonest at best to send man to die without answering all question. And, like it's not enough - not letting that man to die with dignity? I'd say that's capital offence to that man and all gamers.

And that's not to mention visual nightmare - second game in row looks progressively worse than previous part.

#40
Durontan

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To be perfectly honest all 3 games had some bugs and issues. Only difference is that people really enjoyed part 1 and 2 with their bugs so they let them slide without second thought. As for ME3 which was IMO game-wise best ME in the series (more RPG character leveling elements then ME 2 less then ME 1, perfect combo), lots of humor but still kept that dark feeling of everything matters.

Till the ending game was awesome and I couldn't wait to start to see how it would all work out for my Fem Shep and then... ending happened. I haven't been able to put disc back into computer since then, as there is no closure. No nothing what happened to everybody except for same animation.

So now as people are mad, they see all the bugs the game has and are pointing them out and are just generally mad. Think that even that helps them to get over the ending, calling entire game bad would make "hurt" of really bad endings be smaller.

Truth is, game is awesome no matter the bugs. Ending choices ain't bad, but how they were implemented and all the final plot holes which players need to fill are just stupid.

#41
spz123

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With a solid ending it would in my opinion be an 8 out of 10. A very good game but not as good as the last installment.

#42
Joccaren

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How this happens:

-People Play game. First play magic is upon them, they find it perfect.
-People get to ending, find it crap, and full of rage go to Bioware asking nicely for something they really want.
-People are told the endings will be 'Clarified' through paid DLC. Not improved, no extra options, nothing different, just 'Clarified'. As such, they begin demanding for even more, pushing for more and more of their wants since Bioware seems to want to do the minimum work possible.
-As los of motivation over the ending situation settles in, 'First Play Magic' fades away, and playes think about the game and go 'Wait! This and that really was crap, not just the ending. Wow, there is so much that went wrong with this game'.

#43
Nu-Nu

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ME3 was good, but the whole thing felt rushed and not a s polished and much shorter than ME2, but I still enjoyed it a lot until the last 5 minutes. Replaying it again, without the rose-tinted glasses that the ending crushed, I can really notice how lacking it is in some places, like not that many decent sidequests.

#44
Kreid

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I think most everybody will universally agree that the game is very good, like any game out there has some weak spots (scanning missions, lack of open environments in no-combat situations etc...) but bar the rushed ending, the game is up there at the top of this generation.

#45
DamonD7

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Love 99% of the game, still do. If everything hadn't been so good, the endings wouldn't have disappointed me so much.

#46
wtbusername

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This is BSN. I've come to accept this as the coliseum.

People won't stop until they see 'blood'.

#47
Joccaren

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How this happens:

-People Play game. First play magic is upon them, they find it perfect.
-People get to ending, find it crap, and full of rage go to Bioware asking nicely for something they really want.
-People are told the endings will be 'Clarified' through paid DLC. Not improved, no extra options, nothing different, just 'Clarified'. As such, they begin demanding for even more, pushing for more and more of their wants since Bioware seems to want to do the minimum work possible.
-As los of motivation over the ending situation settles in, 'First Play Magic' fades away, and playes think about the game and go 'Wait! This and that really was crap, not just the ending. Wow, there is so much that went wrong with this game'.

#48
Cody211282

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Because there was a lot wrong with part of the game, mind you most parts of it were very damn good but there are also a lot of really bad parts as well.

#49
Srefanius

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I love ME3 I'm on my second playthrough and its still a lot of fun.

#50
lltoon

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If I was playing chess and whenever I get close to making a checkmate, the other guy flips over the chessboard, I'd sure hate playing chess after that, and the person that flipped it.

ME3 was the Chessboard. Bioware flipped it.

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