Are we moving from hating the endings to hating the whole game already?
#51
Posté 27 mars 2012 - 09:05
#52
Posté 27 mars 2012 - 09:06
mrbeermeister wrote...
What was wrong with playing as Joker in ME2? I really liked that part.
Me too.
#53
Posté 27 mars 2012 - 09:08
I want to experience the game again, but the knowledge of what I'm heading towards just...makes me a bit depressed.
#54
Posté 27 mars 2012 - 09:09
mothbanquet wrote...
I say what I've always said; I loved the game right up until the last 5 minutes. Unfortunately, those 5 minutes were also the most important ones...
More than anything I just find it incredibly ironic that Modern Warfare 3's ending was a million times more satisfying than Mass Effect 3's...
Yeah I have to say SPOILER tying the wire around his neck and pushing him off hell yeah that`s what I call a satisfying end,
#55
Posté 27 mars 2012 - 09:10
#56
Posté 27 mars 2012 - 09:13
#57
Posté 27 mars 2012 - 09:14
#58
Posté 27 mars 2012 - 09:17
Too bad those 10 minutes soured the whole series for me.
#59
Posté 27 mars 2012 - 09:20
KingKhan03 wrote...
The game was pretty glitchy compared to ME2 but it was a great game but that ending makes you look back and see that this game just wasnt that deep.
Yeah it breaks the whole immersion really. Also as you play the game you let somethings slide like the way they handled the Rachni, thinking that those things will come into play in the final mission. Then the mission comes, goes and nothing happens.
But all in all it's still a great and very enjoyable game. It would make up for it's relatively short playtime with a higher replay value, if the ending didn't kill it completely.
#60
Posté 27 mars 2012 - 09:23
In the church that is the Mass Effect Trilogy, the endings as they exist are simply a bunch of dicks on the ceiling in a corner near the front where the person leads prayers. The rest of the church may be awe inspiring and mesmerising and worthy of praise (and it is, for sure), but every time there's a service going on everyone is going to be looking at the ridiculous huge dicks on the ceiling. For the sake of the church they should be changed.
Modifié par moteh, 27 mars 2012 - 09:37 .
#61
Posté 27 mars 2012 - 09:24
Joccaren wrote...
How this happens:
-People Play game. First play magic is upon them, they find it perfect. Up until the "goodbyes". (my add) the final battle could have been awesome.
-People get to ending, find it crap, and full of rage go to Bioware asking nicely for something they really want. <---- this is a big one
-People are told the endings will be 'Clarified' through paid DLC. Not improved, no extra options, nothing different, just 'Clarified'. <---- this hurt
As such, they begin demanding for even more, pushing for more and more of their wants since Bioware seems to want to do the minimum work possible. <--- but they're still being non-committal about this, but if it's just clarification I'll be very disappointed.
-As loss of motivation over the ending situation settles in, 'First Play Magic' fades away, and players think about the entire game and say 'Wait! This and that really was crap, not just the ending. Wow, there is so much that went wrong with this game'.
Stuff like the journal, lack of side quests. Okay there are side quests where you have to track down a planet then shoot a probe without triggering "reapers" and returning to the Citadel. Whoopie. Not sufficient planetside side quests like there were in ME1 and 2. You can tell the game could have used another 6 months in development. Then you get to the ending, and it's clear they ran out of time, and this thing is just stuck on it and feels totally meaningless, unless they wanted it to feel that way which would be a travesty.
The game was overrated by the magazine reviews. It had a lot of potential. Okay my playthrough may be longer than some people, but I'm not writing updates for the journal and I'm gathering the war assets. The story is considerably shorter than ME1 or 2, although we spent a lot of time on the elevator in ME1
I will say this: after this experience DA3 needs to walk on water.
#62
Posté 27 mars 2012 - 09:28
#63
Posté 27 mars 2012 - 09:28
Just to see the difference, I've played the game with a character that made the complete opposite choices of what I would do. Apart from slight differences in the EMS and very small differences in the dialogues, nothing really changes. Paragon or Renegade doesn't even make much of a difference, there aren't any really fun Renegade interrupts.
The quest system is useless, you have to actually take notes to remember which one you've done and who to give it to. (maybe I should have bought a Shepard VI to keep track of them)
The big showdown between your ME and ME2 LI turns out to be a great source of disappointment too.
While the Easter eggs are fun, I don't quite get why apparently more work was put into those than into the ending.
#64
Posté 27 mars 2012 - 09:31
Kanner wrote...
* The ending is orders of magnitude worse than the rest of the game.
This pretty much explains it.
The ending is an absolute abomination. A travesty compared to the rest of the game. However thats not to say there aren't at least SOME problems with the rest of the game and now that the initial shock is over people are able to pick them out.
Lets not kid ourselves here, its an amazing game but theres always little issues at the very least. Nothing is perfect.
As a simple example take your mission log. It doesn't update very well with what stage in a mission you're at so sometimes you literally have no idea where you are in it. Did you find that item last time you played? Is that data you downloaded the thing you need for a current quest or one you don't have yet? Wheres the person you need to go talk to next? You don't know because it doesn't update.
Modifié par The Lightspeaker, 27 mars 2012 - 09:31 .
#65
Posté 27 mars 2012 - 09:43
#66
Posté 27 mars 2012 - 09:44
I agree that an ending to game, let alone a whole trilogy, is important. I also agree that the ending in this instance could do with some improvement. However I think it is genuinely sad that this is all people can focus on. I thought the writing in ME3 was some of the best, if not the best, I've ever experienced in a game. I'm a grown man and parts of it nearly reduced me to tears, it was so well done. It simply boggles my mind that people are so quick to dismiss the entire game because of 15 minutes of content that, most likely, isn't the 'real' ending anyway.
I'm sorry to labour the point here, but until the very last second of the very last piece of DLC (paid or otherwise) as been played, I can't see how people are able to just write the whole thing off as a done deal. For all we know Bioware may come up with a piece of DLC that completes the game in the most in-depth and conclusive way possible. Until we know for sure, I just think that Bioware deserve considerably more slack than we're giving them at the moment.
Modifié par Phobius9, 27 mars 2012 - 09:45 .
#67
Posté 27 mars 2012 - 09:50
p__q wrote...
I think it's a case of the ending being so bad it overshadowed everything else, but now that were basically in a state of limbo waiting on dlc info people have have found time to point out some of the lesser grievances they have with it.
Yeah. A bad dessert puts a damper on the dining experience if you know what I mean.
I think ME3 was good. I don't think it should have been 9.0+.
If I had to review the entire game based on my one play through, I'd give it an 8.3 or something in that ballpark.
For comparisons, I'd give Mass Effect 2 a 9.2, and Mass Effect a 9.4.
Only my very humble opinions. I obviously grade more conservatively than most.
Modifié par Mavaras, 27 mars 2012 - 09:51 .
#68
Posté 27 mars 2012 - 06:42
My god, it has already begun. I should prepare for next week when the entire series is called inneret and peopel being rallying for the whole series to be done all over again.
#69
Posté 27 mars 2012 - 06:43
#70
Posté 27 mars 2012 - 06:50
The problem is, once you step back and look at the game on the whole (if you play it again and again) you start to realize how thin the game actually is. ME3 basically favors action/story over immersion and depth. ME3 is a lot more linear than ME1 and ME2, and it's basically like one epic movie, where you are being pushed along to watch it.
The world is thin: side missions are non existant, which in the past they added to the overall story/world. Squad interaction is cut down severely, as well as squad diversity. Your ability to explore different planets and again, find side missions is pretty much taken out.
So basically, ME3 just feels on the rails. You feel less like a participant, and more of a spectator. This is a similar issue DA2 ran into.
Since ME3 does rely heavily on the plot (every game has, but the other games had a lot more going for them) - and the ending is so awful, I think it makes sense that people are starting to dislike ME3. Personally, I feel like ME3 really nailed the emotional plots wonderfully. They tied up past plots, and really made you feel something for the story.
But that aside, the rest of the game feels very surface level, and thin. It's lacking that complex and rich world that many of us loved in ME1 and ME2. It's lacking player choice (how to do missions differently, the variety of missions.) Like I said, it feels like the game is on rails.
Modifié par FemmeShep, 27 mars 2012 - 06:52 .
#71
Posté 27 mars 2012 - 06:58
Modifié par ShepnTali, 27 mars 2012 - 06:59 .
#72
Posté 27 mars 2012 - 07:11
As about Me3, it's maybe more 'quided', not so free than previous installments, but that's not really a big diversity from the first one imo. At least I had some grand moments with it. Thinking of events in Tuchanka, Rannoch, Thessia. Major decisions and sacrifices along the way to get peace on those places.
Just trying now to sleep with the good ol' times.
Modifié par taklaaja, 27 mars 2012 - 07:31 .
#73
Posté 27 mars 2012 - 07:14
FemmeShep wrote...
I think some (including me) are starting to realize how flawed ME3 is, outside of the ending. On first play through, it really works. Because you are so invested in the main plot, that it's just incredible to get resolution to all these main plots from the past games.
The problem is, once you step back and look at the game on the whole (if you play it again and again) you start to realize how thin the game actually is. ME3 basically favors action/story over immersion and depth. ME3 is a lot more linear than ME1 and ME2, and it's basically like one epic movie, where you are being pushed along to watch it.
The world is thin: side missions are non existant, which in the past they added to the overall story/world. Squad interaction is cut down severely, as well as squad diversity. Your ability to explore different planets and again, find side missions is pretty much taken out.
So basically, ME3 just feels on the rails. You feel less like a participant, and more of a spectator. This is a similar issue DA2 ran into.
Since ME3 does rely heavily on the plot (every game has, but the other games had a lot more going for them) - and the ending is so awful, I think it makes sense that people are starting to dislike ME3. Personally, I feel like ME3 really nailed the emotional plots wonderfully. They tied up past plots, and really made you feel something for the story.
But that aside, the rest of the game feels very surface level, and thin. It's lacking that complex and rich world that many of us loved in ME1 and ME2. It's lacking player choice (how to do missions differently, the variety of missions.) Like I said, it feels like the game is on rails.
That is a big part of it. We seem to be dealing with the peak-end rule at the moment, so the ending is having a major effect on how we rember the series.
#74
Posté 27 mars 2012 - 07:27
#75
Posté 27 mars 2012 - 07:29
I'm actually on my 3rd play through since I enjoyed most of the rest of the game so much





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