Are we moving from hating the endings to hating the whole game already?
#76
Posté 27 mars 2012 - 07:30
#77
Posté 27 mars 2012 - 07:32
I have a lot of issues with the game, that are not the ending. But "hate" is a harsh word. In my long rant on page 3, I forgot to point this out. I think even with all the flaws aside, ME3 is still a solid 8/10 game.
But I do not think it deserved perfect scores. Not even close. The games design (and how it reflects a current trend with BioWare) is really troubling to me though.
Modifié par FemmeShep, 27 mars 2012 - 07:32 .
#78
Posté 27 mars 2012 - 07:32
#79
Posté 27 mars 2012 - 07:32
As a conclusion and direct sequal to the previous two games. This games fails miserably.
I wrote this in another thread....
At the end of ME1, Vigil on Ilos specifically says that the reapers use the Citadel as a mass relay to get back from dark space. Tthen once they get control of the Citadel, they use it to control the rest of the Mass Relays, which no longer always travel or communication between the different systems.
Javik some what confirms this as well, when he mentions that he didn't know anything about the crucible or Ilos because the systems were cut off from each other, no one knew what the other was doing.
Yet here we are at the end of Mass Effect 3, and not only does the Normandy use the Mass Relay, it's allowed to bring the entire galaxy with it.
The more I think about the more the entire plot of mass effect 3 doesn't hold up, not just the end. As far as I'm conerned this game has made the first two almost useless. How did The reapers get here? If they were able to make the trip, why go through all the trouble in the first 2 games. They have waited 50000 years, and wage centure long wars, was the last 4 really that important.
For me, the game should have started with someone betraying everyone on the citadel, and letting the reapers through. From there the reapers attack different systems and close the relays. The first mission to mars should be about finding a way to get to the citadel, like you did on Ilos. After you take back the citadel, then you start your mission of recruiting the galaxy. The game should have been about getting everyone to fight together, not about building some weapon.
I had always pictured the final fight would actually be on a reaper, probably Harbinger. I would have had it that Harbinger is probably the first reaper, and the one the controls the rest of the reapers. Instead of the people working on the crucible, they could have had Hackett and his people working on unlocking the secrects of the citadel. We could use the citadel against the reapers, by taking control of the mass relays, making it impossible for Harbinger to communicate with reapers in other systems, and then you launch the final mission to destroy Harbinger, and with it the rest of the reapers.
When I mentioned this to one of my friends, he mentioned a great bittersweet ending. If you don't have enough war credits, you can have Shepard defeat the reapers, but not in time to save Earth. The bittersweet ending being you save the galaxy and the expense of your home. Of course if you work your butt off and get all your war assets and play multiplayer, you get your happy ending.
I knows it's not perfect, but changes can be made, and to me it would make's more sense when you take into consideration the previous two games, then the product they shipped out.
#80
Posté 27 mars 2012 - 07:33
The gross majority that I have read, posts and reviewers alike, all stand by the 'Sweet, sweet bliss of wonderful gaming and storytelling' cruise smashing into the brick wall that is the last ten minutes.
I have seen very little 'All Game Hate'.
On the other hand the disagreements regarding nitpicks using grandiose generalizations for the purpose of drama and attention-whoring are rising, I think.
#81
Posté 27 mars 2012 - 07:34
R8edR wrote...
If the game was a stand alone title, that start with arrival, then it would be a very good to excellent game. A disgraced Commander redeaming himself by saving the galaxy.
As a conclusion and direct sequal to the previous two games. This games fails miserably.
I wrote this in another thread....
At the end of ME1, Vigil on Ilos specifically says that the reapers use the Citadel as a mass relay to get back from dark space. Tthen once they get control of the Citadel, they use it to control the rest of the Mass Relays, which no longer always travel or communication between the different systems.
Javik some what confirms this as well, when he mentions that he didn't know anything about the crucible or Ilos because the systems were cut off from each other, no one knew what the other was doing.
Yet here we are at the end of Mass Effect 3, and not only does the Normandy use the Mass Relay, it's allowed to bring the entire galaxy with it.
The more I think about the more the entire plot of mass effect 3 doesn't hold up, not just the end. As far as I'm conerned this game has made the first two almost useless. How did The reapers get here? If they were able to make the trip, why go through all the trouble in the first 2 games. They have waited 50000 years, and wage centure long wars, was the last 4 really that important.
For me, the game should have started with someone betraying everyone on the citadel, and letting the reapers through. From there the reapers attack different systems and close the relays. The first mission to mars should be about finding a way to get to the citadel, like you did on Ilos. After you take back the citadel, then you start your mission of recruiting the galaxy. The game should have been about getting everyone to fight together, not about building some weapon.
I had always pictured the final fight would actually be on a reaper, probably Harbinger. I would have had it that Harbinger is probably the first reaper, and the one the controls the rest of the reapers. Instead of the people working on the crucible, they could have had Hackett and his people working on unlocking the secrects of the citadel. We could use the citadel against the reapers, by taking control of the mass relays, making it impossible for Harbinger to communicate with reapers in other systems, and then you launch the final mission to destroy Harbinger, and with it the rest of the reapers.
When I mentioned this to one of my friends, he mentioned a great bittersweet ending. If you don't have enough war credits, you can have Shepard defeat the reapers, but not in time to save Earth. The bittersweet ending being you save the galaxy and the expense of your home. Of course if you work your butt off and get all your war assets and play multiplayer, you get your happy ending.
I knows it's not perfect, but changes can be made, and to me it would make's more sense when you take into consideration the previous two games, then the product they shipped out.
I actually disagree. I think the game MOSTLY holds up because of ME1 and ME2. The only thing that elevates this game, is the plot from ME1 and ME2.
I think if this was a standalone game, it would be viewed more harshly. Especially it's lack of choices/mission variety and the linearity of the game.
Modifié par FemmeShep, 27 mars 2012 - 07:34 .
#82
Posté 27 mars 2012 - 07:34
#83
Posté 27 mars 2012 - 07:35
#84
Posté 27 mars 2012 - 07:38
#85
Posté 27 mars 2012 - 07:38
#86
Posté 27 mars 2012 - 07:39
#87
Posté 27 mars 2012 - 07:41
#88
Posté 27 mars 2012 - 07:42
#89
Posté 27 mars 2012 - 07:42
Yes.
#90
Posté 27 mars 2012 - 07:43
#91
Posté 27 mars 2012 - 07:43
So no... I just dislike the current ending(s).
Modifié par Scorpii, 27 mars 2012 - 07:45 .
#92
Posté 27 mars 2012 - 07:44
#93
Posté 27 mars 2012 - 07:45
#94
Posté 27 mars 2012 - 07:47
#95
Posté 27 mars 2012 - 07:48
#96
Posté 27 mars 2012 - 07:49
xsdob wrote...
Before the 19th last week, people were here complaining that the endings didn't make sense and went against cannon and choices didn't affect them yadda yadda yadda. After the 19th however, the forums narrative shifted, it went from making the endings better through DLC to wanting the entire endings gutted and started from scratch, a large extremem than the former.
Now I'm seeing forum post creep up around here about how the endings weren't the only thing wrong with the game, but that everything about mass effect 3 was bad. I guess what I'm trying to ask is that, since there really isn't a calaneder or schedule for this type of thing, and I'm not that good at reading trends, does this mean that the new flavor of the week to complain about is that the whole game needs to be changed now, cause it'd be good to get a heads up on this.
There a lot about the game that I would have forgiven or not even really noticed in the excited rush to the ending. The pacing of the game was tense and suited it's final chapter status. Then comes the cold bucket of the water that is the ending and reassesment from a less excited and more distant prospective...
Although frankly for me. it will always be about Mini-Monty Hall and his three coloured doors to the same 'prize' this is what keeps me from enjoying my attempts at a second playthrough this is what fueled my former participation in the Retake movement. This what I needed to donate a stupid amount of money to child's play to make my peace with. Make of that what you will.
#97
Posté 27 mars 2012 - 07:49
Project management can misplace value where dollars are at stake.
#98
Posté 27 mars 2012 - 07:49
#99
Posté 27 mars 2012 - 07:53
#100
Posté 27 mars 2012 - 07:53
Anyway, i liked it. I liked its fights more then in previous games, but sadly i didn't buy it to play a tps.
I don't hate the game, but i have no will to replay it with that ending. And i'll probably sell it if we don't get something.





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