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Are we moving from hating the endings to hating the whole game already?


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#176
Klijpope

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tallrickruush wrote...
Plus, the longer Bioware lets this situation dangle unresolved, things will get uglier. I'm impressed that things have stayed as positive as they are. We'll see what happens if April supplies the "wrong answer".


And this is hardly BioWare's responsibility - they have given an answer, and more info is due in April. Any further ugliness is all on the fans.

The goodwill engendered when this protest started in several outlets will wither if fans continue these increasingly ill-tempered mutterings.

The cupcake campaign is charming; I like that. But there seems to be a lot of unfounded resentment on these boards.

Criticism of how the ending plays out is fine; resenting BioWare for having the right to make those choices is, well, just weird.

#177
Johnny_Cheung

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A few point i would be a little bit disappointed , as the sidequest or the hub station is not really enough, so as the chance for exploration, which is reduced to minimal compare to what expected (you know, the overlord dlc exploration is pretty stunning)...

however, when you investigate the dialogue or the interrupt, the feeling is actually quite epic, and quite satisfiing, however, the ending ends arbutly and ruined things up


I wish the indoctrination theory to be true, especially after the (airquote) "perfect" ending, where shepard STILL survive , and take the final shot to the reaper, instead of the inconclusive ending here.

#178
Joush

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 It's a much, much weaker game then ME 2 or 1, but is certainly a good game up until the ending. 

The ending is just so bad that it poisons the rest of the game. 

#179
orangesonic

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no... i still love it

#180
The Real Bowser

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Kanner wrote...

* The ending is orders of magnitude worse than the rest of the game.

* The ending is potentially salvagable, with enough rage, will, and humility.

Just like how with the planet scanning, the Jacob loyalty mission, and Joker-as-playable-character segment, there was a lot wrong with ME2 as well, but it could be overlooked in favour of the good.

You didn't like the section with Joker where he was going "Sh**!" over and over again?  That was one of my favorite scenes in the game.

#181
Pandoravv3

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For me at least, because of the endings ruining the game, I'm alot more critical of other aspects of the game, whereas if the ending had been awesome, I'd be too awestruck to care. All games have bad parts, we just don't tend to look as close as the ones we are satisfied with.

#182
NekOoNinja

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I've never stopped. The first time through, it was dazzling, but reflecting on it a week later, the issues I gently overlooked became more obvious.

Many things that I loved about ME 1 and 2 are gone, such as numerous dialogue choices, walking somewhere (you now get endless cutscenes teleporting you everywhere, at least on the Normandy), memorable side quests (sorry, but looping dialogue doesn't count), loss of mini-games and vehicles.

Basically anything that made ME 1 and 2 worthy of a RPG tag.

#183
R8edR

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Klijpope wrote...

tallrickruush wrote...
Plus, the longer Bioware lets this situation dangle unresolved, things will get uglier. I'm impressed that things have stayed as positive as they are. We'll see what happens if April supplies the "wrong answer".


And this is hardly BioWare's responsibility - they have given an answer, and more info is due in April. Any further ugliness is all on the fans.

The goodwill engendered when this protest started in several outlets will wither if fans continue these increasingly ill-tempered mutterings.

The cupcake campaign is charming; I like that. But there seems to be a lot of unfounded resentment on these boards.

Criticism of how the ending plays out is fine; resenting BioWare for having the right to make those choices is, well, just weird.


Why is it weird to resent Bioware?  As the creators of the game, sure Bioware has the right to choice how the game ends.  However, being that this is a direct continuation to previous games the choices they make have make sense when we you take the previous games into consideration.  The ending from the very beginning makes no sense when you take the ending of ME1 into consideration.

Also no one force Casey Hudson to make the claims he made before the games release.  Claims that have turned out to be complete lies.  He made the claims about your choices from previous games effecting the ending.  After playing through the game twice, the majority of the choices made in previous games have very little to no effect at all on the game, while some other choices were completely ignored all together.

Bioware says that they'll respond in April on how they are going to deal with the mess they created.  However, I'm still waiting for response on how this current ending made any sense to them to begin with?  All we've gotten is Bioware claiming "artistic Integrity" and Hudson  defending the ending by claiming that he wanted a bittersweat one.  That's fine, I'll wait until April to hear how they will fix it.   But in the mean time tell me how this one made any sense to begin with.  If you can't do that, then simply come out and apoligise that your ending makes no sense, and that you drop the ball.  Why bother defending something that is wrong.

What really angered me was that the company would use anything with the word Integrity in it, after the director was basically caught lieing. 

Modifié par R8edR, 28 mars 2012 - 02:03 .


#184
Sepharih

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I'm definitely not there yet.

After a while to deal with the impact of the ending, I'm doing another run now and I haven't changed my opinion. Absolutely brilliant experience.....right up until the ending.

#185
VigilancePress

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Compared to the other games in the series, it doesn't have as many characters or gameplay features. There are far, far fewer reasons to replay it. The ending itself might have been worth it, had it been fun... but it's not even close to fun, so I have no reason to ever pick it up again. Heck, the ending is so bad, it sours me on replaying *any* of the games.

If they had done the smart thing and left me pumping my fist in the air and whooping for joy at the end of the game, I'd be a lot more inclined to buy DLC. As it is, I feel I have a broken, stripped-down product that shows a lot of flaws on examination because I don't have the rose-colored glasses on anymore.

#186
BDelacroix

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I don't hate the game. Much can be forgiven if the end wasn't so bad. Since it was, we have naught left but the rest of the game to look at.

I still think ME1 and 2 were better.

Modifié par BDelacroix, 28 mars 2012 - 02:17 .


#187
RoninTX

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To the OP, I do not hate ME3 at all, yeah there were some things that I sometimes noticed which were strange or underpar or a bug.

the problem was/is that the ending literaly overshadowerd all the (minor) bad things about the game.
Now that we had some feedback from Bioware and we all calmed down abit and "try" to replay the game al the minor stuff suddenly becomes more prominent and thus these issues start to appear now.

Modifié par RoninTX, 28 mars 2012 - 02:25 .


#188
RoninTX

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oops repost.

Modifié par RoninTX, 28 mars 2012 - 02:25 .


#189
lordofdogtown19

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The beginning was kinda meh, but I guess we were spoiled by ME2's, which was amazing.

Other than that the only thing I had a problem with (other than the ending) was the face importing glitch but I got over that pretty quick. Everything else was just little nit-picky stuff that doesn't really matter

#190
Ultra Prism

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the game is perfect except endings ... even end sequence, I wanted to see more CG cutscenes of my war assets

#191
hoodie_gypsy

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Just dropping in to say that I loved Mass Effect 3 until the ending. There's good and bad changes with every game iteration. I do wish that the dialogue choices weren't so trimmed, but I can understand why the devs decided to go that route. I think the game was a triumph, I just wish I knew how it ended ...

#192
ArminW68

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I wouldn't call it hating, but admittedly, on a second playthrough, some things simply stick out more.

After I managed to finally drag myself to a second playthrough - after the shock and frustration from that senseless travesty they called an "ending" subsided a bit - things that didn't bother me that much before are simply no longer overclouded by the initial enthusiasm.
There are still many awesome moments and a lot of fun gameplay.
Tuchanka and curing the genophage - still great.
Rannoch and making peace between the Geth and the Quarians - still among the most awesome moments in gaming.
Much of the dialogue and banter with the old squadmates - perfect.

But some of the rest?
The side quests ARE really bland and boring. The eavesdropping fedex quests - no comment.
The journal doesn't even fulfill first grade standards (Who, What, When, Where, Why?)
The autosave-and-reload Reaper PacMan when scanning - gets old and annoying FAST

Storywise:

Kai Leng is one of the most pathetically failed villains suffering from terrible writing in recent history. Mr. super-cyber-emo-ninja is just incredibly annoying with his script immunity and plot armor. Not for a second did I get the feeling that the guy is competent, dangerous or that he actually got the better of Shepard. Nope, he's a first class immersion breaker, because I'm forcefully reminded time and again that the game designers want to keep him alive by blatant cheating...

Cerberus? Gone from random mooks you shoot for exp, to big and powerful secret organisation with the ability to build a ship more adavanced than two of the biggest militaries in the galaxy combined, to all-out military superpower that is EVERYWHERE, knows everything and can even rival the galactic government on their own turf in 3 years? Ridiculous, no matter how much reaper tech they have. And not with their amount of competence or success rate on record. Remember:
ME1: researching Thorian Creepers - all hands dead. Researching husks - all hands dead. Researching Rachni - all hands dead.
ME2: researching dead Reaper - all hands dead. Project Overlord -almost all hands dead. Project Lazarus - almost all hands dead; in the end subject escapes, steals their most powerful ship and takes some of the best operatives with him/her.
Unconvincing on every level.

The Crucible? Contrived late addition if I ever encountered one. Just incredibly forced and "Deus ex machina" from the very beginning. The whole story of where the plans came from (conveniently found the very day the reapers hit earth, supposedly planned by many races but never build or deployed) doesn't hold water and just doesn't make sense. Even more unconvincing then Cerberus...

Not hate... maybe having my eyes painfully opened?

Modifié par ArminW68, 28 mars 2012 - 02:45 .


#193
leapingmonkeys

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My take is that at first the customers came back and complained about "the ending". Then Bioware invoked the "we are artists, you are not, nyah, nyah" defense. This put the rest of the plot of ME3 squarely in the middle of the battle field, at which point the customers starting pointing out all the ways in which ME3 could not even be considered to be good art. Hence why there are now multiple threads pointing out the many other problems in ME3 if one really looks at the plot critically.  And honestly, ME3 is full of flaws that were put in place to force a particular plot and ending that Bioware wanted (the Crucible goes from being completely unheard of to being completed in a matter of weeks, the Reapers take Citadel and don't shutdown the mass relays, etc, etc, etc).  Once the forced ending became clear, the faulty mechanisms that Bioware used to force that ending came under scrutiny.

Bottom line, none of this would have happened if ME3 had been an enjoyable experience for more of the paying customers. People would have overlooked the plot holes and other problems just as they did in ME1/ME2 if they had facilitated an enjoyable gaming experience. Then Bioware's response to the paying customers only made things worse.  If Bioware had simply responded as a business with paying customers ('certainly paying customer, we will bring our product inline with your expectations) rather than a bunch of narcissists ("you can't tell me what to do") then things would be very different, and frankly better, right now for everone concerned.

I still stand by my original statements made here and in other threads - the fundemental problem with ME3 is that one's prior actions have almost no impact on the game play experience of ME3. The ending is simply the most glaring example of that deficiency. ME3 needed to have multiple plot paths which would diverge, cross, merge etc based on the major decisions of the prior games (rewrite/destroy the geth, save the genophage cure, destroy/save the collector base, etc). None of the prior decisions impacted game play in any meaningful way. They all simply turned into numbers, usually small numbers, that were added up to decide which color would be applied to the final non-interactive video played at the end of the game. Clearly, outside of Bioware, very few people consider that to be "past decisions impacting your ME3 experience".

Modifié par leapingmonkeys, 28 mars 2012 - 02:58 .


#194
Thornne

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The ending didn't cause me to hate the whole game. There are many other good and bad points to ME3, but I don't really care to discuss them because they just don't matter anymore to me.

#195
GME_ThorianCreeper

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Klijpope wrote...

tallrickruush wrote...
Plus, the longer Bioware lets this situation dangle unresolved, things will get uglier. I'm impressed that things have stayed as positive as they are. We'll see what happens if April supplies the "wrong answer".


And this is hardly BioWare's responsibility - they have given an answer, and more info is due in April. Any further ugliness is all on the fans.

The goodwill engendered when this protest started in several outlets will wither if fans continue these increasingly ill-tempered mutterings.

The cupcake campaign is charming; I like that. But there seems to be a lot of unfounded resentment on these boards.

Criticism of how the ending plays out is fine; resenting BioWare for having the right to make those choices is, well, just weird.

This.

I escpecially agree with your first point.. Bioware has told it's angry fans all their complaints are being taken in to consideration and there will be a DLC announcement in April that will appease them.  Yet they continue to stain these forums with their complaints.  They have the right to criticize the endings but why they still think BIoware is doing nothing is beyond me.

#196
Klijpope

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R8edR wrote...

Why is it weird to resent Bioware?  As the creators of the game, sure Bioware has the right to choice how the game ends.  However, being that this is a direct continuation to previous games the choices they make have make sense when we you take the previous games into consideration.  The ending from the very beginning makes no sense when you take the ending of ME1 into consideration.


That's just it. Criticism is fine and dandy and necessary. Resentment = entitlement. I would resent a burglar stealing my stuff. I would resent a government taking away one of my rights. Those are things I'm entitled to. Resenting a creator because their creation, which they did not have to create, did not fit my own particular set of conditions, is WEIRD.

It's like resenting Apple because you have a Samsung phone, or Sony because you own an Xbox, or Microsoft because the Xbox doe snot play Blu-Ray. Criticism and complaints are fine, resentment is reaching and needy.

#197
LieroOnTheMoon

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I dont hate the game. I dont hate the ending(s). Only thing i really hate is how whole serie just lost it's meaning... it has no replay value anymore. I have finished ME1 five times, ME2 four times and now i cant even start second round of ME3. It was like 15minutes and gone... everything is just... *buff*

#198
malra

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for my part, my dislike of the rest of the game is coming from trying to make the story lines match. the emotional build up to meeting miranda's father at sanctuary was just a huge let down. they wanted him to be hitler, bigger than hitler even - i mean we all know that is really what sanctuary was about genocide for the masses, master race for the few and the lucky - but what they built up previously was to over the top for what we found in the end. this is an underlying problem with the entire third game.

take the ending of ME2. we find out that they are liquifying people in order to use them for the organic parts of a people reaper. that is way beyond over the top. it is absolutely horrific in its implications. the end of 3 did not come close to meeting the emotional or thematic demands of what was discovered in ME2.

the race to the end with the illusive mand is another point. this entire game seems to be built around that more than beating the reapers, but once again the build up to the final moment exceeds actuality of the moment and we end up reasoning him to death.

i might have never looked closer at the game if they had actually ended it in a way that at least tried to tie off the plot lines. but once i started looking there was no way to stop and the game, aside from the mechanincs of the play, the entire storytelling apparatus is flawed.

#199
Bad King

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I didn't like the endings much, but there are other things in ME3 which I think are worse.

1). Prothean retcon- I like the new appearance but it goes against established canon. Also the whole idea that prothean star systems were isolated from each other in ME1 was scrapped when we discovered that in fact protheans from Thessia, Mars, and Eden Prime all knew about the Crucible.
2). Cerberus- firstly they were overused and secondly they were made into moustache-twirling villains with very little moral greyness.
3). Lack of exploration- the game felt more linear than its predecessors. I was very disappointed when I discovered that rescuing elcor refugees from Dekuuna consisted of simply shooting probes from space and not being able to actually visit the planet.
4). Lack of hub worlds- we only have the citadel, and it eventually gets dull.
5). Lack of enemy variety- Reapers, Cerberus, Reapers, Cerberus, Cerberus, Geth, Reapers.

That said, I still enjoyed the game, and I thought some of the main quest missions were better than any of those from previous Mass Effect games (I thought Priority: Tuchanka was very well done for example), and I was impressed by how certain decisions from the previous game had strong influences (fate of the council, who died in ME1 and ME2 etc.). A strong 7.5/10 for me.

Modifié par Bad King, 28 mars 2012 - 02:56 .


#200
xxprokillazxx

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For the most part i love the game is just that knowing watt is gonna happen at the end discourages me to play the game again. the game was in my opinion awesome right up until Shepard talks to the catalyst. then everything goes downhill for me.