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Are we moving from hating the endings to hating the whole game already?


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#201
R8edR

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Klijpope wrote...

R8edR wrote...

Why is it weird to resent Bioware?  As the creators of the game, sure Bioware has the right to choice how the game ends.  However, being that this is a direct continuation to previous games the choices they make have make sense when we you take the previous games into consideration.  The ending from the very beginning makes no sense when you take the ending of ME1 into consideration.


That's just it. Criticism is fine and dandy and necessary. Resentment = entitlement. I would resent a burglar stealing my stuff. I would resent a government taking away one of my rights. Those are things I'm entitled to. Resenting a creator because their creation, which they did not have to create, did not fit my own particular set of conditions, is WEIRD.

It's like resenting Apple because you have a Samsung phone, or Sony because you own an Xbox, or Microsoft because the Xbox doe snot play Blu-Ray. Criticism and complaints are fine, resentment is reaching and needy.


Casey Hudson made promises, which he did not have to, during the production of this game.  The game doesn't live up to the some of the promises he made, and of some of the other promises turned out to be lies.

No you can't resent Microsoft because the xbox doesn't have a Blu-Ray, because they never promised it would have a blu ray, and also the box doesn't claim it has a blu ray.   No you can't resent sony because you own an xbox, because when I purchased an xbox, I wasn't expecting the playstation to come out of the box as well.

I can resent bioware for this game because they made claims about certain aspects of this game, that weren't true.  If Hudson before the release of the game would have come out and back tracked on some of his comments, then fine, but he didn't.

The back of my collectors box says "how you wage that war is entirely up to you....each decision you make could have devastating and deadly consequences."

Maybe I've got a different game then you, but it doesn't matter what decisions I make, or how I decide to wage the war, everything brings me to the same garbage outcome.

#202
Navywife64

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I enjoyed the game until the ending. If it had ended with my femshep sitting next to anderson dieing or not with an epologue that showed what happened when the crucible fired I would have been okay. But then comes the hologram of that kid that was haunting me and everything went down hill at light speed.

#203
Klijpope

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R8edR wrote...

The back of my collectors box says "how you wage that war is entirely up to you....each decision you make could have devastating and deadly consequences."

Maybe I've got a different game then you, but it doesn't matter what decisions I make, or how I decide to wage the war, everything brings me to the same garbage outcome.


Sorry, on my second playthrough, which is remarkably different from my first, my decisions do have devastating and deadly consequences. The whole Tuchanka plot is full of them, especially decisions I made 2 years ago (which, no other game has ever done!). So your claims are not credible in the slightest. You are choosing to ignore a game that is 99% choice and consequence.

Fact is, these decisions do even weigh in to the final scene, as your EMS is based on them, and that does change, albeit in a small and unsatisfactory way, what happens.

CH did not "lie" - he either exaggerated inappropriately or that was the original intention and revisions had to be made. Pre-release PR guffery is always taken with a pinch of salt, at least by sensible folk, and it will not stand up in a court of law (although accusations of lying could be regarded as libellous...). Claiming that = lying is more evidence of entitlement on behalf of a few of the the complainers.

#204
iiTzCyAniiDe

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I don't have the whole game, it was absolutely amazing. it's just the ending really did let me down, but i can't fault the rest of the game (looking over some plot holes that people have pointed out)

#205
bti79

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I thought the game except from the ending was excellent. It's not that I can't find a thing or two to nitpick about, but as a whole one of my favorite games of all times.

If ME3 had been one long disappointment I think much fewer people would have even bothered to rally for an alternative ending. I know I wouldn't.

The contrast was quite extreme - from one of the best games ever to one of the worst endings ever. Kinda a punch to the gut really.

#206
Queenie4000

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DJBare wrote...

The initial surge of feedback about the endings drowned out a lot of other criticism, I've got a few myself but since I'm having problems bringing myself to complete another play through, then they are not a priority at this time.


^ This...started a second playthrough but I just cannot finish it....

#207
AntonioA9011

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I may be in the minority here when I say this:
I agree that Mass Effect 3 was a good game, but the weakest in the trilogy, looking past the ****ed up ending. There's just so much inherently wrong with it. If they had made it longer, with more character interactions, set pieces, side missions, hub worlds, and choices of your squad members, then it would have been the best of the trilogy. As it is, I see the framework of something awesome in there, but so much potential was wasted on creature comforts such as Kinect and multiplayer. Dear God, it's almost a crime that BioWare and EA thought that a stepping-stone.....groundwork, rather, was acceptable to be unleashed on the masses. The game just feels so unfinished. If they would have focused more on the actual game instead of bending to focus on creature comforts like multiplayer and Kincect, then it wouldn't have been such a mess. I also want to point out that I wouldn't have went crazy if the game had been delayed until July/August/September in order to fix things. I would have been impatient, but I would have known that it was all for the greater experience. I'm no psychic, but had the game spent a few more months in production, I don't think any of this outrage would have happened.
Another issue I have, is that when an NPC is speaking to another NPC, the camera does a zoom in, showing nobody standing there, but their voice being heard. It looks like the NPC is talking to a god damn ghost. Spooky ****. It is quite distracting and shows how rushed and indolent BoiWare were when they were making this game. ****.

#208
N-Seven

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xsdob wrote...

Before the 19th last week, people were here complaining that the endings didn't make sense and went against cannon and choices didn't affect them yadda yadda yadda. After the 19th however, the forums narrative shifted, it went from making the endings better through DLC to wanting the entire endings gutted and started from scratch, a large extremem than the former.

Now I'm seeing forum post creep up around here about how the endings weren't the only thing wrong with the game, but that everything about mass effect 3 was bad. I guess what I'm trying to ask is that, since there really isn't a calaneder or schedule for this type of thing, and I'm not that good at reading trends, does this mean that the new flavor of the week to complain about is that the whole game needs to be changed now, cause it'd be good to get a heads up on this.


This particular reaction is the same as what I see when some people break up with a partner.  The break up might really be about one particular facet of that person, but in order to deal with the pain, the hurt individual might start recalling (and often magnifying) other flaws.  Some sour graping.  The 'and you know what else I hated about her?!', 'she was never really good anyways!' kind of talk.  But in most cases, in reality (but you don't tell yourself this until later on), you had some great times and it was pretty good while it lasted.  We've all done this probably

#209
R8edR

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Klijpope wrote...

R8edR wrote...

The back of my collectors box says "how you wage that war is entirely up to you....each decision you make could have devastating and deadly consequences."

Maybe I've got a different game then you, but it doesn't matter what decisions I make, or how I decide to wage the war, everything brings me to the same garbage outcome.


Sorry, on my second playthrough, which is remarkably different from my first, my decisions do have devastating and deadly consequences. The whole Tuchanka plot is full of them, especially decisions I made 2 years ago (which, no other game hFact is, these decisions do even weigh in to the final scene, as your EMS is based on them, and that does change, albeit in a small and unsatisfactory way, what happens.
as ever done!). So your claims are not credible in the slightest. You are choosing to ignore a game that is 99% choice and consequence.


CH did not "lie" - he either exaggerated inappropriately or that was the original intention and revisions had to be made. Pre-release PR guffery is always taken with a pinch of salt, at least by sensible folk, and it will not stand up in a court of law (although accusations of lying could be regarded as libellous...). Claiming that = lying is more evidence of entitlement on behalf of a few of the the complainers.

 
The choices make no difference. Tuchanka is full of what exactly? Whether you cure the genocide or not, changes nothing. There is no consequence for doing either. There is no consequence for not curing the genocide, and if you choose to cure it, you still end up getting the salarian's support further on in the game for saving the Salarian councilor, which you get no choice in whether you want to save him or not. Your choice to save the genocide data in ME2 also has no effect on the outcome. The only decision you get is whether you kill Mordin, or if you let him kill himself, which either outcome has no effect at all on the game going forward, besides giving you couple of meaningless lines of dialog.

Please enlighten me on how the choices I made in ME2 and the choices made on Tuchanka made your play through remarkably different?

#210
Sohlito

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I loved the game my first time in. Few cut corners, and an overuse of background sprites, but it was good. Then, the "Catalyst".

So knowing that what was waiting in those last 10-15 minutes was a nonsensical, needlessly convoluted, kick to the "quads" soured each subsequent playthrough substantially. I want to love the game again, but I can't.

#211
TK514

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For me, it comes down to the payoff. If the ending had been worthwhile, then I could have said something like "Yeah, the side quests and journal are pretty bad, but it's worth putting up with them for the story.". However, since the ending was horrible, it makes those annoyances along the way less palatable. I can't say, "Man, the ending sucked but the gameplay systems were nearly flawless.". The. Endings force me to reevaluate the entire game, and assess where else things went wrong.

That isn't to say I didn't enjoy a great deal of ME3, it just means I am unable to overlook the warts now.

#212
pottypenguin

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The problem is that the whole ending fiasco broke the illusion between the player and the universe. The series strength has always been the story, world, and characters which allowed the player to suspend disbelief. With that broken the flaws are no longer hidden behind the engrossment of the experience. Issues like clipping, wonky animations, a bonked quest log, story unfolding by cut scenes not player interaction, horde mode lite combat, etc have become transparent and break the illusion further.

Bioware has not done the game any favors by the way they’ve handed the situation. By being virtually silent, with a couple of vague ambiguous statements, they’ve perpetuated the sense of dissatisfaction that has placed ME3 under a proverbial microscope. Basically, the continued disillusion of the universe caused by the ending has spread to all aspects of the game.

Lack of closer provided by the ending, and lack of closer provided by Bioware’s vague intentions for the ending leads to LOTS OF SPECULATION. Right now Bioware has it’s community hanging on the ledge and they need to let us fall or pick us up. Until then chaos will continue and acceptance either way will not occur, because Bioware refuse to provide definitive’s.

Modifié par pottypenguin, 29 mars 2012 - 09:18 .


#213
EricHVela

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Search Google for
things ME3 did right site:social.bioware.com

The first link is the thread that you want to bump.

#214
Heather Cline

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For me the endings were the biggest problem with the game. However there is so much glaringly wrong with the game as a whole. RPG and Story mode having auto-dialogue when it shouldn't. Lip syncing problems with audio. Lag and load times which affect the lip syncing with the audio. Texture popping issues returning from ME1. Texture issues with the hands making femshep and several npc's who are young like in their 20's and 30's having old people hands. FemShep running like a man and partially walking like a man.

Broken head animations.

There are lists of problems with the game that go on and on and on. And yes we are still ticked off about the endings we are still pushing for the proper endings we were promised during the Ad Campaign but many of us are also speaking out about the current state of the game and how they made it even more streamlined and more gutted than the last two games in the series.

#215
Cpl_Facehugger

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xsdob wrote...

Before the 19th last week, people were here complaining that the endings didn't make sense and went against cannon and choices didn't affect them yadda yadda yadda. After the 19th however, the forums narrative shifted, it went from making the endings better through DLC to wanting the entire endings gutted and started from scratch, a large extremem than the former.


As we examined the endings, and as Bioware's own releases steadily disproved the indoctrination theory, we discovered that the flaws are fundamental, necessitating a controlled burn to remove the infection. There is very little salvagable in the endings we got. Basically, everything past Anderson's death is trash and needs to be erased. In short, since Bioware thought this whole abomination of an ending was a good idea, it became obvious that they can't be allowed to retain any of this garbage lest it infest the revised ending.  

(Anderson's death as the cut off because it was really well done, and because if you choose to fix the ending from that point, you don't have to get Martin Sheen and Anderson's VA back. You just have to get Meer/Hale and, preferably, Harbinger's VA back.)

#216
SinnSly

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Heather Cline wrote...

For me the endings were the biggest problem with the game. However there is so much glaringly wrong with the game as a whole. RPG and Story mode having auto-dialogue when it shouldn't. Lip syncing problems with audio. Lag and load times which affect the lip syncing with the audio. Texture popping issues returning from ME1. Texture issues with the hands making femshep and several npc's who are young like in their 20's and 30's having old people hands. FemShep running like a man and partially walking like a man.

Broken head animations.

There are lists of problems with the game that go on and on and on. And yes we are still ticked off about the endings we are still pushing for the proper endings we were promised during the Ad Campaign but many of us are also speaking out about the current state of the game and how they made it even more streamlined and more gutted than the last two games in the series.


^ This

#217
xZBx

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Not at all, OP. This game to me exceeds its predecessors with flying colors[excluding the ending].

#218
jds1bio

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If the ending was as satisfying and well-thought-out as Tuchanka, there wouldn't be any problems.

#219
Deltoran

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jds1bio wrote...

If the ending was as satisfying and well-thought-out as Tuchanka, there wouldn't be any problems.


This...well...sort of.  There were a few minor issues other than the ending (Tali's face, the journal, minor plot issues) but nothing game breaking.  Really it was a fantastic game until those last 10 minutes or so.

Modifié par Deltoran, 28 mars 2012 - 05:21 .


#220
NightHawkIL

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I for one have wanted the endings gutted since the beginning. That said, I don't think anyone has been saying everything about ME3 is bad. The primary story up to the end is excellent. There are however quite a few poorly done parts in the game such as the side quests, auto dialog, and the journal that people are now only noticing as they progress in a second play through.

#221
pfellahX

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Personally no. I think most of the game adequately reflected the way things played out in the other games. Tuchanka and Mordin's fate in particular were absolutely freakin' brilliant, and while I didn't like Space Ninja (Kai Leng) as a bad guy, the sucker punch of having the superweapon yanked away on Thessia was pretty well executed.

The only reason I "hate" the game is in the sense that replaying it feels so hollow at the moment. I had planned a) a full three-game walkthrough to feel the full scope of the story (and frankly, I've forgotten a few things from ME2), and B) running my Renegade through. Now... there's a great big "why bother?" until they tell us what they're going to do about the ending.

#222
ed87

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Im currently playing ME3 while posting on the Origin browser about how bad the ending is. It makes sense to me because im salvaging what is left of the experience

#223
Grimwick

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I think overall ME3 was rushed. It could have been far smoother without so many graphical bugs for a start. Far more content could have been added in terms of storyline/side missions/companions and it would have been added if they didn't waste so much time trying to make it work with kinect.... >.>

However overall (apart from the ending) the fact that it was rushed doesn't make it a bad game, just worse than it could have been imo.

Modifié par Grimwick, 28 mars 2012 - 05:25 .


#224
panzerwzh

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It is more than hating a ending/ME3 for me. DA2 is a huge disappointment for me, and now ME has been ruined as well.

I really don't think any announcement in April could deny the company's trend of shorter development cycle, decent writers loss, fancier advertisement/ "PR" operation and focusing on anything else but traditional RPG elements!

The legendary RPG maker who gave us Baldur's gate Iⅈ Ice Dale I&II, Mass Effect 1 and my all time favorite KOTOR has gone forever. There is only sadness left for me rather than hope.

#225
DJStarstryker

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ME3 does have some issues, sure. The fact that you only have 2 options to say most of the time and you don't get to pick what you get to say as often as ME1 or ME2 bothers some people. The journal in ME3 isn't very good. There's some weird graphical issues, such as a character's head getting stuck looking at something else (an example is Glyph in Liara's office) and the characters talking to each other won't be looking at each other thanks to that. Some people don't like the rolling mechanic. The non-Garrus/Tali ME2 romances got a bit shafted.

But I still say that the 99% of the game (the game minus the ending) is still overall phenomenal. I was amazed at how much my choices in ME1 and ME2 actually did matter (remember ME2 didn't take into account the choices from ME1 much at all in comparison). Sometimes the game really makes you make some tough choices. The idea that Shepard has to convince all of these alien races in the galaxy to stop their petty arguments and actually team up against the reapers is a really engaging and interesting storyline. Cerberus/The Illusive Man getting in Shepard's way during every step was interesting and made you wonder what TIM was planning.

I really don't understand how people can hate the whole thing just based off of the last few minutes. But I suppose endings matter more to most people. I'm used to terrible or meh endings. I'm an anime fan and IMO, a lot of anime doesn't have that great of endings. Most of them are mediocre at best. I've learned to stop letting endings ruin things for me. If the ending's terrible... who cares? As long as the rest of it was good, then I can still enjoy it.