I know I'm just one person, but I felt the issue was not so much that there was no clearly evil villian in the game, but more that both of the lead factions (mages and templars) were... rather difficult to like. Don't get me wrong, both the Templars and the Mages have a lot going for them in principle, but rather than spending the game trying to make both sides sympathetic so that the player chose a side based on who they liked more, they seemed (to me) to spend the whole game trying to make us HATE them (various mages going nuts, and various templars committing atrocities), so that we sided with the group we hated less...
I feel that this kind of negates the positive feelings you're meant to get from picking a side and aiding them in the end. There is no real reward in 'well I helped a bunch of sadists exterminate the mages' or 'well I released a bunch of bloodthirsty madmen on the world'.
Obviously I'm not suggesting that Bioware go too far the other way, both sides have flaws, and any victory for either side should definitely be tempered with lingering doubts about whether or not one has done the right thing. The atrocities that both sides commit SHOULD be shown, but I think that these should be balanced by showing some positives to each side as well (I know, there was Thrask, but that was rather brief, and didn't turn out that well...).
Personally I didn't mind the way Dragon Age 2 played out, I liked the idea of choosing the lesser of two evils, but I did feel they went a bit far to ram the 'EVIL' thing down our throats, to the point where it became not so much 'wow, that changes how I'll look at that faction from now on' to 'really? again? cause I didn't see that coming at all', which meant these scenes really lost impact. However, I definitely understand why choosing the lesser of two evils at the end of a game like that wouldn't appeal to a lot of people, and the above would, hopefully, go a ways to making resolution to such a conflict, more satisfying without sacrificing moral ambiguity.
I'm writing this cause I'm really not a fan of clearly evil bad guys... The darkspawn in Dragon Age Origins (less so in Awakening when the Architect showed up) bored me terribly, and never really became characters in any way shape or form (the archdemon was really just 'the end boss' nothing more). They were sort of in the background as the catalyst that drew out the far more interesting conflicts invovling the mages & templars, dwarves, etc. Teryn Loghain in particular, I thought, was an absolutely fantastic 'villian', seeming mad and 'evil' until towards the end of the game, where one is given a whole new perspective on him. However, once the Landsmeet was over, I found the game rather dull and formulaic (I still finished it, cause I cared about what happened to the characters). There was nothing WRONG with it, and the epilogues were cool, but from the moment the Landsmeet ended, I knew exactly where the story was going.
I understand theres people who like that sort of thing, and theres absolutely nothing wrong with that. I'm not suggesting clearly evil bad guys all be removed from Dragon Age at all. However, I do hope that Bioware continues to include major hostile or potential hostile factions and characters that are as nuanced and morally grey as those they've included in their past games, as its something I really enjoy.
(Sorry, I know its long and kind of unstructured)





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