PS3 Users Unite
#76
Posté 31 mars 2012 - 02:12
Just because i feel i have waited too as it is and feel like i deserve better service.
#77
Posté 31 mars 2012 - 02:12
These are amount the most frequent issues that should be addressed. I'm over 200 n7 now and the lag/fps/freezing is so bad that it would prevents me from playing/enjoying mp. Also enable weekend events for us. It will get people playing again...Or at least explain why we can't participate. In detail... Labeling it a technical issue is very weak. These fps and freezing are technical issues. Bugged missions (hanar ESP) are technical issues. Everything is a technical issue and nothing is getting resolved. ( not to be nasty but most of these shouldn't BE issues...)
#78
Posté 01 avril 2012 - 02:31
#79
Posté 01 avril 2012 - 03:02
#80
Posté 01 avril 2012 - 03:12
As a PC gamer, I am used to being shunned by Gran Turismo, I've never experienced Halo 3, and EA Sports corrupted the FIFA series on PC.
Some companys design for PC, and we stick to them, just like others design for 360 and PS3. But the corruption in the game industry is stupid, no matter if you use a console, handheld, or gaming PC, everyone has a right to fair service and equal rights.
I am not making this post for specifically PS3 gamers, but for ALL gamers; because this happens everday to people from every single gaming background.
This is unacceptable.
#81
Posté 01 avril 2012 - 04:18
#82
Posté 01 avril 2012 - 05:47
Lea-Anne wrote...
This is all we need really. Validation from Bioware staff that our issues are being read and looked at. Is it really so much to ask that a comment here or there on the PS3 threads get some lovin. Even a simple "we are looking into this issue" would clear up a lot of the animosity swimming around the ps3 board.
There have been a couple of drop-ins by Bioware staff over the past week on PS3 forums to say that they are aware of issues and are reading the posts, but the big thing missing is that there have been no clarifications about WHAT the "technical issue" between Bioware and Sony is, which graphical and game related issues are being prioritized etc.
@Zeju Amen.
#83
Posté 01 avril 2012 - 07:13
Appreciated.Zeju wrote...
I am PC gamer and I wholeheartedly support this thread.
As a PC gamer, I am used to being shunned by Gran Turismo, I've never experienced Halo 3, and EA Sports corrupted the FIFA series on PC.
Some companys design for PC, and we stick to them, just like others design for 360 and PS3. But the corruption in the game industry is stupid, no matter if you use a console, handheld, or gaming PC, everyone has a right to fair service and equal rights.
I am not making this post for specifically PS3 gamers, but for ALL gamers; because this happens everday to people from every single gaming background.
This is unacceptable.
I'm not a PC gamer(aside from SW:TOR and some older games), but I do empathize with them somewhat because it's often the PC that will get an inferior version of a game released on multiple platforms. Most people are unlikely to care if it doesn't affect them directly, but we as consumers, regardless of what we play on, need to see the bigger picture. By accepting these practices, we're making it possible for the same to happen to us. This is exactly why I started this thread despite the fact that ME3 has run well on my PS3(it's a fat 80gb if you were wondering), and it's why I had a major problem with the whole "From Ashes" thing despite having preordered the CE in June of last year. We should all want everyone who buys a game to have a full experience. We should all want the industry to be better.
I believe that BioWare is working to fix the issues with the PS3 version, and I sincerely doubt they would want any gamer to have an experience with their games that isn't as great as it could be. However, with that said, they should have caught the common problems before launch, as people even complained about the framerate in the demo. They also should have had the whole multiplayer event thing sorted out long ago. At the very least they should have told us that there might be some issues with the events. Whether it's Sony's fault or BioWare's, we had a right to know before purchasing the game that 360 users would get events that we can't take part in.
I'm not going to sink to making unfounded accusations, but I suspect that EA pressures BioWare into making moves for their bottom line that may not always be entirely consumer-friendly. Is it more beneficial to stockholders to delay a game while you fix it completely or release it and not tell consumers there may be some issues with it? Will investors want you to devote the majority of your time and resources to fixing a version that didn't sell nearly as well or would they like for you to start working on more content you can charge for? I have to imagine that these are the kind of questions that are considered and if you're a big corporation the answers are probably pretty easy to identify. Again, this my opinion and I don't know how much of the BioWare staff is or isn't working on fixes as opposed to DLC or anything else. I don't know that we'll ever know, but the more information we get from BioWare the more easy it will be for players to be patient and trust BioWare in the future.
Lastly, if anyone from BioWare reads this, I want to make clear why myself and many others are so critical:
1. We paid for a game we expected to work properly and have the same functionality on our system of choice as any other (personally, I did not find that the game does not work properly, but that isn't true for many).
2. We hold you and your games in high regard and thus expect that you will live up to a high standard of quality and customer care. If this were just some game made by Company X, few people would care all that much; certainly not enough to post thousands of comments throughout the forums about how angry they are.
Modifié par duden2217, 01 avril 2012 - 08:38 .
#84
Posté 01 avril 2012 - 07:17
duden2217 wrote...
Lastly, if anyone from BioWare reads this, I want to make clear why myself and many others are so critical:
1. We paid for a game we expected to work properly and have the same functionality on our system of choice than any other (personally, I did not find that the game does not work properly, but that isn't true for many).
2. We hold you and your games in high regard and thus expect that you will live up to a high standard of quality and customer care. If this were just some game made by Company X, few people would care all that much; certainly not enough to post thousands of comments throughout the forums about how angry they are.
Amen.
#85
Posté 01 avril 2012 - 03:31
#86
Posté 01 avril 2012 - 03:53
Thomas Abram wrote...
Hey everyone,
Please keep this civil, constructive and in relation to the users thread.
The reason CE points you to these forums is because we as developers do read these boards very often. We see your issues and I can guarantee you that we definitely are working to resolve them.
If you have any questions, concerns or comments please PM me.
As vague as this post was about what exactly is being fixed, I'd like to say thank you for keeping us posted.
#87
Posté 01 avril 2012 - 04:29
Then call Sony and refer them to that thread. Maybe if they see people voicing a concern about it they will move to work with BioWare on a solution.
#88
Posté 01 avril 2012 - 04:50
Modifié par Kiljj, 01 avril 2012 - 04:52 .
#89
Posté 01 avril 2012 - 06:39
Other problems: animation bugs and stuff are down below.
In some cut-scenes my Shepard looks like he is holding a gun, but there is no gun in his hand, so it really mess's with the mood that the game is trying to create.
I know you cant fix this problem (well maybe you can, I'm not a game designer or whatever), but I thought I should point this out, the textures sometimes take a while to load on peoples faces and other things like the background and weapons, well mainly just about every thing.
#90
Posté 01 avril 2012 - 06:52
#91
Posté 01 avril 2012 - 06:57
Predator_Light wrote...
Yeah I've got a problem. The frame rate drops to 5 or 10 when i go to the multiplayer menu, but the sound is fine (how can i tell well, because when i try to navigate the multiplayer menu it lags so bad).
yeh but it only laggin for ~10 first secondes of multiplayer screen menu and never lagg again until u quit or restart the game.
it do this to everyones.
#92
Posté 01 avril 2012 - 07:59
P.S - Small bug, and i don't know if its prevalent on other consoles, but for the PS3, when saving a game during 12:00pm-12:59pm, the game states that the game was last saved at 12:XX AM rather than PM. I haven't played at 12:00am, so i don't know if that says pm, lol. Just thought I would put that out there incase it hasn't already.
#93
Posté 01 avril 2012 - 08:30
BioWare absolutely knew there would be, ahem, "technical issues" with the PS3 multiplayer events. They didn't tell anyone because that would have resulted in lower sales.
"But that's illegal! Let's file a class-action lawsuit!" you're saying. Nope:
1. EA has a lot of lawyers. You and I don't.
2. BioWareEA can almost certainly avoid legal repercussions by claiming that advertising the game as having "the same experience" on all platforms as simply meaning the script and the general single-player game are the same. I'm 100% sure there is language in the EULA that essentially says "We promise you absolutely nothing in regards to future content." The Events are "bonus" content that wasn't legally/technically covered by their statements that all platforms would be treated equally.
Nobody at BioWareEA will admit any of this because they would be fired, and probably sued for breach of contract.
That is why there are no specific posts in this forum, and very few posts period. That is why they said Operation Raptor "might" be compatible with PS3; saying "Sorry, you can't do this one either" would have resulted in a non-zero number of lost sales.
Why do people care about this? Because BioWare, before being bought by EA, was known as a pretty great studio WRT communication, transparency and quality. Look at DA2. Look how long it took them to fix the bugs in DA2 where certain companion abilities were 100% broken - bugs that they couldn't possibly have missed during playtesting (assuming they DID playtesting).
And you know why else we care? Because even within EA, you have games like SSX where the multiplayer works exactly the same on PS3 as 360, and that game tracks an ENORMOUS amount of data.
There is no "technical problem". The problem is "technically, we told Microsoft we wouldn't include PS3 users in multiplayer events".
A copy of this has been PM'd to the one person who looks at this forum.
#94
Posté 02 avril 2012 - 01:24
prazision wrote...
Here's the bottom line. It's both completely obvious and something that will never be addressed by any employee of BioWareEA:
BioWare absolutely knew there would be, ahem, "technical issues" with the PS3 multiplayer events. They didn't tell anyone because that would have resulted in lower sales.
"But that's illegal! Let's file a class-action lawsuit!" you're saying. Nope:
1. EA has a lot of lawyers. You and I don't.
2. BioWareEA can almost certainly avoid legal repercussions by claiming that advertising the game as having "the same experience" on all platforms as simply meaning the script and the general single-player game are the same. I'm 100% sure there is language in the EULA that essentially says "We promise you absolutely nothing in regards to future content." The Events are "bonus" content that wasn't legally/technically covered by their statements that all platforms would be treated equally.
Nobody at BioWareEA will admit any of this because they would be fired, and probably sued for breach of contract.
That is why there are no specific posts in this forum, and very few posts period. That is why they said Operation Raptor "might" be compatible with PS3; saying "Sorry, you can't do this one either" would have resulted in a non-zero number of lost sales.
Why do people care about this? Because BioWare, before being bought by EA, was known as a pretty great studio WRT communication, transparency and quality. Look at DA2. Look how long it took them to fix the bugs in DA2 where certain companion abilities were 100% broken - bugs that they couldn't possibly have missed during playtesting (assuming they DID playtesting).
And you know why else we care? Because even within EA, you have games like SSX where the multiplayer works exactly the same on PS3 as 360, and that game tracks an ENORMOUS amount of data.
There is no "technical problem". The problem is "technically, we told Microsoft we wouldn't include PS3 users in multiplayer events".
A copy of this has been PM'd to the one person who looks at this forum.
I think this might be a waste of time but its a great way for me to /bump:innocent:
#95
Posté 02 avril 2012 - 01:27
prazision wrote...
Here's the bottom line. It's both completely obvious and something that will never be addressed by any employee of BioWareEA:
BioWare absolutely knew there would be, ahem, "technical issues" with the PS3 multiplayer events. They didn't tell anyone because that would have resulted in lower sales.
"But that's illegal! Let's file a class-action lawsuit!" you're saying. Nope:
1. EA has a lot of lawyers. You and I don't.
2. BioWareEA can almost certainly avoid legal repercussions by claiming that advertising the game as having "the same experience" on all platforms as simply meaning the script and the general single-player game are the same. I'm 100% sure there is language in the EULA that essentially says "We promise you absolutely nothing in regards to future content." The Events are "bonus" content that wasn't legally/technically covered by their statements that all platforms would be treated equally.
Nobody at BioWareEA will admit any of this because they would be fired, and probably sued for breach of contract.
That is why there are no specific posts in this forum, and very few posts period. That is why they said Operation Raptor "might" be compatible with PS3; saying "Sorry, you can't do this one either" would have resulted in a non-zero number of lost sales.
Why do people care about this? Because BioWare, before being bought by EA, was known as a pretty great studio WRT communication, transparency and quality. Look at DA2. Look how long it took them to fix the bugs in DA2 where certain companion abilities were 100% broken - bugs that they couldn't possibly have missed during playtesting (assuming they DID playtesting).
And you know why else we care? Because even within EA, you have games like SSX where the multiplayer works exactly the same on PS3 as 360, and that game tracks an ENORMOUS amount of data.
There is no "technical problem". The problem is "technically, we told Microsoft we wouldn't include PS3 users in multiplayer events".
A copy of this has been PM'd to the one person who looks at this forum.
Legal or illegal, the one way that companies pay attention to consumers is when bad publicity is generated. I implore anyone who knows a video game journalist to bug them to do an article or two on this debacle! Put it on your blog etc, spread the word!
#96
Posté 02 avril 2012 - 01:29
Zambayoshi wrote...
prazision wrote...
Here's the bottom line. It's both completely obvious and something that will never be addressed by any employee of BioWareEA:
BioWare absolutely knew there would be, ahem, "technical issues" with the PS3 multiplayer events. They didn't tell anyone because that would have resulted in lower sales.
"But that's illegal! Let's file a class-action lawsuit!" you're saying. Nope:
1. EA has a lot of lawyers. You and I don't.
2. BioWareEA can almost certainly avoid legal repercussions by claiming that advertising the game as having "the same experience" on all platforms as simply meaning the script and the general single-player game are the same. I'm 100% sure there is language in the EULA that essentially says "We promise you absolutely nothing in regards to future content." The Events are "bonus" content that wasn't legally/technically covered by their statements that all platforms would be treated equally.
Nobody at BioWareEA will admit any of this because they would be fired, and probably sued for breach of contract.
That is why there are no specific posts in this forum, and very few posts period. That is why they said Operation Raptor "might" be compatible with PS3; saying "Sorry, you can't do this one either" would have resulted in a non-zero number of lost sales.
Why do people care about this? Because BioWare, before being bought by EA, was known as a pretty great studio WRT communication, transparency and quality. Look at DA2. Look how long it took them to fix the bugs in DA2 where certain companion abilities were 100% broken - bugs that they couldn't possibly have missed during playtesting (assuming they DID playtesting).
And you know why else we care? Because even within EA, you have games like SSX where the multiplayer works exactly the same on PS3 as 360, and that game tracks an ENORMOUS amount of data.
There is no "technical problem". The problem is "technically, we told Microsoft we wouldn't include PS3 users in multiplayer events".
A copy of this has been PM'd to the one person who looks at this forum.
Legal or illegal, the one way that companies pay attention to consumers is when bad publicity is generated. I implore anyone who knows a video game journalist to bug them to do an article or two on this debacle! Put it on your blog etc, spread the word!
Thats a great idea. doing it now!
#97
Posté 02 avril 2012 - 02:25
#98
Posté 02 avril 2012 - 03:04
#99
Posté 03 avril 2012 - 04:44
#100
Posté 03 avril 2012 - 06:15





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