Aller au contenu

Photo

Vanguard too overpowered in ME 3 ?


  • Veuillez vous connecter pour répondre
122 réponses à ce sujet

#51
ashwind

ashwind
  • Members
  • 3 150 messages

pyre wrote...

If anything is overpowered, it's 200% recharge time.

Cap it to 120% and i think a lot of the "OP" problems with VG and other classes get solved.


Wont affect my Soldier at all. I am running around a lot with less than 100% cooldown and dont feel a thing. Everything still burst into flames in my wake.

:devil:

#52
sophitia

sophitia
  • Members
  • 6 messages
Let us know how you do on grissom academy when you can't Sabotage turret guns.

#53
known_hero

known_hero
  • Members
  • 859 messages
An difficulty level that is labeled "insanity" should put you up against unbelievable odds. Earning an Insanity trophy should be a test of will, patience and determination. Insanity should kick you while you're down, laugh at you and then kick you some more.

Why call it insanity if it isn't insane?

#54
Phaelducan

Phaelducan
  • Members
  • 960 messages
Turn off squad power usage, and stop pausing the action for your abilities. Play it on the fly, it will be harder.

As far as the name? Meh, it's insane compared to casual. On insanity you can be killed quickly if you aren't paying attention or make a mistake. The three Geth Prime fight comes to mind.

#55
D.I.Y_Death

D.I.Y_Death
  • Members
  • 360 messages
How to make Vanguard broken on Insane

1) buy DLC for particle rifle
2) start save file with an imported me2 or me3 character
3) max biotic charge, incendiary ammo and passive boosts. Rest is meaningless (unless you get fortification)
4) equip particle rifle on 2 squadmates that are focused on assault rifle damage
5) modify all particle rifles to have the magazine upgrade and a second non stability or accuracy related upgrade.

6) rofl as you burn your enemies into goo, ash or just biotic charge into a group and fire your laser beam a bunch (its sometimes more effective to rapid fire the particle than to create a beam when you've charged into the enemy)

Essentially you use yourself as a rally point, charging into the enemy and then running away, forcing your squad into combat and leaving you to flank your enemy or focus on something nasty like Banshees.

#56
Whiskey Jay

Whiskey Jay
  • Members
  • 319 messages
My opinion:

Vanguard's aren't overpowered.

Modifié par Whiskey Jay, 28 mars 2012 - 06:35 .


#57
godlike13

godlike13
  • Members
  • 1 701 messages

Whiskey Jay wrote...

My opinion:

Vanguard's aren't overpowered.


Agreed :police:

#58
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

D.I.Y_Death wrote...

How to make Vanguard broken on Insane

1) buy DLC for particle rifle
2) start save file with an imported me2 or me3 character
3) max biotic charge, incendiary ammo and passive boosts. Rest is meaningless (unless you get fortification)
4) equip particle rifle on 2 squadmates that are focused on assault rifle damage
5) modify all particle rifles to have the magazine upgrade and a second non stability or accuracy related upgrade.

6) rofl as you burn your enemies into goo, ash or just biotic charge into a group and fire your laser beam a bunch (its sometimes more effective to rapid fire the particle than to create a beam when you've charged into the enemy)

Essentially you use yourself as a rally point, charging into the enemy and then running away, forcing your squad into combat and leaving you to flank your enemy or focus on something nasty like Banshees.


That seems needlessly complicated.

1)Import ME 2 Character
2) Game already won.

#59
Dynelven

Dynelven
  • Members
  • 96 messages
I agree that the Vanguard is slightly OP (using MP as my basis as I'm not VG in single). In MP, the ability to only equip one weapon really helps with insane cooldowns. Charge, shoot, repeat. It's rare to be caught by a Banshee insta-death even when you are charging her, you just need to do an immediately evade.

That being said, VG's should not be nerfed at all. Something being a little OP is much better than it being completely useless (and experienced gamers know that nerfs always turn into over-nerfs). Despite their power, I still see a good mix of classes in multiplayer. If EVERYONE chose a VG, I may be singing a different tune. Besides that, VG's aren't without their danger. (Again, this is in regards to Multiplayer) Because the VG relies heavily on using it's powers, you end up equipping one gun for the cooldown bonus and it ends up being a front-line fighter, constantly charging at enemies, which, while you are cooling down, leaves you open to all enemy fire.
If you charge at an enemy that is surrounded by other enemies and you die, you end up in a position that makes it unlikely for another player to make it to you and revive you in time.
If you charge one or two enemies, well.... you're not really OP.... any other class can kill those few enemies just as easily (sometimes quicker and easier (ie. Frag)).

In conclusion, while I do favor the VG class, I wouldn't go so far as to consider it OP. I think it's a strong class, but in good balance with the others. Balance between so many classes/powers is difficult, and messing with a balance that is NOT so unplayable is a terrible mistake. Be glad they got it this close, and if you ever feel like complaining, try to balance out multiple classes loaded with multiple powers yourself. Rock/Paper/Scissors wouldn't be so simple if it included 27 different objects :D

#60
D.I.Y_Death

D.I.Y_Death
  • Members
  • 360 messages

Deflagratio wrote...

D.I.Y_Death wrote...

How to make Vanguard broken on Insane

1) buy DLC for particle rifle
2) start save file with an imported me2 or me3 character
3) max biotic charge, incendiary ammo and passive boosts. Rest is meaningless (unless you get fortification)
4) equip particle rifle on 2 squadmates that are focused on assault rifle damage
5) modify all particle rifles to have the magazine upgrade and a second non stability or accuracy related upgrade.

6) rofl as you burn your enemies into goo, ash or just biotic charge into a group and fire your laser beam a bunch (its sometimes more effective to rapid fire the particle than to create a beam when you've charged into the enemy)

Essentially you use yourself as a rally point, charging into the enemy and then running away, forcing your squad into combat and leaving you to flank your enemy or focus on something nasty like Banshees.


That seems needlessly complicated.

1)Import ME 2 Character
2) Game already won.


Particle Rifle, add it to your vanguard. It's better than a shotgun with the magazine mod.

#61
ashwind

ashwind
  • Members
  • 3 150 messages
O.o

No Assault Riffle can ever replace a shotgun. Not even the M99 Saber shotgun wanna be came close. Even my Soldier carries a Shotgun because it utterly slaughters things like Phantoms and Kai Leng :P

Particle Riffle are great for taking cheap shots but when you need to get things done close and personal, bring a real gun, bring a shotgun.

Yeah, I am bias and feel very unsecured with out a shotgun. I hope nobody notice.

#62
D.I.Y_Death

D.I.Y_Death
  • Members
  • 360 messages
Particle Rifle+magazine mod+barrel mod=4 Brutes dead in 20 seconds (on insane).
No Shotgun can replace the Particle Rifle :P

#63
Kronner

Kronner
  • Members
  • 6 249 messages

D.I.Y_Death wrote...

Particle Rifle+magazine mod+barrel mod=4 Brutes dead in 20 seconds (on insane).
No Shotgun can replace the Particle Rifle :P


Particle Rifle requires you to fire it for some time before it becomes really good. I wonder how you manage to do it between Charges. Maybe make a video?

As far as I am concerned, Shotgun is by far the best choice for a Vanguard, unless you want to kill with Nova exclusively, that is.

#64
D.I.Y_Death

D.I.Y_Death
  • Members
  • 360 messages

Kronner wrote...

D.I.Y_Death wrote...

Particle Rifle+magazine mod+barrel mod=4 Brutes dead in 20 seconds (on insane).
No Shotgun can replace the Particle Rifle :P


Particle Rifle requires you to fire it for some time before it becomes really good. I wonder how you manage to do it between Charges. Maybe make a video?

As far as I am concerned, Shotgun is by far the best choice for a Vanguard, unless you want to kill with Nova exclusively, that is.


Or you could youtube it. I'm not the only person who's pointed this out on the forums.
Plus it's as simple as rolling out of the way and using charge to replentish your depleted shields. If you can do that and have 2 other members with particle rifles then you too can brutalize the brutes.

#65
Kronner

Kronner
  • Members
  • 6 249 messages

D.I.Y_Death wrote...

Or you could youtube it. I'm not the only person who's pointed this out on the forums.
Plus it's as simple as rolling out of the way and using charge to replentish your depleted shields. If you can do that and have 2 other members with particle rifles then you too can brutalize the brutes.



Something like this?
 

Shotguns are still much better in CQC thanks to immediate, high burst damage.

Brutes are joke of an opponent for a Vanguard imho. I like the Particle Rifle a lot, but shotguns work better for my Vanguards.

Modifié par Kronner, 28 mars 2012 - 10:30 .


#66
aimlessgun

aimlessgun
  • Members
  • 2 008 messages

Kronner wrote...

Haha. Well, it seems all classes are too powerful. Enemies are underpowered. I would like to see extra difficulty mode, much more difficult than Insanity. Instead of cheap HP/Shield boost, I would welcome double or triple the number of enemies per mission and they should deal more damage. Would be a ton of fun.


More difficulties! Wish they would bring back the difficulties you have to unlock by beating the previous one. 

Though the way Vanguards currently work, they could handle it. I think if you put in the time you could solo Gold in the multiplayer with a human Vanguard (has Charge/Nova), because you're in an invulnerable animation 98% of the time. 

#67
Kronner

Kronner
  • Members
  • 6 249 messages

aimlessgun wrote...

More difficulties! Wish they would bring back the difficulties you have to unlock by beating the previous one. 

Though the way Vanguards currently work, they could handle it. I think if you put in the time you could solo Gold in the multiplayer with a human Vanguard (has Charge/Nova), because you're in an invulnerable animation 98% of the time. 


Agreed about difficulties.

One of the devs did this (not sure if he used Human version though) :)

Vanguard in MP is not worth it, way too many bugs to be any fun (even if I host), at least for me :unsure:

#68
greghorvath

greghorvath
  • Members
  • 2 295 messages

Kronner wrote...

Vanguard is not overpowered compared to the other classes. Compared to the enemies ME3 throws at you, Vanguard is OP, just like all the other classes. ME3 is not very hard game, even on Insanity.


This. Although, I was really happy with myself supposing I got better at games...

On the other hand, with the vanguard being buggy (at least in MP), the overpowering is lost

#69
D.I.Y_Death

D.I.Y_Death
  • Members
  • 360 messages

Kronner wrote...

D.I.Y_Death wrote...

Or you could youtube it. I'm not the only person who's pointed this out on the forums.
Plus it's as simple as rolling out of the way and using charge to replentish your depleted shields. If you can do that and have 2 other members with particle rifles then you too can brutalize the brutes.



Something like this?
 

Shotguns are still much better in CQC thanks to immediate, high burst damage.

Brutes are joke of an opponent for a Vanguard imho. I like the Particle Rifle a lot, but shotguns work better for my Vanguards.


As long as you like them shotguns, I'm just informing you of multiple routes the vanguard can take.

#70
Brawne

Brawne
  • Members
  • 661 messages
I'm actually using Geth Pulse Rifle with penetration and stability mods. Lot more fun then shotguns.

#71
slramsey86

slramsey86
  • Members
  • 77 messages

sophitia wrote...

Let us know how you do on grissom academy when you can't Sabotage turret guns.


Are you serious ? Turret guns are a joke against Vanguards especially if you get em right when the Engineer puts them up

#72
slramsey86

slramsey86
  • Members
  • 77 messages

D.I.Y_Death wrote...

Deflagratio wrote...

D.I.Y_Death wrote...

How to make Vanguard broken on Insane

1) buy DLC for particle rifle
2) start save file with an imported me2 or me3 character
3) max biotic charge, incendiary ammo and passive boosts. Rest is meaningless (unless you get fortification)
4) equip particle rifle on 2 squadmates that are focused on assault rifle damage
5) modify all particle rifles to have the magazine upgrade and a second non stability or accuracy related upgrade.

6) rofl as you burn your enemies into goo, ash or just biotic charge into a group and fire your laser beam a bunch (its sometimes more effective to rapid fire the particle than to create a beam when you've charged into the enemy)

Essentially you use yourself as a rally point, charging into the enemy and then running away, forcing your squad into combat and leaving you to flank your enemy or focus on something nasty like Banshees.


That seems needlessly complicated.

1)Import ME 2 Character
2) Game already won.


Particle Rifle, add it to your vanguard. It's better than a shotgun with the magazine mod.




Two Vanguards, One Soldier, and One Infiltrator will roll over anything in MP if they are leveled up. Matter of fact I feel comfortable charging anything as long as I get some back up by a soldier.

#73
ashwind

ashwind
  • Members
  • 3 150 messages

slramsey86 wrote...

sophitia wrote...

Let us know how you do on grissom academy when you can't Sabotage turret guns.


Are you serious ? Turret guns are a joke against Vanguards especially if you get em right when the Engineer puts them up


Well, 2 turrets can make very short work of a vanguard. I once charged a trooper on the upper floor and the moment I land, I say 2 turrets, one on my left, the other on my right.... suffice to say, it didnt end well for me :pinched:

It is those turrets that you dont see that kills you. Especially when you are happily flying all over the place.

#74
slramsey86

slramsey86
  • Members
  • 77 messages

ashwind wrote...

slramsey86 wrote...

sophitia wrote...

Let us know how you do on grissom academy when you can't Sabotage turret guns.


Are you serious ? Turret guns are a joke against Vanguards especially if you get em right when the Engineer puts them up


Well, 2 turrets can make very short work of a vanguard. I once charged a trooper on the upper floor and the moment I land, I say 2 turrets, one on my left, the other on my right.... suffice to say, it didnt end well for me :pinched:

It is those turrets that you dont see that kills you. Especially when you are happily flying all over the place.


Well yea if youre arent paying attention you will have probs. I usually have Garrus on my squad because Overload works well with my Vanguard build and possibly Vega or Liara to throw a grenade or cause a biotic detonation.

#75
Nazzren

Nazzren
  • Members
  • 71 messages

slramsey86 wrote...

D.I.Y_Death wrote...

Deflagratio wrote...

D.I.Y_Death wrote...

How to make Vanguard broken on Insane

1) buy DLC for particle rifle
2) start save file with an imported me2 or me3 character
3) max biotic charge, incendiary ammo and passive boosts. Rest is meaningless (unless you get fortification)
4) equip particle rifle on 2 squadmates that are focused on assault rifle damage
5) modify all particle rifles to have the magazine upgrade and a second non stability or accuracy related upgrade.

6) rofl as you burn your enemies into goo, ash or just biotic charge into a group and fire your laser beam a bunch (its sometimes more effective to rapid fire the particle than to create a beam when you've charged into the enemy)

Essentially you use yourself as a rally point, charging into the enemy and then running away, forcing your squad into combat and leaving you to flank your enemy or focus on something nasty like Banshees.


That seems needlessly complicated.

1)Import ME 2 Character
2) Game already won.


Particle Rifle, add it to your vanguard. It's better than a shotgun with the magazine mod.




Two Vanguards, One Soldier, and One Infiltrator will roll over anything in MP if they are leveled up. Matter of fact I feel comfortable charging anything as long as I get some back up by a soldier.


Dual Vanguards are pretty insane.. until the Vanguards bug out and find themselves flying through space, glaring at the stars as their team mates get slaughtered, haha.