Vanguard too overpowered in ME 3 ?
#101
Posté 02 avril 2012 - 01:58
#102
Posté 02 avril 2012 - 03:22
Dealman wrote...
Why's everyone saying it's balanced because it's a Co-Op game? Even though it's a god damn Cooperative Game, things can still be over- and underpowered.
A good Vanguard will ALWAYS have the best score on Silver, no matter what. They're just way too powerful. An Infiltrator can use Cloak quite often, yes. But can't regenerate Shield while doing so.
Vanguard can teleport to an enemy, and away from enemies(If there's another enemy in the distant.), thus out of harm. Vanguard can regenerate shield instantaneously, the charge has a way too fast cooldown. Vanguard deals INSANE area of effect damage, Infiltrator does not.
Stop defending the Vanguard, it's overpowered and that's a fact. Anyone denying it is most liB)kely because you know how overpowered it is, and you use it for that very reason.
And as Kronner mentioned, there's a glitch with the Nova that renders you immune for a very short duration. Therefore the Vanguard is broken and overpowered.
Infiltrator is very good at taking out heavier and slower targets, and still good at taking out the easier ones. However, the Vanguard can take both out with lightning speed while regenerating the barrier constantly, the Infiltrator have to change position and hide to regenerate.
Vanguard takes very little skill to play as opposed by Infiltrator.
#103
Posté 02 avril 2012 - 03:23
#104
Posté 02 avril 2012 - 03:41
#105
Posté 02 avril 2012 - 03:44
DeathScepter wrote...
Bull ****ing ****. Vanguards are not overpowered. you don't know how to play the other classes.
QFT
As for ppl asying infiltrator requiring the most "skill", infiltrators dont have to use a sniper riffle all the time you know... They can like use other weapons and they dont have to hide under a desk and take cheap shots all the time as well.
Cloak defines the Infiltrator class not the Sniper Riffle otherwise they would have name the class "Sniper"
#106
Posté 02 avril 2012 - 04:21
#107
Posté 02 avril 2012 - 05:12
Much like ME2, the bulk of my power usage was pull, shockwave, and slam as a bonus power. In ME3, EDI and Liara were always at my side, when possible. Very handy all-around team. I only used nova to get out of trouble when swarmed or cornered, and there were no enemies in my LOS to charge to safety. I probably used it a maximum of 8 times. Charge was used mostly as a defensive manoeuvre, for getting out of trouble.
Weapons-wise, I always carried the Hornet, Wraith, and Paladin. I rarely used the shotty, 90% of the time it was the Paladin with Cryo rounds and the Hornet with Incendiary.
#108
Posté 02 avril 2012 - 06:09
LessPall wrote...
It's interesting reading how other players use the classes. I just finished my Insanity run with my original, 2009-vintage renegade vanguard FemShep.
Much like ME2, the bulk of my power usage was pull, shockwave, and slam as a bonus power. In ME3, EDI and Liara were always at my side, when possible. Very handy all-around team. I only used nova to get out of trouble when swarmed or cornered, and there were no enemies in my LOS to charge to safety. I probably used it a maximum of 8 times. Charge was used mostly as a defensive manoeuvre, for getting out of trouble.
Weapons-wise, I always carried the Hornet, Wraith, and Paladin. I rarely used the shotty, 90% of the time it was the Paladin with Cryo rounds and the Hornet with Incendiary.
I think that part of it is that
1) A lot of people probably started playing Vanguard in ME2, so instead of learning the ME1 playstyle (Adept with Shotgun), they learned the ME2 playstyle (CHARGESHOTGUNMELEESHOTGUNDEATHCHARGEMEDIGELCHARGE). This wasn't helped by:
2) ME2 Shockwave sucked, and you couldn't evolve pull AND Charge fully without losing Squad cryo and your maxed out bonus power. So either you played a non-Charge Vanguard or a really BAD Charge Vanguard and so everyone went:
3) If you're not going to Charge, why not play an Adept or a Sentinel? Because they're just better at being a non-Charge Vanguard than a Vanguard is, especially when you didn't have any long-range guns for the first half of the game (in ME2).
So now most people think "Vanguard == Insane Frontal Assault class". And to be fair, the ~2 second cooldown times in ME3 make it exactly that.
And put me down for Banshees as most annoying. Unless Charge bugged out, nothing else was even coming close to killing me except for the occasional Brute tag team. Best way to deal with them is to bring Kaiden and Liara, and just keep using Reave and Warp to set up Explosions.
#109
Posté 02 avril 2012 - 07:30
I did switch up my playstyle a bit from ME2, which was more aggressive, playing it safe where applicable. Typically I'd stay mid-range and fight until the herd was thinned just enough to be safe, then I'd charge in and clean up, Rambo-style, firing shockwaves while blasting things with my shotgun. I found with the third game that I could stay back farther and cooperate better with the squaddies, due to the other biotic powers having more oomph than before. Charge was used offensively on occasion, but far, far less than before. Seems counter-intuitive, but it worked for me.
Funny you mention upgrading cryo ammo... I never fully evolved that one in the 2nd game. I preferred incendiary over cryo for some reason. Possibly had something to do with the sound of flaming Vorcha.
Hahaha.... ah, Banshees, gotta love those. My tactics with those and Brutes were similar. EDI and Liara were ordered to Incinerate/Warp or Overload/Warp, plus blast away with their Scorpions to whittle them down while I alternated between arms fire and shockwave (on exposed armour). That method took down Brutes fairly quickly,Banshees, a bit longer. Charge>Shotgun was sometimes employed against these foes, depending on enemy numbers.
#110
Posté 02 avril 2012 - 07:35
LessPall wrote...
Funny you mention upgrading cryo ammo... I never fully evolved that one in the 2nd game. I preferred incendiary over cryo for some reason. Possibly had something to do with the sound of flaming Vorcha.
The secret was Inferno plus Squad Cryo. Inferno would let you rush forwards for massive damage and panic, while your squadmates froze everyone else. Of course, it meant dumping 10 points into a power that you would otherwise never, ever use, but it worked (And as mentioned earlier, since you couldn't max out Pull with those same 10 points, and Shockwave was terrible, a lot of people spent their last 10 points that way).
#111
Posté 02 avril 2012 - 07:39
All my shotguns uses the shredder mod, for accurate shotguns, I use barrel, not accurate ones, I use smart choke. Add incendiary ammo to that and Brutes will die before they can get close enough to do anything.
Can take down all 3 Brutes in Sanctuary before the Banshee shows up and no charge is needed.
The scimitar is especially sweet, when the 1st Brute dies, the ones next to him is usually at 50% health thanks to the explosive burst. 8 pallets, each with a chance to explode for 100 damage, 8 shots = 64 pallets, average of 3200 splash damage XD
#112
Posté 02 avril 2012 - 07:55
#113
Posté 02 avril 2012 - 10:16
godlike13 wrote...
Just because u don't like something doesn't mean its overpowered. A good whatever can have the best score on Silver, just like a bad whatever can have the worst score on Silver. Thank u captain obvious. Just because a Vanguard has a higher score then u, don't make it overpowered.
Vanguard can teleport to an enemy, and away from enemies (If there's another enemy in the distant), and thus out of harm. Just like an Infiltrator can cloak to an enemy, and away from enemies, and thus out of harm. While throwing sticky grenades, which does INSANE area of effect damage. Is this broken, no. Thats the way its suppose to play.
Stop trying to claim the Vanguard is broken and needs a nerf just because u don't like it. U don't have to play the class if u don't want to, nor do u have to use Nova if u do play the class.
If they didn't want people doing charge -> Nova -> charge or charge -> Nova Nova -> charge, they wouldn't have put it in the game.
Vanguard is broken in Vanilla Insanity. There is NO challenge so that is broken and quite frankly just because BW did something does not mean it is good. Weapon balance is in Vanilla a total mess. Cloak needs a CD penalty as well. There needs to be a balance between power and weapon usage because right now spamming powers is the 'best' thing to do. Not good.
#114
Posté 02 avril 2012 - 10:39
But dont get me started on the adept, bringin only biotics with you. Now thats riddiculous. Get low cooldown, and go all out biotic combo. You do more damage as that then as a vanguard....
Modifié par Shared, 02 avril 2012 - 10:41 .
#115
Posté 02 avril 2012 - 11:31
But it seems really good
broken? Well nova is unnecessary.
#116
Posté 02 avril 2012 - 01:31
http://social.biowar...index/9290983/1
Read that, and see how I called it early. It's only 3 pages, it won't take long.
#117
Posté 02 avril 2012 - 01:35
#118
Posté 02 avril 2012 - 02:14
#119
Posté 02 avril 2012 - 02:24
D.I.Y_Death wrote...
Vanguard would be broken if it wasn't for the mass bugs which limit the Vanguards functionality.
Please elaborate. Are you experiencing Charge bugs? I think in my 1.5 Vanguard playthroughs my Charge has bugged out about 3 or 4 times. All in all, not bad considering how it unreliable it could be in ME2.
#120
Posté 02 avril 2012 - 03:10
ashwind wrote...
DeathScepter wrote...
Bull ****ing ****. Vanguards are not overpowered. you don't know how to play the other classes.
QFT
As for ppl asying infiltrator requiring the most "skill", infiltrators dont have to use a sniper riffle all the time you know... They can like use other weapons and they dont have to hide under a desk and take cheap shots all the time as well.
Cloak defines the Infiltrator class not the Sniper Riffle otherwise they would have name the class "Sniper"
And I played with Infiltrators players that are superb with that class on mulitplayer. With or WithOut Cloak, Infiltrator is an dangerous class.
My philosophy is that Understanding your weapons is quite important and understanding the passives of the class to use weapons, melee and abilities is important.
#121
Posté 02 avril 2012 - 03:16
#122
Posté 02 avril 2012 - 05:54
I love the Vanguard simply for the ability to recharge shields. Geth Shotgun + a ton of weapon damage upgrades (Hahne-Kedar, Assault mastery, Teammate squad bonus, Shotgun damage mod, warp ammo) = Killing a brute with around 6 shotgun clips on Insanity
Modifié par Torrible, 02 avril 2012 - 09:06 .
#123
Posté 02 avril 2012 - 06:46





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