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Enemy Nades


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#1
JKFerg

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This is my second playthrough and I'm playing on Insanity as an Adept.  I tend to do fine until the enemy starts lobbing nades at my cover (no matter where I am and where the enemy is the nade always lands right at my feet).  Enemy grenades are pretty much an instant kill on insanity so my only course of action is to run from cover.  If I have low health then I'm immediately shot and killed.

Any suggestions?

#2
ashwind

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You can always pause the game and look for a place to retreat if you are having trouble.

#3
Lightice_av

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Use the handy roll option that this game has given you. Almost any time if there any other cover nearby, you can roll straight from one to another with the press of the action button. It's a lifesaver in these situations.

#4
Fortack

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Lightice_av wrote...

Use the handy roll option that this game has given you. Almost any time if there any other cover nearby, you can roll straight from one to another with the press of the action button. It's a lifesaver in these situations.


This is pretty much the only thing you can do without shields. Standing up and moving to another place is horrible due to the "one button takes care of everything". You have to use the sprint button in order to avoid the suicidal snail pace of walking Shep, but the "one button that takes care of everything" frequently makes you end up in "cover" in the worst possible places :(

The best thing to do, however, is to avoid this mess altogether. Try to stay mobile all the time, it will greatly reduce the likelihood of getting owned by the AI's laser-guided grenades. Plus it can be equally helpful to avoid their other - smoke screen - grenades which make your powers useless unless you cast them while looking through a scope (which isn't very useful coz the tunnel vision makes it impossible to keep track of everything going on around you).

#5
Svests

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The best thing to do is to be aware of your surroundings before choosing where to take cover. Always pick a place where you can roll to another piece of cover to avoid a grenade.

Also using energy drain as your bonus power is very useful for restoring your shields if you have to run somewhere while being shot at.

#6
JKFerg

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I appreciate the ideas guys!

I'm currently on Tuchanka rescuing the turians. I'm stuck on a harvester and other reaper minions. After dying a few times I had the harvester down to one bar of health and then.........nade. Several curse words followed.

#7
Fortack

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JKFerg wrote...

I appreciate the ideas guys!

I'm currently on Tuchanka rescuing the turians. I'm stuck on a harvester and other reaper minions. After dying a few times I had the harvester down to one bar of health and then.........nade. Several curse words followed.


You should leave the Harvester for last. Kill the goons first, they are more dangerous b/c they have weapons. With them out of the way you can spam Warp-Throw on the Harvester to take it out fast and easy.

This (usually) is also the best strategy facing other boss level enemies (banshees, atlas, kai leng). Take out the support troops first - it can and will make a huge difference - leave the boss for last, but try to stay clear of their attacks. Atlases are slow moving and are easily avoided. Banshees can be difficult but most of the time you should be able to outrun them while taking care of support troops. Kai Leng is a horrible enemy who has no business to show his face in ME. May the Asari Goddess curse the one who put that moron in this great game series!

#8
SeventhShield

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Enemy grenades in this are ridiculous. Granted, there are much worse games with grenade spamming. It'd be fine if you only had to worry about grenades when facing Cerberus, but no, Cannibals can launch them too, while the Reapers already have enough ways to break you from cover.

They add these components to the gameplay so it somehow competes with other third-person shooters, yet they do nothing to improve control of your character in the enviroment. I'll press A expecting to evade a grenade that has just landed but my character simply goes BACK into cover where I was just trying to escape from...
The controls in Mass Effect 3 need serious improvements. How many functions are you going to give to one button? Enter/exit cover, evade, sprint, interact(open door, access computer, etc.), that is too many functions for a single button in a game where precision on the battlefield is so important.
Why are there no alternative button layouts, or even a way to map the function where you would like? The difficulty of the game should be created by the enemy you face, not the inability to navigate the battlefield.

#9
No Snakes Alive

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Enemy grenades are my ****ing archnemesis on Insanity; not gonna lie. The problem isn't that I don't know how to roll from cover to cover or sprint to escape them without being mowed down by other enemies: it's that those goddamn warning indicators seem to intentionally trick me into running into grenades that wouldn't even have phased me if I just stayed put more often than they help me run away from grenades.

I swear, half the time I see that little red flashing icon which looks like it's right under me and I roll, run and dive 15 feet to the left I only then find out that's where the grenade was all along. I'm starting to think these things are rolling around after me, tracking me down as I try to escape them lol.

I've seriously started dying way less now that I take a second to pan around and make sure the grenade is on MY side of the cover before escaping. Half the time they don't even reach past what your hiding behind with their little girl throwing arms and just sitting there will shield you from the blast you're being warned about.