Cold but truthfull criticism, disappointments that has to go in the sequel.
#1
Posté 02 décembre 2009 - 02:21
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Long version:
1) Lack of models. For example in the fade, the sloth demon uses an arcane horror model and the same does your spirit form. Many other places mobs are just given what seems to be generic models. The darkspawn generals in the end of the game were given what seems to be completely normal models just with "boss names"
Also the blight has genlocks, hurlocks, emisarries, ogres and shrieks. Though barely enough to make the blight a unique "faction" there should be atleast 2-3 more special models/enemies included for greater variety.
I feel the models in this game lacking alot, and though i hate myself for asking you this after you made such a great game. Ill have to ask - "Were your modelers lazy, or was there an insane time restraint?"
2) Warriors have it decent, because there are a good degree of helmets in the game. But what about mages and rogues? Why do my powerfull maleficar have to be mortalized by having to show his average and boring face? Why do my mysterious rogue have to show his bland and dull face instead of having a dark and sinister hood?
There are no masks in this game, and no hoods - at all. And the hats are not only limited but very ugly.
3) There are a serious lack of weapon models in this game. Staves look bland and boring and are mostly sticks. And the rest of the weapons seriously lacks diversity.
"Hey look at me, a powerfull maleficar in my clown suit and my wooden stick.... tremble and desp.. hey why are you all laughing?" Guess thats one way to kill the blight, make them laught to death at your pathetic character.
Yet again the warrior types get the better here, they atleast have some good looking armors. If you want a mage to look ok in this game you have 2 options, go around naked or become an arcane warrior.
4) Villains are lacking. Loghain is a good villain, and you gotta hate Howe. But when the player hates a "Side villain" more than the last boss its kinda sad. You dont really WANT to kill the archdemon as much as you have to and none of the other blight creatures has any personality. You couldve atleast made a single blighted creature that you would learn to hate or add one more character somewhere else to oppose you. There is also the matter of difficulty, when youve learned the game it becomes to easy even on nightmare. You have 1 "secret boss" in the game but it wouldnt hurt to add maybe atleast 1 more "secret uber boss" for even the most hardcore players, optional and backed up by a real good story.
*Story writing in this game is great
*Replayability is great, the many different paths and options to take is wonderfull.
*Companion voiceactings and story/personalities are extremely good also.
*Villains is lacking abit, as written above.
*Landscape is fairly good considering you are forced to limit it because of consoles.
*NPCs are generally well made and their personalities are supported by good voice acting aswell. Though Jowans voiceactor should practice abit since everytime i heared his voice other than from jowan i could immediatly say "Hey, isnt that jowan?"
* Models are horrible and lacking, though props and areas are well made gear and weapons is NOT. . If i had a genie in a bottle id make my first wish "Fire the dragon age member (Cant be more than one considering the quality) that made the weapons and gear models and did the horrble crime of forgetting hoods and masks and the like completely"
A question that has been bothering me alot is the following: If you absolutely have to make so little armor and weapons, and completely neglect hoods, masks and hats. Why not hire some people with a past in modding and add to your team? As with many other RPGs with toolsets - modders make better looking armors, weapons and headgear then developers do. So again, why not just find and hire these people to begin with instead of letting a person with alzheimer (yes, still furious about you forgetting hoods, masks and limit hats to 3 ugly models) do the job in some halfassed manner?
May seem abit like bashing here, but make no mistake i love the game and its worth the money 50 times over. However, honest criticism is important if one want things to improve.
#2
Guest_Capt. Obvious_*
Posté 02 décembre 2009 - 02:27
Guest_Capt. Obvious_*
#3
Posté 02 décembre 2009 - 02:31
you forgot Ogres and Alphas from your list of darkspawn.
The models and animations are very detailed, they take a lot of work. I personally didn't feel that DA:O was lacking in its variety of enemies, some of which only appear very briefly too. The Pride demon, for example, is a monstrous creature that you only get a glimpse of.
Each DLC is providing additional weapon and armor models, and that's a trend not likely to change. And when we get an expansion we will almost certainly get more creature models.
#4
Posté 02 décembre 2009 - 02:35
#5
Posté 02 décembre 2009 - 02:40
#6
Posté 02 décembre 2009 - 02:43
Models and diverse enemies? Definitely lacking.
Bidby, I should hope you realize that's a preposterous argument. As gamers (and not developers), we judge a game's merits based on comparing it to other GAMES we've played, not to our own non-existent talents as developers.
Now if there was a good explanation you'd like to put forward for the lack of Armor and Weapon models...say, perhaps, that it was time spent instead on environmental modeling, that would be a reasonable argument. I'm not sure you need to sacrifice one to have the other though, as amazing as Ostagar was.
More likely, I fear, all the un-shipped models will be heading our way in EA's devious DLC packages.
Modifié par Kolaris8472, 02 décembre 2009 - 02:44 .
#7
Posté 02 décembre 2009 - 02:43
#8
Posté 02 décembre 2009 - 02:46
VanDraegon wrote...
I think i speak for a majority of DA fans in saying that we dont want stupid and ridiculous weapons and armor like in WoW and Aion.
I think I speak for the majority of people with eyes when I say having one model for Leathor Armor gets a bit...drab.
Modifié par Kolaris8472, 02 décembre 2009 - 02:46 .
#9
Posté 02 décembre 2009 - 02:47
Kolaris8472 wrote...
Yep, DA:O after a rough start (read: 3 playthroughs I gave up on halfway through) was probably the most amazing RPG I've played since KotOR and exceeds that game in many regards.
Models and diverse enemies? Definitely lacking.
Bidby, I should hope you realize that's a preposterous argument. As gamers (and not developers), we judge a game's merits based on comparing it to other GAMES we've played, not to our own non-existent talents as developers.
Now if there was a good explanation you'd like to put forward for the lack of Armor and Weapon models...say, perhaps, that it was time spent instead on environmental modeling, that would be a reasonable argument. I'm not sure you need to sacrifice one to have the other though, as amazing as Ostagar was.
More likely, I fear, all the un-shipped models will be heading our way in EA's devious DLC packages.
I don't have a problem with someone asking for more models and content, but when they call the developers lazy, that's just being a ****ing retard that deserves a beat down.
The gaming industry is one of the hardest software environments in the world, with low incomes and a ridiculously large number of work hours a lot of the time (e.g. 60+ hours a week average, with 80+ in 'crunch time'). That people choose to ignore that, or are simply ignorant of it, and act like ****s about it, pisses me off.
Modifié par Bibdy, 02 décembre 2009 - 02:48 .
#10
Posté 02 décembre 2009 - 02:52
As a game, DA is great, but it misses a host of small things and these all add up into making the game look and feel that it isn't the AAA game it was supposed to and could've been. To see that potential squandered is disheartening. One of the things it misses is art direction, it is all I will touch on here. One of their initial excuses is that this is a "low-magic" world, so you won't get the shiny sword of Omega death that is not only on fire but it also splits the cosmos asunder every time it is hefted. That isn't what people want though, what they want is variety and there is a distinct lack of it here. In low magic world, hoods, masks, cloaks and the like should be all the more popular, instead they are non-existent because we are allowed maybe a dozen armors, a paltry sum of headgear a few different weapon models for each type and that is it. It is up to future DLC/modders to fix this, that's what separates Dragon Age from the AAA game it could've been. AAA games don't need anything to fill the holes, mods/dlc just expand on the great infrastructure already there.
The story, characters, and every other aspect of the game is trying to establish an identity amidst the myriad of fantasy games to come before it, the art needs to be there for the party as well.
Modifié par SpideyKnight, 02 décembre 2009 - 02:56 .
#11
Posté 02 décembre 2009 - 02:54
#12
Posté 02 décembre 2009 - 02:55
As for the weapons/armor, I didn't really notice anything lacking, other than the fact that my mage had a lame hood.
#13
Posté 02 décembre 2009 - 02:58
And I know people like to see skin, but, really, some of those outfits for the female characters just defied gravity not to mention they would have frozen to death.
For the next go around, cloaks, hoods, masks, not to mention some weather/day/night cycles in order to give a sense of time passing would be nice.
#14
Posté 02 décembre 2009 - 03:06
#15
Posté 02 décembre 2009 - 03:09
#16
Posté 02 décembre 2009 - 03:16
If that doesn't make the A-D an horrible, evil villain I don't know what would. Maybe they could get the ShamWow guy for its voice?
#17
Posté 02 décembre 2009 - 03:26
I agree wholeheartedly. I'm of the opinion that if someone makes something that I can enjoy, something that I myself could not create, I have no right to bash on little faults that really do not affect my overall experience with the game.Rhys Cordelle wrote...
There's no pleasing some people
#18
Posté 02 décembre 2009 - 03:31
VanDraegon wrote...
I think i speak for a majority of DA fans in saying that we dont want stupid and ridiculous weapons and armor like in WoW and Aion.
Speak for yourself. I happen to think a lot of the armor designs in WoW are excellent, and while I certainly don't want Aion-style extravagant and outlandish weapons and armor, that doesn't mean the weapons and armor have to look like arse either.
You've traveled the land and defeated unspeakable horrors. You're using weapons and armor forged of legendary, sometimes unobtainable, materials, or otherwise ancient artifacts that you've acquired from long-lost ruins or from mythical creatures. There's no reason for your characters to be walking around in exactly one set of leather armor and the same robes but in different colors and hideous caps.
#19
Posté 02 décembre 2009 - 03:31
Which is typically what a sequel gets anyways. The first one they need to work on the engine, the gameplay, the world, etc. Then the second one they can work on content. I wouldn't worry.
That said, why is everyone so 100% convinced there will be a sequel, with EA publicly pronouncing they're going the Activision route, and only releasing yearly milkable franchises from now on?
#20
Posté 02 décembre 2009 - 03:33
Spammalanche wrote...
I agree wholeheartedly. I'm of the opinion that if someone makes something that I can enjoy, something that I myself could not create, I have no right to bash on little faults that really do not affect my overall experience with the game.Rhys Cordelle wrote...
There's no pleasing some people
Well.. there are times when...
"I got a fever! And the only prescription... is more cowbell!"
#21
Posté 02 décembre 2009 - 03:34
SomeoneStoleMyName wrote...
Short version: Replace your modeling team. Othervice great game.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Long version:
1) Lack of models. For example in the fade, the sloth demon uses an arcane horror model and the same does your spirit form. Many other places mobs are just given what seems to be generic models. The darkspawn generals in the end of the game were given what seems to be completely normal models just with "boss names"
Also the blight has genlocks, hurlocks, emisarries, ogres and shrieks. Though barely enough to make the blight a unique "faction" there should be atleast 2-3 more special models/enemies included for greater variety.
I feel the models in this game lacking alot, and though i hate myself for asking you this after you made such a great game. Ill have to ask - "Were your modelers lazy, or was there an insane time restraint?"
2) Warriors have it decent, because there are a good degree of helmets in the game. But what about mages and rogues? Why do my powerfull maleficar have to be mortalized by having to show his average and boring face? Why do my mysterious rogue have to show his bland and dull face instead of having a dark and sinister hood?
There are no masks in this game, and no hoods - at all. And the hats are not only limited but very ugly.
3) There are a serious lack of weapon models in this game. Staves look bland and boring and are mostly sticks. And the rest of the weapons seriously lacks diversity.
"Hey look at me, a powerfull maleficar in my clown suit and my wooden stick.... tremble and desp.. hey why are you all laughing?" Guess thats one way to kill the blight, make them laught to death at your pathetic character.
Yet again the warrior types get the better here, they atleast have some good looking armors. If you want a mage to look ok in this game you have 2 options, go around naked or become an arcane warrior.
4) Villains are lacking. Loghain is a good villain, and you gotta hate Howe. But when the player hates a "Side villain" more than the last boss its kinda sad. You dont really WANT to kill the archdemon as much as you have to and none of the other blight creatures has any personality. You couldve atleast made a single blighted creature that you would learn to hate or add one more character somewhere else to oppose you. There is also the matter of difficulty, when youve learned the game it becomes to easy even on nightmare. You have 1 "secret boss" in the game but it wouldnt hurt to add maybe atleast 1 more "secret uber boss" for even the most hardcore players, optional and backed up by a real good story.
*Story writing in this game is great
*Replayability is great, the many different paths and options to take is wonderfull.
*Companion voiceactings and story/personalities are extremely good also.
*Villains is lacking abit, as written above.
*Landscape is fairly good considering you are forced to limit it because of consoles.
*NPCs are generally well made and their personalities are supported by good voice acting aswell. Though Jowans voiceactor should practice abit since everytime i heared his voice other than from jowan i could immediatly say "Hey, isnt that jowan?"
* Models are horrible and lacking, though props and areas are well made gear and weapons is NOT. . If i had a genie in a bottle id make my first wish "Fire the dragon age member (Cant be more than one considering the quality) that made the weapons and gear models and did the horrble crime of forgetting hoods and masks and the like completely"
A question that has been bothering me alot is the following: If you absolutely have to make so little armor and weapons, and completely neglect hoods, masks and hats. Why not hire some people with a past in modding and add to your team? As with many other RPGs with toolsets - modders make better looking armors, weapons and headgear then developers do. So again, why not just find and hire these people to begin with instead of letting a person with alzheimer (yes, still furious about you forgetting hoods, masks and limit hats to 3 ugly models) do the job in some halfassed manner?
May seem abit like bashing here, but make no mistake i love the game and its worth the money 50 times over. However, honest criticism is important if one want things to improve.
I agree with your points, especially the lack of villains or development of them. I never felt that Loghain or the Archdemon/Blight were a serious threat. I felt like I was an errand boy for other people problems in the hope they'd help me out in the end. The Blight was pretty nonexistant for the majority of the game outside of Ostagar and some random encounters, after the Landsmeet is different. When I fought the archdemon I really didn't feel anything other then 'finally, this boss battle is done''.
#22
Posté 02 décembre 2009 - 03:34
#23
Posté 02 décembre 2009 - 03:37
Creston918 wrote...
That said, why is everyone so 100% convinced there will be a sequel, with EA publicly pronouncing they're going the Activision route, and only releasing yearly milkable franchises from now on?
Because we're all vehemently denying that BioWare has sold their soul to the devil.
Modifié par Kolaris8472, 02 décembre 2009 - 03:37 .
#24
Posté 02 décembre 2009 - 03:47
#25
Posté 02 décembre 2009 - 03:56





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