Aller au contenu

Photo

Cold but truthfull criticism, disappointments that has to go in the sequel.


  • Veuillez vous connecter pour répondre
102 réponses à ce sujet

#51
Ponce de Leon

Ponce de Leon
  • Members
  • 4 030 messages
Look at what BW did from BG to BG2. There is no way someone can say that the sequel didn't make a huge leap in quality.

I have faith in BioWare, and considering they aren't that known for making sequels, we shall see...

#52
Kerilus

Kerilus
  • Members
  • 827 messages

dark-lauron wrote...

Look at what BW did from BG to BG2. There is no way someone can say that the sequel didn't make a huge leap in quality.
I have faith in BioWare, and considering they aren't that known for making sequels, we shall see...

Considering there are three more Old Gods await to be corrupted and the little one following Morrigan around in the wild, I think the question about a sequel is when...and how good will that be.

#53
Brian Chung

Brian Chung
  • Members
  • 63 messages
Regarding models, you have to remember that each time there is an armour model created, we then have to make variants for both genders, then for four races (human, dwarf, elf, and qunari - well, minus female qunari). Create different materials for the male and female versions, and split it up between body, gauntlets and boot parts. This sort of stuff can impact memory and performance when you have to render the parts, then multiply it when you also have the party, the enemies, the ambient crowds...



Not to mention the logistics of cataloging and managing it all. Whenever I look at the model list for NWN with a hope to create a thin phenotype, or convert them for another race, I go @.@ and find excuses to do something else like browse the DAO forums.

#54
nisallik

nisallik
  • Members
  • 592 messages

Kerilus wrote...

Considering there are three more Old Gods await to be corrupted and the little one following Morrigan around in the wild, I think the question about a sequel is when...and how good will that be.


Just two more Old Gods, Dragon Age: Origins takes place during the 5th Blight.  I hope the next couple of games do without the Blight as they normally occur around every 400 years, but from what you find out in "The Calling," it might be happening again a lot sooner then when it normally happens.

#55
MiyuEmi

MiyuEmi
  • Members
  • 289 messages
My only disappointment is that there is no 'happily ever after' with Zevran. I mean, the only one in which he loves you forever is the one in which you die!! Other than that, I like the game and really don't mind about models because for me an RPG is about the story, the characters and not the adornments.

#56
Kerilus

Kerilus
  • Members
  • 827 messages

nisallik wrote...


Just two more Old Gods, Dragon Age: Origins takes place during the 5th Blight.  I hope the next couple of games do without the Blight as they normally occur around every 400 years, but from what you find out in "The Calling," it might be happening again a lot sooner then when it normally happens.

Thanks for the correction. Always had an impression that it is the 4th Blight.

#57
SeanMurphy2

SeanMurphy2
  • Members
  • 658 messages
I think the Blight is seen as more of a destructive force of nature rather than a traditional villain. It's chaos and instability provides opportunities for the human villains and other groups

I felt mainly relief when I finally ended the Blight.

Modifié par SeanMurphy2, 03 décembre 2009 - 09:06 .


#58
Kerilus

Kerilus
  • Members
  • 827 messages
Still it is more than reasonable to add some depth of character in the Blight considering the Archdemon and certain individual darkspawns are written clearly in lore as highly intelligent creatures.

#59
Nullvenom

Nullvenom
  • Members
  • 17 messages
The beauty of the PC version is that the Modding community can get you over the hump of lack of variety, hell we cna make our own sequels, Bioware has certainly done a good job of introducing a brand new world full of political and moral problems that can be exploited for new scenarios.



They need to bring it to the consoles as well. Or atleast a way for the console players to easily access MODs made and shared in the common dragon community.



But, while I do agree, with the lack of models. (I think there are maybe 3 or 4 robe models for the entire game), and I definitely appreciate the strong set of tools bioware released to let the players expand the game, and it makes sense, if a studio bogs itself downon a single game for too long w/o releasing it, it loses a lot of money without making any in return. things like DLCs, player content make a lot more sense...

#60
blaalindorm

blaalindorm
  • Members
  • 234 messages
If Qunari mean limited models, then ditch Qunari race.

#61
Auraad

Auraad
  • Members
  • 255 messages

VanDraegon wrote...

I think i speak for a majority of DA fans in saying that we dont want stupid and ridiculous weapons and armor like in WoW and Aion.



No you're not.

If you'd sayed that most DAO players prefer a well written story and good characters over bright&shiny graphics, then you'd have been ok.

However, after 5 years of development we could have expected a lil more than 2 different mages robe modles, 1 leather model and a few plates. I also would have liked more than the some 7 mobs models (what's there? 2-3 dark spawn, some spiders, skeletons and a dragon? great!). The world feels so empty...
Again, after 5 years of development I expect a lil more than a minimum standard graphics for dressing and monsters.

#62
Chragen

Chragen
  • Members
  • 116 messages
If I was to make a guess I'd say that DA:O had a pretty rough development. Meaning that they most likely scrapped a lot of stuff and started over.



Now I personally would have preferred a more linear story(If more personal/better paced) if that meant we had more content. Especially real side quests ala Firekraags Lair, Tradesmeet ect in Baldurs Gate 2.



But I think me along with a lot of other people really loved Dragon Age: Origins. It was one of the best games this year no doubt. It's just that there is potential for so much more.



I hopeful that Bioware can make a even better game with the sequel seeing as they already have a great engine to work with. A very interesting universe. So hopefully we get the perfect CRPG in a couple years :)

#63
menasure

menasure
  • Members
  • 440 messages

eternalnightmare13 wrote...

...

I agree with your points, especially the lack of villains or development of them.  I never felt that Loghain or the Archdemon/Blight were a serious threat.  I felt like I was an errand boy for other people problems in the hope they'd help me out in the end.  The Blight was pretty nonexistant for the majority of the game outside of Ostagar and some random encounters, after the Landsmeet is different.  When I fought the archdemon I really didn't feel anything other then 'finally, this boss battle is done''.  

same here. in my evilish role was enjoying my freedom away from the main story so much that it even got me to a point where i was staring in disbelief at the whole landsmeet and endgame like it was a surrealistic vision of some other game.
the whole ending just felt horrible. i mean after dying a hundred times you are thrown in fights which can hardly be lost because all of a sudden you are up against lvl 10 mobs who die in one hit, only to get your share of trouble when you do not realize that a few of them are not in the same scaling category or when you simply manage to get lost about the direction where you need to go. ok afterward you get a few normal fights again but at the very end after after having played a whole game with fights where you stupidly had to talk to npcs even when they were obviously not on your side you encounter the big bad dragon and it does not display a single shred of intelligence by conversation or actions.
playing a more diabolic character i actually liked the afterstory more than the rigid view main story to be honest.

#64
kingthrall

kingthrall
  • Members
  • 368 messages
100% agree that the wizard and rouge garments in this game are quite possibly the worst ive ever seen


Its like all your wizards are from the persian army :)

www.youtube.com/watch

Modifié par kingthrall, 03 décembre 2009 - 01:13 .


#65
ReubenLiew

ReubenLiew
  • Members
  • 2 674 messages
They need to a character creator like APB!

Then I can die happy.

#66
Behindyounow

Behindyounow
  • Members
  • 1 612 messages
I agree with the points about the  lack of masks, and the pathetic villain.

#67
TuringPoint

TuringPoint
  • Members
  • 2 089 messages
I'm amazed you people thought the Blight wasn't a serious threat. Do you typically think the zombies in zombie apocalypse stories are not all that threatening? Like maybe you could walk away and it'd be fine? I certainly didn't feel that way. I just hope I don't have to depend on you folks in the zombie apocalypse, lol.



About personality in the main villain. Does the villain really need to establish his favorite color before you kill him?

#68
Behindyounow

Behindyounow
  • Members
  • 1 612 messages

Alocormin wrote...

I'm amazed you people thought the Blight wasn't a serious threat. Do you typically think the zombies in zombie apocalypse stories are not all that threatening? Like maybe you could walk away and it'd be fine? I certainly didn't feel that way. I just hope I don't have to depend on you folks in the zombie apocalypse, lol.

About personality in the main villain. Does the villain really need to establish his favorite color before you kill him?


Bruce's law: A Hero is only as good* as his villain.

A flying monster that doesn't even say two words is in no way a compelling villain. If there was an intelligent darkspawn like the Architect behind it all though, it would've been better.

*Good as in awesome, not the 'good and evil' variety.

#69
Kerilus

Kerilus
  • Members
  • 827 messages
A zombie apocalypse is hardly relevent to this, a heavily story-driven game. I, for one, cannot stand a depth-lacking main villain in a story-driven game that emphasizes depth.

#70
Kerilus

Kerilus
  • Members
  • 827 messages

Bruce's law: A Hero is only as good* as his villain.

A flying monster that doesn't even say two words is in no way a compelling villain. If there was an intelligent darkspawn like the Architect behind it all though, it would've been better.

*Good as in awesome, not the 'good and evil' variety.

There. You speak my words.

#71
GoldenusG

GoldenusG
  • Members
  • 220 messages

Brian Chung wrote...

Regarding models, you have to remember that each time there is an armour model created, we then have to make variants for both genders, then for four races (human, dwarf, elf, and qunari - well, minus female qunari). Create different materials for the male and female versions, and split it up between body, gauntlets and boot parts. This sort of stuff can impact memory and performance when you have to render the parts, then multiply it when you also have the party, the enemies, the ambient crowds...


So limit certain armours to particular races.  Makes more sense that way, rather than everything being 'We have here polymorphing armour!  Yes sir, even though this was made by my idiot apprentice, who can't even pick up a hammer without injuring himself, its been enchanted so its a perfect fit'.  A certain amount of that, for more unique armours, I can understand, but for basic iron gear?  Phah.

#72
am_victory

am_victory
  • Members
  • 101 messages

Jab0r wrote...

Firstly, you don't just "hire" an extra person like pulling someone in off the streets. At MINIMUM that's another $30k to the project budget (1 person for year).

Let's not forget Brooks' Law:
Adding people to a late project makes it even later.
While talking specifically about late projects, it applies to any blind application of manpower in the hopes of getting better results.


Definitely.  I also forgot to mention (shame on me - but it was late) that salary is not the only cost associated with employees.  Most people don't know this unless they've either owned a business or worked in HR, but you can pretty much double the cost of salary to come up with the true cost to the company due to benefits and taxes.

#73
Walina

Walina
  • Members
  • 594 messages
The story is well written but the main plot is plain.

I would've loved an ending where you see the REAL boss (not the lazy archidemn which just show up at the end of the game like Loghain) who will smirk at you, saying "I've what I want the most, thank you grey warden". So you just wanna who is that guy and beat him to the pult *_*

#74
Genraku

Genraku
  • Members
  • 123 messages

Brian Chung wrote...

Regarding models, you have to remember that each time there is an armour model created, we then have to make variants for both genders, then for four races (human, dwarf, elf, and qunari - well, minus female qunari). Create different materials for the male and female versions, and split it up between body, gauntlets and boot parts. This sort of stuff can impact memory and performance when you have to render the parts, then multiply it when you also have the party, the enemies, the ambient crowds...

Not to mention the logistics of cataloging and managing it all. Whenever I look at the model list for NWN with a hope to create a thin phenotype, or convert them for another race, I go @.@ and find excuses to do something else like browse the DAO forums.

I agree thats something people seem to forget. Yes we'd love to have more Models and textures, but I think people are understimating the amount of time and effort it takes to create them. To compare with another heavily modded game like Oblivion or fallout, I beleive all the armors that came out were recolors for the first month or so, with unique  3rd party models coming out after that. And weapons being much faster.) Wanting mroe veriety in armor is nice, but thats also a niche that modders can fill, and I ahve enough faith in some of the moding community that I can stand having only a few new models coming from bioware at a time. (I'm hoping the Author of Dreamcatcher/darkwaters campaigns has made the switch to DA,  He's got a talent for scenario design)

Yeah I'd love tos ee more models/textures, or fleshing out the archdemon, do I wanna pay Bioware's salary while they spend 2-3+months making it happen? I'm no Bill Gates so best I can do is hope Bioware decides to put resources into more models/textures for upcoming DLC and be happy I get anything at all.
Until then I'll just watch Da:nexus/projects and hope for the DA equivilent of TDD/Dreamcatcher/Darkwaters/Thanaturge/Aerileth etc.

#75
am_victory

am_victory
  • Members
  • 101 messages
Well, after doing a bit more thinking, I have to somewhat agree with Alocormin. The Blight *is* kind of this implacable, immovable THING. It doesn't (as far as the Gray Wardens know) have any agenda or higher plot than to kill all non-blighted creatures. In that respect, it is a zombie horde and THAT is what makes it dangerous - you can't reason with it, you can't talk to it, all you can do is either try to defeat it or run. Maybe in a sequel or EP we'll find out some more background behind the DarkSpawn, but honestly, after thinking about it, I'm pretty fine with them the way they are. The main part of the story was what humans (well, intelligent races, but you get my meaning) were doing, despite the impending threat of the Darkspawn. In fact, in Loghain's case, he used the Blight to further his own ends.