No one really know what happened in the Citadel (for obvious reasons) – so, if not an IT or similar delirium happening in Shepard’s mind, what we “experiencing" is legend, fable or allegory – Grandpa tells us as much - "many of the details are lost" - and where history leaves off and fable begin is unclear, perhaps before the Anderson/TIM confrontation but certainly the “ascension” and thereafter.
There is one BEST ending - Grandpa promises us “one more story” about the Shepard – and having just retold ME1-3, that story logically takes place AFTER the climactic events. So, fable, allegory, IT or whatever, only one option makes that possible – the one in which Shep lives. And only Shepard can tell us what really happened after Harbinger left the battlefield.
OTOH, Players who chose to death for their Shep have no reason to expect a follow-on story or anything more than a third-party reconstruction (e.g., fable), however much they may feel “incomplete – any more than they could expect
to import a dead Shep from ME2 into ME3. “Death closes all…” Some one said that.
And speaking of closure, if all the dlc does is get us through the actual climax, and picks up with a badly bruised but unbeaten Shepard who finds her way back to the helm of some unnamed craft and sets out to find what’s left of her old crew, I would be delighted and well-satisfied. And more, I’d be happy to buy new dlc or even new games that involved her in retaking Omega for instance, but more generally rebuilding a new galactic society from the shattered remains of the old.
Net – what Bioware really needs to give us is not an end, but a new beginning. “What is past is prologue” Some one else said that.
Modifié par someone else, 27 mars 2012 - 04:47 .





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