Custom module crashing
#51
Posté 02 avril 2012 - 07:01
On a more serious note, the only similarity I can draw between areas 202 and 212 (the ones that, when removed, stop the crashing) are drastic elevation changes, however I'm not sure it is more than certain other areas in my module (like area 203 "the wilderness" and area 206 "the wilds").
I've been trying to figure it out, but can't.
I hope Karen and Dan make it through the whole adventure okay. I'm keeping my fingers crossed.
#52
Posté 03 avril 2012 - 12:41
There is a lot of height variation in those areas, but it's entirely within what the toolset allows by default. One has 60 meters of variation, one 100 (but not 100 meters of variation in the walkmesh). I have at least one area with much more elevation change in Path of Evil (I used all 200 meters allowed by the toolset). Have any Mac users played that to completion (it's in my last module)?
Kaldor should be able to easily test height variation as the source, I have a prefab map with more variation than that on the Vault ("high mountain random") http://nwvault.ign.c...s.Detail&id=615
#53
Posté 03 avril 2012 - 04:52
kamal, I haven't played Path of Evil yet, but I'll let you know what happens when I get the chance to play it.
Matthew, I was so happy to be able to play chapter 2 that I put aside the mod I had just started so I'll let you know how it goes. I haven't had any crashes, as I mentioned I was just dumped to the desktop when trying to reload a saved game, but that happens every so often anyway and is probably the game itself (I can't count how many times it happened when I played the Kitchen boy, but that game was very heavy in graphics, etc.).
Btw, I have a question somewhat off topic for all of you if you don't mind. I'm hoping to install Mow over spring break. Will these mods work with it or will I have to remove it before playing other mods from the vault?
Thanks again,
Karen
#54
Posté 03 avril 2012 - 05:24
Frosty44 wrote...
Btw, I have a question somewhat off topic for all of you if you don't mind. I'm hoping to install Mow over spring break. Will these mods work with it or will I have to remove it before playing other mods from the vault?
I've been able to start MoW using the Mac App store version without any crashing, but I haven't played through the game. To install it on Mac I copied it over from a Windows installation though (directions posted in my blog here). I'm not sure how you are planning to install it. I don't think there should be any issues with other 3rd party mods though.
Regards
Modifié par Kaldor Silverwand, 03 avril 2012 - 05:24 .
#55
Posté 03 avril 2012 - 05:40
#56
Posté 03 avril 2012 - 06:51
Regards
#57
Posté 03 avril 2012 - 07:56
Frosty44 wrote...
Btw, I have a question somewhat off topic for all of you if you don't mind. I'm hoping to install Mow over spring break. Will these mods work with it or will I have to remove it before playing other mods from the vault?
Thanks again,
Karen
I'm running windows vista 32 and have had MOW on my machine for several years and it has never caused any problems that I know of.
#58
Posté 04 avril 2012 - 04:33
Re: White Plume Mountain. I'm not sure if it's the same problem since I could load the game and get into some of the areas. The rest dumped me to the desktop, although I believe different areas were made by different people so it could be possible.
#59
Posté 04 avril 2012 - 04:46
Frosty44 wrote...
Thank you! I was hoping I wouldn't have to remove it to play other mods although it wouldn't be that difficult thanks to the time machine (one of the best things Apple ever did!).
Re: White Plume Mountain. I'm not sure if it's the same problem since I could load the game and get into some of the areas. The rest dumped me to the desktop, although I believe different areas were made by different people so it could be possible.
So far White Plume Mountain hasn't crashed for me, but I haven't left the first area. I guess I'll have to play it a while.
Are there any other modules that were crashing before you could even start playing?
Regards
#60
Posté 05 avril 2012 - 01:17
I know there were a few others which I listed previously, but I can't think of them at the moment (it's been a crazy day). I can't get part 2 of Tears of Ilmarid to play either. It loads, but doesn't seem to recognize that chap. 2 is in and will only let me play chap. 1 again.
#61
Posté 05 avril 2012 - 06:30
Good luck, and thanks for the further investigations!
Dan
#62
Posté 05 avril 2012 - 06:33
#63
Posté 05 avril 2012 - 06:46
#64
Posté 07 avril 2012 - 05:40
Frosty44 wrote...
Trinity crashed a few seconds after starting to load, so did Ebha, and Conan Chronicles 2 - The Zamorian Chronicles was doing the same thing, but it turns out it might be a bad mod. Somebody else mentioned it on the vault and I'm waiting to see if the author is going to upload a new version.
I know there were a few others which I listed previously, but I can't think of them at the moment (it's been a crazy day). I can't get part 2 of Tears of Ilmarid to play either. It loads, but doesn't seem to recognize that chap. 2 is in and will only let me play chap. 1 again.
Ebha isn't causing any crashes for me. I'll take a look at Trinity.
Regards
#65
Posté 08 avril 2012 - 12:42
#67
Posté 09 avril 2012 - 12:28
#68
Posté 13 avril 2012 - 09:11
Btw, that maze game drove me crazy lol!
Thanks,
Karen
#69
Posté 13 avril 2012 - 10:18
#70
Posté 13 avril 2012 - 04:23
#71
Posté 14 avril 2012 - 06:59
Thanks!
Karen
#72
Posté 14 avril 2012 - 12:44
press `
type debugmode 1
type giveitem nx2_scroll_reduceperson
#73
Posté 14 avril 2012 - 01:15
#74
Posté 14 avril 2012 - 01:48
#75
Posté 15 avril 2012 - 01:53
Matthew, 2 questions if you don't mind. Who is strilinji and how do I summon him? Did I miss something? I also read on the vault that there was a quest to find somebody's staff. Did I miss that too? I really have to do this again after finishing!
Thanks again,
Karen





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