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#76
M. Rieder

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***SPOILERS***
1) In the top level of the tower during your escape, there was a pillar in the middle of the room with runes on it. If you use the pillar it should summon a little imp named strilinji. If you talk to the imp, it will give you a summoning stone that you can use to summon it whenever you like. Strilinji has as store that you can shop at and a bit of dialogue.

2) You may be speaking about the staff of the mensomancer. It's also in the tower during your escape. If you talk to the wizardess on the library level instead of killing her, she will give you the quest.

#77
Frosty44

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Thanks Matthew! I just finished chapter 2 and will vote the next time I can into the vault.

#78
Frosty44

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I left this request in another thread but it doesn't look like anybody's been there for over a month so I'm requesting your help once again and I hope nobody minds.

I'm trying to play Swords and Sorcery and it's supposed to be single player or multi, but I can't get any of my characters imported into the game. If I go to the roster it's empty and if I try the rs code it says I'm successful, but nothing happens. This happened once before and I ended up doing the mod solo, but I'd really like to have some companions for this. Can anybody tell me how to get them into the game? I had the same problem with Trial & Terror.

Thanks!

Karen :)

Modifié par Frosty44, 15 avril 2012 - 11:48 .


#79
Dann-J

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Are those modules set up to use the Storm of Zehir roster system? Multiplayer support indicates that the module can be played on a server with several people joining. The SoZ roster system, where you can import several of your own characters, is something altogether different.

Modifié par DannJ, 16 avril 2012 - 05:00 .


#80
Frosty44

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Thanks DannJ! I'm a newbie when it comes to multiplayer since I only recently realized that a lot of them can be played offline. It says single or multiplayer and the ones I've tried like that have allowed me to use the Soz roster, but I guess it doesn't work that way in Swords & Sorcery. Nothing shows up in the roster so I guess I'll have to play solo if I want to do it.

Karen :)

#81
Kaldor Silverwand

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Frosty44 wrote...

Thanks DannJ! I'm a newbie when it comes to multiplayer since I only recently realized that a lot of them can be played offline. It says single or multiplayer and the ones I've tried like that have allowed me to use the Soz roster, but I guess it doesn't work that way in Swords & Sorcery. Nothing shows up in the roster so I guess I'll have to play solo if I want to do it.

Karen :)


Karen,

Swords & Sorcery is a stand-alone module, not a campaign, so it cannot use the SoZ party editor. The author or you would need to convert it to a campaign, which unfortunately for Mac users requires access to the NWN2 Toolset. I've posted step-by-step instructions for converting modules to campaigns both in the Toolset How-To thread and this blog post.

Regards

#82
I_Raps

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Frosty44 wrote...

Nothing shows up in the roster so I guess I'll have to play solo if I want to do it.


No you don't.

GET THIS:  Universal Companions

This is a wonderful little mod;  works with just about everything;  in fact, I can't recall anything it doesn't work with.

And be sure to vote him a 10 when you've used it.

Modifié par I_Raps, 16 avril 2012 - 09:24 .


#83
Frosty44

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Thanks Kaldor - that explains a lot. And thanks I_Raps - I will definitely check out that mod before I play Swords & Sorcery!

Karen :)

#84
Frosty44

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I_Raps, I'd appreciate some help. I'm having problems with the Universal Companions mod and it doesn't look like the author is around anymore. I can save some of my chars to the DB (it crashes me to the desktop on most of them) and I get the message that the character has been added to the database, but none of them show up in the roster and the 3rd button which I think is supposed to be "Add saved DB to roster" is blank. Am I doing something wrong?

Thanks!

Karen :)

#85
Fnast

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If you are, Karen, I'm doing it wrong, too. I have exactly the same set of behaviors in trying to use UC mod. I have the .xml file for the menu script loading last in my override folder, and have followed the instructions for compatibility with Charlie's Appearance and Item modification scripts. Haven't played around much with alternative arrangements, yet, but I'm hoping that this is a known problem with a simple solution like editing the .xml file or removing incompatible override files. Any suggestions, anyone?

Thanks,

Dan

#86
Frosty44

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I looked online and read all the comments for the mod. Some people had the same problem, but no solution was given and a lot of people had no problem at all. I've given up for the time being until I can get some help.

Karen :)

#87
kevL

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I'm hesitant to post this since I'm not on a Mac, so don't take this as support -- just ideas.

Universal Companions, a review

#88
Frosty44

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Thanks for the link. It looks like I could hack the files, but I'm not even considering that - I'm no hacker and it looks very complicated. I really don't want to mess up my game. It turns out that I didn't even need the hack for the mod I wanted to use it on. It was kind of lame, very short, and my paladin had no problem going solo. It would be nice to have this for other mods though if I can figure out how to use it.

#89
kevL

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ok Frosty, thought i'd throw it out there, stay Frosty.




always wanted to say that,

#90
Frosty44

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Lol!

I have no idea how they picked this name for me....

#91
Kaldor Silverwand

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Frosty44 wrote...

I_Raps, I'd appreciate some help. I'm having problems with the Universal Companions mod and it doesn't look like the author is around anymore. I can save some of my chars to the DB (it crashes me to the desktop on most of them) and I get the message that the character has been added to the database, but none of them show up in the roster and the 3rd button which I think is supposed to be "Add saved DB to roster" is blank. Am I doing something wrong?

Thanks!

Karen :)


Universal Companions does not appear to be usable with the Mac App store version of NWN2. What is easily fixed is that the menu option to add DB chars to the roster does not appear properly, which is resolveable by changing the text in the xml to something shorter like "Add chars from DB". Unfortunately attempts to actually use the menu options generally just causes the game to crash. My advice is do not use it.

Regards

#92
Frosty44

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Thanks Kaldor! Your help, as always, is appreciated!

I seem to be having a run of bad luck lately. I'm playing HMC 2 - Cimmerian Courage and imported my own characters. The problem is that none of the are attaching the enemies - they don't even see them as enemies. My main char is figting and the monsters are red, but the other characters just stand there and from their perspective, the monsters are blue! It's a major pain since every time I want them to attack I have to right click on the enemy and tell them to attack. This is really not fun when there's a lot of enemies. Can this be fixed? I used the "attack" message, but it doesn't help. I'm about to give up...

Thanks again!

Karen :)

#93
kevL

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I was getting the same behavior in my hobby/tester campaign ... my companion joins, but creatures that are Hostile to my PC were blue to the companion. I had to right click on the critter, and issue the Attack command before she would go hostile. The cursor that appears when hovering over the creature was "Talk to" instead of the "Attack" cursor that my PC has.

Once battle is engaged everything is well,


So i finally decided to look into it. It sure seems to be a Campaign setting : UsesPersonalReputation ( "Determines whether individual creatures can have local modifiers to their faction's reaction to a particular creature. Setting to false generally prevents neutrals from accidentally going hostile." ). tested: If TRUE, a companion has to be given the manual order to attack faction Hostile ; if FALSE, the cursor is red and indicates that companion is already in hostile mode.

if this is all that's involved .. we may or may not be able to set you up Frosty. It seems like a simple edit to Campaign.Cam (???), a small file that is exclusive to individual campaigns.


Of further note though, Kaldor, is the campaign switch in 'k_mod_load' (or other, onModuleLoad event) --

// A flag that reflects the engine setting for whether or not we use personal reputation; this is a consideration in spell targeting
SetGlobalInt(CAMPAIGN_SWITCH_USE_PERSONAL_REPUTATION, FALSE);


Unfortunately i have no idea how the two switches are related, if the Campaign switch overrides the module switch or what, which grieves me because the behind-the-scene behaviors of Use Personal Reputation is (very likely) hardcoded, and i'd prefer to use it but bleh :(

#94
Kaldor Silverwand

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kevL wrote...

I was getting the same behavior in my hobby/tester campaign ... my companion joins, but creatures that are Hostile to my PC were blue to the companion. I had to right click on the critter, and issue the Attack command before she would go hostile. The cursor that appears when hovering over the creature was "Talk to" instead of the "Attack" cursor that my PC has.

Once battle is engaged everything is well,


So i finally decided to look into it. It sure seems to be a Campaign setting : UsesPersonalReputation ( "Determines whether individual creatures can have local modifiers to their faction's reaction to a particular creature. Setting to false generally prevents neutrals from accidentally going hostile." ). tested: If TRUE, a companion has to be given the manual order to attack faction Hostile ; if FALSE, the cursor is red and indicates that companion is already in hostile mode.

if this is all that's involved .. we may or may not be able to set you up Frosty. It seems like a simple edit to Campaign.Cam (???), a small file that is exclusive to individual campaigns.


Of further note though, Kaldor, is the campaign switch in 'k_mod_load' (or other, onModuleLoad event) --

// A flag that reflects the engine setting for whether or not we use personal reputation; this is a consideration in spell targeting
SetGlobalInt(CAMPAIGN_SWITCH_USE_PERSONAL_REPUTATION, FALSE);


Unfortunately i have no idea how the two switches are related, if the Campaign switch overrides the module switch or what, which grieves me because the behind-the-scene behaviors of Use Personal Reputation is (very likely) hardcoded, and i'd prefer to use it but bleh :(


I never use the Personal Reputations and haven't played with it.  Editing the campaign.cam file isn't really an option though for Mac users since they don't have access to the Toolset. and the campaign.cam file is not an editable text file like the ini files and 2da files are.

Unfortunately for Mac users, if you just want to play the OC then the Mac App Store version of NWN2 is fine. But if you really want to download 3rd party content and mod your game, then buy the Windows versions and use Boot Camp with Windows XP or Windows 7 for the most flexible playing experience.

Regards

Modifié par Kaldor Silverwand, 29 avril 2012 - 08:03 .


#95
Frosty44

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Thank you both! I checked and my Campaign.cam file is a graphic file so I can't do anything with it. I may just go solo with the game - it's just too much trouble to keep right clicking lol!

Karen :)

#96
kevL

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- one companion and a quick Pause at the beginning of each fight might be usable,


welcome to the world of micromanagement!!  Posted Image

#97
kevL

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technote: an interesting addendum to UsePersonalRep,

- found in 'x2_mod_def_load' (onModuleLoad event)
// A flag that reflects the engine setting for whether or not we use
// personal reputation; this is a consideration in spell targeting
// BMA-OEI 11/14/2006: Defaulted TRUE to enable spell targetting neutral PC associates (nw_i0_spells)
SetGlobalInt(CAMPAIGN_SWITCH_USE_PERSONAL_REPUTATION, TRUE);



ok, this really doesn't belong here :\\

Edit, gaaaah * goes to find an anthill to stick head into *

// 8/17/06 BDF - Since we don't use personal reputation, we have to make the spell
// targeting system aware of this somehow (x0_i0_spells: spellsIsTarget());
// USES_PERSONAL_REPUTATION = FALSE


Edit2, and yet another place to set UsePersonalReputation : when viewing the FactionTable, custom factions can have "global" TRUE/FALSE set individually ...

Modifié par kevL, 30 avril 2012 - 08:08 .


#98
Frosty44

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I'm back again with another problem and I'm hoping you can help. I played Tears of Ilmarid and really liked it, but no matter what I do I can't get the second chapter to work. It's as if the game just doesn't recognize that that the chapter 2 files are there and keeps putting me back into chapter 1. I had been in touch with the author while I was playing chapter 1 but, unfortunately, the author is no longer around (he's from Japan and I'm afraid he didn't make it after the tsunami). Has anybody played chapter 2 or have any idea what's going on?

Thanks for all of your invaluable help!

Karen :)

#99
Frosty44

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Is anybody willing to take on Conan Chronicles 2 - The Zamorian Chronicles and make it mac playable? John, the author, read about the issues we had with The Wizard's Apprentice Chapter II and said he'd be happy to put the haks into a folder in the campaign folder but we need somebody who can extract the haks. I volunteered to test them in the game. Anybody intererested?

Karen : )

#100
kevL

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uh, Can J. pull them out of the .haks with tani's Packer ?