Well, I was playing a rogue game, lvl 8 party, Fenris manor quest. Party made of Fenris (locked), Varric and Anders and me. Lots of spirits. Anders is built according to AreleXes guide.
The party does OK, but there are Always a couple of minor boss shadows which go directly after Anders and Varric, and Anders (HP130) dies basically in one-two blows, not fast enough to heal himself or anyone else. The shadows ignore even Fenris' mighty blows and go directly after Anders.
Also in some other battles he goes down too fast. Have to spend a lot of time micromanaging him.
He feels a bit like a burden, sort of. I am not sure if I like him in my rogue party anymore. At least not at lvl8.
Low level Anders feels very weak on NM.
Débuté par
glitter_guld
, mars 27 2012 05:07
#1
Posté 27 mars 2012 - 05:07
#2
Posté 27 mars 2012 - 06:20
I've been using him in my Mage group in this recent run.
Avaline, Isabela, Anders, Mage pc
Ander's build at lvl 7 was
Mind Blast (default)
Heal (default)
Heroic Aura (default)
Chain Lightning
Winter's Grasp
Hold ability for lvl 7
Valiant Aura + Haste
Since 7 I've taken: (Anders is the only healer for me as well)
Panacea
Group Heal
Stonefist
I think the main problem would have to come down to your warrior being able to control creatures. This also falls to Varric and your PC rogue depending on abilities.
Act 1 Varric, for me, is generally all over the place. But I do always pick up Armistice specifically for use on Anders.
You may want to try pulling with your warrior and running back to a door way you can use as a choke point. Allowing you to clog up the door with your warrior/dw rogue. Save taunt for when the creatures attempt to move past you as your initial view of the warrior by the creatures will lock them on to it. Armor level contributes to this as well.
Atm, Aveline is running Taught + Bellow (upgrade) which makes control incredibly easy.
and double stagger triggers for my mage/isabela with bash and pommel strike (both upgraded.)
Isabela is rocking upgraded twin fangs and explosive blow, backed up by precision. 34 cunning 22 dex atm. (40 cunning is for the trap in the Magistrate's Orders dungeon.) 93% vs elites thanks to precision.
All of your characters should be on aggressive, not ranged. Ranged is a poorly written script that will not work in doors or how you expect it to when the character has its back to the wall.
Avaline, Isabela, Anders, Mage pc
Ander's build at lvl 7 was
Mind Blast (default)
Heal (default)
Heroic Aura (default)
Chain Lightning
Winter's Grasp
Hold ability for lvl 7
Valiant Aura + Haste
Since 7 I've taken: (Anders is the only healer for me as well)
Panacea
Group Heal
Stonefist
I think the main problem would have to come down to your warrior being able to control creatures. This also falls to Varric and your PC rogue depending on abilities.
Act 1 Varric, for me, is generally all over the place. But I do always pick up Armistice specifically for use on Anders.
You may want to try pulling with your warrior and running back to a door way you can use as a choke point. Allowing you to clog up the door with your warrior/dw rogue. Save taunt for when the creatures attempt to move past you as your initial view of the warrior by the creatures will lock them on to it. Armor level contributes to this as well.
Atm, Aveline is running Taught + Bellow (upgrade) which makes control incredibly easy.
and double stagger triggers for my mage/isabela with bash and pommel strike (both upgraded.)
Isabela is rocking upgraded twin fangs and explosive blow, backed up by precision. 34 cunning 22 dex atm. (40 cunning is for the trap in the Magistrate's Orders dungeon.) 93% vs elites thanks to precision.
All of your characters should be on aggressive, not ranged. Ranged is a poorly written script that will not work in doors or how you expect it to when the character has its back to the wall.
Modifié par SuicidialBaby, 27 mars 2012 - 06:35 .
#3
Posté 27 mars 2012 - 06:38
Armistice is a key I was looking for.
And Anders:Any:back-to-back for Varric. And Anders probably should be ranged and not aggressive. I like your settings more than Arelexes...
#4
Posté 27 mars 2012 - 07:15
Ranged is a very poor choice of behavior scripts. It will make you throw your controller/mouse.
stick with aggressive.
stick with aggressive.
Modifié par SuicidialBaby, 27 mars 2012 - 09:53 .
#5
Posté 27 mars 2012 - 09:30
Thanks a lot. I'll replay from the earlier save with your advices!
#6
Posté 28 mars 2012 - 04:33
As much as I love Anders I have to say that he's a bit dopey in general. In my experience if you're playing a melee character he's way more likely to trololol and go running up into melee distance of enemies, ignore his tactics and refuse to heal himself than if you are playing a ranged character.
I usually have something in Varrics tactics to use pinning shot (or something along those lines) on enemies that get too close to Anders to try and protect him a bit.
I usually have something in Varrics tactics to use pinning shot (or something along those lines) on enemies that get too close to Anders to try and protect him a bit.
#7
Posté 28 mars 2012 - 11:05
frustratemyself wrote...
As much as I love Anders I have to say that he's a bit dopey in general. In my experience if you're playing a melee character he's way more likely to trololol and go running up into melee distance of enemies, ignore his tactics and refuse to heal himself than if you are playing a ranged character.
I usually have something in Varrics tactics to use pinning shot (or something along those lines) on enemies that get too close to Anders to try and protect him a bit.
I've had this issue with him since release, which is why I make sure my build and my tactics prevent as much stupid as possible. I will ussually have some form of self-defense for him early, like leaving Mind Blast on him and having him trigger it when ever he's being attacked by melee. Yes, he wacks my team every now and then but the impact of him nailing a group member is better than him taking damage.
With Pinning Shot, I am also very proactive with it as I will have it very early in tactics, right after poultice drinking and always landing on Elites or better. This has several impacts in the encounters: gets that cooldown on Varric running so it can be used twice in the fight because it is a high dps ability, especially early on, and it removes the initial power impact of the Elite, rogues specifically, as everone else will be laying into them via tactics instead of them going poof, "You touch this!" Hammer Time!" and someone ends up dead. Instead the rogue is getting smashed because it cant move and probably went flying via the power of the damage. You can always leave Varric's tactics with an, "enemy: attacking Anders: Attack" as the last line, which will help prevent problems most of the time as Varric will be on them before they get to Anders.
I suppose it's my aggressive style that has been shaped and molded by so many reloads. Which is the same reason I always have at least one mage take enemy: clustered with 3: Chain Lighting as groups are almost always clustered at the start of combat. Short cool down and it hits at least 4 targets for just 1 ability point. Absolutely decimates critters, which shortens encounter time and lets you focus on the Elites/normals who just got stunned by it. Proably the most effective spell, even when not triggered off the CCC set up.
Anyway, I'm rambling, it's early and I need coffee.
Modifié par SuicidialBaby, 28 mars 2012 - 11:07 .
#8
Posté 29 mars 2012 - 12:19
Hmm good points to think about. I usually respec mind blast out of Anders skill set. I think I usually have him using stonefist or something as a defence but it probably should be higher up on the tactics list.
If I ever get around to the next DA2 run I'm planning I'll be having a closer look at the tactics, have another read through of your guide too I think.
If I ever get around to the next DA2 run I'm planning I'll be having a closer look at the tactics, have another read through of your guide too I think.





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