March 27 Balance Changes Posted
#26
Posté 27 mars 2012 - 05:55
#27
Posté 27 mars 2012 - 05:55
Current state of Gold:
Snipers: Awesome
Heavy Pistols: Awesome
Shotguns: Graal + GPS Awesome
Assault Riffles: Still ****ty. Please switch to a Carniflex dude...
SMGs: Are you serious?!
#28
Posté 27 mars 2012 - 05:55
you made me lol so hard.QuarianHIV wrote...
AWESOME BUFF TO GETH PULSE RIFLE.
INSTEAD OF A HEAVY USELESS WEAPON, IT IS NOW A WEIGHTLESS USELESS WEAPON.
U. G. L. Y. YOU GOT NO ALIBI YOU'RE UGLY!
#29
Posté 27 mars 2012 - 05:56
#30
Posté 27 mars 2012 - 05:56
Modifié par Agulion, 27 mars 2012 - 05:57 .
#31
Posté 27 mars 2012 - 05:57
#32
Posté 27 mars 2012 - 05:57
Huh... I like the Claymore on mymrcanada wrote...
This needs to happen ASAP as well as with a few other SG's.Fortack wrote...
Please decrease the weight and reload time of the Claymore so it becomes useful for non-Infiltrators too.
#33
Posté 27 mars 2012 - 05:57
StormAn1mal wrote...
to heavy, to low ammo, bad crosshair, i keep with my widow. and still no patch for always the same xp packs. screw you.
sounds like someone is jelly here... Ammo for sniper (especially if you literally are able to shoot through half the map) is a non issue. Weight is not that bad with cloak mechanics. And with piercing mod you can tear everything apart (and even see them).
Oh BW, you are just glorious. First the claymore, now this with the Javelin... And there was a time where I was annoyed about pulling 3 javs and 10 claymore XD
I especially like the underlying idea that due to rarity n7 weapons are not so useless anymore (eg. lvl1 is better than lvl10 of the comparable gold weapon).
Modifié par golyoscsapagy, 27 mars 2012 - 05:58 .
#34
Posté 27 mars 2012 - 05:57
Oh crap, stasis.
#35
Posté 27 mars 2012 - 05:58
I'd say there on par now, though the Javelin has better meter-piercing and auto-enhanced scope so that kind of edges it out if you can compensate for the charge-up lag per-shot. I'd say there pretty damn close damage wise now though for overall amount of fire being dumped out.
#36
Posté 27 mars 2012 - 05:59
ttchip wrote...
Huh... I like the Claymore on mymrcanada wrote...
This needs to happen ASAP as well as with a few other SG's.Fortack wrote...
Please decrease the weight and reload time of the Claymore so it becomes useful for non-Infiltrators too.HeavyKrogan. Go figure... :>
Can you do anything on Gold though? Not being a dick, but I'm using the highest difficulty and trying to measure viability per clas and weapon. It just isn't efficient. Awesome gun and it deserves to be used more, like a lot of weapons out there.
#37
Posté 27 mars 2012 - 06:00
I still don't think we'll see too many Infiltrators using it though since, for me it's a 50% increase in cooldown on my TC over using my Widow III, I will no longer be able to fire every shot cloaked unless I severely slow down my firing speed.
It will be amazing for Krogan and people not caring about CDs, though.
#38
Posté 27 mars 2012 - 06:01
#39
Posté 27 mars 2012 - 06:02
I'm not sure. The last time I used my Krogan on Gold was with prenerf Falcon + prebuff Claymore.mrcanada wrote...
Can you do anything on Gold though? Not being a dick, but I'm using the highest difficulty and trying to measure viability per clas and weapon. It just isn't efficient. Awesome gun and it deserves to be used more, like a lot of weapons out there.ttchip wrote...
Huh... I like the Claymore on mymrcanada wrote...
This needs to happen ASAP as well as with a few other SG's.Fortack wrote...
Please decrease the weight and reload time of the Claymore so it becomes useful for non-Infiltrators too.HeavyKrogan. Go figure... :>
#40
Posté 27 mars 2012 - 06:03
Merkit91 wrote...
Ultralight mod for SMG still not working in MP...
I don't know how this continually goes ignored. People might actually bring them along for fun if this was an option. Do they even realize it doesn't work properly in MP?
#41
Posté 27 mars 2012 - 06:04
As an example a charged up rank 1 Graal (which does less dmg then the claymore) can 1 shot a Centurion if you pop there head up close - Claymore performs just as well, if not better. I'm talking shields and hp in 1 go.
Anyone who thinks the Claymore is fail on gold just simply hasn't really tried it. Throw it on an Infiltrator and... I mean 90% dmg boost? 290 dmg x 8? C'mon man... It's absurd, Barrel and Shredder mod that your putting out well over 3k per shot from cloak.
#42
Posté 27 mars 2012 - 06:05
#43
Posté 27 mars 2012 - 06:05
#44
Posté 27 mars 2012 - 06:06
200 * 1.9 = 380Adhin wrote...
I mean 90% dmg boost? 290 dmg x 8? C'mon man... It's absurd, Barrel and Shredder mod that your putting out well over 3k per shot from cloak.
#45
Posté 27 mars 2012 - 06:06
#46
Posté 27 mars 2012 - 06:07
Jayhau wrote...
Shezo wrote...
kinda underwhelming changes.
Pretty much... Wraith buff is ok tho, still wont be great. I expected less balance changes and more fixes. Kinda disappointed but I'm still very happy with the constant support.
So thx BW, we appreciate the effort I suppose lol
What part of a thread called "balance changes" made you expect more fixes and less balance changes?
These are not bug fix patches. These are just BALANCE CHANGES.
#47
Guest_Aotearas_*
Posté 27 mars 2012 - 06:08
Guest_Aotearas_*
Adhin wrote...
[...]
Anyone who thinks the Claymore is fail on gold just simply hasn't really tried it. Throw it on an Infiltrator and... I mean 90% dmg boost? 290 dmg x 8? C'mon man... It's absurd, Barrel and Shredder mod that your putting out well over 3k per shot from cloak.
More like 380x8.
That's ((200x1.25)x1.9)x8 = 3800 for dmg mod. and Tactical cloak when all pellets hit.
#48
Posté 27 mars 2012 - 06:09
that another 25% from the V barrel mod. So lets go ahead and do 200 * 2.15 * 8 = 3440 <-- over 3k duder.
-edit-
Ninja'ed.. And yeah if it does the barrel mod first to up base dmg that the cloak goes off its even higher as Neofelis pointed out.
Also, oops, yeah I meant 380 heheh. This also isn't counting the 15-25% weapon dmg bonus from passive mind you. If you max for that over weapon weight your doing 25% * 25% * 90%...stuff gets a bit crazy.
Modifié par Adhin, 27 mars 2012 - 06:13 .
#49
Posté 27 mars 2012 - 06:11
I simply corrected your statement (200*1.9 = 290?). I did not intend to calculate the total damage of the Claymore.Adhin wrote...
@ttchip : nice math but your forgetting that's per pellet, of which there are 8. Throw onto
that another 25% from the V barrel mod. So lets go ahead and do 200 * 2.15 * 8 = 3440 <-- over 3k duder.
-edit-
Ninja'ed.. And yeah if it does the barrel mod first to up base dmg that the cloak goes off its even higher as Neofelix pointed out.
#50
Posté 27 mars 2012 - 06:14





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