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March 27 Balance Changes Posted


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#51
Lambda Diamond

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NOOOOO!
They totally ruined the Jav.
Seriously not joking.

#52
golyoscsapagy

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Adhin wrote...

@ttchip : nice math but your forgetting that's per pellet, of which there are 8. Throw onto
that another 25% from the V barrel mod. So lets go ahead and do 200 * 2.15 * 8 = 3440 <-- over 3k duder.

-edit-

Ninja'ed.. And yeah if it does the barrel mod first to up base dmg that the cloak goes off its even higher as Neofelix pointed out.


Those are just additionals so it's more in the range of 206*(1+0,25(barrel)+0,275(training)+0,9(cloak))*8=3996,4. If all pellets headshot (with bonus skill) it's 10790,28. If you happend to drop a proxy under the feet of the enemy, which (by mistake) has been expose warped by your friend beforehand it's 14566,878. That's about 66% of a gold atlas armor... Yeah, widow... toy gun.

#53
RamsenC

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Krogan Sent with Javelin and a general use weapon will be pretty sweet. I like the Falcon buff, but it's one of those weapons you need at lvl 10 to be worthwhile.

#54
Cyonan

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golyoscsapagy wrote...
Those are just additionals so it's more in the range of 206*(1+0,25(barrel)+0,275(training)+0,9(cloak))*8=3996,4. If all pellets headshot (with bonus skill) it's 10790,28. If you happend to drop a proxy under the feet of the enemy, which (by mistake) has been expose warped by your friend beforehand it's 14566,878. That's about 66% of a gold atlas armor... Yeah, widow... toy gun.


The Atlas isn't actually supposed to have an area that you can headshot for bonus damage.

The Widow also doesn't require you shove the barrel down the pilot's throat before you can actually manage to hit anything =P

#55
Fortack

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Adhin wrote...

The Claymore is 'amazing' even on Gold if that was your question. 200 x 8 comes out to a hell of a lot more dmg then any of the sniper rifles. Put a shredder mod onto it and it'll put out most of that dmg even to armroed targets. You can DESTROY an Atlas with a claymore just like you can with a Widow. And unlike sniper rifles, due to having multiple pellets at once it'll bypass shields in a single shot.

As an example a charged up rank 1 Graal (which does less dmg then the claymore) can 1 shot a Centurion if you pop there head up close - Claymore performs just as well, if not better. I'm talking shields and hp in 1 go.

Anyone who thinks the Claymore is fail on gold just simply hasn't really tried it. Throw it on an Infiltrator and... I mean 90% dmg boost? 290 dmg x 8? C'mon man... It's absurd, Barrel and Shredder mod that your putting out well over 3k per shot from cloak.


Thats the problem. Claymore is great for Infiltrators but near useless for everyone else. Sure its fine for krogan on bronze and Silver but nothing more than a gimmick to use between headbutting. The Krogan Shotgun that is only viable on sneaky characters is making a mock of its tradition ;)

The Graal has more shots, can be charged, has better range, and all shots stagger the target plus its lighter. There is no way the Claymore can compete with this. I much rather have a reduction in damage but less weight and faster reloads. That would improve (shotgun) balance IMHO

#56
Gilric

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ShadowOfZara wrote...

Trying to make the Javelin viable is all well and good, but save for the weight, you killed the Widow


News flash, one gun getting better doesn't kill the other gun... that didn't change at all.

#57
Micah3sixty

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Dang, nice boost to the Paladin, but I fear the weight increase will hurt my biotic classes to much to be worth it. We'll check tonight. I was at 190% with a Paladin I before, if I drop below 180%, bye bye Paladin until it gets upgraded.

#58
mrcanada

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Fortack wrote...

Adhin wrote...

The Claymore is 'amazing' even on Gold if that was your question. 200 x 8 comes out to a hell of a lot more dmg then any of the sniper rifles. Put a shredder mod onto it and it'll put out most of that dmg even to armroed targets. You can DESTROY an Atlas with a claymore just like you can with a Widow. And unlike sniper rifles, due to having multiple pellets at once it'll bypass shields in a single shot.

As an example a charged up rank 1 Graal (which does less dmg then the claymore) can 1 shot a Centurion if you pop there head up close - Claymore performs just as well, if not better. I'm talking shields and hp in 1 go.

Anyone who thinks the Claymore is fail on gold just simply hasn't really tried it. Throw it on an Infiltrator and... I mean 90% dmg boost? 290 dmg x 8? C'mon man... It's absurd, Barrel and Shredder mod that your putting out well over 3k per shot from cloak.


Thats the problem. Claymore is great for Infiltrators but near useless for everyone else. Sure its fine for krogan on bronze and Silver but nothing more than a gimmick to use between headbutting. The Krogan Shotgun that is only viable on sneaky characters is making a mock of its tradition ;)

The Graal has more shots, can be charged, has better range, and all shots stagger the target plus its lighter. There is no way the Claymore can compete with this. I much rather have a reduction in damage but less weight and faster reloads. That would improve (shotgun) balance IMHO


The GPS and the Graahl are both able to get two shots away under clock as well, making them both better options than the Claymore for Infiltrators.  Claymore is just too heavy and the fact it is one shot limits it.  If this was ME2 and we could reload cancel with melee, it would be awesome.  Sadly, we can't in 3.

#59
Deucetipher

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Fortack wrote...

Adhin wrote...

The Claymore is 'amazing' even on Gold if that was your question. 200 x 8 comes out to a hell of a lot more dmg then any of the sniper rifles. Put a shredder mod onto it and it'll put out most of that dmg even to armroed targets. You can DESTROY an Atlas with a claymore just like you can with a Widow. And unlike sniper rifles, due to having multiple pellets at once it'll bypass shields in a single shot.

As an example a charged up rank 1 Graal (which does less dmg then the claymore) can 1 shot a Centurion if you pop there head up close - Claymore performs just as well, if not better. I'm talking shields and hp in 1 go.

Anyone who thinks the Claymore is fail on gold just simply hasn't really tried it. Throw it on an Infiltrator and... I mean 90% dmg boost? 290 dmg x 8? C'mon man... It's absurd, Barrel and Shredder mod that your putting out well over 3k per shot from cloak.


Thats the problem. Claymore is great for Infiltrators but near useless for everyone else. Sure its fine for krogan on bronze and Silver but nothing more than a gimmick to use between headbutting. The Krogan Shotgun that is only viable on sneaky characters is making a mock of its tradition ;)

The Graal has more shots, can be charged, has better range, and all shots stagger the target plus its lighter. There is no way the Claymore can compete with this. I much rather have a reduction in damage but less weight and faster reloads. That would improve (shotgun) balance IMHO


There is an obvious answer here... Krogan Infiltrator!
MRAWHAH... shhhh.

#60
squidney2k1

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Well, the Falcon got its much needed buff...but I was surprised to see buffs for the Talon & Javelin....those were already very effective weapons, even on Gold.


But no buffs for the Raptor or Incisor. I am disappoint.

#61
Klokos

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Why are some people expecting bugfixes in balance changes ?

#62
Kopikatsu

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Lambda Diamond wrote...

NOOOOO!
They totally ruined the Jav.
Seriously not joking.


I just tried a Javelin III. It took me a day and a half to recover from a Sabotage...

#63
ttchip

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Kopikatsu wrote...

Lambda Diamond wrote...

NOOOOO!
They totally ruined the Jav.
Seriously not joking.


I just tried a Javelin III. It took me a day and a half to recover from a Sabotage...

The changes aren't live yet, are they? There's no Jumbo Equipment Pack in my shop.

Modifié par ttchip, 27 mars 2012 - 06:33 .


#64
Riot Inducer

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Interesting choice of things to change. I'm not complaining, my Javelin and Palladin just got a lot more attractive even if they put on some extra weight to do it.

Although I must say the trend of buffing damage and increasing weight makes me more and more certain that the best thing for the soldier class would be to simply give them a higher weight capacity than any other class. I do hope we see some more class balancing in the near future, soldiers need some love.

#65
Kopikatsu

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ttchip wrote...

Kopikatsu wrote...

Lambda Diamond wrote...

NOOOOO!
They totally ruined the Jav.
Seriously not joking.


I just tried a Javelin III. It took me a day and a half to recover from a Sabotage...

The changes aren't live yet, are they? There's no Jumbo Equipment Pack in my shop.


I hope they went live. Because that would mean that with the weight increase, it would take me a week to recover from a Sabotage.

#66
Xaijin

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marshalleck wrote...

Shezo wrote...

kinda underwhelming changes.

At least they are buffing underperformers, rather than nerfing what's decent

Good work Bioware


Indeed. Gold should not REQUIRE amps and buff packs, it should require focus fure and teamwork.

#67
SovereignGFC

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I'm going to see if the Falcon actually kills things now.

#68
Agulion

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Well tried the falcon and it still has the issue of not hitting targets when you have the cursor over them. It is hit or miss.

#69
Cyonan

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Kopikatsu wrote...

ttchip wrote...

Kopikatsu wrote...

Lambda Diamond wrote...

NOOOOO!
They totally ruined the Jav.
Seriously not joking.


I just tried a Javelin III. It took me a day and a half to recover from a Sabotage...

The changes aren't live yet, are they? There's no Jumbo Equipment Pack in my shop.


I hope they went live. Because that would mean that with the weight increase, it would take me a week to recover from a Sabotage.


They're live, whenever they post this thread for the week, the update is already live.

#70
Jitawa

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Interesting set of changes. I like the idea of making N7 rarity stuff "good" (because all my "rare" stuff is maxed already anyway, and I only have three N7 guns with no ranks). However, the super-rarity of the guns means most N7 guns are competing with Gold rarity stuff at level X (or at least, much higher).

The weight comparison between a Widow or Carnifex X and Paladin/Javelin I isn't going to be terribly favorable. The Paladin's weight has gone up twice now too. Hard hit for a gun many people never see, or never see past rank I.

#71
golyoscsapagy

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Kopikatsu wrote...

Lambda Diamond wrote...

NOOOOO!
They totally ruined the Jav.
Seriously not joking.


I just tried a Javelin III. It took me a day and a half to recover from a Sabotage...


I did too. It's awesome on humans (as they don't have anything else to cast). Jav3 put me at -46% or so and cloak-shoot in rapid succession didn't had too much of a cooldown. Cloak was ready by the time I reloaded. I'm looking forward to javelin X actually:D

#72
Cyonan

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golyoscsapagy wrote...

Kopikatsu wrote...

Lambda Diamond wrote...

NOOOOO!
They totally ruined the Jav.
Seriously not joking.


I just tried a Javelin III. It took me a day and a half to recover from a Sabotage...


I did too. It's awesome on humans (as they don't have anything else to cast). Jav3 put me at -46% or so and cloak-shoot in rapid succession didn't had too much of a cooldown. Cloak was ready by the time I reloaded. I'm looking forward to javelin X actually:D


How long are you taking to reload? That cooldown should have put you at around 10 seconds for TC. My TC comes off cooldown just after reloading on my Widow that leaves it at around 5-5.5 seconds.

#73
Arkley

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Falcon Assault Rifle
- Damage increased from [215.0-268.8] to [279.2-349.0]


I approve of this. The Falcon nerf went too far and it seems like the guys in charge have recognized that, but that they also understand that upping its rate of fire, capacity etc would just turn it back into an overpowered stagger machine. With this damage upgrade, it's back to being a viable weapon with some great extra features.

Javelin Sniper Rifle
- Damage increased from [795.0-993.7] to [1030.5-1288.1]
- Encumbrance increased from [2.5-2.0] to [3.0-2.4]
- Max spare ammo decreased from [9-19] to [5-15]


Not a disagreeable change. The Javelin was never a bad gun to begin with, but this makes it more competitive with the Widow - though the Black Widow still stomps it, which is probably the situation they were trying to fix, considering the two guns are of equal rarity. The significant weight increase will likely be a problem for anyone who likes to cloak before each shot.

Wraith Shotgun
- Damage increased from [83.1-103.9] to [89.5-111.9]


Nothing wrong with this either. The Wraith wasn't a bad gun, but it wasn't (and likely still isn't) on the same level as the GPS, GST or Claymore. Given the Wraith's rarity and low capacity, an upgrade was definitely in order.

Paladin Heavy Pistol
- Damage increased from [350.9-438.7] to [389.9-487.4]
- Encumbrance increased from [1.0-0.5] to [1.5-0.9]


Again, some necessary attention in the right place, though I'm not sure what it achieves. The Paladin is a strange gun - a variant of the Carnifex, more powerful at the expense of less capacity. In single player it's viable competition for the pistol slot, but in multiplayer it has too many problems. Despite being an "alternative" to the Carnifex - no better or worse, just different - it's drastically rarer. This means that you're likely to have a Carnifex V or higher before you even see the Paladin, and that point, it's not even a competition any more; the more common Carnifex wins. So the Paladin definitely needed higher damage to widen the gap and make it a real "alternative". But in attempting to balance this additional damage, they increased its weight, thereby excluding the majority of potential users - caster classes - from using it. Strange choices here, I don't really understand their logic.


Talon Heavy Pistol
- Damage increased from [72.1-90.1] to [86.5-108.1]


Like all changes made today, this was also to a weapon that needed a little attention. But the Talon's power isn't its only issue; its weight is absurd. The idea behind a shotgun pistol seems simple in concept; you get a more accurate albeit less powerful shotgun in the shape of a pistol. Because it's pistol sized, it's smaller and less cumbersome than a shotgun, offsetting its lack of damage in comparison with actual shotguns.

Except...it isn't less cumbersome than an actual shotgun. In many cases, it's more cumbersome, while still being less powerful. Its rate of fire is as poor as any other shotgun (Claymore aside) and its tight grouping means nothing when the shots still don't hurt much.

This weapon needs more attention before it can be a viable weapon for anyone. It needs a weight reduction, first and foremost.


Geth Assault Rifle
- Encumbrance decreased from [1.5-0.9] to [1.0-0.5]


Another staggeringly strange choice - as with the previous three weapons, I just don't understand the thought process behind this. The problem with the GPR is that it's weak as hell and that its relatively low recoil and high fire rate do nothing to compensate for it. It needs to have its damage increased, or a rate of fire and correspending capacity upgrade. Its rarity is also an issue; being given a weapon worse than the Avenger with a gold boarder in a Spectre pack is horrendeously insulting.

You can make this weapon as lightweight as you like, no one will use it.

Lift Grenade Power
- Increased base damage from 450 to 500


A necessary, if small, upgrade. All the grenade powers need some attention, with the possible exception of cluster grenade.

Modifié par Arkley, 27 mars 2012 - 07:03 .


#74
Uchimura

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ttchip wrote...


The changes aren't live yet, are they? There's no Jumbo Equipment Pack in my shop.


They are. Just restart ME.


Also Paladin didn't need a damage boost. They should really change it back to what it was.

Modifié par Uchimura, 27 mars 2012 - 07:02 .


#75
Hyunsai

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Well obviously, Bioware way of thinking is : "If the soldier is the most played class, it is fine".

That's balance for you.