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March 27 Balance Changes Posted


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#126
N7 Banshee Bait

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Nothing I can use here.

#127
Lawli

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they seem to have made casters go back to the carnifex and forgo the paladin. ill prob swap back to the paladin for my heavies like my turian/krogan now. love the new equipment packs, fixed my 30 cobra missile deficit in comparison to my medigel and survival packs. they might have some normalization formula in there from what i can percieve. the GPR weight decrease makes it much better compared to an avenger for a decent, high ROF, low recoil, accurate ammo debuff applicator.

#128
Drummernate

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Only thing I don't like is the nerf to backup ammo for the Javelin...

At first I was like omg... it only has like 11 backup.

Then I was like omg.... it does 8 bars to the heavy units....

Then I was happy.

#129
Krissern

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 Talon kinda good with turian soldier/marksman power, but now its even better!

#130
Kr0ink

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ttchip wrote...

Kr0ink wrote...

mrcanada wrote...

Merkit91 wrote...

Ultralight mod for SMG still not working in MP...


I don't know how this continually goes ignored.  People might actually bring them along for fun if this was an option.  Do they even realize it doesn't work properly in MP?


Am I missing something here? I have Ultralight Materials V, and it essentially negates encumbrance of any of the 4 SMGs I have currently unlocked. I throw it on most of my characters, because it literally makes no difference to my recharge timers to take one along or not.

Of course, I don't think I have ever actually used one, since they are still utterly useless on Gold. Hell, if I am playing a Biotic combo class, I rarely even fire a single shot (regardless of what weapon(s) I brought for show), as it slows my Warp/Throw spamming speed :o.

-C

Compare the actual power cooldowns on your power screen. It doesn't make a difference whether you equip a SMG with or without the upgrade.


I wasn't aware that those numbers actually change based on the weapons you are toting. I thought that was the base, and anywhere from a -200% to +200% recharge speed modifier was applied after that, in-game. I guess I will have to test this tonight with other weapons and see if I see a difference. Thanks for the heads-up =]

FYI, my platform is X360, although I am more apt to trust PC numbers as you can actually pull empirical data without a dev kit.

-C

#131
Kr0ink

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Velocithon wrote...

I really wish the Revive button was NOT 'A' since I'll take cover instead of reviving.


Yes, I am not a particular fan of the "One button does all" mechanic. At the very least, making revive a different button would be nice. I notice that SELECT isn't used for anything.... Just saying :P.

#132
MartialArtsSurfer

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KiraTsukasa wrote...

CaptainTeabag wrote...

2) Make cloak actually work - so enemies no longer fire at me when i'm invisible!!


That isn't a bug. Cloak and then move. Enemies are designed to remember your last seen location and keep firing there. If you cloak and don't move and you keep getting shot, then it's your own stupid fault.

Mobs will also see your shimmering cloak if they get too close just like you can see cloaked hunters if they get too close also

#133
MartialArtsSurfer

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Viscereality wrote...
Armor piercing mods work in reverse on Black Widow, Widow and Claymore (Maybe Crusader too?)

Did I miss anything?


it's bugged? what are the details? was it tested/verified-in game?

#134
Hippee9211

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I think they just need to hand this game over to the Starcraft team at Blizzard to get this balanced.

SCV's FTW!

#135
SinerAthin

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I'm very happy to see that they didn't nerf anything, but why on earth would they NOT buff the GPS's damage which was its main problem?

Where's the tweak to Assault Rifles to make them comperable to Sniper Rifles and Pistols?

Where's the buff incentive for us to pick up and use SMGs instead of a proper heavy pistol?

#136
RinpocheSchnozberry

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Blissy, Kira, appreciate the correction. I don't follow changes that much, so it would have been 2-3 more before I noticed that. :-)

The March 6th should have been a dead giveaway, lawl.

Modifié par RinpocheSchnozberry, 27 mars 2012 - 09:34 .


#137
Sypher90

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"Quick, it's Tuesday. We need to patch some stuff for the hell of it."
"Uuhhh...okay, why don't you boost 3 weapons that barely anyone will see, let alone use over the common weapons at rank X?"
"Okay. Call it a day."


Seriously? Falcon nerf is nice but the bug is still debilitating to the weapon and makes it not worth using.

Javelin buff....is odd. Not unneeded or needed, just...I didn't see it coming.
Talon buff is nice, but it REALLY needs a weight reduction - it weighs as much as a base level Wraith!
Paladin buff/nerf is also weird. You take a strong hitter for casters, then add more damage but make it less appealing to casters. Who uses that gun except for casters? Why do that?

Overall, a bunch of effort to make N7 weapons more competitive, but ultimately misses the key issues have with people using them.

#138
Avane_Master

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Now javelin became a beast...
Widow damage, scope upgrade included, further armor piercing...
Petty i dont get one... Nor black widow... I just wish to test them in mp... So sad...

#139
Eckswhyzed

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MartialArtsSurfer wrote...

Viscereality wrote...
Armor piercing mods work in reverse on Black Widow, Widow and Claymore (Maybe Crusader too?)

Did I miss anything?


it's bugged? what are the details? was it tested/verified-in game?


AP Mod works fine for me with the Crusader. Can't speak for the SRs though - I don't have the Sniper Piercing mod.

#140
Broganisity

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I gotta say this is probably one of the better Balance updates, if not the best. Talon and GPR really needed those tweaks, the Javelin and other weapons weren't nerfed/buffed to crazy extremes...

...Good job.

#141
MacKegg

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More Revenant buff? I'm one happy Krogan.

#142
Alikat

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Glad to see claymore getting appreciated. Was my first gold weapon to X so I made a Krogan soldier to give it a try out. Did it just to be silly and annoy my friends but good grief it's actually effective in gold matches. I have fortification and carnage specced out for max dmg and refresh rate. So I can leave fortification on and carnage still refreshes faster the claymore reloads. Meaning every couple seconds I use them simultaneously on some unlucky target. Have it modded for dmg and armor piercing.

Every time something explodes Infront of me I hear Wrex's ' heh heh heh heh' in the back of my mind.

#143
Final Marauder

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HOT DAMN!

I gotta score me a Paladin, I gotta....

#144
KiraTsukasa

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Viscereality wrote...

Armor piercing mods work in reverse on Black Widow, Widow and Claymore (Maybe Crusader too?)

Did I miss anything?


Yeah, you missed something. Putting armor piercing mods on weapons that already have armor piercing capabilities.

#145
Cyonan

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KiraTsukasa wrote...

Viscereality wrote...

Armor piercing mods work in reverse on Black Widow, Widow and Claymore (Maybe Crusader too?)

Did I miss anything?


Yeah, you missed something. Putting armor piercing mods on weapons that already have armor piercing capabilities.


They don't actually have natural armor piercing, just penetration. They don't get any sort of damage bonus to armored targets(or aren't supposed to, there is a couple of armored units they're bugged against like the Atlas).

The penetration also stacks. You could have a Javelin with around 3m of penetration if you wanted.

#146
DJepic112

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I know this has probably been asked before but what does "Encumbrance" mean in the patch notes?

#147
RazRei

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Falcon still sucks

#148
Cyonan

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DJepic112 wrote...

I know this has probably been asked before but what does "Encumbrance" mean in the patch notes?


It just means the weight of the weapon in regards to how good/bad of a power cooldown it gives. With the changes to the Javelin, it is now the heaviest weapon in the game with nothing else even tieing it.

#149
Shajar

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Seems like nab Falcon cries got what they whined for. Enjoy your i win weapon

Modifié par Shajar, 27 mars 2012 - 10:29 .


#150
CheetahZ1

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Viscereality wrote...

Drell Adept still a lawnmower, Falcon and Scorpion fires blanks unless you host, Vanguard charge breaks your game unless you host, Geth Prime and Hunters can permanently stun you, Assault rifles are still generally garbage, Ultralight materials dont work, SMG's are generally garbage, class experience cards lol, Semi auto snipers besides Raptor are garbage, Armor piercing mods work in reverse on Black Widow, Widow and Claymore (Maybe Crusader too?), Tech Burst not always occuring, Using sprint to circumvent long reload times, Soldiers and Vanguards are extremely easy to kill and dont provide much compared to a nuker class.

Did I miss anything?


Wait wait wait wait wait... AP mods are bugged on Claymore? Someone please explain?