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March 27 Balance Changes Posted


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#176
Poor Frisco

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I wish Barriers and Shields just took a flat amount of additional damage from every bullet. This would give automatic weapons their niche as shield strippers, then switch to your powerful single-shot weapon to deal with Armor.

#177
Dachau Joseph

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xiaoassassin wrote...

Gold shields. Javafail still useless. Weighs more than two krogan now.


Using Javalin IV and still have decent cooldown on my salarian infiltrator

#178
Cyonan

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Poor Frisco wrote...

I wish Barriers and Shields just took a flat amount of additional damage from every bullet. This would give automatic weapons their niche as shield strippers, then switch to your powerful single-shot weapon to deal with Armor.


taking a flat amount of damage per bullet actually favours slow firing weapons, not rapid fire ones.

Everything that is reducing damage by an amount should be going off percentages so as to not give slow firing weapons the advantage.

#179
Hartmann262

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So how does a Javelin I damage compare to a Widow I damage atm?

#180
Elecbender

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Poor Frisco wrote...

I wish Barriers and Shields just took a flat amount of additional damage from every bullet. This would give automatic weapons their niche as shield strippers, then switch to your powerful single-shot weapon to deal with Armor.


You want to make them worse?

#181
Zhengogo

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Merkit91 wrote...

Ultralight mod for SMG still not working in MP...


I care about it too :crying:

#182
Poor Frisco

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I'm suggesting that Shielded and Barriered targets take a small, flat amount of bonus damage from each bullet. This gives automatic weapons a buff against those targets.

#183
Currylaksa

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So there's no need to ever use Carnifex X if you even have Paladin I.

Sad day.

#184
Peer of the Empire

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They are trying to buff soldiers through weapons. Casters are already doing great; I don't want to see casters whining about their "problems"

I sure did like Paladin on the drell adept though :) mixing in melee, feel like an assassin

Modifié par Peer of the Empire, 28 mars 2012 - 03:09 .


#185
TeamLexana

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Currylaksa wrote...

So there's no need to ever use Carnifex X if you even have Paladin I.

Sad day.


Is the Carnifex X lighter then the Paladin I? Someone posted earlier that the palidin now weighs more then a level 9 geth shotgun, that's bad for casters.

#186
TeamLexana

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Peer of the Empire wrote...

They are trying to buff soldiers through weapons. Casters are already doing great; I don't want to see casters whining about their "problems"

I sure do like Paladin on the drell adept though :) mixing in melee, feel like an assassin


Vangaurd can be considered a caster class and it's got big probles with glitches that make them float up into the sky as well as lag related issues that won't let their powers activate despite the cooldown is over. 

#187
Cyonan

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Poor Frisco wrote...

I'm suggesting that Shielded and Barriered targets take a small, flat amount of bonus damage from each bullet. This gives automatic weapons a buff against those targets.


Edit: Nevermind, I fail at reading.

It would be the same thing pretty much(only not % based) that it was in ME2 then, no idea why that was even taken away

Modifié par Cyonan, 28 mars 2012 - 02:08 .


#188
Hiero Glyph

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Cyonan wrote...

Poor Frisco wrote...

I'm suggesting that Shielded and Barriered targets take a small, flat amount of bonus damage from each bullet. This gives automatic weapons a buff against those targets.


Edit: Nevermind, I fail at reading.

It would be the same thing pretty much(only not % based) that it was in ME2 then, no idea why that was even taken away


To make use of ammunition types as equipment of course!  I mean why have weapons provide an innate and logical bonus when you can force an entire community to purchase random packs loaded with complete junk instead of items that they actually want, right?

#189
Cyonan

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Hiero Glyph wrote...

Cyonan wrote...

Poor Frisco wrote...

I'm suggesting that Shielded and Barriered targets take a small, flat amount of bonus damage from each bullet. This gives automatic weapons a buff against those targets.


Edit: Nevermind, I fail at reading.

It would be the same thing pretty much(only not % based) that it was in ME2 then, no idea why that was even taken away


To make use of ammunition types as equipment of course!  I mean why have weapons provide an innate and logical bonus when you can force an entire community to purchase random packs loaded with complete junk instead of items that they actually want, right?


only they've always had ammo types in all Mass Effect games even when there was weapon bonuses vs certain things =P

#190
A Wild Snorlax

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Currylaksa wrote...

So there's no need to ever use Carnifex X if you even have Paladin I.

Sad day.


I prefer my Carnifex IX way over the Paladin one. A lot more ammo, 2 more shots per magazine, and the damage difference is really not that big. Also, the paladin is very heavy now, heavier than most of my shotguns really. if anything this was a nerf to the Paladin in my book, I didn't think it was worth using before, it's definately not worth using now, unless you're a krogan sentinel or something, or have it at a really high level which most people won't have.

#191
PsychoWARD23

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Fortack wrote...

Please decrease the weight and reload time of the Claymore so it becomes useful for non-Infiltrators too.

Just melee after its loaded, decrease in reload time by a ton.

#192
Kittstalkur

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PsychoWARD23 wrote...

Just melee after its loaded, decrease in reload time by a ton.


Faster to duck into cover or tap an ability (especially if the ability is already on cooldown).

#193
swjobson

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Heavy pistols are way too light for their damage. I'll probly be lynched for saying this, but they need a weight increase across the board. They are "heavy" pistols, after all. Kinda silly that they're superior to soldiers' weapons in every way.

#194
AreleX

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i am very happy to see that this is largely buffs, and the things that are being changed for the worse aren't getting absolutely ruined in the process. i didn't think you could do it, bioware, but you did, it's a step in  the right direction. bravo!

swjobson wrote...

Heavy pistols are way too light for their damage. I'll probly be lynched for saying this, but they need a weight increase across the board. They are "heavy" pistols, after all. Kinda silly that they're superior to soldiers' weapons in every way.


precision weapons are always going to be stronger than full auto weapons in this game, if that's what you're talking about.

#195
Peer of the Empire

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swjobson wrote...

Heavy pistols are way too light for their damage. I'll probly be lynched for saying this, but they need a weight increase across the board. They are "heavy" pistols, after all. Kinda silly that they're superior to soldiers' weapons in every way.


I've grown reluctant to nerf heavy pistols after playing my drell assassin.  However, I would prefer soldier soldier soldier, krogan, so if that's what it takes

#196
Kloreep

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Falcon is good again. :D Not the overpowered paralyzer it was before, but it's decent at damage bursts once more as long as you can hit more than one enemy with it.

GPR is now an option for casting classes, interesting... not sure if it can replace Avenger though.

#197
Tec187

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Gonna have to try out my Jav today, but I'm pretty sure I'll still vastly prefer my Black Widow.
We'll see...

#198
Lavantas

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Nerf to weight is justified. Not having to spend 6 points for the additional 30% wt reduction on my Drell/Asari Adept while still having 200% RC and wielding my ungodly Paladin (basically a black widow with a faster firing rate and faster reload without damage penalties when not zoomed) is OP. To be honest, they didn't even need to boost the Paladin's damage and I still would have used it. The damage buff on the Paladin was more for people who was using a Carni over Paladin because it was both lighter and did more damage due to upgrades.

#199
Mysterious Stranger 0.0

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A Paladin buff?

Really?

#200
Cloaking_Thane

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Mysterious Stranger 0.0 wrote...

A Paladin buff?

Really?


It's much heavier now