Aging effects
#1
Posté 02 décembre 2009 - 02:56
character is generated they will have a base max age plus or minus a random
number, and age throughout the course of the module. I'm looking for a way to
age them graphically. Any ideas?
#2
Posté 02 décembre 2009 - 04:21
#3
Posté 02 décembre 2009 - 04:24
quyetx wrote...
INPUT,TEXTAREA,SELECT,.FCK__Anchor,.FCK__PageBreak,.FCK__InputHidden,IMG { behavior: url(http://social.biowar...ablehandles.htc) ; }TABLE { behavior: url(http://social.biowar...ableborders.htc) url(http://social.biowar...ablehandles.htc) ; }html{min-height:100%}table.FCK__ShowTableBorders,table.FCK__ShowTableBorders td,table.FCK__ShowTableBorders th{border:#d3d3d3 1px solid}form{border:1px dotted #F00;padding:2px}.FCK__Flash{border:#a9a9a9 1px solid;background-position:center center;background-image:url(http://social.biowar...k_flashlogo.gif);background-repeat:no-repeat;width:80px;height:80px}.FCK__UnknownObject{border:#a9a9a9 1px solid;background-position:center center;background-image:url(http://social.biowar.../fck_plugin.gif);background-repeat:no-repeat;width:80px;height:80px}.FCK__Anchor{border:1px dotted #00F;background-position:center center;background-image:url(http://social.biowar.../fck_anchor.gif);background-repeat:no-repeat;width:16px;height:15px;vertical-align:middle}.FCK__AnchorC{border:1px dotted #00F;background-position:1px center;background-image:url(http://social.biowar.../fck_anchor.gif);background-repeat:no-repeat;padding-left:18px}a[name]{border:1px dotted #00F;background-position:0 center;background-image:url(http://social.biowar.../fck_anchor.gif);background-repeat:no-repeat;padding-left:18px}.FCK__PageBreak{background-position:center center;background-image:url(http://social.biowar...k_pagebreak.gif);background-repeat:no-repeat;clear:both;display:block;float:none;width:100%;border-top:#999 1px dotted;border-bottom:#999 1px dotted;border-right:0;border-left:0;height:5px}.FCK__InputHidden{width:19px;height:18px;background-image:url(http://social.biowar...hiddenfield.gif);background-repeat:no-repeat;vertical-align:text-bottom;background-position:center center}.FCK__ShowBlocks p,.FCK__ShowBlocks div,.FCK__ShowBlocks pre,.FCK__ShowBlocks address,.FCK__ShowBlocks blockquote,.FCK__ShowBlocks h1,.FCK__ShowBlocks h2,.FCK__ShowBlocks h3,.FCK__ShowBlocks h4,.FCK__ShowBlocks h5,.FCK__ShowBlocks h6{background-repeat:no-repeat;border:1px dotted gray;padding-top:8px;padding-left:8px}.FCK__ShowBlocks p{background-image:url(http://social.biowar...ges/block_p.png)}.FCK__ShowBlocks div{background-image:url(http://social.biowar...s/block_div.png)}.FCK__ShowBlocks pre{background-image:url(http://social.biowar...s/block_pre.png)}.FCK__ShowBlocks address{background-image:url(http://social.biowar...ock_address.png)}.FCK__ShowBlocks blockquote{background-image:url(http://social.biowar..._blockquote.png)}.FCK__ShowBlocks h1{background-image:url(http://social.biowar...es/block_h1.png)}.FCK__ShowBlocks h2{background-image:url(http://social.biowar...es/block_h2.png)}.FCK__ShowBlocks h3{background-image:url(http://social.biowar...es/block_h3.png)}.FCK__ShowBlocks h4{background-image:url(http://social.biowar...es/block_h4.png)}.FCK__ShowBlocks h5{background-image:url(http://social.biowar...es/block_h5.png)}.FCK__ShowBlocks h6{background-image:url(http://social.biowar...es/block_h6.png)}I'm looking for a way to add in an aging mechanic into the game. When a
character is generated they will have a base max age plus or minus a random
number, and age throughout the course of the module. I'm looking for a way to
age them graphically. Any ideas?
You can say that again...





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