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Does game/ToolSet have an option to add new PC/NPC animations?


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#1
A1x2e3l

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Or animation sequences listed in the ToolSet and here:
http://social.biowar.../Animation_list
can be only replaced?





If yes, than how, what names are allowed to be used?

I understand, we have no importer/exporter and no original
3D skeleton templates (e.g. in Max format). Hence, we have to wait (may be for
a long time) when programming gurus manage to crack codes and create these
tools. I am interested only in potential possibility.

Thank you.
:)

#2
tazpn

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I think I cracked the ANI format for import but haven't had time to implement it for testing. For export, I have a request out to Bryan Derksen for sample ANI.XML files but have only gotten silence back. Probably time to ping again. Haven't asked about help with the PuppetShop yet as I need to finish one thing before going too far down another road. Obviously I have the intent to go there but you need something more than my will to do it.

#3
ChewyGumball

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I've already emailed him and he gave me a sample rar that can be given out. I have uploaded it to my project if you want to take a look.

#4
A1x2e3l

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That’s all very interesting and sounds encouraging. I am
absolutely sure that sooner or later you will find the right way out. I had no
intention to “push” that (animations) forward. The things you are doing now
have IMHO significantly higher priority than any tasks related to animations.
The game has a lot and very nice animations, I am very happy with them as a
player. Actually I wanted to receive only an answer from developers or informed
modders whether addition of new animations is possible in general: pure
curiosity at the moment. I tried to check that in the ToolSet and failed to
find an option to add new sequences. Names could be hardcoded and therefore the
number of animations could be limited by the game engine: e.g. there could be
no technical possibility to add female specific walking circle or something
like that.

I will definitely check this rar, but I am not a programmer
and totally helpless with not standard (XML) formats. Puppetshop support would
be great but there too many questions about it proper use and would like not to
do into details at this stage of your tools/scripts development, not the right
time, I agree.

Thank you.

:)

#5
ChewyGumball

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I believe 2das are used to determine which objects play which animations at which times. It might also be such that you can play animations from scripts but I don't know that for certain. I believe the 2das use events to trigger specific animations. Since events are hardcoded there would be only a limited number of them, however if you wanted to do a female walk, all you would have to do it replace the walk animation in all female characters with your own.