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My thoughts on ending


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BPriest24

BPriest24
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Dear Dr. Ray Muzyka and team Bioware,

 

I heard about it before I saw it,
the ending to Mass Effect 3.  I thought
“it can’t be all that bad,” in my opinion I was wrong.  Before we get too far into this I want to
thank you for your letter about the criticisms and request for player feedback.
It was big of you to write that and ask players what they would like too
see.  Otherwise, the disappointment I
felt at the end was profound and in no way were my expatiations met, however
instead of getting angry I’ll break it all down for you from my point of view:

 

Choice?  “Every decision you've made will impact how
things go. The player's also the architect of what happens."  At no point in the three endings were the
decisions made in previous games presented, no matter what you did earlier you
were funneled into one of three static similar choices.  This makes no sense when the first two were
all about choice.

 

Futile.  The ending you choose is irrelevant, what we
get to see is mostly the same for all endings and fails to elaborate on your
choice.  What is the new
organic/synthetic galactic race like? 
What do you do with control of the reaper fleets?

 

Bad Editing or missing content.  If EDI went to Earth with me then how did she
end up on the Normandy
with Joker?  Why was the Normandy fleeing in the
first place if the reaper threat was being concluded at that moment?  If Harbinger messed me up with its beam wasn’t
the rest of my squad?  Feels like scenes
were left out explaining what actually happened in those moments.

 

The old man and the child.  This final scene implies to me that all three
games were just the interpretations of a story being told to a child.  Perhaps it’s a statement that life goes on
but if not then it’s a difficult hole you place your writers into.  How do you continue telling stories in this
universe when it was a childish interpretation to began with?

 

Sheppard in the end.  With hundreds of hours of play and no matter
what path you choose Sheppard is all about determination in the face of danger
and overcoming impossible odds.  This is
not reflected in the final moments, the Sheppard becomes more of the
sheep.  The Sheppard of old would not
have accepted that these three poor choices where the only option, He/She would
have fought for another preferable option, and not just taken the word of the
reaper master AI.  Sheppard at the end is
very out of character.

 

Relevance.  Was the point of the boy chasing dreams to
introduce him as the avatar for the catalyst? 
Why pick a form that brings pain without hope when many others would be
more appropriate?  In the intro when the
boys ship is shot down, that was powerful for both Sheppard and myself, it gave
strength to our resolve.  Please don’t
cheapen that moment by attaching it too a gimmick from bad movies, *cough
Contact cough*

 

Faceless.  Harbinger, I’m told at one point that its
broken off from the attack and headed toward you position.  So what? I don’t recall any dialogue between
you and it.  After the events of the
second game it seams like that character was strangely absent.  You lost the opportunity for some great
dialog there.

 

The Cruciwhat?  After all the talk about the crucible and
what it may or may not be there is no resolution here.  A vague statement that it brought new options
to the table for the reaper master AI is all we get.  Maybe I’m not looking carefully enough but a
decent explanation would have been nice… and made sense.

 

Scale.  A more important topic for me.  The ending of Mass Effect 2 was huge, forming
your team and a fire team, sending crew into immediate danger, making decisions
on the fly and possibly losing people along the way.  Mass Effect 3, take 2 members down and fight
your way too a missile truck then limp to the ending.  Kind of underwhelming.  Would have liked to have seen the same style
of operation on Earth as was on the collector ship.

 

Contradiction.  We spent time in the game to show that
organics and synthetics can get along only later to contradict that by having
the reaper master AI state that synthetics will always try to eliminate
organics.  This is odd as the reapers ARE
a synthetic race tring to destroy organic life so that life is not destroyed by
a synthetic race. Plot hole?  Attempt at
irony?  What?  No really what?






You said.  "There are many different endings. We
wouldn’t do it any other way. How could you go through all three campaigns
playing as your Shepard and then be forced into a bespoke ending that everyone
gets?”



“Mass Effect 3 is all about answering all the biggest questions in the lore,
learning about the mysteries and the Protheans and the Reapers, being able to
decide for yourself how all of these things come to an end.”



“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide some
answers to these people.”

 

I don’t see any of this in the
game.  You took a hundred hours plus of
gameplay and decisions and routed it into three very similar endings.  I think Ive said this already but it’s worth
repeating.

 

 

I don’t want to make this all about the ending, so here are
some of my favorite Mass Effect 3 qualities:

 

Writing.  Good job, the characters really came to life
here and some of the deaths (Mordin, Legion) were really well done.

 

Combat.  Refining the gameplay to its current
incarnation has paid off.  I felt exhilarated
and challenged more here then in the other two titles.  I would like to see this combat engine used
again.

 

Multiplayer.  Outstanding, I didn’t expect to love it so
much and its given me ideas about an open galaxy (sandbox) mercenary game to
add to the franchise.

 

Loading.  Much better in this game then the previous
two, although I noticed where the loading points were it barely slowed down
overall game speed…unlike elevators.  It
was also nice to not watch textures load in during a cutscene.

 

 

What I would like to have seen.  In all of them I would have liked to see the
mass effect gates not be destroyed.  Here
is why.  The implications of blowing up
all the relays is staggering, everyone is stranded where they were (around
Earth,) the Quarians retake there home only to have most of them traped at
Earth?  Space travel and exploration as
it was known would be over.  That’s a
hard place to continue making Mass Effect games from.  Also, shooting someone before they execute an
old friend/superior officer is not a renegade action.   Like all of this these are just my opinions.

 

When all is said and done the
original endings to the Mass Effect trilogy failed to live up to the
outstanding storytelling and vision that was present everywhere else in these
games.  I hope my comments and
explanations can in some way help you and your team understand the communities
disappoint and guide you as you move forward.

 

 

p.s. Please don’t ruin it further by charging us for a DLC
ending replacement but instead patch it for free.  I can’t imagine the community backlash if it’s
not free seeing how “From Asses” is suspiciously already on the disc.