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Love scene differences in Origins and DA2


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#76
schalafi

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katiebour wrote...


No, in origin there was only one model of each race too, except for Morrigan who only had her special breast in her special dress. Which is why I hope not to get party cositmazation at least visually in da3. If you notice Zevran doesn't have the tattos he claims to have in his love scene.

Which brings me to what I want to see in da3 in regard to love scenes. A mix of me3 and me1 with the individuality of da2. Yes it is hard and costy to make, but that is what I wish.

Edit: Catina, romances rarely grows more intense, more personal perhaps, but on the intense/passaionate scale the usually settle down into something normal. And I for once I glad that there wasn't the whole touchy feeling after sparing Anders. He had no reason to assume he was that quickly forgiven and honestle my Hawke was mad at him for thinking that she would even consider killing him and her thought was on the mages who she needed to save.
I think being too touchy and feeling would be too jarring for those who had not forgiven him, was still mad and shocked. Which is a lot of the Anders romancers...


Well the Tranquil were supposed to have the sun tattoo on their foreheads and the Qunari were all supposed to be horned in DA:O in addition to Zev's tattoos- they just didn't have the time?/money?/ability? to do it.  By the time DA3 comes out, they should be able to customize properly.  Whether they will be willing to do so is another matter entirely.

As much as many of the fans love a variety of models, it doesn't make much economic sense to devote a ton of money to something you'll only see for 30 seconds in game, i.e. an unclothed model during a love scene.  The devs and writers probably focus more on story.  Add to that the kind of flak companies get for putting any kind of sex/nudity in and it becomes an even worse option.

That being said, with the DA:O toolset, PC users DID create custom meshes that could be installed, up to and including body hair, breasts of different sizes, and male bits, along with nicer skin textures.  There's even a mod to transform the DA:O elves into the DA2 style (and Zev looks so damn good as compared to his actual in-game DA2 model!):

Image IPB


It's not a solution for the console gamers, but for PC users a toolset gives us everything we need to make the kind of content we want. :)



Nice screenie!  I'm just afraid that with all the talk about lack of resources from Bioware, there just won't be enough funds for a toolset, like must have happened with DA2. The lack of a toolset had to be the result of not enough zots. I haven't played on a console, but I guess it's not set up for toolsets, and I sympathize with those players. 
Reading through some of the posts on the forum, I've decided there must be close to a million requests for fixes to  DA3!  I wonder just how many forumite suggestions will really be considered. I don't want to think this... but I have a nervous feeling that most of the resources will be used for combat and quests, and   the romances will once again take a back seat. 

#77
Lilaeth

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Sylvanpyxie wrote...

I didn't see many aspects of character evolution among the npcs in DA2.

Which was exactly my point.

Progression and evolution is hitting the side lines and all anyone seems to complain about is a lack of sexy-time.


Sexy-time would be included in character evolution, surely?  I just found DA2 severely lacking in any kind of real interaction with the Companions,.  Origins was much better.  I get the impression that they were happier focusing on the fighting side of the game, and the emotional/inter-personal stuff was just thrown together at the last minute, as a sop to the RPGers.  And as few resources as they could get away with.  They should check out some of the mods on the Nexus - those guys can show them how to do it right!

Modifié par Lilaeth, 06 avril 2012 - 09:57 .


#78
schalafi

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Lilaeth wrote...

Sylvanpyxie wrote...

I didn't see many aspects of character evolution among the npcs in DA2.

Which was exactly my point.

Progression and evolution is hitting the side lines and all anyone seems to complain about is a lack of sexy-time.


Sexy-time would be included in character evolution, surely?  I just found DA2 severely lacking in any kind of real interaction with the Companions,.  Origins was much better.  I get the impression that they were happier focusing on the fighting side of the game, and the emotional/inter-personal stuff was just thrown together at the last minute, as a sop to the RPGers.  And as few resources as they could get away with.  They should check out some of the mods on the Nexus - those guys can show them how to do it right!


Are you talking about character evolution of Hawke, the npcs, or both? I think my Hawke grew better as the game progressed, but that's just the way I played her. She never turned down someone in need, and by the end of the 2nd act most of her npcs had also progressed from being angry or discouraged to being happier.

Even Anders, who was mostly fixated on the mage problem, had time to fall in love. Isabela went from a trashy bar hopper to someone who was touched that Hawke could care for her as a friend, Same with Fenrus, who learned to trust Hawke even though she was a Mage, Varric hac closure with Bartram, Avaline found her love with Hawke's help, and Merill didn't go through with the mirror quest. Even Carver changed from a resentful boy to a better person.

So yes, I think there was plenty of character evolution in the game if you played it right.