Aller au contenu

Photo

Choices Matter- 4 New Endings & A "Suicide Mission"-esque Mechanic for the Final Mission


  • Veuillez vous connecter pour répondre
170 réponses à ce sujet

#51
SilencedScream

SilencedScream
  • Members
  • 853 messages
This is great, minus the ending.

Honestly, something like this is EXACTLY what I'd hoped for in ME3, after playing ME2.

#52
ev76

ev76
  • Members
  • 1 913 messages
Yes! OP I was expecting this when Hackett stepped into the Normandy, no dice. I then expected the suicide mission mechanics to come into play when we talk strategy with Anderson and the run to the conduit, nothing. War assets missed opportunities, and the implementation of the suicide mission mechanics. Left for a lackluster final assault. Although holding the line at the rocket station was cool, would of been nice to see grunt or Wrex and the krogan help you, hell the Rachni or stg help you. .. Bioware listen to op and do something about this.

#53
Grimez7

Grimez7
  • Members
  • 1 494 messages
Also, is there any kind of communications going on between the teams? EX: Shepard sends Garrus to lead the turian foot soldiers to a gun and Shepard talks to Garrus when he is finished or the signal team runs into trouble and you have to send reinforcements there way? Just thinking out loud, maybe add to the idea.

#54
AwesomeDudex64

AwesomeDudex64
  • Members
  • 1 304 messages
Sounds good but pointless with the ending.

Also the suicide mission is like the best thing, ever.

#55
Senario

Senario
  • Members
  • 528 messages
I like the idea of a Suicide mission style "Retake Earth" But honestly, the Star child really messes with a lot of the story and these endings with pretty much the same cutscenes are...bad.

They might have gotten away with it but....I don't know, I'd rather have an epilogue showing all you have worked for in action+if you did well enough you have the possibility of living/happy ending. If you didn't bittersweet ending. And if you were utterly lazy, reapers win.

#56
Wabajakka

Wabajakka
  • Members
  • 1 244 messages

CronoDragoon wrote...

Would be awesome.


So awesome. I was actually expecting them to use the same system as the suicide mission, but way deeper. You know with all those fleets I expected to make some decisions as to how they were used in the final battle, and if I picked too weak of a fleet/platoon/squad they would die trying to complete the objective. Huge miss on their part.

#57
whizzper134

whizzper134
  • Members
  • 19 messages
One point for the variables, since the game never goes below 50% make up over 75% lower under 75%.

#58
CaptainZaysh

CaptainZaysh
  • Members
  • 2 603 messages
I appreciate the sentiment, although if I were arranging the fleets and ground forces as Shepard in character I would be wondering what all the Admirals were there for.

I'd rather have had a series of tactical choices on the final push through the London streets, although personally I didn't notice the lack of them while playing.

#59
Joccaren

Joccaren
  • Members
  • 1 130 messages
This would be awesome - if appropriate cutscenes were made to go with it - but there are a couple of things I would change.
Asari Fleets: The Destiny Ascension, if saved, adds 1 point. This does potentially allow for a score of 4 for the Shield Fleet, but it was one of arguably the two biggest choices in the series, so a the difference may be worth it. Plus, it means you have to sacrifice some Alliance firepower for it, so it may balance things out.
Ex-Cerberus Operatives: If Jacob's ME3 mission was completed, and the collector base was saved, it gains 1 extra point. The research the scientists you saved with Jacob were doing was accelerated by the Collector Base being saved, and thus they were able to gather more valuable data to help in the fight against the Reapers, providing better technology for fellow Ex-Cerberus Operatives. Once again, one of arguably the two most important choices in the series, it should have a big effect.

#60
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages

CaptainZaysh wrote...

I appreciate the sentiment, although if I were arranging the fleets and ground forces as Shepard in character I would be wondering what all the Admirals were there for.

That's why it's not necessarily a "choice" Shepard makes--it's a "nomination". Even though the game essentially does choose your nomination, the dialogue and scene that follows it can cover it up to look like a tactical decision made on everyone's parts.

Joccaren wrote...

This would be awesome - if appropriate cutscenes were made to go with it - but there are a couple of things I would change.
Asari Fleets: The Destiny Ascension, if saved, adds 1 point. This does potentially allow for a score of 4 for the Shield Fleet, but it was one of arguably the two biggest choices in the series, so a the difference may be worth it. Plus, it means you have to sacrifice some Alliance firepower for it, so it may balance things out.
Ex-Cerberus Operatives: If Jacob's ME3 mission was completed, and the collector base was saved, it gains 1 extra point. The research the scientists you saved with Jacob were doing was accelerated by the Collector Base being saved, and thus they were able to gather more valuable data to help in the fight against the Reapers, providing better technology for fellow Ex-Cerberus Operatives. Once again, one of arguably the two most important choices in the series, it should have a big effect.

Oh you bet. Cutscenes are DEFINITELY going in to show whether or not your choices were successful. Think of things similar to the scenes in ME2's Suicide Mission that followed the vent & biotic bubble scenes.

Good point on the two end-game choices--I'm going to incorporate those two choices, probably in the way you outlined. A new draft of this gameplay mechanic is incoming.

Modifié par FlyinElk212, 02 avril 2012 - 02:55 .


#61
dakphillips

dakphillips
  • Members
  • 102 messages
I went through the game assuming that something like the OP listed would be in place. It just worked so damn well despite the fact that I always went in with full loyalty in my ME2 playthroughs I thought surely they would do something similar. Even with the poor narrative that the ending turns into this would at least make it feel slightly more justified in tracking down every _____ ship/squad hiding out on random planets.

#62
daigakuinsei

daigakuinsei
  • Members
  • 589 messages
Yeah, this would have been amazing. If they implemented this ending, I'd die happy.

#63
OriginalNameGuy

OriginalNameGuy
  • Members
  • 157 messages
Yeah, the suicide mission mechanics would have worked very well here considering that everyone was dead set on following Shepard's lead. I could live without the choice though just seeing the war assets you gathered and good/bad outcomes dependent upon your EMS score would have been enough for me.

#64
Ville L

Ville L
  • Members
  • 168 messages
This is somehting I had also In my mind after the ending, I wish if they make new ending they are going to do something like this but with better neding.

#65
Railarian

Railarian
  • Members
  • 83 messages
I really don't know why BW didn't go for something like that! From ME2 they fixed what people complained about like RPG elements, combat fluidity, even Harbinger over-trash-talking. But somehow, they didn't keep what so great... The suicide mission kept me on the tip of my seat the whole time. I was taking important decisions and it felt like it. The music was mind-blowing (You rock Jack!) and the boss fight was engaging and satisfying.
Take Earth Back mission really felt like any other and was very disappointing. BW if you read this, stay true to what makes Mass Effect the best games of all time and give us a final mission worthy of it's predecessors that will get you the praises you deserve.

#66
Lionel Ou

Lionel Ou
  • Members
  • 541 messages
An ending like this would have been ****ing glorious.

#67
G00N3R7883

G00N3R7883
  • Members
  • 452 messages
This was pretty much what I was hoping for as the final battle of ME3. As the OP says, its like the ME2 suicide mission, but our choices affect how we use our war assets, and whether or not they survive, based on their own strengths and weaknesses.

I really like how you've taken the time to flesh out that idea and assign actual point values. Some of them might be questionable (for example Miranda and Garrus were the best team leaders on the suicide mission, why would Mordin have a better score by default?) but that's not really a problem because the numbers can easily be changed. Overall I love the idea.

The main problem I have with this is that, if ME3 did finish this way, we would have had to invent a new word, because nothing in the current English language would do justice to its awesomeness :)

Edit: In fact, Bioware should just announce that they'll do this, even if it might take a few months.

Modifié par G00N3R7883, 02 avril 2012 - 03:44 .


#68
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages

G00N3R7883 wrote...

This was pretty much what I was hoping for as the final battle of ME3. As the OP says, its like the ME2 suicide mission, but our choices affect how we use our war assets, and whether or not they survive, based on their own strengths and weaknesses.

I really like how you've taken the time to flesh out that idea and assign actual point values. Some of them might be questionable (for example Miranda and Garrus were the best team leaders on the suicide mission, why would Mordin have a better score by default?) but that's not really a problem because the numbers can easily be changed. Overall I love the idea.

The main problem I have with this is that, if ME3 did finish this way, we would have had to invent a new word, because nothing in the current English language would do justice to its awesomeness :)

Haha, thank you very much! Might I suggest that word be "incrediradiamazinepikickass"? :)

And thank you very much for everyone else's imput and suggestions. I'm attempting to tweak some of the numbers to have them make more sense (in your case, Miranda & Garrus are simply underneath Mordin's score for the "Signal Team Leader" because Mordin's intellect would stand a better chance of deciphering the IFF signal than would Garrus'or Miranda's...but I do see your overall point). I'm also trying to incorporate more story decisions into point totals.

Keep the feedback coming!

#69
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages
Hey guys!

I just updated OP, let me know what you think! Here's a changelist if you can't be bothered to read it again (completely understandable given wall-of-text):

CHANGELIST:


*Added clarification to how the Nomination Mechanics works
*Added a new ending scenario based on 0 successful categories: TOTAL ANNILHILATION
*Added replacement fleets & soldiers if sided w/ only the Geth or only the Quarians
*Added a bonus to the point score of Alliance Fleet within Sword Fleet if Sacrificed the Council in ME1
*Added a bonus to the point score of Asari Frigate within Shield Fleet if Saved the Council in ME1
*Added a bonus to the point score of Salarian Fleet within all 3 fleets if Sabotaged the Genophage Cure in ME3
*Added a penalty to the point score of Krogan Army within Hammer Fleet if Sabotaged the Genophage Cure in ME3
*Added a bonus to the point score of Grissom Academy within Cannon Teams if told to go on the front lines in ME3
*Added a bonus to the point score of Grissom Academy within Signal Teams if told to provide barrier support in ME3
*Added a bonus to the point score of Ex-Cerberus Operatives in Cannon Teams if Collector Base was saved in ME2
*Added “Synthetic Soldiers” to teams as a downgrade to Geth if Sided w/ Quarians in ME3
*Added a bonus to the point score of EDI in Cannon Team Leaders if successfully convinced to start a relationship w/ Joker in ME3
*Added a negation to the negative penalty to Garrus in All Team Leaders if successfully convinced him to spare Sidonis in ME2

#70
StrawberryRainPop

StrawberryRainPop
  • Members
  • 688 messages
Take note Bioware.

Give players control over the ending game decisions.

Also, dont write the ending in one day. And please.....

LET OTHERS READ IT FOR OPINIONS.

#71
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages
Yeah, that was lacking so much.

That's why retaking Earth will never be as dramatic as the suicide mission. Bioware failed to top ME2's climax.

Edit: A sugestion:

Why not keep the values acording to the War Assets? The game had already dealt with it. Only thing that was changed was the setup. The game only had one challenge, you brought several.

Modifié par RyuGuitarFreak, 02 avril 2012 - 05:08 .


#72
Kitedtk

Kitedtk
  • Members
  • 169 messages
I have found many improved ending suggestions... and while this is not quite what i desire. seeing as how it still keeps the same problems i see with the endings, the most serious of which is the complete destruction of galactic civilization anyway as without the relays there is no means of travel and no communication.

yet it is better than what we had in the game. I appreciate the effort you went through and i like your idea. I would however have added a small change, that with the 7 successes... they discover a way to keep atleast some of the relays intact... enough to recover and maybe build new ones...

just my personal input. but a great idea. thanks

#73
masseffectfan94

masseffectfan94
  • Members
  • 74 messages
Feron can die if you don't do the shadow broker mission just saying.

#74
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages

RyuGuitarFreak wrote...
Edit: A sugestion:

Why not keep the values acording to the War Assets? The game had already dealt with it. Only thing that was changed was the setup. The game only had one challenge, you brought several.

War Asset values attribute to however strong your fleets are. Every poin total with a range (I.E.- Turian Fleet within Hammer Fleet- 1-3) is determined from the total amount of assets you achieved over the amount you could get. In the aforementioned example, getting 200 Turian War Assets out of 600 would only get you 1 point of strength in the Hammer Fleet for Turians (since 200/600= 33%, which is the lowest of 3 point totals you can get for Turian Fleet).

Though I do see the need to encorporate that Total War Assets bar you see on the bottom of your War Assets screen.

masseffectfan94 wrote...

Feron can die if you don't do the shadow broker mission just saying.

Thanks. You're the second person to confirm that, so I'm going to add another Team Leader that cannot die within everyone's playthrough that's ALSO not a squadmate. Let me know if you have any ideas for candidates.

#75
Grimez7

Grimez7
  • Members
  • 1 494 messages
I hope this thread doesn't die out and people still get to see this awesome idea. Since you have fixed the battle for earth, could you change what the crucible does as well? The crucible is the main grievance people have with the endings and would be awesome if you could think of a different way to approach it.