Choices Matter- 4 New Endings & A "Suicide Mission"-esque Mechanic for the Final Mission
#51
Posté 02 avril 2012 - 02:18
Honestly, something like this is EXACTLY what I'd hoped for in ME3, after playing ME2.
#52
Posté 02 avril 2012 - 02:23
#53
Posté 02 avril 2012 - 02:27
#54
Posté 02 avril 2012 - 02:28
Also the suicide mission is like the best thing, ever.
#55
Posté 02 avril 2012 - 02:29
They might have gotten away with it but....I don't know, I'd rather have an epilogue showing all you have worked for in action+if you did well enough you have the possibility of living/happy ending. If you didn't bittersweet ending. And if you were utterly lazy, reapers win.
#56
Posté 02 avril 2012 - 02:33
CronoDragoon wrote...
Would be awesome.
So awesome. I was actually expecting them to use the same system as the suicide mission, but way deeper. You know with all those fleets I expected to make some decisions as to how they were used in the final battle, and if I picked too weak of a fleet/platoon/squad they would die trying to complete the objective. Huge miss on their part.
#57
Posté 02 avril 2012 - 02:48
#58
Posté 02 avril 2012 - 03:02
I'd rather have had a series of tactical choices on the final push through the London streets, although personally I didn't notice the lack of them while playing.
#59
Posté 02 avril 2012 - 03:49
Asari Fleets: The Destiny Ascension, if saved, adds 1 point. This does potentially allow for a score of 4 for the Shield Fleet, but it was one of arguably the two biggest choices in the series, so a the difference may be worth it. Plus, it means you have to sacrifice some Alliance firepower for it, so it may balance things out.
Ex-Cerberus Operatives: If Jacob's ME3 mission was completed, and the collector base was saved, it gains 1 extra point. The research the scientists you saved with Jacob were doing was accelerated by the Collector Base being saved, and thus they were able to gather more valuable data to help in the fight against the Reapers, providing better technology for fellow Ex-Cerberus Operatives. Once again, one of arguably the two most important choices in the series, it should have a big effect.
#60
Posté 02 avril 2012 - 02:54
That's why it's not necessarily a "choice" Shepard makes--it's a "nomination". Even though the game essentially does choose your nomination, the dialogue and scene that follows it can cover it up to look like a tactical decision made on everyone's parts.CaptainZaysh wrote...
I appreciate the sentiment, although if I were arranging the fleets and ground forces as Shepard in character I would be wondering what all the Admirals were there for.
Oh you bet. Cutscenes are DEFINITELY going in to show whether or not your choices were successful. Think of things similar to the scenes in ME2's Suicide Mission that followed the vent & biotic bubble scenes.Joccaren wrote...
This would be awesome - if appropriate cutscenes were made to go with it - but there are a couple of things I would change.
Asari Fleets: The Destiny Ascension, if saved, adds 1 point. This does potentially allow for a score of 4 for the Shield Fleet, but it was one of arguably the two biggest choices in the series, so a the difference may be worth it. Plus, it means you have to sacrifice some Alliance firepower for it, so it may balance things out.
Ex-Cerberus Operatives: If Jacob's ME3 mission was completed, and the collector base was saved, it gains 1 extra point. The research the scientists you saved with Jacob were doing was accelerated by the Collector Base being saved, and thus they were able to gather more valuable data to help in the fight against the Reapers, providing better technology for fellow Ex-Cerberus Operatives. Once again, one of arguably the two most important choices in the series, it should have a big effect.
Good point on the two end-game choices--I'm going to incorporate those two choices, probably in the way you outlined. A new draft of this gameplay mechanic is incoming.
Modifié par FlyinElk212, 02 avril 2012 - 02:55 .
#61
Posté 02 avril 2012 - 03:06
#62
Posté 02 avril 2012 - 03:10
#63
Posté 02 avril 2012 - 03:13
#64
Posté 02 avril 2012 - 03:23
#65
Posté 02 avril 2012 - 03:24
Take Earth Back mission really felt like any other and was very disappointing. BW if you read this, stay true to what makes Mass Effect the best games of all time and give us a final mission worthy of it's predecessors that will get you the praises you deserve.
#66
Posté 02 avril 2012 - 03:29
#67
Posté 02 avril 2012 - 03:37
I really like how you've taken the time to flesh out that idea and assign actual point values. Some of them might be questionable (for example Miranda and Garrus were the best team leaders on the suicide mission, why would Mordin have a better score by default?) but that's not really a problem because the numbers can easily be changed. Overall I love the idea.
The main problem I have with this is that, if ME3 did finish this way, we would have had to invent a new word, because nothing in the current English language would do justice to its awesomeness
Edit: In fact, Bioware should just announce that they'll do this, even if it might take a few months.
Modifié par G00N3R7883, 02 avril 2012 - 03:44 .
#68
Posté 02 avril 2012 - 03:44
Haha, thank you very much! Might I suggest that word be "incrediradiamazinepikickass"?G00N3R7883 wrote...
This was pretty much what I was hoping for as the final battle of ME3. As the OP says, its like the ME2 suicide mission, but our choices affect how we use our war assets, and whether or not they survive, based on their own strengths and weaknesses.
I really like how you've taken the time to flesh out that idea and assign actual point values. Some of them might be questionable (for example Miranda and Garrus were the best team leaders on the suicide mission, why would Mordin have a better score by default?) but that's not really a problem because the numbers can easily be changed. Overall I love the idea.
The main problem I have with this is that, if ME3 did finish this way, we would have had to invent a new word, because nothing in the current English language would do justice to its awesomeness
And thank you very much for everyone else's imput and suggestions. I'm attempting to tweak some of the numbers to have them make more sense (in your case, Miranda & Garrus are simply underneath Mordin's score for the "Signal Team Leader" because Mordin's intellect would stand a better chance of deciphering the IFF signal than would Garrus'or Miranda's...but I do see your overall point). I'm also trying to incorporate more story decisions into point totals.
Keep the feedback coming!
#69
Posté 02 avril 2012 - 04:39
I just updated OP, let me know what you think! Here's a changelist if you can't be bothered to read it again (completely understandable given wall-of-text):
CHANGELIST:
*Added clarification to how the Nomination Mechanics works
*Added a new ending scenario based on 0 successful categories: TOTAL ANNILHILATION
*Added replacement fleets & soldiers if sided w/ only the Geth or only the Quarians
*Added a bonus to the point score of Alliance Fleet within Sword Fleet if Sacrificed the Council in ME1
*Added a bonus to the point score of Asari Frigate within Shield Fleet if Saved the Council in ME1
*Added a bonus to the point score of Salarian Fleet within all 3 fleets if Sabotaged the Genophage Cure in ME3
*Added a penalty to the point score of Krogan Army within Hammer Fleet if Sabotaged the Genophage Cure in ME3
*Added a bonus to the point score of Grissom Academy within Cannon Teams if told to go on the front lines in ME3
*Added a bonus to the point score of Grissom Academy within Signal Teams if told to provide barrier support in ME3
*Added a bonus to the point score of Ex-Cerberus Operatives in Cannon Teams if Collector Base was saved in ME2
*Added “Synthetic Soldiers” to teams as a downgrade to Geth if Sided w/ Quarians in ME3
*Added a bonus to the point score of EDI in Cannon Team Leaders if successfully convinced to start a relationship w/ Joker in ME3
*Added a negation to the negative penalty to Garrus in All Team Leaders if successfully convinced him to spare Sidonis in ME2
#70
Posté 02 avril 2012 - 04:42
Give players control over the ending game decisions.
Also, dont write the ending in one day. And please.....
LET OTHERS READ IT FOR OPINIONS.
#71
Posté 02 avril 2012 - 05:04
That's why retaking Earth will never be as dramatic as the suicide mission. Bioware failed to top ME2's climax.
Edit: A sugestion:
Why not keep the values acording to the War Assets? The game had already dealt with it. Only thing that was changed was the setup. The game only had one challenge, you brought several.
Modifié par RyuGuitarFreak, 02 avril 2012 - 05:08 .
#72
Posté 02 avril 2012 - 08:30
yet it is better than what we had in the game. I appreciate the effort you went through and i like your idea. I would however have added a small change, that with the 7 successes... they discover a way to keep atleast some of the relays intact... enough to recover and maybe build new ones...
just my personal input. but a great idea. thanks
#73
Posté 02 avril 2012 - 08:35
#74
Posté 03 avril 2012 - 01:38
War Asset values attribute to however strong your fleets are. Every poin total with a range (I.E.- Turian Fleet within Hammer Fleet- 1-3) is determined from the total amount of assets you achieved over the amount you could get. In the aforementioned example, getting 200 Turian War Assets out of 600 would only get you 1 point of strength in the Hammer Fleet for Turians (since 200/600= 33%, which is the lowest of 3 point totals you can get for Turian Fleet).RyuGuitarFreak wrote...
Edit: A sugestion:
Why not keep the values acording to the War Assets? The game had already dealt with it. Only thing that was changed was the setup. The game only had one challenge, you brought several.
Though I do see the need to encorporate that Total War Assets bar you see on the bottom of your War Assets screen.
Thanks. You're the second person to confirm that, so I'm going to add another Team Leader that cannot die within everyone's playthrough that's ALSO not a squadmate. Let me know if you have any ideas for candidates.masseffectfan94 wrote...
Feron can die if you don't do the shadow broker mission just saying.
#75
Posté 03 avril 2012 - 02:15





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