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Choices Matter- 4 New Endings & A "Suicide Mission"-esque Mechanic for the Final Mission


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170 réponses à ce sujet

#101
SlyTF1

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Too much wordz!!!

#102
FlyinElk212

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SlyTF1 wrote...

Too much wordz!!!

lol, I know it's intimidating, but please give it a chance. If you've got 15 or so minutes to spare, I promise it will be worth it.

#103
Yakko77

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Iwillbeback wrote...

But somehow you still kept the same stupid ending.


The "Refuse" option seems pretty viable IMO.

#104
DESTRAUDO

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Really well executed... would cost a lot though.

#105
bpzrn

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Do it BW do something to save this game

#106
stysiaq

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pretty awesome, but does the Crucible War assets count if you refuse?

#107
Shallyah

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Look, another random person wanting to write Mass Effect's ending.

#108
Velocithon

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Shallyah wrote...

Look, another random person wanting to write Mass Effect's ending.


Where? All I saw what someone who did a better job writing than whoever wrote the current pile of crap.

#109
Mr.Spo

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I'd support something like this, I was gutted that retaking Earth didn't involve any Suicide Mission like mechanics. You should be able to choose what Sword, Shield and Hammer will be comprised of, really. Combined with the refusal choice, it'd be an improvement on the current ending in my eyes.

#110
Persephone

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+100000000000000 and ALL my support. I do like this!

#111
FlyinElk212

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stysiaq wrote...

pretty awesome, but does the Crucible War assets count if you refuse?

Yes, the Refuse Endings take into account EVERY asset you've accumulated, thus your "Total EMS Score". I realize that, technically since you aren't using the Crucible, these assets shouldn't count, but there's already too many variables to consider as it is. Easier to just look at the total score and call it a day.

.........unless you guys think they shouldn't count.

#112
Cheep Cheep Cheep

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I don't think the Rachni should even be an option if you saved the Reaper-modified Rachni, considering that they betray you and slaughter a bunch of engineers. Why would they help after that, and why would the Alliance even trust them?

I also don't think that the Geth or Quarians should be replaced with anything. If you side with the Quarians, the Geth get almost completely wiped out. The Quarians get wiped out if you side with the Geth. So how would either of them have ANY ships left to help? Doesn't make sense.

Eliminating potential allies should be reflected in reduced options for your proposed plan.

Otherwise, sounds cool. Wish Bioware had done something like this.

#113
wright1978

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Excellent ending scenarios. Want suicide mechanics and refuse ending. Bioware do something like this.

#114
We Tigers

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Very cool. There's a smiiiiidge too much in here--I think the variables to scoring each fleet, figuring out who should go where, etc., would run the risk of being even more obvious than the suicide mission choices, or far too obscure to enable players to choose correctly. But that can be adjusted. If there were a "refuse" ending, it shouldn't require total success in all 7 paths, and certainly not the "wait 30 seconds" secret ending sort of mechanic. Having a perfect playthrough be the only way to get a "good" ending--and I mean in terms of coherency and choice having an impact, not "Shep lives and has babies"--would still be problematic.

I would have EMS affect only the outcome of the Refusal choice, not access to it. Then, Shepard always gets to make the choice, and whether it's smart or foolish depends on what you value and how you've done the whole game. If you have a weak army and think surviving matters, maybe synthesis or control is a "better" option than refusing and being eradicated. But if you have a weak army and still want to fight to the last, you can still do that, and end your story true to what you've done so far.

#115
PistolPete7556

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This is awesome! It's also similar to both the Suicide Mission from ME2 as well as the use of your allies from DA:O so I'm shocked that Bioware didn't do this. Actually this is more what I was expecting for the final assault and it has more of a desperation factor that feels missing in the current ending.

#116
PistolPete7556

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Hell even the Dialogue the OP wrote has more closure and flows better than what Mac Walters and his staff were PAID TO COME UP WITH!

#117
TOBY FLENDERSON

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Bioware should hire you, you did better in 1 month then they did in 1 year of development.

#118
FlyinElk212

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We Tigers wrote...

Very cool..........

I would have EMS affect only the outcome of the Refusal choice, not access to it. Then, Shepard always gets to make the choice, and whether it's smart or foolish depends on what you value and how you've done the whole game. If you have a weak army and think surviving matters, maybe synthesis or control is a "better" option than refusing and being eradicated. But if you have a weak army and still want to fight to the last, you can still do that, and end your story true to what you've done so far.

Addressing this, because currently, EMS DOES only affect the outcome of the Refusal choice. You can have a lower Total EMS Score (somewhere in the 3000s, lets say) and still get access to the Refusal choice if you make correct decisions in the "Battle to Retake Earth". There are options available to all players to succeed at each branch regardless of EMS.

Thanks for your imput! I'm going to attempt to rewrite OP to make that more clear, as well as address variables to ensure that any player, regardless of EMS, can achieve the Refuse endings.

Modifié par FlyinElk212, 03 avril 2012 - 06:21 .


#119
FlyinElk212

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Cheep Cheep Cheep wrote...

I don't think the Rachni should even be an option if you saved the Reaper-modified Rachni, considering that they betray you and slaughter a bunch of engineers. Why would they help after that, and why would the Alliance even trustthem?

I also don't think that the Geth or Quarians should be replaced with anything. If you side with the Quarians, the Geth get almost completely wiped out. The Quarians get wiped out if you side with the Geth. So how would either of them have ANY ships left to help? Doesn't make sense.

The option HAS to exist for the Rachni though, because Shepard (you) ultimately made that decision. It's an awful decision, but it goes back to the idea of "your choices matter".

The Geth and Quarians have to be replaced simply due to the gameplay mechanic. There MUST be a total of 9 Fleets in order for this mechanic to work, because you need 3 fleets each for Sword, Shield, and Hammer. I tried to compensate for the replacement mechanic by letting those fleets fail miserably at whatever task you assign.

The Quarian replacement fleet has a little merit. Several Quarians might be away on their Pilgrimages, and there are probably pockets of Quarians (like the one from ME2 who sorta worked as a "slave" under that Asari) who are out there and not w/ the Fleet in the galaxy. I do admit though, the Geth replacement is kind of a WTF (and if you have any suggestions to replace it, let me know)...

Modifié par FlyinElk212, 03 avril 2012 - 06:11 .


#120
x-Killision-X

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To the OP.
        This is how it should have ended. I like the ONE refuse option that you really have to work for. I posted something along these lines a little while back:

social.bioware.com/forum/1/topic/355/index/10123029

Modifié par x-Killision-X, 03 avril 2012 - 06:11 .


#121
Rykoth

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The unfortunate truth is that even if Bioware wanted to use this, they couldn't.

#122
Vigil_N7

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Brilliant, but bioware will never do anything like this unfortunately

#123
FlyinElk212

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Rykoth wrote...

The unfortunate truth is that even if Bioware wanted to use this, they couldn't.

Vigil_N7 wrote...

Brilliant, but bioware will never do anything like this unfortunately

:pinched:

This thread at first existed solely as a Suicide Mission-esque mechanic thread, and I admit the addition of the 4 new endings kind of pushes this over the "probably won't do" edge. But seriously, I'd pay for this if it was released in a DLC/expansion/whatever; I'd probably pay a lot of money for it too.

...That is, of course, unless Indoc Theory is true. If it is, this thread is SO moot.

Modifié par FlyinElk212, 03 avril 2012 - 06:28 .


#124
FlyinElk212

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Hey guys!

Just wanted to let those who subscribed know that another update to the OP has been issued...this time, you might like the changes you see. :) Again, here's a changes log in case you don't want to read through the entire thing 1 more time...though you may want to read the New Alternate Ending Section.

CHANGELIST:

*Changed Thread Topic Title to reflect 4 new ending choices
*Added Introduction segment to further clarify the mechanics and the new ending additions
*Added further clarification for the Behind-the-scenes point scores
*Added Kahlee Sanders as a Team Leader
*Added Total Annihilation ending if 0 correct choices were made
*Added "Refuse" ending if 7 correct choices were made
*Added scripted scene to flesh out Refusal Ending
*Added scenes and prerequisites for "Refusal & Loss", "Refusal & Victory" & "Refusal & Total Victory" endings
*Added Special Thanks section for everyone who's contributed to ideas thus far

#125
Jonathan Shepard

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FlyinElk212, you should take over for whoever designed the last Earth level at BioWare. You crafted something brilliant, and I am darn proud to say I would support buying this, because an expansion that rectified the ****ty ending with something amazing like this is WORTH a bit more money, even though this is what most people expected from the game anyway.

Hats off to you, good sir.