Choices Matter- 4 New Endings & A "Suicide Mission"-esque Mechanic for the Final Mission
#101
Posté 03 avril 2012 - 05:01
#102
Posté 03 avril 2012 - 05:02
lol, I know it's intimidating, but please give it a chance. If you've got 15 or so minutes to spare, I promise it will be worth it.SlyTF1 wrote...
Too much wordz!!!
#103
Posté 03 avril 2012 - 05:03
Iwillbeback wrote...
But somehow you still kept the same stupid ending.
The "Refuse" option seems pretty viable IMO.
#104
Posté 03 avril 2012 - 05:15
#105
Posté 03 avril 2012 - 05:19
#106
Posté 03 avril 2012 - 05:21
#107
Posté 03 avril 2012 - 05:23
#108
Posté 03 avril 2012 - 05:26
Shallyah wrote...
Look, another random person wanting to write Mass Effect's ending.
Where? All I saw what someone who did a better job writing than whoever wrote the current pile of crap.
#109
Posté 03 avril 2012 - 05:33
#110
Posté 03 avril 2012 - 05:35
#111
Posté 03 avril 2012 - 05:37
Yes, the Refuse Endings take into account EVERY asset you've accumulated, thus your "Total EMS Score". I realize that, technically since you aren't using the Crucible, these assets shouldn't count, but there's already too many variables to consider as it is. Easier to just look at the total score and call it a day.stysiaq wrote...
pretty awesome, but does the Crucible War assets count if you refuse?
.........unless you guys think they shouldn't count.
#112
Posté 03 avril 2012 - 05:47
I also don't think that the Geth or Quarians should be replaced with anything. If you side with the Quarians, the Geth get almost completely wiped out. The Quarians get wiped out if you side with the Geth. So how would either of them have ANY ships left to help? Doesn't make sense.
Eliminating potential allies should be reflected in reduced options for your proposed plan.
Otherwise, sounds cool. Wish Bioware had done something like this.
#113
Posté 03 avril 2012 - 05:47
#114
Posté 03 avril 2012 - 05:49
I would have EMS affect only the outcome of the Refusal choice, not access to it. Then, Shepard always gets to make the choice, and whether it's smart or foolish depends on what you value and how you've done the whole game. If you have a weak army and think surviving matters, maybe synthesis or control is a "better" option than refusing and being eradicated. But if you have a weak army and still want to fight to the last, you can still do that, and end your story true to what you've done so far.
#115
Posté 03 avril 2012 - 05:56
#116
Posté 03 avril 2012 - 05:58
#117
Posté 03 avril 2012 - 05:59
#118
Posté 03 avril 2012 - 06:09
Addressing this, because currently, EMS DOES only affect the outcome of the Refusal choice. You can have a lower Total EMS Score (somewhere in the 3000s, lets say) and still get access to the Refusal choice if you make correct decisions in the "Battle to Retake Earth". There are options available to all players to succeed at each branch regardless of EMS.We Tigers wrote...
Very cool..........
I would have EMS affect only the outcome of the Refusal choice, not access to it. Then, Shepard always gets to make the choice, and whether it's smart or foolish depends on what you value and how you've done the whole game. If you have a weak army and think surviving matters, maybe synthesis or control is a "better" option than refusing and being eradicated. But if you have a weak army and still want to fight to the last, you can still do that, and end your story true to what you've done so far.
Thanks for your imput! I'm going to attempt to rewrite OP to make that more clear, as well as address variables to ensure that any player, regardless of EMS, can achieve the Refuse endings.
Modifié par FlyinElk212, 03 avril 2012 - 06:21 .
#119
Posté 03 avril 2012 - 06:10
The option HAS to exist for the Rachni though, because Shepard (you) ultimately made that decision. It's an awful decision, but it goes back to the idea of "your choices matter".Cheep Cheep Cheep wrote...
I don't think the Rachni should even be an option if you saved the Reaper-modified Rachni, considering that they betray you and slaughter a bunch of engineers. Why would they help after that, and why would the Alliance even trustthem?
I also don't think that the Geth or Quarians should be replaced with anything. If you side with the Quarians, the Geth get almost completely wiped out. The Quarians get wiped out if you side with the Geth. So how would either of them have ANY ships left to help? Doesn't make sense.
The Geth and Quarians have to be replaced simply due to the gameplay mechanic. There MUST be a total of 9 Fleets in order for this mechanic to work, because you need 3 fleets each for Sword, Shield, and Hammer. I tried to compensate for the replacement mechanic by letting those fleets fail miserably at whatever task you assign.
The Quarian replacement fleet has a little merit. Several Quarians might be away on their Pilgrimages, and there are probably pockets of Quarians (like the one from ME2 who sorta worked as a "slave" under that Asari) who are out there and not w/ the Fleet in the galaxy. I do admit though, the Geth replacement is kind of a WTF (and if you have any suggestions to replace it, let me know)...
Modifié par FlyinElk212, 03 avril 2012 - 06:11 .
#120
Posté 03 avril 2012 - 06:11
This is how it should have ended. I like the ONE refuse option that you really have to work for. I posted something along these lines a little while back:
social.bioware.com/forum/1/topic/355/index/10123029
Modifié par x-Killision-X, 03 avril 2012 - 06:11 .
#121
Posté 03 avril 2012 - 06:12
#122
Posté 03 avril 2012 - 06:13
#123
Posté 03 avril 2012 - 06:28
Rykoth wrote...
The unfortunate truth is that even if Bioware wanted to use this, they couldn't.
Vigil_N7 wrote...
Brilliant, but bioware will never do anything like this unfortunately
This thread at first existed solely as a Suicide Mission-esque mechanic thread, and I admit the addition of the 4 new endings kind of pushes this over the "probably won't do" edge. But seriously, I'd pay for this if it was released in a DLC/expansion/whatever; I'd probably pay a lot of money for it too.
...That is, of course, unless Indoc Theory is true. If it is, this thread is SO moot.
Modifié par FlyinElk212, 03 avril 2012 - 06:28 .
#124
Posté 03 avril 2012 - 08:59
Just wanted to let those who subscribed know that another update to the OP has been issued...this time, you might like the changes you see.
CHANGELIST:
*Changed Thread Topic Title to reflect 4 new ending choices
*Added Introduction segment to further clarify the mechanics and the new ending additions
*Added further clarification for the Behind-the-scenes point scores
*Added Kahlee Sanders as a Team Leader
*Added Total Annihilation ending if 0 correct choices were made
*Added "Refuse" ending if 7 correct choices were made
*Added scripted scene to flesh out Refusal Ending
*Added scenes and prerequisites for "Refusal & Loss", "Refusal & Victory" & "Refusal & Total Victory" endings
*Added Special Thanks section for everyone who's contributed to ideas thus far
#125
Posté 03 avril 2012 - 11:17
Hats off to you, good sir.





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