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Choices Matter- 4 New Endings & A "Suicide Mission"-esque Mechanic for the Final Mission


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#126
OMTING52601

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You put in a lot of hard work and effort and I applaud your creativity :D Nice job!

I can't get behind it, though, not totally. Any set of ending which require the SP only player to play MP just isn't something I'm okay with at all. There are a lot of people who don't have internet access, or don't want it, and likely a larger group who aren't interested in fumbling through MP maps hoping for enough success to raise their GR score to 100% in order to 'see' your proposed 'best' ending.

Still, really well done. Maybe you should think about going into game design?

#127
billida

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this is quite exactly what i expected to see when i first played the game. and what i was offered was veeeeerrrryyy different. specially love the three versions of the "refuse" ending, because i always thought there should be a "total reaper victory" and a "total all-galaxy-species-united" victory, at least.

dammit, the ending we got is so bleak.

#128
Sydeno

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I'm sorry if I hurt someone, but...

Maybe we shouldn't try to imagine somany others endings... Beacause, If Bioware wants to make new ones, they will have huge difficulties to surprise us... With so many ideas, I don't believe Bioware will create something that we haven't already considered...

That's my opinion...

BTW This idea seems complete. I must confess I didn't read it all...

#129
FlyinElk212

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OMTING52601 wrote...

You put in a lot of hard work and effort and I applaud your creativity :D Nice job!

I can't get behind it, though, not totally. Any set of ending which require the SP only player to play MP just isn't something I'm okay with at all. There are a lot of people who don't have internet access, or don't want it, and likely a larger group who aren't interested in fumbling through MP maps hoping for enough success to raise their GR score to 100% in order to 'see' your proposed 'best' ending.

Still, really well done. Maybe you should think about going into game design?

Thank you! I'd LOVE to get into game design, it's just one of those things that are difficult to figure out how ot actually get into! lol

Though I do agree about the MP thing. Particularly if Bioware doesn't release anything in the future that can raise galactic readiness. Hmm. Let me adjust my numbers a bit on the EMS scores for the refuse endings.

#130
FlyinElk212

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HMMMM.

Welp, looks like Bioware's endings are gonna stay in place. Oh well, I guess I concede that the 4 alternate endings are just fanfiction then.

STILL CAN WE GET A DLC IN THE FUTURE OF THIS SUICIDE MISSION MECHANIC? I WILL PAY GLORIOUS AMOUNTS OF MONEY!

#131
PoisonMushroom

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Clone 071 wrote...

Or EAWare could've gone with the original idea for the endings that they scrapped.
http://h9.abload.de/img/jhtqyrqxxg.jpg
Image IPB


The trouble with this method is that, whilst it still offers many more options than the original ending, most people will still get the exact same ending, because the bar was easy to fill up.

I see the EMS reading as being similar to gaining the loyalty of the crew in ME2, but on a galatic scale. The thing that made loyalty work so successfully in ME2 however was that whilst it greatly increased the chances of survival of crew members, it wasn't the only defining factor in whether they lived or died, because you still had to make key leadership choices during the suicide mission in addition to preparing you ship. It was simply a big advantage, rather than just being a bar to fill up that equalled win, which is sort of what this is.

Modifié par PoisonMushroom, 05 avril 2012 - 02:16 .


#132
Auztin

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This is perfect

#133
br3nt3r

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like this approach. too bad we will never get it.

#134
nikki191

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what sort of strange colourful space magic is this??? war assets that actually do something? INCONCEIVABLE

#135
FlyinElk212

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nikki191 wrote...

what sort of strange colourful space magic is this??? war assets that actually do something? INCONCEIVABLE

THE ORANGE VARIETY!!!!111

#136
TreguardD

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I love the ending sequence, and while I understand the need for compromise, it's not the ending "Fix" many of us need.

...if the ending were fixed, I might even buy this one as DLC.

#137
Byronic-Knight

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To be perfectly honest, that all looks incredibly confusing.

However, if someone handed me a graph detailing all the point values assigned to each squad member for the suicide mission at the end of ME2, I probably would have said the exact same thing.

So. . . I approve.

#138
CJMissen

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I'd throw myself behind this

#139
Richard 060

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@FlyinElk212 - just read your 'refusal' ending - it's about as near to perfect as I can imagine.

Heck, it reads like 'proper' Mass Effect than the 'official' ending does - the themes of self-determinism, unity, etc. And it does that which the devs vaunted from day 1 - shows the culmination of what we've been building to over the course of the series, and gives a marked variety of outcomes to achieve (ideal for both validating player choices, and giving incentive to replay the game).


You know you've done something right when someone else (in this case, me), reads that, and automatically starts re-playing this in their mind:


Why couldn't the ending be like THIS, only bigger, better, and more of it?



Bravo, sir (or madam!) - BRAVO.

#140
Orumon

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Some more love.

Incidently, loved the remark about the orange variety of ending.

#141
chuckwells62

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Who knows how long it took you to formulate this outcome. The many variables from the entire franchise that truly matter in this proposal is remarkable, outstanding and well thought out; but I do know one thing. The limited vision that was ultimately displayed in the ending(s) of Mass Effect 3 by the creative team - and in violation of everything that those men said that they WOULD provide in the finale - becomes even more of an epic FAIL in hindsight after reading this much, much, much better ending idea - and one that is chock full of closure. This - THIS - is what "artistic integrity" is supposed to look like. With respect to the key personnel at Bioware who have CHOSEN to stand behind unfortunate decisions that the Better Business Bureau has deemed "false advertising", this is what the most vocal contingent of fans that you've characterized as "whiny " were expecting.

Modifié par chuckwells62, 18 avril 2012 - 03:06 .


#142
sangy

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Thank you. You seem to have put a lot of work into this. It looks good and it is a fair option for the ME team. I would really like this or something similar implemented into ME3 instead of simple closure. I'm not saying I don't appreciate the "extended cut", I'm just afraid it won't do the series justice.

Hopefully someone in the ME team will see this and at least try to have someone take a good look at it and consider it. It's not too drastic a change and of course they can work around this so it's not verbatim.

I think there are too many requests on what needs to change in the game, but it mostly narrows down to that ending. Not everyone, so perhaps the endings that are there can stay for those who like it. I'm sure they can figure out something.

#143
Creston918

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Clone 071 wrote...

Or EAWare could've gone with the original idea for the endings that they scrapped.
http://h9.abload.de/img/jhtqyrqxxg.jpg
Image IPB


Holy sh** ... We could have had this, and instead we got Star Child Space Magic and Mac Walters' LOTS OF SPECULATION FOR EVERYONE! :wizard::wizard::wizard:


How is this guy still employed, Bioware????

Edit : Btw, nice post OP. I'd have very much enjoyed that as well.

Modifié par Creston918, 18 avril 2012 - 03:43 .


#144
Orumon

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Raising this again.

#145
Orumon

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And bringing it forward again.

#146
Armass81

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Nice ending, except for one thing. Reapers cant be beaten conventionally. Everyone who thinks like this is fooling themselves. Everyhting theyve shown about the reapers puts their numbers and power too high, conventional victory even with the largest armada you can amass simply isnt realistic or possible.

Modifié par Armass81, 25 avril 2012 - 10:08 .


#147
ImmovableMover

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Clone 071 wrote...

Or EAWare could've gone with the original idea for the endings that they scrapped.
http://h9.abload.de/img/jhtqyrqxxg.jpg
Image IPB


That would have been amazing

#148
survivor_686

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Mild suggestion:

Reuse crucible are artillery beam. Removing it from the story, sort of invalidates all our actions before. We've never really seen what it's true purpose was. Perhaps as a giant EMP device that fries the shields of the Reapers...and us. Levels the playing field a bit if you will.

for Bittersweet it also fries the implants that Shepard has.

Modifié par survivor_686, 08 mai 2012 - 02:02 .


#149
PsyrenY

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Refusal simply does not work. It's obvious you've made Refusal + high EMS = "true ending" (infinity plus one sword etc.) and that is precisely what they were trying to avoid. Every other ending simply means "sorry, you don't have enough EMS (and made the "wrong choices"), go back and make better choices" just like anyone dying in the suicide mission = "sorry, you did the loyalty math wrong/took too long, go back and make better choices."

Otherwise from that, the rest of this is brilliant.

Modifié par Optimystic_X, 08 mai 2012 - 02:21 .


#150
FlyinElk212

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Optimystic_X wrote...

Refusal simply does not work. It's obvious you've made Refusal + high EMS = "true ending" (infinity plus one sword etc.) and that is precisely what they were trying to avoid. Every other ending simply means "sorry, you don't have enough EMS (and made the "wrong choices"), go back and make better choices" just like anyone dying in the suicide mission = "sorry, you did the loyalty math wrong/took too long, go back and make better choices."

Otherwise from that, the rest of this is brilliant.

Funnily enough I was with you when I created this thread. It originally started as just a Suicide Mission Mechanics thread, but after a lot of feedback and requests, I made that Refusal ending as well.

I think we can get away with a Refusal ending of this sort, because, as you stated, "just like anyone dying in the suicide mission" = "go back and make better choices". That means Bioware GAVE us the option to let anyone die in the Suicide Mission, which signifying they'd be willing to and have already presented a choice in the Mass Effect trilogy in which there is clearly a best outcome. Secondly, it promotes further replays to achieve this optimal outcome.

Modifié par FlyinElk212, 08 mai 2012 - 02:27 .