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Choices Matter- 4 New Endings & A "Suicide Mission"-esque Mechanic for the Final Mission


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#151
PsyrenY

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FlyinElk212 wrote...

Optimystic_X wrote...

Refusal simply does not work. It's obvious you've made Refusal + high EMS = "true ending" (infinity plus one sword etc.) and that is precisely what they were trying to avoid. Every other ending simply means "sorry, you don't have enough EMS (and made the "wrong choices"), go back and make better choices" just like anyone dying in the suicide mission = "sorry, you did the loyalty math wrong/took too long, go back and make better choices."

Otherwise from that, the rest of this is brilliant.

Funnily enough I was with you when I created this thread. It originally started as just a Suicide Mission Mechanics thread, but after a lot of feedback and requests, I made that Refusal ending as well.

I think we can get away with a Refusal ending of this sort, because, as you stated, "just like anyone dying in the suicide mission" = "go back and make better choices". That means Bioware GAVE us the option to let anyone die in the Suicide Mission, which signifying they'd be willing to and have already presented a choice in the Mass Effect trilogy in which there is clearly a best outcome. Secondly, it promotes further replays to achieve this optimal outcome.


Meaning that no ending matters until you've done that "perfect replay." There's no artistic value there at all, no point in weighing Control vs. Destroy - either one just means you've screwed up and either suck at the game or suck at choosing X fleet for Y task.

#152
DazenCobalt17

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I love this and yes buuuump

#153
FlyinElk212

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Optimystic_X wrote...

Meaning that no ending matters until you've done that "perfect replay." There's no artistic value there at all, no point in weighing Control vs. Destroy - either one just means you've screwed up and either suck at the game or suck at choosing X fleet for Y task.

I would argue that there's a very basic philosophy with video games in that better performance yields better outcomes. Didn't stomp that Goomba correctly? You lose a life, possibly get a game over right there and never save the princess. But since this game is slightly more complex...

I get what you're saying. Best case scenario refusal ending should not invalidate the other choices. Most unfortunately though this is not a popular stance amongst players because they hate those choices to begin with. If more people voice your opinion I would consider the refusal ending always leading to a defeat to the Reapers. That'd leave the other options as viable choices, right?

#154
my Aim is True

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I would tweak the math a bit, as too many team leaders have similar scores. I would categorize tasks as offensive, defensive, technical and special (tasks only specific individuals are suitable for) and assign everyone scores for each.

But overall, yes this is what I was expecting

#155
PsyrenY

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FlyinElk212 wrote...

I would argue that there's a very basic philosophy with video games in that better performance yields better outcomes.


Which is exactly the "video-gamey" ending they wanted to avoid.

Consider another multi-ending game, Heavy Rain. That one had a "golden ending" where you could do everything right and be rewarded - the protagonists live, you clear your name, the bad guy gets what's coming to him etc. How often are the lesser endings (and I do mean lesser) discussed, outside of a joking context? ("Lol I burn madison she's such a ******," etc.)

There's no deeper relativist morality there - just a series of box-checking. "Did you find [macguffin X]? Use it on [plot node Y] to unlock [outcome Z.] If you didn't, you only have 2 more chances to fix it."

FlyinElk212 wrote...

I get what you're saying. Best case scenario refusal ending should not invalidate the other choices. Most unfortunately though this is not a popular stance amongst players because they hate those choices to begin with. If more people voice your opinion I would consider the refusal ending always leading to a defeat to the Reapers. That'd leave the other options as viable choices, right?


I believe that the choices are largely hated because we don't know enough about them. Clarification could go a long way to making any of them more palatable.

#156
Wuartz

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I love this. I hope Extended Cut has something like this.

#157
Guest_john_sheparrd_*

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oh great work OP I really really hope something like this is in the extendet cut
Bioware read this thread!!!

#158
Numara

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I like that

#159
LombaxWarrior

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Yes yes yes this is what I wanted

#160
aim4daface

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I would love to see you guys do a physical expansion CD, that way you are maintaining your artistic integrity(this is your game, the many long hours you spent away from friends, family, so this way you are just doing what Bioware does best, innovating and doing your best to keep as many of your fans happy as possible!)
The basis of expansion, new story based gameplay missions, that all have different choices leading to any number of endings in which, we the community in conjunction with the developers could come up with all kinds of hilarious, super sad, & out right ludicrous endings!
I would gladly pay up to $50 can.plus tax for this, lol.
I know no one but myself and the 3 or 4 people I've mentioned this to think this would actually happen, but I just wanted to make the suggestion, thanks for making games! :-)

#161
Gorwath-F

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This is just epic

#162
Gorwath-F

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sry for necro. but this has to be seen by more people!

#163
Ragee Muchh

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amazing

#164
clarkusdarkus

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man 5 months since this thread....i really need to let it go

cool concept tho OP...

#165
Clint Shepard

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This would be the best ending ever

#166
Alpha-Centuri

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Would have been a great idea for sure

#167
TheUltimateLee

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Love it, absolutely love it. Bioware. Hire these people. They will save the ending whether EA likes it or not.

#168
George-Kinsill

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This is exactly what I was expecting from the ending. Thank you for taking the time to elaborate the ending that we should have gotten and BioWare implied we wold get (i.e., the Rachni would have a huge impact on the ending). While I seriously doubt BioWare will implement your idea, if they do, I would be very happy.

#169
JeffZero

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Pretty cool stuff, TC.

#170
zambot

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I generally complain when people suggest making a "perfect" ending by making all the "right" choices. However, I complain much louder that my war assets were nothing more than a high score. So I'm willing to shut up about my first complaint if I got an ending where my war assets could be used properly. Thumbs up.

#171
Mista_Whizzard

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I just logged into this site for the first time in months to say good work, and hell yea. Will be keeping an eye out for the finished product. Just wish i could help make something like this, but i have no real skills to offer...

+1